| The SPAG Frequently Asked Questions File (FAQ) | |
| version 2.6, June 17, 2001 | |
| Maintained by Paul O'Brian (obrian@colorado.edu) | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| What is SPAG? | |
| SPAG is an informative e-zine designed primarily to keep the gaming | |
| public aware of text adventures available today. Most of the space | |
| is devoted to reviews. Since the number of such games is small, SPAG | |
| has no regular publishing schedule. It tends to emerge more or less | |
| quarterly. | |
| SPAG was founded by G. Kevin "Whizzard" Wilson, and is currently | |
| edited by Paul O'Brian. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| What about graphic adventures? | |
| SPAG is devoted to games whose primary medium is text. This | |
| doesn't mean that its reviews can't discuss games that contain | |
| graphics, as long as the text element is essential. Today's purely | |
| graphic adventure games, however, are "out of scope". Besides, they | |
| attract so much attention from the mainstream gaming community that | |
| they don't need any special promotion. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| What does SPAG stand for? | |
| As you may have guessed, SPAG is an acronym. It means "The Society for | |
| the Promotion of Adventure Games". Originally, the 'P' was for | |
| "Preservation"; however, in early 1997 a growing consensus that text | |
| adventures weren't in immediate danger of extinction any more led to a | |
| name change. As the previous answer indicates, SPAG's focus is on the | |
| subset of adventure games known as text adventures, but SPTAG just | |
| doesn't have the same ring. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Does SPAG have a Constitution? | |
| Why yes, as a matter of fact, it does! It's amazing how frequently that | |
| question is asked. Here is the SPAG Constitution: | |
| "The Society for the Promotion of Adventure Games is hereby formed in | |
| order to maintain and encourage the spread of text adventures to a new | |
| generation, and to reintroduce the Infocom fans of the 70s and 80s to | |
| this versatile art form. World domination would be nice too, if | |
| there's time for it." | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Cool. How do I join? | |
| Well, actually you don't. There is no formal Society, just a loose | |
| association of the contributors and readers of the SPAG 'zine. In a | |
| sense, you join SPAG by reading it and/or writing for it. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| What is SPAG's format? | |
| Each month's issue will begin with an editorial, any articles or letters | |
| to the editor, and a news section reporting new games and recent | |
| developments in the IF community. After that come the reviews, which | |
| will make up the bulk of any issue. Some issues will include a "SPAG | |
| Specifics" section after the regular reviews. This section is devoted to | |
| in-depth analyses of IF, with spoilers included. Lastly, at the end of | |
| each issue will be the SPAG submission policy and any closing notes. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Didn't there used to be a scoreboard or something? | |
| For its first eight years, SPAG featured a scoreboard, a chart listing | |
| the scores that SPAG readers gave to various IF games. The scoreboard | |
| was discontinued as of issue #29 (June 20th, 2002), but the final | |
| results are still available on the SPAG website. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| How did the scoring system work for the Readers' Scoreboard? | |
| The scale worked like this: there are 4 categories, and readers awarded | |
| up to 2 points in each. The categories are: | |
| Atmosphere | |
| 0 - Little or no attempt at atmosphere. | |
| .5 - A few nice touches. | |
| 1 - Good Atmosphere. | |
| 1.5 - Feels like you're there. | |
| 2 - Edge of your seat the whole way. | |
| Gameplay 0 - Frustrating to play, poor parser, few synonyms. | |
| .5 - A little better. Still pretty unbearable. | |
| 1 - Good parser. Not too hard to figure out. | |
| 1.5 - Good parser. Most 'ease of use' commands implemented. | |
| 2 - Excellent gameplay. Understands almost everything you try. | |
| Writing 0 - Poorly written. Lots of spelling errors, sloppily done. | |
| .5 - Some effort put into the writing. Still terrible. | |
| 1 - Few or no spelling errors. Stumbles along shakily. | |
| 1.5 - Good grammar, prose flows well, absorbing writing. | |
| 2 - Excellent prose and style, on a par with that in "The | |
| Witness". | |
| Plot 0 - Poorly planned, incoherent plot. | |
| .5 - Rudimentary plot, adds little to game. | |
| 1 - Developed, simple plot. Fairly linear. | |
| 1.5 - Complex plot, well planned and implemented. | |
| 2 - Excellent plot. Twists and turns, holds you on the edge of | |
| seat. Enough freedom for the player to feel free to try | |
| things easily. | |
| NOTE: These point values are merely benchmarks. Readers could award any | |
| value between 0 and 2 so long as they kept it down to one decimal | |
| place. This scoring system is loosely based on the Olympic system. | |
| The other 2 points are discretionary, and could be awarded on the basis | |
