| # DebugTool_111.lha | |
| DebugTool, for Infocom games and save files, by | |
| Paul David Doherty. | |
| Version 1.11, source code and Amiga executable. | |
| # DebugTool_111.readme | |
| A few words about DebugTool. | |
| # Interl.zip | |
| Interl, by S. V. Nickolas. | |
| A program to convert Z2 | |
| and Z3 Infocom data files to Apple II disk images. | |
| Includes the Interl program in QuickBasic, several | |
| Apple II interpreter stubs, an example Curses disk | |
| image and an executable of ap2inf. | |
| # Language-Zcode-0.8.tar.gz | |
| Language::Zcode version 0.8, by Amir Karger. | |
| A Perl module that translates Z-code files to Perl. | |
| # Sox.tar.gz | |
| Beta version of the SOX sound kit (SOund eXchange by | |
| Lance Norskog et al.) with support for Infocom format | |
| sound files by Brian Kelley. | |
| C source code for DOS, Unix, OS/2, OS9, Amiga, and | |
| Windows NT. | |
| # Zork0_Demo_set.lha | |
| zork_demo_set.c (see below) compiled for the | |
| Amiga by Rob Sullivan. | |
| # ap2ifc.zip | |
| A utility to extract Infocom game files from Apple II | |
| disk images, by Steve Hugg. | |
| Pascal source code and DOS executable. | |
| # ap2inf142.zip | |
| ap2inf v1.4.2, a utility to convert Apple II disk | |
| images (the .dsk images that the Apple II emulators | |
| use) to Infocom data files, by Stephen J. Tjasink. | |
| Portable ANSI C source code and DOS executable. | |
| # ap2inf142.lha | |
| Amiga executable of ap2inf v.1.4.2, ported by | |
| Patrick Kellum. | |
| (the original C source code is in ap2inf142.zip) | |
| # ap2inf142.tar.gz | |
| Beos DR 9 executable of ap2inf v.1.4.2, ported by | |
| Patrik Lantz. | |
| (the original C source code is in ap2inf142.zip) | |
| # atari800.to.dat | |
| C source to convert single- and double-sided Atari | |
| 400/800 Infocom games to data files playable with any | |
| interpreter, by Michael Jenkin. | |
| # bas2inf.zip | |
| ifwiki: Bas2inf | |
| tuid: 6caq1sssnkciy0c4 | |
| ifwiki: Sunburst Contamination | |
| A Basic to Inform compiler implemented in Ruby, written | |
| by Johan Berntsson, which can be used to port old games | |
| to the Z-machine. The archive includes instructions and | |
| a sample game, Sunburst Contamination, originally written | |
| in C64 Basic. | |
| # c64todat.tar.Z | |
| C source to convert Commodore 64 diskette images of | |
| Infocom games to data files playable with any | |
| interpreter. | |
| Version 1.0a, by Paul David Doherty. | |
| Use zipcode2.tar to create the disk images needed. | |
| # c64todat.lha | |
| Amiga executables of c64todat by Grue, | |
| the Amiga Port Guy. | |
| (the original C source code is in c64todat.tar.Z) | |
| # cosmad.zip | |
| An implementation of the Class One Security Mode Access disk that was included | |
| in the A Mind Forever Voyaging package, written by Manfred Pfeiffer. Archive | |
| includes Pascal source code and a Windows executable. | |
| # d64toinf.zip | |
| d64toinf and inftod64, two utilities to convert | |
| between Infocom story files and .d64 disk images | |
| which can be run on either C64 emulators or real C64s. | |
| d64toinf supports V3, V4, and V5; inftod64 supports | |
| V3 and V5. | |
| Version 3.02, 22 May 2001, by Paul David Doherty. | |
| C source code and MS-DOS executables. | |
| # d64toinf-FreeBSD.tgz | |
| d64toinf and inftod64 binaries for FreeBSD. | |
| (the original C source code is in d64toinf.zip) | |
| # d64toinf.lha | |
| Amiga executables of d64toinf and inftod64, | |
| Version 2.0, ported by Patrick Kellum. | |
| (the original C source code is in d64toinf.zip) | |
| # dat2zver.zip | |
| A utility to rename Infocom game files into `*.zN`, | |
| where N is the z-code version number, by Dark Fiber. | |
| C source code and DOS executable. | |
| # if2pdb.zip | |
| A Perl script that converts Z-code or Hugo game files | |
| for use on their respective PalmOS interpreters, | |
