| Solution to the Infocom adventure: TRINITY. | |
| (c) 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) | |
| and Twan Lintermans, Holland | |
| e:take ball [1]:n:n:wait:throw ball at umbrella:take umbrella | |
| [5]:sw:examine boats:take paper bird [3]:s:examine sundial | |
| [poem]:turn gnomon:take gnomon [5]:sw:n:buy bag of crumbs | |
| [1]:take bag and change:feed birds:take ruby [wind direction | |
| changes!]:n:push perambulator e:again:push perambulator s:read | |
| notice:open perambulator:enter perambulator:open umbrella:take | |
| all:s:enter water:e [intro message from Trinity]:n:ne:examine | |
| log:take log:take splinter [1]:e:u:u [notice that it's cold up | |
| here!]:examine hole:put gnomon in hole [doesn't work, but helps | |
| to understand the solution]:s:s:s:sw:e:examine sculpture | |
| [poem]:s:u:take axe [1]:n:d:e:nw:n:n:n:put gnomon in hole | |
| [5]:s:s:s:sw:e:s:u:n:d:w:ne:n:n:n:set ring to sixth symbol:turn | |
| lever:s:s:drop all:take paper and umbrella:e:e:enter | |
| toadstool:open umbrella:take all:e:take spade [1]:w:wait:give | |
| paper bird to girl:give umbrella to girl [3]:sit on bird:go | |
| through door:w:w:drop spade:take splinter:n:n:set ring to fifth | |
| symbol:s:s:e:nw:ne:open door:e:open door:read book:wait [notice | |
| the clues about the cauldron, given by the magpie; wait until you | |
| get all the clues]:open cage:take cage [1]:e:search pile:take | |
| garlic [1]:enter toadstool:d:ne:ne:examine fissure:take lemming | |
| out of fissure:put lemming in cage [1]:close cage:sw:sw:u:go | |
| through door:w:put garlic in cauldron [1]:w:sw:se:w:drop | |
| cage:take axe:n:n:set ring to fourth symbol:s:s:e:nw:chop tree | |
| with axe:push tree north [3]:n:enter toadstool:d:open box:press | |
| button:s:ne:nw:w:wait:wait:wait (4x) [coconut floats in the | |
| water..]:point at coconut:take coconut [3]:se:n:u:go through | |
| door:s:e:empty hive:empty hive [3]:w:w:e:ne:e:hold hand in | |
| cauldron [1]:drop coconut:break coconut with axe [1]:take | |
| coconut:hold coconut over cauldron [1]:w:sw:se:w:drop coconut and | |
| axe:n:n:set ring to third symbol:s:s:w:w:n:n:show splinter to | |
| barrow wight:n:search bones:take key [1]:enter toadstool:take | |
| lantern:w:take walkie-talkie [1]:w:e:turn lantern on:drop | |
| lantern:w:put splinter in crevice:take skink [3]:put skink in | |
| pocket:e:take lantern:e:go through door:s:put key in hole:turn | |
| key [1]:d:turn lantern off:e:e:e:drop lantern and | |
| walkie-talkie:take axe:n:n:set ring to second | |
| symbol:s:s:w:w:w:throw axe at icicle:take icicle [1]:take axe [50 | |
| points out of 100!]:e:e:e:n:n [remember it's cold here; otherwise | |
| the icicle melts!]:s:s:e:ne:e:touch lump with icicle [3]:take | |
| lump [1]:w:w:w:nw:enter dish:wait [until you're in a | |
| bubble;poem]:s:sw:enter toadstool:examine moon [remember the | |
| magpie:"Killed in the light of a crescent moon".]:take skink:kill | |
| skink [3]:wait (3x) [until it says: The white door is very close | |
| now]:break bubble with axe:e:ne:ne:e:put skink in cauldron | |
| [1]:w:wait:e:look into cauldron:take emerald [1]:w:sw:se:w:drop | |
| all:n:n:set ring to seventh symbol:s:s:take spade:w:w:n:lift slab | |
| with spade [3]:drop spade:look into crypt:examine corpse:take | |
| shroud and wear it [1]:take red boot and wear it:take green boot | |
| and wear it:take bandage and wear it:look into mouth:take coin | |
| [1]:s:e:e:examine green boot:take emerald:put emerald in green | |
| recess [1]:take cage, walkie-talkie, lantern and bag:se:wait | |
| [until dory arrives]:enter dory:give silver coin to | |
| oarsman:s:enter toadstool:examine box:examine panel:open | |
| book:examine cardboard:wait [until you hear a motor | |
| disappear]:w:d:d:drop cage:take ruby [1]:put ruby in red recess | |
| [1]:take cage:nw:nw:nw:open jeep:enter jeep:examine radio:examine | |
| dial [3]:set slider to xx [the slider is part of the | |
| walkie-talkie and xx is the number on the dial of the radio] | |
| [3]:extend antenna:turn radio on:turn walkie-talkie on:[you can | |
| examine the wallet just for fun; it's not important in solving | |
| the adventure]:leave jeep:se:se:se:se:se:e:s:w:open right | |
| door:w:n:close door:drop cage:turn lantern on:open cage:turn | |
| lantern off:open door [3]:s:take paper:take screwdriver | |
| [1]:s:w:take knife [1]:e:n:e:e:s:e:drop all except bag:u:drop bag | |
| [to prevent the roadrunner from eating from it!!]:d:ne:u:take | |
| binoculars:s:d:take lantern:u:n:d:turn lantern on:take binoculars | |
| [1]:u:s:take bag:turn lantern off [although we won't be needing | |
| it anymore]:d:drop lantern:take walkie-talkie, screwdriver and | |
| knife:w:w:w:w:s:s:examine shelter through binoculars [3]:wait | |
| [until roadrunner appears]:point at key [3]:take key | |
| [1]:n:n:n:n:unlock box [1]:examine panel:turn breaker [Listen | |
| carefully to what happens: the line that is disconnected now, | |
| will have to be disconnected again AFTER the sequencer takes | |
| over]:turn breaker [1]:sw:sw:sw:sw:give bag to shepherd:wait | |
| [until roadrunner starts eating out of the bag]:n:e:ne:u:u:e [the | |
| searchlight is distracted by the roadrunner]:take cardboard | |
| [1]:read cardboard:read diagram [notice the colours of the wires: | |
| RD=red, BL=blue, ST=striped and WH=white; POS=positive, | |
| DET=detonator, GND=ground, INF=information; you should be able to | |
| figure out the colour of the wire that has to be disconnected, | |
| after the sequencer takes over!] [3]:unscrew panel [3]:pull chain | |
| [to be able to see the wires]:look into panel:wait [until it | |
| says: "Zero minus fifteen | |
| seconds.Fourteen.Thirteen.Twelve.Eleven."]:cut xxxx wire with | |
| knife [xxxx is the colour of the wire, as given in the diagram on | |
| the cardboard, which matches the wire, disconnected the first | |
| time with the breaker!] [poem] [5]:[100 points out of 100]:[just | |
| play around a bit, until you meet the lady with the umbrella | |
| again, which solves the adventure completely!]:e:n:n:wait.... | |
| THE END. | |
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