| of thoroughness, realism, or anything else the voter feels is important | |
| to a text adventure. These are wildcard points, meant to encompass all | |
| the little things in a good game. These five categories add up to a | |
| maximum of 10 points. This is the total score. | |
| Finally, there are two seperate categories, rated the same as the | |
| other five, that do not count in the total score, and are averaged | |
| only with other votes on the same category. These two are: | |
| Characters 0 - No NPCs, or cardboard caricatures. | |
| .5 - Uninteresting NPCs. | |
| 1 - Stereotypical NPCs, not developed too much. | |
| 1.5 - Interesting NPCs, some background. | |
| 2 - Well-developed cast of characters. Realistic. | |
| Puzzles 0 - Illogical puzzles. Poorly implemented, or there is not | |
| enough info in the game to solve them. | |
| .5 - Illogical, requires bizarre actions to solve. | |
| 1 - Logical, uninteresting and add little to the game. | |
| 1.5 - Logical, interesting. | |
| 2 - Logical, fascinating, well implemented. No 'guess the | |
| word' puzzles. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| What do those strange "notes" mean? | |
| Availability codes: | |
| C - Commercial, no price given. | |
| C30 - Commercial, with a fixed price of US$30. | |
| F - Freeware (including Public Domain). | |
| S20 - Shareware, registration costs $20. | |
| ARC - Available on the IF archive at ifarchive.org (and mirrors). | |
| Platform codes show on which computers and operating systems you can | |
| play the game. Some games are distributed as executable files | |
| only. Such files are generally quite platform-specific. | |
| A - Runs on Amigas. | |
| AP - Runs on Apple IIs. | |
| GS - Runs on Apple IIGS. | |
| AR - Runs on Acorn Archimedes. | |
| I - Runs on IBM compatibles under MS-DOS or Windows. | |
| M - Runs on Macs. | |
| 64 - Runs on Commodore 64s. | |
| ST - Runs on Atari STs. | |
| Other games are distributed as system-independent game files, that | |
| require a special interpreter to run. Interpreters exist for a number | |
| of different platforms, depending on which game system was used to | |
| produce the game file. In some cases, you can extract a game file from | |
| an executable, thus enabling you to play it on other platforms. | |
| ADVSYS - Written with Advsys. Interpreters for MS-DOS and Mac | |
| are available from the IF-archive, as well as interpreter | |
| source code. | |
| AGT - The original AGT interpreters are available for MS-DOS, | |
| Mac, Amiga, and Atari ST. However, availability is strongly | |
| dependent on which version of AGT was used! | |
| There is also a portable interpreter called AGiliTy | |
| that can be used to play all (or almost all) AGT games. | |
| The IF archive contains the source for AGiliTy as well | |
| as compiled versions for MS-DOS, Linux, Mac and Amiga. | |
| ALAN - Written with ALAN. Interpreters are available for | |
| MS-DOS, Mac, Amiga, HP-UX, Solaris and Linux. | |
| ETC - Has been ported to quite a number of languages and development | |
| systems, and is present in many locations on the archive. | |
| HUG - Written with Hugo. Runs on: | |
| Windows (9x/NT), MS-DOS, BeOS, Linux/Unix, and Amiga, | |
| Acorn, Macintosh, and OS/2. The interpreter can also be | |
| compiled for any platform for which a wxWindows, Glk, or | |
| stdio library is available. | |
| INF - Infocom or Inform game. (Infocom invented the format, | |
| Inform is a freeware compiler that uses the same format). | |
| There are a large number of different interpreters for | |
| most existing computers, from mainframes to pocket-sized | |
| PDA's. See the IF-archive for more information. Interpreter | |
| source code available. | |
| MAG - Magnetic Scrolls. These (commercial) games were originally | |
| distributed as C64 and Amiga executables. There is now | |
| a portable interpreter, Magnetic, available for other | |
| platforms as well, including MS-DOS and Amiga. Interpreter | |
| source available. | |
| TAD - Written with TADS. The IF-archive contains interpreters | |
| for the following platforms: | |
| AmigaDOS, NeXT, MS-DOS, Atari ST/TT/Falcon, DECstation | |
| (MIPS) Ultrix, IBM RT, Linux, Macintosh, | |
| SGI Iris/Indigo running Irix, Sun 4 (Sparc) | |
| running SunOS or Solaris 2, Sun 3, OS/2, Acorn | |
| Archimedes. | |
| The interpreter source code is available so it can be | |
| ported to other platforms (including most Unix variants). | |
| Other computers will be added as pointed out to the editor. Readers are | |
| asked to notify the editor if any games are available on a platform for | |
| which SPAG does not list them. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| What is SPAG's submission policy? | |
| Reviews, letters and ratings should be sent by email to Paul O'Brian, | |
| obrian@colorado.edu. ASCII text format is preferred, but MS Word and | |
| other formats will be accepted as attachments. If in doubt, query first. | |
| A SPAG review should be an intelligent discussion of a piece of | |
| interactive fiction, and it should be written in polished prose. Within | |
| those guidelines, all publishable reviews will be accepted as long as | |
| they deal with a game that satisfies a (rather broad) definition of | |
