| / Fyleet by Jonathan R. Partington | |
| / | |
| / This game (c) Copyright J. R. Partington, but freely distributable. | |
| / | |
| / To quote the author: | |
| / | |
| / "Personally, I am happy for people to convert the games for any system | |
| / they like, as long as they give due acknowledgements (and don't | |
| / attempt to make any money out of them without consulting me first!)" | |
| / INITIAL PART OF DATABASE | |
| / ------------------------ | |
| / | |
| !POSSESSIONS FORT PLAYER | |
| !POSSESSIONS ROOM1 LAMP DOOR ACCORDION BOTTLE | |
| !POSSESSIONS WELLROOM WELL | |
| !POSSESSIONS BELLROOM BELL | |
| !POSSESSIONS CLEARING SCARECROW | |
| !POSSESSIONS TREERM SWORD | |
| !POSSESSIONS DEND2 MAT | |
| !POSSESSIONS WIDEPASS STATUE | |
| !POSSESSIONS ODULROOM GNOME | |
| !POSSESSIONS LITROOM PHOENIX | |
| !POSSESSIONS PRELIB SIGN | |
| !POSSESSIONS LIBRARY SPROUT CHAIR BOOK | |
| !POSSESSIONS CORR3 BARREL HELMET | |
| !POSSESSIONS FOGROOM FOG | |
| !POSSESSIONS IDOLRM IDOL | |
| !POSSESSIONS DEND1 PARROT | |
| !POSSESSIONS GARGR2 GARGOYLE | |
| !POSSESSIONS CELL CANDLESTICK | |
| !POSSESSIONS BIGRM1 GIANT | |
| !POSSESSIONS BARN WIZARD | |
| !POSSESSIONS BACROOM BACCHUS | |
| !POSSESSIONS DEND7 PLATE | |
| !POSSESSIONS BIGRM9 MUSIC | |
| !POSSESSIONS DEND3 IKON | |
| !POSSESSIONS DEND5 BROOM | |
| !POSSESSIONS SHRINE ALTAR | |
| !POSSESSIONS AVENUE PLANT | |
| !POSSESSIONS GLADE FISH | |
| !POSSESSIONS DEND6 AMBER | |
| !POSSESSIONS WWROOM FOUNTAIN RUBY | |
| !POSSESSIONS GATEROOM GATE | |
| !POSSESSIONS WAREND TUSK | |
| !POSSESSIONS DEND10 WAND | |
| !POSSESSIONS WEBROOM WEB | |
| !POSSESSIONS MIRROOM MIRROR | |
| !POSSESSIONS DEND8 OPAL | |
| !POSSESSIONS DEND9 SAPPHIRE | |
| !POSSESSIONS MOORRIM PANE BUST | |
| !POSSESSIONS UPROOM BONE | |
| !POSSESSIONS LOFT STRAW | |
| !POSSESSIONS MONKR2 MONK1 | |
| !POSSESSIONS MONKR4 MONK2 | |
| !POSSESSIONS MONKR6 MONK3 PENDANT | |
| !POSSESSIONS DEND11 TAPESTRY | |
| !POSSESSIONS XROOM DUSTER | |
| !POSSESSIONS CARY1 COLUMN | |
| !POSSESSIONS ROPEROOM ROPE | |
| !POSSESSIONS CORR4 RING | |
| !POSSESSIONS DEND4 DUMB | |
| !POSSESSIONS SPOOKRM HELEN PORTRAIT | |
| !POSSESSIONS STABLE HORSE SHIELD | |
| !POSSESSIONS GRAVE STONE | |
| !POSSESSIONS LARDER ONION CABBAGE BEEF | |
| !POSSESSIONS CONCHALL POSTBOX | |
| !POSSESSIONS HIPROOM SLOTULE | |
| !POSSESSIONS TJUNC2 NOTE NOBLE COIN PIECE TOKEN | |
| !POSSESSIONS HIPRM2 BADGE | |
| !POSSESSIONS NCORR STAFF | |
| !POSSESSIONS REL1 SPLEEN | |
| !POSSESSIONS REL2 TOE | |
| !POSSESSIONS REL3 SUNGLASS | |
| !POSSESSIONS REL5 HEART | |
| !POSSESSIONS TRINCO TURNIP | |
| !POSSESSIONS POSTER ADVERT | |
| !POSSESSIONS BACKS WOLF | |
| !POSSESSIONS TOUTA BLOODSTONE | |
| !POSSESSIONS ROOMZ SCEPTRE | |
| !POSSESSIONS CORR6 COLANDER | |
| !POSSESSIONS ZOLARM GORGON | |
| !POSSESSIONS HUMP2 HUMDUM | |
| !POSSESSIONS HUMP1 SYMBOL | |
| !POSSESSIONS MNEMRM FIGURINE | |
| !PROP FORT LIGHT OUTSIDE | |
| !PROP FOREST LIGHT DISORIENT OUTSIDE | |
| !PROP TREERM LIGHT OUTSIDE | |
| !PROP CLEARING LIGHT OUTSIDE | |
| !PROP ROOM1 LIGHT | |
| !PROP LITROOM LIGHT | |
| !PROP LIBRARY LIGHT | |
| !PROP MAZE1 DISORIENT | |
| !PROP MAZE2 DISORIENT VISITED | |
| !PROP MAZE3 DISORIENT VISITED | |
| !PROP MAZE4 DISORIENT VISITED | |
| !PROP MAZE5 DISORIENT VISITED | |
| !PROP MAZE6 DISORIENT VISITED | |
| !PROP MAZE7 DISORIENT VISITED | |
| !PROP MAZE8 DISORIENT VISITED | |
| !PROP MAZE9 DISORIENT VISITED | |
| !PROP MAZE10 DISORIENT VISITED | |
| !PROP MAZE11 DISORIENT VISITED | |
| !PROP MAZE12 DISORIENT VISITED | |
| !PROP MAZE13 DISORIENT VISITED | |
| !PROP MAZE14 DISORIENT VISITED | |
| !PROP IDOLRM LIGHT | |
| !PROP GARGR1 LIGHT | |
| !PROP GARGR2 LIGHT | |
| !PROP GARGR3 LIGHT | |
| !PROP BIGRM1 LIGHT VISITED | |
| !PROP BIGRM2 LIGHT VISITED | |
| !PROP BIGRM3 LIGHT / cant be visited since used for scoring | |
| !PROP BIGRM4 LIGHT VISITED | |
| !PROP BIGRM5 LIGHT VISITED | |
| !PROP BIGRM6 LIGHT VISITED | |
| !PROP BIGRM7 LIGHT VISITED | |
| !PROP BIGRM8 LIGHT VISITED | |
| !PROP BIGRM9 LIGHT VISITED | |
| !PROP BARN LIGHT | |
| !PROP LANDY2 LIGHT | |
| !PROP SHRINE LIGHT | |
| !PROP AVENUE LIGHT | |
| !PROP GLADE LIGHT | |
| !PROP WARREN DISORIENT | |
| !PROP FORK3 DISORIENT | |
| !PROP WAREND DISORIENT | |
| !PROP ASNETRAS NOSAVE LIGHT | |
| !PROP BOOK NOTAKE | |
| !PROP BELL NOTAKE | |
| !PROP SWORD NOTAKE TREASURE | |
| !PROP ORB TREASURE | |
| !PROP PARROT TREASURE | |
| !PROP PLATE TREASURE | |
| !PROP GNOME NOTAKE | |
| !PROP DOOR NOTAKE TOUCHABLE | |
| !PROP WELL NOTAKE | |
| !PROP SCARECROW NOTAKE | |
