| SNOWBALL | |
| (Level 9) | |
| (Later released as Part 1 of the 'Silicon Dreams' Trilogy) | |
| Start inside a Coffin. | |
| EXAMINE (you will notice a lever beside you, even though it's pitch | |
| black!) | |
| PULL LEVER (the lid rises) | |
| OUT | |
| N | |
| PUSH RED BUTTON | |
| PUSH RED BUTTON | |
| PUSH RED BUTTON (a coffin will now slide from an arpeture) | |
| S | |
| UP (you now stand on the coffin) | |
| UP (you scramble through a trapdoor) | |
| WAIT (several times until the 'clanking noise' of the deadly Mechanical | |
| Nightingale "fades away") | |
| N | |
| OPEN DOOR | |
| N | |
| E | |
| PUSH BUTTON (the elevator arrives) | |
| S | |
| DOWN (you now cling to a rope below the elevator!) | |
| DOWN | |
| TAKE TOOLBOX | |
| UP | |
| UP | |
| PRESS BLACK BUTTON | |
| N | |
| W | |
| W | |
| W | |
| UP (to a Significant Cylindrical Ledge) | |
| S | |
| S | |
| S | |
| S | |
| S | |
| S | |
| S | |
| S (you are now in a Featureless Airlock) | |
| PRESS YELLOW BUTTON (the door slides open) | |
| S | |
| S | |
| DOWN | |
| DOWN (you are now lying on a comfortable couch) | |
| SCORE (the table will now massage you, and you've got 150/1000 so | |
| far!!). | |
| UP (a Dumpy Droid is now shuffling about) | |
| UP | |
| S | |
| WAIT (several times until a Scruffy Robot shuffles on to the Cyladder | |
| and is carried down) | |
| DOWN (you fall into a Large Low Room) | |
| S | |
| DOWN (you are now seated at a Console) | |
| WEAR VISOR (the screen will light up) | |
| LOOK AT 2 (it becomes brighter) | |
| BLINK (the screen displays information numbers) | |
| UP | |
| S | |
| SEARCH BODY | |
| WEAR LEOTARD | |
| WEAR NECKLACE | |
| WEAR BRACELET | |
| N | |
| N | |
| N | |
| EXAMINE TABLE | |
| TAKE VIEWER | |
| N | |
| TAKE MEMPAK | |
| INSERT MEMPAK | |
| EXAMINE VIEWER. | |
| (You will now be given TWO important colour codes. One is for your OWN | |
| coffin location and the other for the FROZEN CREW MEMBER'S coffin | |
| location.......These are DIFFERENT for EACH GAME!.......Make a note of | |
| the TWO SETS OF COLOUR CODES, including the MORTUARY COLOURS. You | |
| should have SEVEN COLOURS in EACH CODE!). | |
| OPEN TOOLBOX | |
| TAKE SPANNER | |
| DROP SPANNER | |
| TAKE SCREWDRIVER | |
| TAKE BATPAK (you lever it out with the screwdriver) | |
| DROP SCREWDRIVER | |
| DROP VIEWER | |
| S | |
| S | |
| E | |
| N | |
| E | |
| N | |
| TAKE LAMP | |
| INSERT BATPAK | |
| TAKE CUP | |
| S | |
| INSERT CUP (the machine fills it with thin lentil custard!!) | |
| W | |
| LOOK UNDER BED | |
| TAKE LED | |
| S | |
| W | |
| UP (you are carried up the Cyladder) | |
| S | |
| N | |
| N | |
| DOWN (a Robot welcomes you) | |
| DOWN | |
| DOWN | |
| S | |
| S | |
| U | |
| W | |
| N (the Damaged Droid requests a spare part.....'EXAMINE' or 'WAIT' | |
| until it does) | |
| ATTACH PROBE (this is the 'LED' you collected earlier. Make a note of | |
| the spare part it requires.......this will DIFFER FOR EACH | |
| GAME........then follow the given route around the junk and collect | |
| what you were asked for, returning to the Damaged Droid) | |
| E | |
| N | |
| N | |
| W | |
| S | |
| S | |
| GIVE.......(the item you were asked for) (the Droid then gives you a | |
| battered Bubble Helmet). | |
| DROP PROBE | |
| E | |
| DOWN | |
| DOWN | |
| E | |
| E | |
| TAKE RED TICKET | |
| N | |
| N | |
| N | |
| TAKE GREEN TICKET | |
| W | |
| W | |
| GIVE RED TICKET | |
| TAKE RED FORM | |
| S | |
| S | |
| S | |
| GIVE GREEN TICKET | |
| GIVE RED FORM | |
| TAKE ORANGE FORM | |
| E | |
| E | |