| "text adventure" or "interactive fiction". Reviews of games that have | |
| already been reviewed three or more times in SPAG will only be accepted | |
| if they make a significant original contribution to the discussion of | |
| those games. Authors may not review their own games. | |
| SPAG employs a "no-spoiler" policy for reviews, with the exception of | |
| reviews intended for SPAG Specifics (see below). This policy has been | |
| stretched a bit in the past, but now that SPAG Specifics exists, the no- | |
| spoiler policy will be enforced rather more strictly. | |
| SPAG Specifics is a small section that appears in some issues of SPAG. | |
| This section is devoted to in-depth criticism of text adventures and | |
| has no restrictions on spoilers, recognizing that avoidance of spoilers | |
| can sometimes hinder the detailed examination of a piece of interactive | |
| fiction. Specifics reviews are required to provide in-depth analysis to | |
| justify their use of spoilers. | |
| Reviews should be preceded by a standardized "header" as described below. | |
| SPAG also occasionally publishes articles. If you'd like to submit an | |
| article for the next issue of SPAG, query first. | |
| SPAG does not pay anything for contributions. Authors retain the | |
| rights to their works. SPAG accepts reviews that have been published | |
| before, but original works are preferred. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| You mentioned something about a review header? | |
| An example of a header follows: | |
| NAME: Cutthroats | |
| AUTHOR: Infocom | |
| EMAIL: ??? | |
| DATE: September 1984 | |
| PARSER: Infocom Standard | |
| SUPPORTS: Infocom ports | |
| AVAILABILITY: LTOI 2 | |
| URL: Not available. | |
| VERSION: Release 23 | |
| DATE: When the game was released. Month and year are preferred. | |
| VERSION: What release is being reviewed, when applicable. | |
| This information is usually found on the title screen of the game. | |
| URL: Where the game can be found on the Internet. Obviously, Cutthroats | |
| shouldn't be available on the net, so here's an example for "The | |
| Light: Shelby's Addendum": | |
| URL: ftp://ftp.ifarchive.org/if-archive/games/tads/shelby.zip | |
| This will make the magazine a little friendlier for Web browsers. | |
| EMAIL: The e-mail address of the game author (if known), not | |
| the reviewer. | |
| AVAILABILITY: usually either Commercial ($price), Shareware ($price), | |
| or Freeware. If the commercial price varies in stores, then | |
| it will just say Commercial. If it has been released in a | |
| collection, this line should say so. Lastly, if it is available on | |
| ifarchive.org, the line should add "IF Archive". Add "(Demo)" if | |
| it's a demo version. | |
| When submitting a review, try to fill in as much of this info as you | |
| can. Also, scores are still desired along with the reviews, so send | |
| those along if you so choose. The scores will be used in the ratings | |
| section. | |
| Thanks to Gareth Rees for the header format. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| How is SPAG distributed? | |
| SPAG is primarily distributed via a mailing list. To subscribe, | |
| send email to majordomo@df.lth.se with the line: | |
| subscribe spag <your e-mail address here> | |
| To be removed from the list, send an email message to the same address | |
| with the line | |
| unsubscribe spag <your e-mail address here> | |
| SPAG is also available from the if-archive: | |
| ftp://ftp.ifarchive.org/if-archive/magazines/SPAG/ | |
| Finally, SPAG has a web page of its own which includes all published | |
| issues, a partial index of reviews, and HTML tables displaying the | |
| Readers' Scoreboard. The web site is: | |
| http://www.sparkynet.com/spag | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Why don't you just post SPAG to <some newsgroup>? | |
| The current policy is to distribute SPAG via the mailing list, and | |
| just post pointers on Usenet. One reason for this is keeping track | |
| of the number of readers (currently over 400). | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Where can I get back issues of SPAG? | |
| Through anonymous FTP on ifarchive.org, in /if-archive/magazines/SPAG/. | |
| Just login as 'anonymous' and give your e-mail address as your password. | |
| The archive is kept current now, so don't worry about asking for the | |
| latest copy when you subscribe (which we still strongly encourage you | |
| do.) Back issues are also available from the web page, at | |
| http://www.sparkynet.com/spag. | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Revision History | |
| v 2.0 970917 - FAQ taken over by Magnus Olsson. Major revision. | |
| v 2.1 970918 - Added ADVSYS and ALAN to platform codes. | |
| v 2.2 990820 - FAQ taken over by Paul O'Brian. Minor revision. | |
| v 2.3 991203 - Revision to scoring info and web page address | |
| v 2.4 000925 - Updated submission policy | |
| v 2.5 010925 - Changed GMD references to IF Archive | |
| v 2.6 020617 - Updated FAQ to reflect discontinuation of scoreboard | |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| Thank you for helping to keep text adventures alive! | |
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