| !PROP STATUE NOTAKE TOUCHABLE CLIMBABLE | |
| !PROP MATDUM NOTAKE | |
| !PROP SPROUT NOTAKE | |
| !PROP CHAIR NOTAKE TREASURE | |
| !PROP BARREL NOTAKE TOUCHABLE CLIMBABLE | |
| !PROP IDOL NOTAKE TOUCHABLE | |
| !PROP FOG NOTAKE | |
| !PROP KNIGHT NOTAKE | |
| !PROP GIANT NOTAKE | |
| !PROP ROCKS NOTAKE TOUCHABLE | |
| !PROP WIZARD NOTAKE | |
| !PROP CANDLESTICK TREASURE | |
| !PROP BACCHUS LIGHT NOTAKE | |
| !PROP IKON TREASURE | |
| !PROP GARGOYLE NOTAKE | |
| !PROP ALTAR NOTAKE TOUCHABLE CLIMBABLE | |
| !PROP FISH TREASURE | |
| !PROP PLANT NOTAKE | |
| !PROP GATE NOTAKE TOUCHABLE | |
| !PROP FOUNTAIN NOTAKE TOUCHABLE | |
| !PROP RUBY TREASURE | |
| !PROP AMBER TREASURE | |
| !PROP TUSK TREASURE | |
| !PROP WEB NOTAKE | |
| !PROP MIRROR NOTAKE TOUCHABLE | |
| !PROP RING TREASURE | |
| !PROP OPAL TREASURE | |
| !PROP PANE NOTAKE TOUCHABLE | |
| !PROP BUST TREASURE | |
| !PROP BONE TREASURE | |
| !PROP COLUMN NOTAKE TOUCHABLE | |
| !PROP TAPESTRY TREASURE | |
| !PROP MONK1 NOTAKE | |
| !PROP MONK2 NOTAKE | |
| !PROP MONK3 NOTAKE | |
| !PROP ROPE NOTAKE TOUCHABLE | |
| !PROP PENDANT TREASURE | |
| !PROP SAPPHIRE TREASURE | |
| !PROP PORTRAIT TREASURE | |
| !PROP HORSE NOTAKE | |
| !PROP HELEN NOTAKE | |
| !PROP DUMB NOTAKE TOUCHABLE | |
| !PROP EGG TREASURE | |
| !PROP GRAVE LIGHT | |
| !PROP STONE NOTAKE TOUCHABLE | |
| !PROP ONYX TREASURE | |
| !PROP STREAM LIGHT | |
| !PROP CONCHALL LIGHT | |
| !PROP ROOMX LIGHT DISORIENT | |
| !PROP ROOMZ LIGHT | |
| !PROP POSTBOX NOTAKE TOUCHABLE CLIMBABLE | |
| !PROP FLINN NOTAKE | |
| !PROP TOPAZ TREASURE | |
| !PROP HIPROOM LIGHT | |
| !PROP HIPRM2 LIGHT | |
| !PROP SLOTULE NOTAKE TOUCHABLE | |
| !PROP HIPPOGRIFF NOTAKE / though may never be there anyway | |
| !PROP DRONERM LIGHT | |
| !PROP RINK LIGHT NOSAVE DISORIENT | |
| !PROP TRINCO LIGHT NOSAVE DISORIENT | |
| !PROP REL1 LIGHT | |
| !PROP REL2 LIGHT | |
| !PROP REL3 LIGHT | |
| !PROP REL4 LIGHT | |
| !PROP REL5 LIGHT | |
| !PROP O1 NOTAKE | |
| !PROP O2 NOTAKE | |
| !PROP O3 NOTAKE | |
| !PROP O4 NOTAKE | |
| !PROP O5 NOTAKE | |
| !PROP O6 NOTAKE | |
| !PROP O7 NOTAKE | |
| !PROP O8 NOTAKE | |
| !PROP O9 NOTAKE | |
| !PROP O10 NOTAKE | |
| !PROP O11 NOTAKE | |
| !PROP O12 NOTAKE | |
| !PROP O13 NOTAKE | |
| !PROP O14 NOTAKE | |
| !PROP O15 NOTAKE | |
| !PROP O16 NOTAKE | |
| !PROP O17 NOTAKE | |
| !PROP O18 NOTAKE | |
| !PROP O19 NOTAKE | |
| !PROP O20 NOTAKE | |
| !PROP O21 NOTAKE | |
| !PROP O22 NOTAKE | |
| !PROP O23 NOTAKE | |
| !PROP O24 NOTAKE | |
| !PROP O25 NOTAKE | |
| !PROP O26 NOTAKE | |
| !PROP JACINTH TREASURE | |
| !PROP EMERALD TREASURE | |
| !PROP SCEPTRE TREASURE | |
| !PROP ADVERT NOTAKE TOUCHABLE | |
| !PROP BACKS LIGHT | |
| !PROP POSTER LIGHT | |
| !PROP POSTAD LIGHT | |
| !PROP TOUTA LIGHT NOSAVE DISORIENT | |
| !PROP TOUTB LIGHT NOSAVE DISORIENT | |
| !PROP TOUTC LIGHT NOSAVE DISORIENT | |
| !PROP BELT TREASURE | |
| !PROP HUMDUM NOTAKE | |
| !PROP GORGON NOTAKE | |
| !PROP ZOLARM LIGHT | |
| !PROP SYMBOL NOTAKE | |
| !PROP FIGURINE TREASURE | |
| !PROP OMLET NOTAKE | |
| !PROP BLOODSTONE TREASURE | |
| !STATE O1 26 | |
| !STATE O2 25 | |
| !STATE O3 7 | |
| !STATE O4 13 | |
| !STATE O5 21 | |
| !STATE O6 14 | |
| !STATE O7 4 | |
| !STATE O8 3 | |
| !STATE O9 18 | |
| !STATE O10 15 | |
| !STATE O11 2 | |
| !STATE O12 5 | |
| !STATE O13 6 | |
| !STATE O14 12 | |
| !STATE O15 1 | |
| !STATE O16 19 | |
| !STATE O17 8 | |
| !STATE O18 9 | |
| !STATE O19 10 | |
| !STATE O20 11 | |
| !STATE O21 16 | |
| !STATE O22 17 | |
| !STATE O23 20 | |
| !STATE O24 22 | |
| !STATE O25 23 | |
| !STATE O26 24 | |
| !STATE SWORD 3 | |
| !STATE RINK 3 | |
| !VAR STRENGTH 7 / Can carry 7 objects, | |
| !VAR OBJHELD 0 / and is not carrying any initially. | |
| !VAR SWORDVAR 4 | |
| !VAR II 1 | |
| !VAR JJ 5 | |
| !VAR TERSEVAR 1 | |
| !END | |
| !POSTCOMMAND POSTPROG | |
| !WELCOME WELCPROG | |
| / | |
| / Program-defined properties. | |
| / | |
| !PROPERTY LIGHT 0 / Light source (objects and rooms). | |
| !PROPERTY INVIS 1 / Invisibility (objects only). | |
| !PROPERTY HIDING 2 / Hides objects it holds (objects only). | |
| !PROPERTY VISITED 1 / Visited (rooms only). | |
| !PROPERTY DISORIENT 2 / "Disorientation" property (rooms only). | |
| / | |
| / User-defined properties. | |
| / | |
| !PROPERTY NOTAKE 3 / Cannot be taken (objects only). | |
| !PROPERTY OUTSIDE 3 / rooms only | |
| !PROPERTY TREASURE 4 / objects only | |
| !PROPERTY NOSAVE 4 / rooms cant save in | |
| !PROPERTY TOUCHABLE 5 / objects not takeable | |
| !PROPERTY CLIMBABLE 6 | |
| / | |
| / Directions. | |
| / | |
