| Typed in by Ville Lavonius (lavonius@cs.helsinki.fi) from the manual | |
| included with the Infocom game "Trinity." | |
| ------------------------------------------------------------------------------ | |
| Sample Transcript and Map | |
| This transcript is not from TRINITY, but it does show many of the | |
| typical commands you might use in the story. It contains some simple | |
| puzzles and their solutions, and it will give you a good idea of how | |
| Infocom's interactive fiction works. The player's commands appear | |
| in capital letters after each prompt (>). The map represents the | |
| terrain in the sample transcript as you might have drawn it. | |
| [Map is left out - easily deduced from the transcript.] | |
| Sunny Hill | |
| Here atop Sunny Hill, a great beech tree grows. From the top of | |
| the tree you can see old Mr. Langosy's farm to the west and your | |
| parents' farm to the east. But as you lie on your back under the | |
| copper-colored leaves, you are oblivious to everything but the | |
| warm lazy breeze and a faint shout in the distance. | |
| >LISTEN TO SHOUT | |
| You can hear your mother calling you, and your brothers, sisters | |
| and father to lunch. | |
| >GO EAST | |
| You'll have to stand up first. | |
| >STAND UP | |
| Reluctantly, you get to your feet. | |
| A platypus crawls down out of the beech tree and waddles hurriedly | |
| north. | |
| >FOLLOW THE PLATYPUS | |
| Pond Shore | |
| You're standing by the southern side of Berube Pond. You can ascend | |
| Sunny Hill to the south, go to old Mr. Langosy's raspberry patch to | |
| the west or follow a path to your family's farmhouse to the east. | |
| The platypus crawls into a semi-hidden pit and disappears. | |
| >LOOK IN PIT | |
| It's as dark as a new-moon night in the pit. You can see only a few | |
| feet down, but not the bottom of the pit. | |
| >INVENTORY | |
| You are empty-handed. | |
| >JUMP INTO THE PIT | |
| You jump feet-first into the pit, and fall a few feet... | |
| ...and fall some more... | |
| ...and some more... | |
| ...and some more... | |
| and finally land with a slight "thud." | |
| Pit Bottom | |
| You're standing in a small round room. A long dark passage above | |
| you disappears into black nothingness. In a corner of the room is | |
| a square glass-topped table, and in the south wall is a tiny door, | |
| not more than 12 inches tall. | |
| >OPEN THE DOOR | |
| The door is locked. | |
| >PUSH THE DOOR | |
| The door won't budge. | |
| >LOOK AT THE TABLE | |
| The table is about 3 feet tall, with spindly wooden legs and a clear | |
| glass top. On the table is a white mushroom with a label attached. | |
| >READ THE LABEL | |
| The label says "Eat me." | |
| >SMELL THE MUSHROOM | |
| It smells just like a white mushroom. | |
| >EAT THE MUSHROOM | |
| [taking the white mushroom first] | |
| Despite warnings from ... from someone (your sister? your mother?) | |
| about eating unfamiliar fungi, you take a tentative bite from the | |
| mushroom. The you notice that the table is growing larger and | |
| larger still. The white mushroom you're carrying gets heavier | |
| and heavier, and you notice that it too is growing. The door in the | |
| south wall grows in height, and the room itself seems to expand in | |
| every direction. Suddenly, everything stops growing (or perhaps | |
| you stop shrinking). You notice that the door (which is now | |
| taller than you) has a keyhole. | |
| >LOOK THROUGH THE KETHOLE | |
| [I don't know the word "kethole."] | |
| >OOPS KEYHOLE | |
| Through the keyhole, you can see a lovely garden on the other side | |
| of the door. Platypuses cavort happily on the lawns and in the | |
| pools. | |
| >KNOCK ON THE DOOR | |
| Still peering through the keyhole, you see a smiling platypus | |
| wearing a party hat waddle over to the door. | |
| "Hello," it says cheerfully. | |
| >PLATYPUS, OPEN THE DOOR | |
| "The key is on the table." The platypus waddles away from the door. | |
| >LOOK AT THE TABLE | |
| The table looms over you like Everest over Hillary. Way overhead, | |
| you see a key through the glass, which you're sure wasn't there | |
| before. | |
| >TAKE THE KEY | |
| The key is far out of reach. | |
| >CLIMB THE TABLE | |
| Don't let the Sir Hillary analogy get to your head. The legs of | |
| the table are too smooth and slippery. | |
| >LOOK AROUND | |
| Pit Bottom | |
| You're standing in a small round room. A long dark passage above | |
| you disappears into black nothingness. In a corner of the room is | |
| a square glass-topped table, which looms over you like Goliath | |
| over David. Way overhead, you see a key through the glass. In | |
| the south wall is a closed door. In the shadows of another corner | |
| is a black mushroom. | |
| >TAKE THE BLACK MUSHROOM THEN EAT IT | |
| Taken. | |
| You take a timorous taste of the black mushroom. Then you notice | |
| that the table is growing smaller, and smaller still. The mushrooms | |
| you're carrying get lighter and lighter, and you notice that they | |
| too are shrinking. The door in the south wall gets tinier and | |
| tinier, and the room itself seems to contract in every direction. | |
| Suddenly, everything stops shrinking (or perhaps you stop growing). | |
| >TAKE THE KEY | |
| Taken. | |
| >EAT THE MUSHROOM | |
| [Which mushroom do you mean, the white mushroom or the black | |
| mushroom?] | |
| >WHITE | |
| You take a confident chomp from the white mushroom. As expected, | |
| the table grows larger, the mushrooms get heavier, the door in the | |
| south wall grows, and the room itself expands in every direction. | |
| Eventually, everything stops growing (or perhaps you stop | |
| shrinking). | |
| >UNLOCK THE DOOR WITH THE KEY THEN OPEN THE DOOR | |
| Okay, the door is now unlocked. | |
| You swing open the door. | |
| >GO IN | |
| Garden | |
| As you enter the garden, platypuses start to file out the door, | |
| talking excitedly to each other. "Great party! Too bad you missed | |
| it!" one platypus mentions to you. The last platypus turns off a | |
| light and closes the door behind him, leaving you in the dark. | |
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