| TAKE RED TICKET | |
| N | |
| N | |
| N | |
| TAKE GREEN TICKET | |
| W | |
| W | |
| GIVE RED TICKET | |
| GIVE ORANGE FORM | |
| TAKE YELLOW FORM | |
| S | |
| S | |
| S | |
| GIVE GREEN TICKET | |
| GIVE YELLOW FORM | |
| TAKE GREEN FORM | |
| E | |
| E | |
| TAKE RED TICKET | |
| N | |
| N | |
| N | |
| W | |
| W | |
| GIVE RED TICKET | |
| GIVE GREEN FORM | |
| TAKE LANCE | |
| S | |
| UP | |
| OPEN DOOR | |
| U | |
| U | |
| N | |
| PRESS BUTTON (the door slides open) | |
| N (We're now coming to the complicated bit, which cannot be mapped | |
| correctly as it DIFFERENT for EACH GAME! Follow the directions | |
| carefully) | |
| SCORE (should now be 450/1000). | |
| LOCATING AND REVIVING THE FROZEN CREW MEMBER!! | |
| PRESS YELLOW BUTTON | |
| N (continue North and every time there is an exit DOWN, 'EXAMINE | |
| BRACELET' until the FOURTH colour on the bracelet is the SAME as the | |
| SECOND colour of the Frozen Crew Members code that you noted earlier. | |
| When the colour matches.........) | |
| DOWN (now proceed EAST until you reach an elevator, indicated by a | |
| button protruding from the floor) | |
| PRESS BUTTON (the elevator arrives) | |
| PRESS...(the FOURTH colour of the code)...BUTTON | |
| N (from now on, whenever you hear a noise, go in the OPPOSITE direction | |
| of the source of the noise, usually from the West, and find a door, | |
| open it, and 'WAIT' until the noise fades away, then go OUT and proceed | |
| EAST until you are at a GREEN door) | |
| EXAMINE LIGHTS (there are THREE colours and they must match the SECOND, | |
| THIRD and FOURTH colours of the Frozen Crew Members code. If they | |
| don't, proceed EAST again until you reach the next GREEN door and | |
| repeat the procedure, bearing in mind what to do if you hear the noise! | |
| When the lights match the SECOND, THIRD and FOURTH colours, in the SAME | |
| SEQUENCE.......) | |
| OPEN DOOR | |
| N (there is a panel here and you must press the buttons corresponding | |
| with the LAST THREE colours of the code, that is FIFTH, SIXTH and | |
| SEVENTH) | |
| PRESS...(5th colour)...BUTTON | |
| PRESS...(6th colour)...BUTTON | |
| PRESS...(7th colour)...BUTTON (a coffin slides out from an arpeture) | |
| N | |
| TAKE COFFIN | |
| S | |
| WAIT (several times, until the clanking sound approaches and eventually | |
| fades away) | |
| OPEN DOOR | |
| S | |
| E (continue EAST until you arrive at a button in the floor......bearing | |
| in mind the procedure if you hear the clanking noise again!) | |
| N (a machine grabs and opens the coffin to reveal the Frozen Crew | |
| Member!!) | |
| GIVE LIQUID (she drinks it and gives you the HABIDOME CODE......make a | |
| note of these THREE COLOURS). | |
| (Well, that's the hard bit over!!....now on with the adventure!!) | |
| S | |
| PUSH BUTTON | |
| S | |
| PUSH BLACK BUTTON | |
| N | |
| W | |
| W | |
| UP | |
| S (continue SOUTH until you arrive at an Airlock) | |
| PUSH YELLOW BUTTON | |
| S (You are now back at the North End of the Marblon Cylinder | |
| See Map 2) | |
| S | |
| S | |
| S | |
| WEAR HELMET | |
| PUSH YELLOW BUTTON | |
| S | |
| PUSH YELLOW BUTTON | |
| S | |
| TAKE GUN | |
| LIGHT LAMP | |
| S | |
| S | |
| S | |
| JUMP (you are told that there is no web that way, are you sure?) | |
| YES | |
| SHOOT GUN (the recoil spins you and you float down) | |
| SHOOT GUN (you now have to quickly match your velocity with the | |
| fast-moving ice below you!!) | |
| SHOOT GUN (That did the trick! You are now on a Flat Snowfield) | |
| DROP GUN | |
| UP | |