| !DIRECTION B / Dummy direction to make GO BACK work. | |
| !DIRECTION D | |
| !DIRECTION E | |
| !DIRECTION N | |
| !DIRECTION NE | |
| !DIRECTION NW | |
| !DIRECTION S | |
| !DIRECTION SE | |
| !DIRECTION SW | |
| !DIRECTION U | |
| !DIRECTION W | |
| !DIRECTION G / for giant and rocks | |
| !DIRECTION M / monks | |
| / | |
| / Special meanings of words. | |
| / | |
| !SPECIAL ALLSPEC / To detect the word "ALL". | |
| !SPECIAL INVSPEC / To detect the word "INVENTORY". | |
| !SPECIAL DOORSPEC | |
| !SPECIAL TREESPEC | |
| !SPECIAL ONOFFSPEC | |
| !SPECIAL WATERSPEC / the usual problems | |
| !SPECIAL ASPEC | |
| !SPECIAL BSPEC | |
| !SPECIAL CSPEC | |
| !SPECIAL DSPEC | |
| !SPECIAL ESPEC | |
| !SPECIAL FSPEC | |
| !SPECIAL GSPEC | |
| !SPECIAL HSPEC | |
| !SPECIAL ISPEC | |
| !SPECIAL JSPEC | |
| !SPECIAL KSPEC | |
| !SPECIAL LSPEC | |
| !SPECIAL MSPEC | |
| !SPECIAL NSPEC | |
| !SPECIAL OSPEC | |
| !SPECIAL PSPEC | |
| !SPECIAL QSPEC | |
| !SPECIAL RSPEC | |
| !SPECIAL SSPEC | |
| !SPECIAL TSPEC | |
| !SPECIAL USPEC | |
| !SPECIAL VSPEC | |
| !SPECIAL WSPEC | |
| !SPECIAL XSPEC | |
| !SPECIAL YSPEC | |
| !SPECIAL ZSPEC | |
| !SPECIAL ARMSPEC | |
| !SPECIAL FLOORSPEC | |
| !SPECIAL TRAPSPEC | |
| !SPECIAL MAGICSPEC / for magic words (SAYPROG) | |
| !SPECIAL WINESPEC | |
| !SPECIAL PROUSTSPEC | |
| !SPECIAL GCSPEC | |
| !SPECIAL MKSPEC | |
| !SPECIAL PDSPEC | |
| !SPECIAL RUSPEC | |
| !SPECIAL TLSPEC | |
| !SPECIAL FAIRSPEC | |
| !SPECIAL ONESPEC | |
| !SPECIAL TWOSPEC | |
| !SPECIAL THREESPEC | |
| !SPECIAL FOURSPEC | |
| !SPECIAL FIVESPEC | |
| !SPECIAL SIXSPEC | |
| !SPECIAL SEVENSPEC | |
| !SPECIAL EIGHTSPEC | |
| !SPECIAL NINESPEC | |
| / | |
| / Variables. | |
| / | |
| / The four workspace variables must appear first. | |
| !VARIABLE VAR0 | |
| !VARIABLE VAR1 / to be used for price of hippo ride | |
| !VARIABLE VAR2 / to be used for fare paid so far | |
| !VARIABLE VAR3 | |
| !VARIABLE VAR4 / replaces var1 which is never used specially | |
| !VARIABLE VAR5 / replaces var2 which is never used specially | |
| / Now other variables. | |
| !VARIABLE OBJHELD | |
| !VARIABLE STRENGTH | |
| !VARIABLE SWORDVAR | |
| !VARIABLE WARVAR | |
| !VARIABLE PHXVAR | |
| !VARIABLE MUSCTIME | |
| !VARIABLE SNAKEVAR | |
| !VARIABLE II | |
| !VARIABLE JJ / coords | |
| !VARIABLE RINKCT | |
| !VARIABLE WOLFCT | |
| !VARIABLE WBONUS / scoring bonus for curing lycanthropy | |
| !VARIABLE MGBONUS | |
| / scoring bonus for mongoose/gudgeon | |
| !VARIABLE NTOUT | |
| !VARIABLE NETOUT | |
| !VARIABLE ETOUT | |
| !VARIABLE SETOUT | |
| !VARIABLE STOUT | |
| !VARIABLE SWTOUT | |
| !VARIABLE WTOUT | |
| !VARIABLE NWTOUT | |
| !VARIABLE UTOUT | |
| !VARIABLE DTOUT | |
| !VARIABLE TOUTCT | |
| !VARIABLE TERSEVAR | |
| / | |
| !TEXTVAR | |
| / | |
| / OBJECTS SECTION | |
| / --------------- | |
| / | |
| / Player must be first object. | |
| !OBJECT PLAYER HOLDING HOLDING HOLDING | |
| !OBJECT BELL MNULL MNULL MNULL | |
| !OBJECT DUSTER DUST1 DUST2 DUST1 | |
| !OBJECT LAMP LAMPM1 LAMPM2 LAMPM1 | |
| !OBJECT WELL MNULL MNULL MNULL | |
| !OBJECT DOOR MNULL MNULL MNULL | |
| !OBJECT SCARECROW SCAREM1 SCAREM2 SCAREM1 | |
| !OBJECT ORB ORBM1 ORBM2 ORBM1 | |
| !OBJECT SWORD SWORDM1 SWORDM2 SWORDM1 | |
| !OBJECT PARROT PARROTM1 PARROTM2 PARROTM1 | |
| !OBJECT MAT MATM1 MATM2 MATM1 | |
| !OBJECT ACCORDION ACCORDM1 ACCORDM2 ACCORDM1 | |
| !OBJECT MATDUM MATDUM1 MNULL MNULL | |
| !OBJECT BOOK BOOKM1 BOOKM2 BOOKM1 | |
| !OBJECT STATUE MNULL MNULL MNULL | |
| !OBJECT BOTTLE BOTTM1 BOTTM2 BOTTM1 | |
| !OBJECT BROOM BROOMM1 BROOMM2 BROOMM1 | |
| !OBJECT GNOME GNOMEM1 GNOMEM2 GNOMEM1 | |
| !OBJECT PLATE PLATEM1 PLATEM2 PLATEM1 | |
| !OBJECT PHOENIX PHXM1 PHXM2 PHXM1 | |
| !OBJECT SPROUT SPROUTM1 MNULL SPROUTM1 | |
| !OBJECT SIGN SIGNM1 SIGNM2 SIGNM1 | |
| !OBJECT CHAIR CHAIRM1 CHAIRM2 CHAIRM1 | |
| !OBJECT BARREL BARRELM1 MNULL BARRELM1 | |
| !OBJECT IDOL IDOLM1 MNULL IDOLM1 | |
| !OBJECT FOG MNULL MNULL MNULL | |
| !OBJECT KNIGHT MNULL MNULL MNULL | |
| !OBJECT GARGOYLE MNULL MNULL MNULL | |
| !OBJECT ROCKS MNULL MNULL MNULL | |
| !OBJECT GIANT MNULL MNULL MNULL | |
| !OBJECT STRAW STRAWM1 STRAWM2 STRAWM1 | |
| !OBJECT WIZARD WIZM1 MNULL MNULL | |
| !OBJECT CANDLESTICK CANDM1 CANDM2 CANDM1 | |
| !OBJECT BACCHUS BACCH1 MNULL MNULL | |
| !OBJECT MUSIC MUSICM1 MUSICM2 MUSICM1 | |
| !OBJECT IKON IKONM1 IKONM2 IKONM1 | |
| !OBJECT WAND WANDM1 WANDM2 WANDM1 | |
| !OBJECT ALTAR MNULL MNULL MNULL | |
| !OBJECT FISH FISHM1 FISHM2 FISHM1 | |
| !OBJECT PLANT PLANTM1 MNULL PLANTM1 | |
| !OBJECT GATE GATEM1 MNULL MNULL | |
| !OBJECT RUBY RUBYM1 RUBYM2 RUBYM1 | |
