| # L9CutMac.sit | |
| L9Cut version 3.12, ported to the Macintosh by | |
| Alan Staniforth. | |
| # L9CutMacSource.sit | |
| Source code for Alan Staniforth's Macintosh port of | |
| L9Cut version 3.12. | |
| # l9cut.zip | |
| L9Cut version 3.14 (database 051, patchbase 013): | |
| Extracts Level 9 datafile (V2-4) from uncompressed | |
| input data, and can optionally remove copy protection. | |
| Detects 329 original and 169 patched datafile versions. | |
| Written by Paul David Doherty, and updated by Filip | |
| Balyu to include MSX variants of the games, and also | |
| l9pic, a tool to extract pictures from simple binary | |
| formats. | |
| C source code. | |
| # l9cut_linux.tar.gz | |
| L9Cut version 3.14, compiled as a Linux executable by Filip Balyu. | |
| # l9cut_win32.zip | |
| L9Cut version 3.14, compiled as a Windows console executable by Filip Balyu. | |
| # l9dis.zip | |
| L9Dis 0.5, a disassembler for Level 9 datafiles. | |
| Written by Paul David Doherty and updated by Filip Balyu to add: | |
| * Support for v1 and v2 games | |
| * Multiple jump tables | |
| * Fix the message database decoding of v3 and v4 games | |
| * Print the word table and commands for those games | |
| C source code. | |
| # l9dis_linux.tar.gz | |
| L9Dis version 0.5, compiled as a Linux executable by Filip Balyu. | |
| # l9dis_win32.zip | |
| L9Dis version 0.5, compiled as a Windows console executable by Filip Balyu. | |
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