| written by Rick Reynolds, based on z2pdb.pl and | |
| hugo2pdb.pl. | |
| # infocom-inv-xlat.perl | |
| A Perl script by James Hulsey that converts the | |
| InvisiClues files found here into a format similar to | |
| the Scott Adams hints format, so you can decode | |
| answers one at a time instead of reading all the hints | |
| at once. | |
| # infocompro.shk | |
| InfoSnarf, a utility for the Apple II to extract the | |
| game data from the older 5.25" disk format and save it | |
| in the newer standard format, and InfocomPro, an | |
| interpreter that runs under ProDOS. | |
| Archive packed with ShrinkIt. | |
| # sndbreak.c | |
| A utility program that takes an Infocom sound file | |
| larger than 64K (e.g. a file created by SOX) and breaks | |
| it up into smaller .snd files that can be played with | |
| the @sound_effect opcode of Inform. | |
| C source code, written by Jesse Burneko. | |
| # soundcon_infmod.zip | |
| A module for the Archimedes freeware sound conversion | |
| utility !SoundCon. This module allows conversion from | |
| popular sample formats, such as WAVE, to the Infocom | |
| format (Mac DAT version). | |
| Written by Rick Hudson, the author of !SoundCon. | |
| # uninform.zip | |
| Disinformation, a disassembler that produces Inform | |
| source code from compiled Z-Code files, written by | |
| Jeremy Smith. Includes C source code and Win32 console | |
| mode executable. | |
| # uninfdos.zip | |
| 16 and 32 bit DOS executables of Disinformation, | |
| built by S. V. Nickolas. | |
| (the original C source code is in uninform.zip) | |
| # zcut11.c | |
| ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom | |
| story files from disk images of any Apple ][, | |
| C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom | |
| releases. When compiled for MS-DOS, ZCut can also | |
| extract from IBM boot disks. C source code. | |
| # zcut11.zip | |
| ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom | |
| story files from disk images of any Apple ][, | |
| C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom | |
| releases, plus IBM boot disks. | |
| MS-DOS executable and readme file. | |
| (the original C source code is in zcut11.c) | |
| # zcut12.zip | |
| ZCut 1.2, originally by Stefan Jokisch and updated by | |
| webulator. ZCut extracts Infocom story files from | |
| disk images of any Apple ][, C64/C128, Atari | |
| 800/XL/XE, ORIC and Amstrad CPC Infocom releases, | |
| plus IBM boot disks. | |
| 32-bit MS-DOS executable, source code and readme file. | |
| # zipcode2.tar | |
| Zip-Code 2.0, by Fuzzy Fox. A utility to create disk | |
| images on a C64. Use this to create the input images | |
| for c64todat.tar.Z | |
| # zork_demo_set.c | |
| A program to turn Zork 0 into a Zork 0 demonstration | |
| game. The "Demo" version is contained in the game file | |
| of Zork 0. If a certain global variable is set, then | |
| the game runs in "demonstration" mode, where it starts | |
| with a preview of some graphics in the game, then | |
| switches to a limited area of the game for the player | |
| to explore. C source code, 28 September 1998. | |
| # zorkword.zip | |
| Infocom adventure game vocabulary lister release 10 | |
| by Mike Threepoint. C source code. | |
| # zt.zip | |
| ZorkTools by Softbeard the Pirate. | |
| DOS executable version 1.6 (2/19/85), | |
| plus documentation. | |
| # interl5.py | |
| interl5.py, by Jeff Epler. | |
| Converts z5 format games to single- or dual-sided Apple II 5.25" floppies. | |
| Reverse engineered from S. V. Nickolas's interlz5.c. | |
| See [post](https://emergent.unpythonic.net/01765766083) for more info. | |
| # interlz5.zip | |
| Interlz5, by S. V. Nickolas. | |
| A program to convert Z5 Infocom data files to Apple II disk images. | |
| Includes the Interlz5 source code in C, the version 5a stub, | |
| and a pre-compiled executable file for Windows. | |
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