| !OBJECT FOUNTAIN MNULL MNULL MNULL | |
| !OBJECT AMBER AMBERM1 AMBERM2 AMBERM1 | |
| !OBJECT ONULL MNULL MNULL MNULL / nowhere | |
| !OBJECT TUSK TUSKM1 TUSKM2 TUSKM1 | |
| !OBJECT RING RINGM1 RINGM2 RINGM1 | |
| !OBJECT WEB WEBM1 MNULL MNULL | |
| !OBJECT MIRROR MIRRORM1 MNULL MNULL | |
| !OBJECT OPAL OPALM1 OPALM2 OPALM1 | |
| !OBJECT PANE PANEM1 MNULL MNULL | |
| !OBJECT BUST BUSTM1 BUSTM2 BUSTM1 | |
| !OBJECT BONE BONEM1 BONEM2 BONEM1 | |
| !OBJECT HELMET HELMETM1 HELMETM2 HELMETM1 | |
| !OBJECT MONK1 MNULL MNULL MNULL | |
| !OBJECT MONK2 MNULL MNULL MNULL | |
| !OBJECT MONK3 MNULL MNULL MNULL | |
| !OBJECT PENDANT PENDM1 PENDM2 PENDM1 | |
| !OBJECT COLUMN COLUMNM MNULL MNULL | |
| !OBJECT TAPESTRY TAPESM1 TAPESM2 TAPESM1 | |
| !OBJECT SHIELD SHIELDM1 SHIELDM2 SHIELDM1 | |
| !OBJECT ROPE ROPEM1 MNULL MNULL | |
| !OBJECT SAPPHIRE SAPPHM1 SAPPHM2 SAPPHM1 | |
| !OBJECT PORTRAIT PORTM1 PORTM2 PORTM1 | |
| !OBJECT DUMB DUMBM1 MNULL DUMBM1 | |
| !OBJECT HELEN HELENM1 MNULL MNULL | |
| !OBJECT HORSE HORSEM1 MNULL MNULL | |
| !OBJECT EGG EGGM1 EGGM2 EGGM1 | |
| !OBJECT STONE MNULL MNULL MNULL | |
| !OBJECT ONION ONIONM1 ONIONM2 ONIONM1 | |
| !OBJECT BEEF BEEFM1 BEEFM2 BEEFM1 | |
| !OBJECT CABBAGE CABBAGM1 CABBAGM2 CABBAGM1 | |
| !OBJECT ONYX ONYXM1 ONYXM2 ONYXM1 | |
| !OBJECT BADGE BADGEM1 BADGEM2 BADGEM1 | |
| !OBJECT POSTBOX MNULL MNULL MNULL | |
| !OBJECT TOPAZ TOPAZM1 TOPAZM2 TOPAZM1 | |
| !OBJECT FLINN FLINNM1 MNULL MNULL | |
| !OBJECT TOKEN TOKENM1 TOKENM2 TOKENM1 | |
| !OBJECT PIECE PIECEM1 PIECEM2 PIECEM1 | |
| !OBJECT COIN COINM1 COINM2 COINM1 | |
| !OBJECT NOBLE NOBLEM1 NOBLEM2 NOBLEM1 | |
| !OBJECT NOTE NOTEM1 NOTEM2 NOTEM1 | |
| !OBJECT HIPPOGRIFF MNULL MNULL MNULL | |
| !OBJECT SLOTULE SLOTM1 MNULL SLOTM1 / slot machine | |
| !OBJECT STAFF STAFFM1 STAFFM2 STAFFM1 | |
| !OBJECT SNAKE SNAKEM1 SNAKEM2 SNAKEM1 | |
| !OBJECT O1 OMESS MNULL MNULL | |
| !OBJECT O2 OMESS MNULL MNULL | |
| !OBJECT O3 OMESS MNULL MNULL | |
| !OBJECT O4 OMESS MNULL MNULL | |
| !OBJECT O5 OMESS MNULL MNULL | |
| !OBJECT O6 OMESS MNULL MNULL | |
| !OBJECT O7 OMESS MNULL MNULL | |
| !OBJECT O8 OMESS MNULL MNULL | |
| !OBJECT O9 OMESS MNULL MNULL | |
| !OBJECT O10 OMESS MNULL MNULL | |
| !OBJECT O11 OMESS MNULL MNULL | |
| !OBJECT O12 OMESS MNULL MNULL | |
| !OBJECT O13 OMESS MNULL MNULL | |
| !OBJECT O14 OMESS MNULL MNULL | |
| !OBJECT O15 OMESS MNULL MNULL | |
| !OBJECT O16 OMESS MNULL MNULL | |
| !OBJECT O17 OMESS MNULL MNULL | |
| !OBJECT O18 OMESS MNULL MNULL | |
| !OBJECT O19 OMESS MNULL MNULL | |
| !OBJECT O20 OMESS MNULL MNULL | |
| !OBJECT O21 OMESS MNULL MNULL | |
| !OBJECT O22 OMESS MNULL MNULL | |
| !OBJECT O23 OMESS MNULL MNULL | |
| !OBJECT O24 OMESS MNULL MNULL | |
| !OBJECT O25 OMESS MNULL MNULL | |
| !OBJECT O26 OMESS MNULL MNULL | |
| !OBJECT COLANDER COLANDM1 COLANDM2 COLANDM1 | |
| !OBJECT SPLEEN SPLEENM1 SPLEENM2 SPLEENM1 | |
| !OBJECT HEART HEARTM1 HEARTM2 HEARTM1 | |
| !OBJECT TOE TOEM1 TOEM2 TOEM1 | |
| !OBJECT SUNGLASS SUNGLM1 SUNGLM2 SUNGLM1 | |
| !OBJECT GOAT GOATM1 GOATM2 GOATM1 | |
| !OBJECT WOLF WOLFM1 WOLFM2 WOLFM1 | |
| !OBJECT TURNIP TURNIPM1 TURNIPM2 TURNIPM1 | |
| !OBJECT JACINTH JACINTH1 JACINTH2 JACINTH1 | |
| !OBJECT EMERALD EMERALD1 EMERALD2 EMERALD1 | |
| !OBJECT SCEPTRE SCEPTRE1 SCEPTRE2 SCEPTRE1 | |
| !OBJECT ADVERT ADVERTM1 MNULL MNULL | |
| !OBJECT GORGON GORGONM1 MNULL MNULL | |
| !OBJECT HUMDUM HUMDUMM1 MNULL MNULL | |
| !OBJECT BELT BELTM1 BELTM2 BELTM1 | |
| !OBJECT SYMBOL MNULL MNULL MNULL | |
| !OBJECT OMLET OMLETM1 MNULL MNULL | |
| !OBJECT FIGURINE FIGURIN1 FIGURIN2 FIGURIN1 | |
| !OBJECT BLOODSTONE BLOODM1 BLOODM2 BLOODM1 | |
| / | |
| / ROOMS SECTION | |
| / ------------- | |
| / | |
| / Rooms for this database. | |
| !ROOM FORT FORTM1 FORTM2 | |
| !ROOM FOREST FORESTM1 FORESTM2 | |
| !ROOM ROOM1 ROOM1M1 ROOM1M2 | |
| !ROOM LITROOM LITRM1 LITRM2 | |
| !ROOM BELLROOM BELLRM1 BELLRM2 | |
| !ROOM CORR1 CORRM1 CORRM2 | |
| !ROOM ODULROOM ODULRM1 ODULRM2 | |
| !ROOM TJUNC1 TJUNC1M1 TJUNC1M2 | |
| !ROOM WELLROOM WELLRM1 WELLRM2 | |
| !ROOM DEND1 DENDM1 DENDM1 | |
| !ROOM WELLBASE MNULL MNULL | |
| !ROOM CLEARING CLEARM1 CLEARM2 | |
| !ROOM TREERM TREERMM1 TREERMM2 | |
| !ROOM DEND2 DENDM1 DENDM1 | |
| !ROOM WIDEPASS WIDEPM1 WIDEPM2 | |
| !ROOM DEND3 DENDM1 DENDM1 | |
| !ROOM HALL HALLM1 HALLM2 | |
| !ROOM PRELIB PRELIB1 PRELIB2 | |
| !ROOM LIBRARY LIBM1 LIBM2 | |
| !ROOM CORR2 CORR2M1 CORR2M2 | |
| !ROOM CORR3 CORR3M1 CORR3M2 | |
| !ROOM DEND5 DEND5M1 DEND5M2 | |
| !ROOM LAKE1 LAKE1M1 LAKE1M2 | |
| !ROOM LAKE2 LAKE2M1 LAKE2M2 | |
| !ROOM FORK1 FORK1M1 FORK1M2 | |
