| Typed in by Dave Rees (rees@cs.bu.edu) from the instruction manual | |
| accompanying the Infocom game "Shogun". | |
| ----------------------------------------------------------------------------- | |
| Sample Transcript | |
| This transcript is not from Shogun, but will give you a good feeling | |
| for how Infocom's interactive fiction works. It contains some simple | |
| puzzles and their solutions. The player's commands appear in capital | |
| letters after each prompt (>). | |
| >LOOK | |
| You are at the helm of the tradeship Dek Twintig, about to make port in Goro. | |
| >LOOK AT THE SEA | |
| The sea is as calm as the day is beautiful. The sails are full and the brisk | |
| wind moves the ship along at a quick and steady pace. Directly to port lies | |
| the barrier reef which makes Goro an ideal harbor, sheltered from the | |
| relentless battering of the sea and safe from easy enemy attack. | |
| >LOOK AT THE REEF | |
| The reef is to port, marked by a line of churning surf and broken two | |
| hundred yards ahead by the mouth of the winding channel that leads to the | |
| anchorage in Goro Harbor. The Dek Twintig is running before the | |
| wind parallel to the reef. | |
| >LOOK AT THE CHANNEL | |
| The channel is ahead and to port, marked by red and green buoys; red buoys | |
| mark the channel's left side and green buoys mark the right side. | |
| >WAIT | |
| Time passess... | |
| From atop the mainsail in the crow's nest you hear the lookout yell, "Coming | |
| up on the channel now." | |
| >TURN THE WHEEL TO PORT | |
| You turn the wheel to port and the Dek Twintig slips into the channel. | |
| >LOOK AT THE CHANNEL | |
| The channel surrounds you on both sides about twice as wide as your ship, with | |
| red and green buoys marking its boundaries. Beyond the buoys lie shallow | |
| water, rocks, and disaster. The channel bends to starboard about three | |
| hundred yards ahead. | |
| >WAIT | |
| Time passes... | |
| The ship moves deeper into the channel propelled by the stiff winds. | |
| >WAIT | |
| Time passes... | |
| The ship moves deeper into the channel propelled by the stiff winds. The ship | |
| seems to be moving away from the center towards the left side of the channel. | |
| You hear the lookout yell excitedly, "Approaching red buoy dead ahead!" | |
| Startled, you look to the left for the buoy but it's too late because | |
| you've just left the channel and run aground. Luckily, you're on a sand | |
| bar and not the rocks. | |
| >UNDO | |
| [UNDO done.] | |
| >TURN WHEEL TO STARBOARD | |
| You quickly turn the helm to starboard just avoiding the red buoy. The | |
| Dek Twintig responds, veering back towards the center of the channel. | |
| >LOOK AT THE CHANNEL | |
| The channel surrounds you on both sides about twice as wide as your ship. | |
| The ship seems to be veering off to the right side of the channel. | |
| You remember your recent close call as you hear the lookout yell, | |
| "Green buoy sighted, Captain!" | |
| >STRAIGHTEN WHEEL | |
| You quickly straighten the wheel and the ship immediately centers herself | |
| in the channel. | |
| >LOOK AT THE CHANNEL | |
| The channel surrounds you on both sides, about twice as wide as your | |
| ship. The lookout yells, "Channel turning starboard, Captain." | |
| >TURN THE WHEEL STARBOARD | |
| You turn the wheel to starboard, expertly following the center of the | |
| channel. | |
| >STRAIGHTEN THE WHEEL | |
| You straighten the wheel holding the Dek Twintig to the center of the | |
| channel. The lookout yells, "Anchorage dead ahead, Captain." | |
| >LOOK AT THE CHANNEL | |
| The channel surrounds you, about twice as wide as your ship. The channel | |
| opens up into Goro bay about two hundred yards ahead. | |
| >WAIT | |
| Time passes... | |
| You enter the harbor under full sail, a tribute to English seamanship. The | |
| anchorage is just a hundred yards away now. | |
| >CREW, LOWER THE SAILS | |
| The crewmen, who had been taking in the first sight of Goro, snap to and | |
| scurry up the riggings and smartly lower the sails and the Dek Twintig | |
| coasts majestically to the anchorage. You notice a small boat being | |
| launched from the shore and heading your way. | |
| >TELL THE FIRST MATE TO LOWER THE ANCHOR | |
| Seersucker orders three men forward to lower the anchor. Presently, you | |
| hear a splash and the first part of your voyage is complete. The small | |
| boat is getting closer. | |
| >LOOK AT THE BOAT | |
| The small boat, now coming up beside the Dek Twintig, is manned by a crew | |
| of twelve. They are dressed in strange but beautifully wrought clothing. | |
| Some of the men look like warriors. | |
| >SEERSUCKER, LOWER THE LADDER | |
| With the help of Hornung and Shalle, Seersucker lowers the ladder over the | |
| side. | |
| >WAIT | |
| Time passes... | |
| Four heavily armed men board the ship and position themselves around the top | |
| of the ladder. After a few moments a fifth man climbs the ladder. His | |
| manner and dress set him apart from the others; he is obviously their | |
| superior. | |
| >INVENTORY | |
| You are carrying official letters of introduction from the Dutch government, | |
| a sword, and a box containing a present to the people of Goro from Prince | |
| William of Orange. You step forward to address the leader. Immediately | |
| the four armed men jump forward, drawing their swords. You quickly step | |
| back. | |
| >BOW TO THE LEADER | |
| The leader takes a much more relaxed stance. His guards relax but eye you | |
| warily. | |
| >GIVE THE LETTERS TO THE LEADER | |
| You hand the letters of introduction to the leader. He looks at them but | |
| doesn't comprehend their meaning. | |
| >GIVE THE BOX TO THE LEADER | |
| The leader takes the box and opens it. Inside is a globe with Europe and | |
| Japan outlined in precious stones. The leader runs his hand over the | |
| European portion of the globe letting it come to rest on the purposely | |
| unadorned county of Spain. You feel uncomfortable his choice of resting | |
| place. | |
| >WAIT | |
| Time passes... | |
| The leader closes the box and speaks to one of the guards. The guard | |
| goes to the side of the ship and yells down to the men remaining in the | |
| small boat. Another man, obviously of Spanish descent, climbs the | |
| ladder and boards the ship. Eyeing you suspiciously, he approaches and | |
| introduces himself. "I am Dario Glaz. This man," he points to the leader, | |
| "is Admiral Sukata, commmander of the port of Goro. He wishes to know who you | |
| are?" | |
| >I AM CAPTAIN WICKS | |
| Upon hearing your name, Glaz becomes livid with rage, turns to Admiral Sukata | |
| and anxiously says something to Sukata. Instantly, Sukata yells something | |
| to his men and then to Glaz. The guards on deck come to a fighting posture | |
| while those remaining in the small boat begin to scurry up the ladder. | |
| Glaz faces you and says, "Captain Jeremiah Wicks, I hereby place you under | |
| arrest in the name of Admiral Sukata for the crime of piracy." As he speaks | |
| the guards move towards you. | |
| >I AM NOT A PIRATE | |
| The guards continue their advance. Your crew is not sure what to do. | |
| >I AM CAPTAIN ALEXANDER WICKS | |
| You hurriedly explain to Glaz that Jeremiah Wicks is your half-brother, a | |
| scourge to your family and an enemy of England and all nations. Glaz looks | |
| at you, now unsure of his charge. He turns an speaks once more to Sukata. | |
| Sukata listens intently then orders his men to stop. | |
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