| UP | |
| PUSH BUTTON (the Shuttle arrives) | |
| IN | |
| PRESS BUTTON (on to the next Station) | |
| OUT | |
| DOWN | |
| DOWN | |
| IN | |
| PRESS BUTTON | |
| S | |
| PRESS YELLOW BUTTON | |
| S- DOWN (you are now confronted by a Security Door. The combination is | |
| the THREE COLOUR HABIDOME CODE given to you earlier when you revived | |
| the Frozen Crew Member) | |
| PRESS...(1st colour)...BUTTON | |
| PRESS...(2nd colour)...BUTTON | |
| PRESS...(3rd colour)...BUTTON (the door will now slide open!) | |
| IN. | |
| DOWN (the Forest Glade is really a hologram!!) | |
| E | |
| E | |
| IN | |
| TAKE WAND | |
| OUT | |
| W | |
| W | |
| WAVE WAND (it whistles, and you are now in a Large Round Room) | |
| DROP WAND | |
| DOWN | |
| PUSH BUTTON | |
| DOWN | |
| PUSH YELLOW BUTTON | |
| DOWN | |
| DOWN | |
| WEAR GLASSES | |
| UP | |
| PUSH BUTTON | |
| UP | |
| PUSH YELLOW BUTTON | |
| UP | |
| UP | |
| SE | |
| SE | |
| TAKE CAT | |
| NW | |
| NW | |
| OPEN DOOR | |
| NE | |
| TAKE TRAY | |
| OPEN DOOR | |
| SW | |
| UP | |
| OPEN DOOR | |
| OUT | |
| UP | |
| S | |
| TAKE CAN | |
| PUT CAN IN TOOLBOX | |
| CLOSE TOOLBOX | |
| TAKE FLASK | |
| N | |
| PUSH BUTTON | |
| N | |
| PUSH YELLOW BUTTON | |
| N | |
| OUT | |
| UP | |
| UP | |
| PUSH BUTTON (to call the Monorail Shuttle) | |
| IN | |
| PUSH BUTTON | |
| PUSH BUTTON | |
| OUT | |
| DOWN | |
| DOWN | |
| TAKE SHOVEL | |
| UP | |
| UP | |
| PUSH BUTTON | |
| IN | |
| PUSH BUTTON | |
| PUSH BUTTON | |
| OUT | |
| DOWN | |
| DOWN | |
| IN | |
| DOWN | |
| DOWN | |
| S | |
| TAKE CYLINDERS | |
| N | |
| UP | |
| UP | |
| OUT | |
| UP | |
| UP | |
| PUSH BUTTON | |
| IN | |
| PUSH BUTTON | |
| PUSH BUTTON | |
| OUT | |
| DOWN | |
| DOWN | |
| OPEN DOOR | |
| IN | |
| WEAR ARMOUR | |
| OPEN DOOR | |
| OUT | |
| UP | |
| UP | |
| PUSH BUTTON | |
| IN | |
| PUSH BUTTON | |
| PUSH BUTTON | |
| PUSH BUTTON | |
| OUT | |
| DOWN | |
| DOWN | |
| DIG (you find a bunch of keys and you are now in a Tiny Hole). | |
| DROP SHOVEL | |
| TAKE KEYS | |
| MEND SNOWDOZER (you fix the tracks) | |
| DROP LANCE | |
| DROP CYLINDERS | |
| IN | |
| DOWN | |
| TAKE EXTINGUISHER | |
| UP | |
| TURN KEYS (you are now advised to leave the Snowdozer!) | |
| OUT (the Snowdozer moves off, pushing ice blocks into the hole) | |
| DROP KEYS | |
| EXAMINE TRAY (it holds an Electro-Flute) | |
| TAKE FLUTE | |
| UP | |
| UP | |
| PUSH BUTTON | |
| IN | |
| PUSH BUTTON | |
| OUT | |
| DOWN | |
| DOWN | |
| N | |
| N (you are now at the base of Jacob's Ladder, guarded by a massive | |
| Waldroid!) | |
| OPEN TOOLBOX (the aerosol paint can explodes in the vacuum and blinds | |
| the Waldroid!) | |
| UP | |
| UP | |
| UP | |
| UP | |
| N (the ramp here is coated in 'unislime') | |
| DROP CAT (likes slime, does this cat!!) | |
| UP | |
| UP | |
| UP | |
| UP | |
| OPEN DOOR | |
| IN | |
| ATTACH FLASK (the helmet is now recharged with air) | |
| W | |
| WAVE TRAY (the tray reflects a laser beam back on itself and you hear | |
| an explosion) | |
| W | |
| S | |
| OPEN DOOR | |
| IN (a figure, holding a petrol bomb, warns you to keep back!!) | |
| PLAY FLUTE (it shatters the bomb and engulfs the female figure in | |
| flames) | |
| PRESS EXTINGUISHER (the Nitrogen kills the fire) | |
| W | |
| PULL LEVER. | |
| FINAL MESSAGE | |
| "It turns!...Engines roar!...The Snowball turns away from the | |
| sun....you have won!". | |
| "You scored 1000 out of 1000". | |
| * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * | |
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