| !ROOM DEND6 DEND6M1 DEND6M2 | |
| !ROOM MAZE1 MAZEM1 MAZEM2 | |
| !ROOM MAZE2 MAZEM1 MAZEM2 | |
| !ROOM MAZE3 MAZEM1 MAZEM2 | |
| !ROOM MAZE4 MAZEM1 MAZEM2 | |
| !ROOM MAZE5 MAZEM1 MAZEM2 | |
| !ROOM MAZE6 MAZEM1 MAZEM2 | |
| !ROOM MAZE7 MAZEM1 MAZEM2 | |
| !ROOM MAZE8 MAZEM1 MAZEM2 | |
| !ROOM MAZE9 MAZEM1 MAZEM2 | |
| !ROOM MAZE10 MAZEM1 MAZEM2 | |
| !ROOM MAZE11 MAZEM1 MAZEM2 | |
| !ROOM MAZE12 MAZEM1 MAZEM2 | |
| !ROOM MAZE13 MAZEM1 MAZEM2 | |
| !ROOM MAZE14 MAZEM1 MAZEM2 | |
| !ROOM IDOLRM IDOLRM1 IDOLRM2 | |
| !ROOM FOGROOM FOGRM1 FOGRM2 | |
| !ROOM GARGR1 GARGR11 GARGR12 | |
| !ROOM GARGR2 GARGR21 GARGR22 | |
| !ROOM GARGR3 GARGR31 GARGR32 | |
| !ROOM CORR4 CORR4M1 CORR4M2 | |
| !ROOM BIGRM1 BIGRMM11 BIGRMM12 | |
| !ROOM BIGRM2 BIGRMM21 BIGRMM22 | |
| !ROOM BIGRM3 BIGRMM31 BIGRMM32 | |
| !ROOM BIGRM4 BIGRMM41 BIGRMM42 | |
| !ROOM BIGRM5 BIGRMM51 BIGRMM52 | |
| !ROOM BIGRM6 BIGRMM61 BIGRMM62 | |
| !ROOM BIGRM7 BIGRMM71 BIGRMM72 | |
| !ROOM BIGRM8 BIGRMM81 BIGRMM82 | |
| !ROOM BIGRM9 BIGRMM91 BIGRMM92 | |
| !ROOM CORR5 CORR5M1 CORR5M2 | |
| !ROOM BARN BARNM1 BARNM2 | |
| !ROOM DEND8 DENDM1 DENDM1 | |
| !ROOM CORR6 CORR6M1 CORR6M2 | |
| !ROOM BACROOM BACRM1 BACRM2 | |
| !ROOM DEND7 DENDM1 DENDM1 | |
| !ROOM CORR7 CORR7M1 CORR7M2 | |
| !ROOM CORR8 CORR8M1 CORR8M2 | |
| !ROOM SECROOM SECRMM1 SECRMM2 | |
| !ROOM STAIR1 STAIR1M1 STAIR1M2 | |
| !ROOM STAIR2 STAIR2M1 STAIR2M2 | |
| !ROOM STAIR3 STAIR3M1 STAIR3M2 | |
| !ROOM CELL CELLM1 CELLM2 | |
| !ROOM LANDY1 LANDY1M1 LANDY1M2 | |
| !ROOM LANDY2 LANDY2M1 LANDY2M2 | |
| !ROOM LANDY3 LANDY3M1 LANDY3M2 | |
| !ROOM SHRINE SHRINEM1 SHRINEM2 | |
| !ROOM AVENUE AVENM1 AVENM2 | |
| !ROOM GLADE GLADEM1 GLADEM2 | |
| !ROOM GATEROOM GATERMM1 GATERMM2 | |
| !ROOM WWROOM WWROOM1 WWROOM2 | |
| !ROOM FORK2 FORK2M1 FORK2M2 | |
| !ROOM FORK3 FORK3M1 FORK3M2 | |
| !ROOM WARREN WARRENM1 WARRENM2 | |
| !ROOM WAREND WARENDM1 WARENDM2 | |
| !ROOM WARSAFE MNULL MNULL / purely for manipulative purposes | |
| !ROOM WARSAFE2 MNULL MNULL / ditto | |
| !ROOM DEND9 DENDM1 DENDM1 | |
| !ROOM LOFT LOFTM1 LOFTM2 | |
| !ROOM CORR9 CORR9M1 CORR9M2 | |
| !ROOM CORR10 CORR10M1 CORR10M2 | |
| !ROOM WEBROOM WEBRMM1 WEBRMM2 | |
| !ROOM MIRROOM MIRRMM1 MIRRMM2 | |
| !ROOM RNULL MNULL MNULL / for destroyed objects e.g. mat problem | |
| !ROOM MOORRIM MOORM1 MOORM2 | |
| !ROOM DEND10 DENDM1 DENDM1 | |
| !ROOM TJUNC2 TJUNC2M1 TJUNC2M2 | |
| !ROOM HOLEROOM HOLERMM1 HOLERMM2 | |
| !ROOM UPROOM UPRMM1 UPRMM2 | |
| !ROOM DEND11 DENDM1 DENDM1 | |
| !ROOM XROOM XROOMM1 XROOMM2 | |
| !ROOM MONKR1 MONKR1M1 MONKR1M2 | |
| !ROOM MONKR2 MONKR2M1 MONKR2M2 | |
| !ROOM MONKR3 MONKR3M1 MONKR3M2 | |
| !ROOM MONKR4 MONKR4M1 MONKR4M2 | |
| !ROOM MONKR5 MONKR5M1 MONKR5M2 | |
| !ROOM MONKR6 MONKR6M1 MONKR6M2 | |
| !ROOM MONKDUMP MNULL MNULL | |
| !ROOM CARY1 CARYM1 CARYM1 | |
| !ROOM CARY2 CARYM1 CARYM1 | |
| !ROOM CARY3 CARYM1 CARYM1 | |
| !ROOM CARY4 CARYM1 CARYM1 | |
| !ROOM CARY5 CARYM1 CARYM1 | |
| !ROOM CARY6 CARYM1 CARYM1 | |
| !ROOM CARY7 CARYM1 CARYM1 | |
| !ROOM CARY8 CARYM1 CARYM1 | |
| !ROOM CARY9 CARYM1 CARYM1 | |
| !ROOM CARY10 CARYM1 CARYM1 | |
| !ROOM CARY11 CARYM1 CARYM1 | |
| !ROOM CARY12 CARYM1 CARYM1 | |
| !ROOM TEMPLE TEMPLEM1 TEMPLEM1 | |
| !ROOM PRETEMPLE PRETEM1 PRETEM2 | |
| !ROOM ROPEROOM ROPERMM1 ROPERMM2 | |
| !ROOM DEND4 DENDM1 DENDM1 | |
| !ROOM CORR11 CORR11M1 CORR11M2 | |
| !ROOM SPOOKRM SPOOKRM1 SPOOKRM2 | |
| !ROOM STABLE STABLEM1 STABLEM2 | |
| !ROOM LARDER LARDERM1 LARDERM2 | |
| !ROOM GRAVE GRAVEM1 GRAVEM2 | |
| !ROOM STREAM STREAMM1 STREAMM2 | |
| !ROOM CORR12 CORR12M1 CORR12M2 | |
| !ROOM CONCHALL CONCHM1 CONCHM2 | |
| !ROOM ROOMX ROOMXM1 ROOMXM2 | |
| !ROOM ROOMZ ROOMZM1 ROOMZM2 | |
| !ROOM PNROOM PNRMM1 PNRMM2 | |
| !ROOM NPROOM NPRMM1 NPRMM2 | |
| !ROOM HIPROOM HIPRMM1 HIPRMM2 | |
| !ROOM HIPRM2 HIPRM21 HIPRM22 | |
| !ROOM NCORR NCORRM1 NCORRM2 | |
| !ROOM DRONERM DRONERM1 DRONERM2 | |
| !ROOM RINK RINKM1 RINKM1 | |
| !ROOM TRINCO TRINCOM1 TRINCOM2 | |
| !ROOM REL1 REL1M1 REL1M2 | |
| !ROOM REL2 REL2M1 REL2M2 | |
| !ROOM REL3 REL3M1 REL3M2 | |
| !ROOM REL4 REL4M1 REL4M1 | |
| !ROOM REL5 REL5M1 REL5M2 | |
| !ROOM BACKS BACKSM1 BACKSM2 | |
| !ROOM POSTER POSTERM1 POSTERM2 | |
| !ROOM POSTAD POSTADM1 POSTADM2 | |
| !ROOM TOUTA TOUTM1 TOUTM1 | |
| !ROOM TOUTB TOUTM1 TOUTM1 | |
| !ROOM TOUTC TOUTM1 TOUTM1 | |
| !ROOM HUMP1 HUMP1M1 HUMP1M1 | |
| !ROOM HUMP2 HUMP2M1 HUMP2M2 | |
| !ROOM HUMP3 HUMP3M1 HUMP3M2 | |
| !ROOM ZOLARM ZOLARMM1 ZOLARMM2 | |
| !ROOM MNEMRM MNEMRMM1 MNEMRMM2 | |
| !ROOM ASNETRAS ASNET1 ASNET1 | |
| / | |
| / EXITS SECTION | |
| / ------------- | |
| / | |
| !EXIT FORT | |
| N STREAM | |
| NE FOREST | |
| E TREERM | |
| SE FOREST | |
| S ROOM1 STEPPROG | |
| SW FOREST | |
| W CLEARING | |
| NW FOREST | |
| D ROOM1 STEPPROG | |
| !EXIT FOREST | |
| N FOREST DIEFOREST | |
| NE FOREST DIEFOREST | |
| E FOREST DIEFOREST | |
| SE FOREST DIEFOREST | |
| S FOREST DIEFOREST | |
| SW FOREST DIEFOREST | |
| W FOREST DIEFOREST | |
| NW FOREST DIEFOREST | |
| !EXIT ROOM1 | |
| U FORT | |
| N FORT | |
| S LITROOM POXPROG | |
| E ODULROOM ODULPROG | |
| !EXIT LITROOM | |
| N ROOM1 | |
| S TJUNC1 | |
| W FORK2 | |
| E DEND2 | |
| !EXIT BELLROOM | |
| E FORK2 | |
| W CORR1 | |
| !EXIT CORR1 | |
| E BELLROOM BELLPROG | |
| S IDOLRM | |
| !EXIT TJUNC1 | |
| N LITROOM | |
| S WIDEPASS STATPROG | |
| E WELLROOM | |
| !EXIT DEND1 | |
| E XROOM | |
| !EXIT WELLROOM | |
| W TJUNC1 | |
| G WELLBASE / parrot | |
| !EXIT WELLBASE | |
| G WELLROOM | |
| !EXIT CLEARING | |
| E FORT | |
| N FOREST | |
| NE FOREST | |
| SE FOREST | |
| S FOREST | |
| SW FOREST | |
| W FOREST | |
| NW FOREST | |
| !EXIT TREERM | |
| W FORT TREEPROG | |
| N FOREST | |
| NE FOREST | |
| E FOREST | |
| SE FOREST | |
| S FOREST | |
| SW FOREST | |
| NW FOREST | |
| !EXIT DEND2 | |
| W LITROOM | |
| !EXIT WIDEPASS | |
| N TJUNC1 | |
| S HALL | |
| !EXIT HALL | |
| N WIDEPASS | |
| S LAKE1 | |
| E PRELIB | |
| W FORK1 GREENPROG | |
| SE CORR2 | |
| NW CORR5 | |
| SW SHRINE | |
| NE WWROOM | |
| !EXIT DEND3 | |
| E GARGR1 | |
| !EXIT PRELIB | |
| E LIBRARY | |
| W HALL | |
| !EXIT LIBRARY | |
| W PRELIB | |
| !EXIT CORR2 | |
| NW HALL | |
| SE CORR3 | |
| S DRONERM | |
| !EXIT CORR3 | |
| NW CORR2 | |
| E DEND5 | |
| !EXIT DEND5 | |
| W CORR3 | |
| !EXIT LAKE1 | |
| N HALL | |
| S LAKE2 LAKEPROG | |
| !EXIT LAKE2 | |
| N LAKE1 LAKEPROG | |
| S XROOM | |
| !EXIT FORK1 | |
| E HALL | |
| SW MAZE1 | |
| W FOGROOM | |
| !EXIT MAZE1 | |
| N FORK1 | |
| SW MAZE2 | |
| E MAZE3 | |
| SE MAZE4 | |
| NW MAZE5 | |
| !EXIT MAZE2 | |
| E MAZE1 | |
| NW MAZE3 | |
| NE MAZE6 | |
| !EXIT MAZE3 | |
| SE MAZE1 | |
| NE MAZE2 | |
| SW MAZE4 | |
| E MAZE7 | |
| !EXIT MAZE4 | |
| S MAZE1 | |
| N MAZE3 | |
| W MAZE5 | |
| SE MAZE8 | |
| !EXIT MAZE5 | |
| S MAZE1 | |
| SE MAZE4 | |
| NE MAZE9 | |
| !EXIT MAZE6 | |
| S MAZE2 | |
| W MAZE7 | |
| NW MAZE10 | |
| !EXIT MAZE7 | |
| E MAZE3 | |
| W MAZE6 | |
| NW MAZE8 | |
| N MAZE11 | |
| !EXIT MAZE8 | |
| NW MAZE4 | |
| NE MAZE7 | |
| E MAZE9 | |
| S MAZE12 | |
| !EXIT MAZE9 | |
| S MAZE5 | |
| SW MAZE8 | |
| W MAZE13 | |
| !EXIT MAZE10 | |
| N MAZE6 | |
| NE MAZE11 | |
| SW MAZE14 | |
| !EXIT MAZE11 | |
| SE MAZE7 | |
| E MAZE10 | |
| NE MAZE12 | |
| SW MAZE14 | |
| !EXIT MAZE12 | |
| E MAZE8 | |
| S MAZE11 | |
| SW MAZE13 | |
| NE MAZE14 | |
| !EXIT MAZE13 | |
| NE MAZE9 | |
| N MAZE12 | |
| SW MAZE14 | |
| !EXIT MAZE14 | |
| NW MAZE10 | |
| SW MAZE11 | |
| NE MAZE12 | |
| SE MAZE13 | |
| S TJUNC2 SETPRICE | |
| !EXIT IDOLRM | |
| N CORR1 | |
| S PRETEMPLE IDOLPROG | |
| !EXIT FOGROOM | |
| W GATEROOM FOGEXIT | |
| E FORK1 | |
| S CORR4 FOGEXIT | |
| !EXIT GARGR1 | |
| W DEND3 | |
| E GARGR2 GARGPROG | |
| !EXIT GARGR2 | |
| W GARGR1 | |
| E GARGR3 | |
| !EXIT GARGR3 | |
| E TJUNC2 | |
| W GARGR2 GARGPROG | |
| !EXIT CORR4 | |
| N FOGROOM | |
| S BIGRM2 GTPROG1 | |
| !EXIT BIGRM1 | |
| E BIGRM2 | |
| SE BIGRM5 | |
| S BIGRM4 | |
| G BIGRM3 | |
| !EXIT BIGRM2 | |
| N CORR4 | |
| E BIGRM3 | |
| SE BIGRM6 | |
| S BIGRM5 | |
| SW BIGRM4 | |
| W BIGRM1 GIDIE | |
| !EXIT BIGRM3 | |
| G BIGRM1 | |
| W BIGRM2 | |
| SW BIGRM5 | |
| S BIGRM6 | |
| !EXIT BIGRM4 | |
| N BIGRM1 | |
| NE BIGRM2 | |
| E BIGRM5 | |
| SE BIGRM8 | |
| S BIGRM7 | |
| !EXIT BIGRM5 | |
| N BIGRM2 | |
| NE BIGRM3 | |
| E BIGRM6 | |
| SE BIGRM9 | |
| S BIGRM8 | |
| SW BIGRM7 | |
| W BIGRM4 | |
| NW BIGRM1 | |
| !EXIT BIGRM6 | |
| N BIGRM3 | |
| NW BIGRM2 | |
| W BIGRM5 | |
| SW BIGRM8 | |
| S BIGRM9 | |
| !EXIT BIGRM7 | |
| G BIGRM9 | |
| N BIGRM4 | |
| NE BIGRM5 | |
| E BIGRM8 | |
| !EXIT BIGRM8 | |
| N BIGRM5 | |
| NE BIGRM6 | |
| E BIGRM9 | |
| S CORR6 | |
| W BIGRM7 GIDIE | |
| NW BIGRM4 | |
| !EXIT BIGRM9 | |
| N BIGRM6 | |
| NW BIGRM5 | |
| W BIGRM8 | |
| G BIGRM7 | |
| !EXIT CORR5 | |
| SE HALL | |
| W BARN BARNTEST | |
| N NCORR | |
| !EXIT BARN | |
| E CORR5 | |
| D CELL TRAPPROG | |
| W AVENUE AVPROG | |
| U LOFT SHEETPROG | |
| !EXIT CELL | |
| U BARN | |
| !EXIT CORR6 | |
| N BIGRM8 GTPROG2 | |
| S BACROOM | |
| W CORR12 | |
| !EXIT BACROOM | |
| N CORR6 | |
| !EXIT ODULROOM | |
| E CORR7 ODEXIT | |
| !EXIT DEND7 | |
| SW CORR7 | |
| !EXIT CORR7 | |
| W ODULROOM | |
| NE DEND7 | |
| SE CORR8 | |
| !EXIT CORR8 | |
| NW CORR7 | |
| S SECROOM | |
| !EXIT SECROOM | |
| N CORR8 | |
| S DEND8 | |
| NE STAIR1 SECNEPROG | |
| E STAIR1 SECEPROG | |
| SE STAIR1 SECSEPROG | |
| SW STAIR1 SECSWPROG | |
| W STAIR1 SECWPROG | |
| NW STAIR1 SECNWPROG | |
| !EXIT STAIR1 | |
| U STAIR2 | |
| !EXIT STAIR2 | |
| D STAIR1 | |
| U STAIR3 | |
| !EXIT STAIR3 | |
| D STAIR2 | |
| S LANDY1 | |
| !EXIT DEND8 | |
| N SECROOM | |
| !EXIT LANDY1 | |
| N STAIR3 | |
| S LANDY2 | |
| W DEND10 | |
| !EXIT LANDY2 | |
| N LANDY1 | |
| S LANDY3 | |
| !EXIT LANDY3 | |
| N LANDY2 | |
| D DEND5 LANDPROG | |
| !EXIT SHRINE | |
| NE HALL | |
| !EXIT AVENUE | |
| E BARN | |
| D BARN | |
| W GLADE PLANTPROG | |
| !EXIT GLADE | |
| E AVENUE | |
| W GRAVE | |
| !EXIT GATEROOM | |
| E FOGROOM | |
| W DEND6 GATEPROG | |
| D DEND6 GATEPROG | |
| !EXIT DEND6 | |
| E GATEROOM | |
| U GATEROOM | |
| !EXIT WWROOM | |
| SW HALL | |
| !EXIT FORK2 | |
| E LITROOM | |
| W BELLROOM BELLPROG | |
| NW FORK3 | |
| S NCORR | |
| !EXIT FORK3 | |
| N WARREN WARPROG | |
| W CORR9 | |
| SE FORK2 | |
| !EXIT WARREN | |
| N FORK3 WNPROG | |
| NE FORK3 WNEPROG | |
| E FORK3 WEPROG | |
| SE FORK3 WSEPROG | |
| S FORK3 WSPROG | |
| SW FORK3 WSWPROG | |
| W FORK3 WWPROG | |
| NW FORK3 WNWPROG | |
| !EXIT WAREND | |
| E WARREN WARPROG / also | |
| !EXIT DEND9 | |
| E WEBROOM | |
| !EXIT CORR9 | |
| E FORK3 FLINNPROG | |
| W WEBROOM | |
| S MIRROOM | |
| SW CORR10 | |
| !EXIT CORR10 | |
| E MIRROOM | |
| NE CORR9 | |
| S ROPEROOM | |
| SW CORR11 | |
| !EXIT MIRROOM | |
| N CORR9 | |
| W CORR10 | |
| !EXIT WEBROOM | |
| E CORR9 | |
| W DEND9 WEBPROG | |
| !EXIT TJUNC2 | |
| N MAZE14 | |
| W GARGR3 | |
| E HOLEROOM | |
| SW PNROOM | |
| SE NPROOM | |
| !EXIT HOLEROOM | |
| W TJUNC2 | |
| U UPROOM UPHOLEPROG | |
| SE REL1 RELSTART | |
| !EXIT UPROOM | |
| D HOLEROOM | |
| !EXIT DEND10 | |
| E LANDY1 | |
| !EXIT LOFT | |
| D BARN | |
| !EXIT XROOM | |
| W DEND1 | |
| E CARY1 | |
| S MONKR1 MONKENT | |
| N LAKE2 | |
| !EXIT MONKR1 | |
| N XROOM | |
| NE MONKR6 MONKDIE | |
| S MONKR2 | |
| M MONKR2 | |
| !EXIT MONKR2 | |
| N MONKR1 MONKDIE | |
| SE MONKR3 | |
| M MONKR3 | |
| !EXIT MONKR3 | |
| NW MONKR2 MONKDIE | |
| NE MONKR4 | |
| M MONKR4 | |
| !EXIT MONKR4 | |
| SW MONKR3 MONKDIE | |
| N MONKR5 | |
| M MONKR5 | |
| !EXIT MONKR5 | |
| S MONKR4 MONKDIE | |
| NW MONKR6 | |
| M MONKR6 | |
| !EXIT MONKR6 | |
| SE MONKR5 MONKDIE | |
| SW MONKR1 | |
| M MONKR1 | |
| !EXIT MONKDUMP | |
| M MONKDUMP | |
| !EXIT CARY1 | |
| W XROOM CARYEWPROG | |
| N CARY3 CARYNSPROG | |
| E CARY2 CARYEWPROG | |
| S CARY4 CARYNSPROG | |
| !EXIT CARY2 | |
| N CARY3 CARYNSPROG | |
| S CARY4 CARYNSPROG | |
| E CARY4 CARYEWPROG | |
| W CARY1 CARYEWPROG | |
| !EXIT CARY3 | |
| N CARY2 CARYNSPROG | |
| W CARY1 CARYEWPROG | |
| E CARY5 CARYEWPROG | |
| S CARY4 CARYNSPROG | |
| !EXIT CARY4 | |
| N CARY2 CARYNSPROG | |
| E CARY2 CARYEWPROG | |
| S CARY3 CARYNSPROG | |
| W CARY1 CARYEWPROG | |
| !EXIT CARY5 | |
| S CARY7 CARYNSPROG | |
| N CARY6 CARYNSPROG | |
| W CARY3 CARYEWPROG | |
| E CARY8 CARYEWPROG | |
| !EXIT CARY6 | |
| W CARY8 CARYEWPROG | |
| N CARY8 CARYNSPROG | |
| E CARY7 CARYEWPROG | |
| S CARY5 CARYNSPROG | |
| !EXIT CARY7 | |
| W CARY9 CARYEWPROG | |
| E CARY8 CARYEWPROG | |
| S CARY5 CARYNSPROG | |
| N CARY6 CARYNSPROG | |
| !EXIT CARY8 | |
| N CARY6 CARYNSPROG | |
| S CARY6 CARYNSPROG | |
| E CARY5 CARYEWPROG | |
| W CARY7 CARYEWPROG | |
| !EXIT CARY9 | |
| N CARY11 CARYNSPROG | |
| S CARY10 CARYNSPROG | |
| W CARY7 CARYEWPROG | |
| E CARY12 CARYEWPROG | |
| !EXIT CARY10 | |
| N CARY11 CARYNSPROG | |
| S CARY12 CARYNSPROG | |
| E CARY12 CARYEWPROG | |
| W CARY9 CARYEWPROG | |
| !EXIT CARY11 | |
| S DEND11 CARYNSPROG | |
| N CARY10 CARYNSPROG | |
| E CARY12 CARYEWPROG | |
| W CARY9 CARYEWPROG | |
| !EXIT CARY12 | |
| E CARY10 CARYEWPROG | |
| S CARY10 CARYNSPROG | |
| W CARY9 CARYEWPROG | |
| N CARY11 CARYNSPROG | |
| !EXIT DEND11 | |
| N CARY11 | |
| !EXIT PRETEMPLE | |
| N IDOLRM | |
| W ASNETRAS DEMONPROG | |
| !EXIT TEMPLE | |
| E PRETEMPLE | |
| !EXIT ROPEROOM | |
| N CORR10 | |
| !EXIT CORR11 | |
| NE CORR10 | |
| W STABLE | |
| N DEND4 | |
| NW SPOOKRM SPOOKPROG | |
| S MNEMRM | |
| !EXIT DEND4 | |
| S CORR11 | |
| !EXIT STABLE | |
| E CORR11 | |
| !EXIT SPOOKRM | |
| SE CORR11 | |
| !EXIT DRONERM | |
| N CORR2 | |
| !EXIT GRAVE | |
| E GLADE | |
| !EXIT STREAM | |
| S FORT | |
| E FOREST | |
| W FOREST | |
| SE FOREST | |
| SW FOREST | |
| N STREAM CURRENTPROG | |
| NE STREAM CURRENTPROG | |
| NW STREAM CURRENTPROG | |
| !EXIT CORR12 | |
| W CONCHALL SETTUNE | |
| E CORR6 | |
| !EXIT CONCHALL | |
| E CORR12 | |
| !EXIT ROOMX | |
| S ROOMZ / temporary | |
| !EXIT ROOMZ | |
| N ROOMX / temporary | |
| !EXIT PNROOM | |
| NE TJUNC2 | |
| SE HIPROOM | |
| E NPROOM PNPROG | |
| !EXIT NPROOM | |
| NW TJUNC2 | |
| SW HIPROOM | |
| W PNROOM NPPROG | |
| !EXIT HIPROOM | |
| NW PNROOM | |
| NE NPROOM | |
| !EXIT NCORR | |
| N FORK2 | |
| S CORR5 | |
| !EXIT ROOMX | |
| SW RINK RINKENT | |
| !EXIT RINK | |
| N RINK RNPROG | |
| NE RINK RNEPROG | |
| E RINK REPROG | |
| SE RINK RSEPROG | |
| S RINK RSPROG | |
| SW RINK RSWPROG | |
| W RINK RWPROG | |
| NW RINK RNWPROG | |
| !EXIT TRINCO | |
| N TRINCO TRINPR | |
| NE TRINCO TRINPR | |
| E TRINCO TRINPR | |
| SE TRINCO TRINPR | |
| S TRINCO TRINPR | |
| SW TRINCO TRINPR | |
| W TRINCO TRINPR | |
| NW TRINCO TRINPR | |
| !EXIT REL1 | |
| NW HOLEROOM RELOUT | |
| E REL3 REL3IN | |
| S REL2 REL2IN | |
| SE REL4 REL4IN | |
| !EXIT REL2 | |
| N REL1 REL1IN | |
| E REL5 REL5IN | |
| NE REL4 REL4XXX | |
| !EXIT REL3 | |
| W REL1 REL1IN | |
| S REL5 REL5IN | |
| !EXIT REL4 | |
| NW REL1 REL1IN | |
| SE REL5 REL5IN | |
| SW REL2 REL2XXX | |
| !EXIT REL5 | |
| N REL3 REL3IN | |
| NW REL4 REL4IN | |
| W REL2 REL2IN | |
| !EXIT BACKS | |
| N POSTER | |
| !EXIT POSTER | |
| S BACKS | |
| !EXIT POSTAD | |
| S TOUTA ENTOUT | |
| !EXIT TOUTA | |
| N ROOMZ TOUTNPROG | |
| NE ROOMZ TOUTNEPROG | |
| E ROOMZ TOUTEPROG | |
| SE ROOMZ TOUTSEPROG | |
| S ROOMZ TOUTSPROG | |
| SW ROOMZ TOUTSWPROG | |
| W ROOMZ TOUTWPROG | |
| NW ROOMZ TOUTNWPROG | |
| U ROOMZ TOUTUPROG | |
| D ROOMZ TOUTDPROG | |
| G TOUTB | |
| M TOUTC | |
| !EXIT TOUTB | |
| N ROOMZ TOUTNPROG | |
| NE ROOMZ TOUTNEPROG | |
| E ROOMZ TOUTEPROG | |
| SE ROOMZ TOUTSEPROG | |
| S ROOMZ TOUTSPROG | |
| SW ROOMZ TOUTSWPROG | |
| W ROOMZ TOUTWPROG | |
| NW ROOMZ TOUTNWPROG | |
| U ROOMZ TOUTUPROG | |
| D ROOMZ TOUTDPROG | |
| G TOUTC | |
| M TOUTA | |
| !EXIT TOUTC | |
| N ROOMZ TOUTNPROG | |
| NE ROOMZ TOUTNEPROG | |
| E ROOMZ TOUTEPROG | |
| SE ROOMZ TOUTSEPROG | |
| S ROOMZ TOUTSPROG | |
| SW ROOMZ TOUTSWPROG | |
| W ROOMZ TOUTWPROG | |
| NW ROOMZ TOUTNWPROG | |
| U ROOMZ TOUTUPROG | |
| D ROOMZ TOUTDPROG | |
| G TOUTA | |
| M TOUTB | |
| !EXIT ROOMZ | |
| S TOUTB ENTOUT | |
| !EXIT HIPRM2 | |
| S HUMP1 | |
| !EXIT HUMP1 | |
| N HIPRM2 | |
| S HUMP2 | |
| !EXIT HUMP2 | |
| N HUMP1 | |
| S HUMP3 | |
| !EXIT HUMP3 | |
| N HUMP2 | |
| E LARDER | |
| W ZOLARM | |
| !EXIT LARDER | |
| W HUMP3 | |
| !EXIT ZOLARM | |
| N HIPROOM ZOLPROG | |
| E HUMP3 | |
| !EXIT MNEMRM | |
| N CORR11 | |
| / | |
| / INSTRUCTIONS SECTION | |
| / -------------------- | |
| / | |
| !INSTRUCTIONS | |
| AAMTZ: | |
| SKIP UNLESS R (PLAYER)R EQ REL1 | |
| PRINTRET NHAPPENS | |
| SUB V VAR0 S BIGRM3 | |
| SKIP3 IF H PARROT PLAYER | |
| SKIP2 UNLESS V VAR0 EQ 0 | |
| SKIP4 IF R (PLAYER)R EQ (PARROT)R | |
| SKIP IF R (PLAYER)R ADJ (PARROT)R | |
| PRINTRET NHAPPENS | |
| MOVE PARROT WITH TO (PLAYER)R | |
| PRINTRET PARAPPEAR | |
| PRINTRET PARFLY | |
| ACHUPROG: | |
| LOAD V VAR0 I 1 | |
| GO AAMTZ | |
| AMIPROG: | |
| LOAD V VAR0 I 0 | |
| GO RIMPROG | |
| ANNOKPROG: | |
| LOAD V VAR0 I 2 | |
| GO AAMTZ | |
| ATOPROG: | |
| LOAD V VAR0 I 1 | |
| GO MIRPROG | |
| AVPROG: | |
| SKIP IF R (WIZARD)R EQ BARN | |
| RETURN | |
| PRINT WIZBLOCK | |
| RETURN ABORT | |
| BANDPROG: | |
| SKIP IF M W2EX | |
| RETURN RETRY OBJECT MAY ANY | |
| SKIP IF H DUSTER PLAYER | |
| PRINTRET NOBANDAGE | |
| SKIP IF R ()O EQ GNOME | |
| PRINTRET CANTDO | |
| SKIP IF S GNOME EQ 0 | |
| PRINTRET NOUSENOW | |
| MOVE DUSTER WITH DESTROY | |
| SUB V OBJHELD I 1 | |
| LOAD S GNOME I 1 | |
| PRINTRET HEALGNOME | |
| BARNTEST: | |
| SKIP IF S CORR5 EQ 1 | |
| RETURN | |
| PRINT RUBBLEMESS | |
| RETURN ABORT | |
| BELLPROG: | |
| SKIP IF S WELL EQ 3 / he wished | |
| LOAD S BELL I 1 | |
| RETURN | |
| BREAKPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF P NOTAKE ()O | |
| PRINTRET SILLYMESS | |
| PRINTRET HOWDOTHAT | |
| BRUSHPROG: | |
| SKIP IF M W2EX | |
| RETURN RETRY OBJECT CANT | |
| GO SWEEPROG | |
| BURNPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF R ()O EQ WEB | |
| PRINTRET HOWDOTHAT | |
| BURN2: | |
| ASK WHATWITH | |
| SKIP IF M W2OB | |
| GO BURN2 | |
| SKIP IF R ()O EQ LAMP | |
| PRINTRET HOWDOTHAT | |
| SKIP IF H LAMP PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S LAMP EQ 1 | |
| PRINTRET LAMPOFF | |
| SUB V OBJHELD I 1 | |
| MOVE LAMP WITH TO (PLAYER)R | |
| MOVE WEB WITH DESTROY | |
| PRINT WHOOSHWEB | |
| RETURN LOOK | |
| CALC: | |
| LOAD V VAR0 I 0 | |
| LOAD V VAR3 V II | |
| CALC2: | |
| SKIP3 IF V VAR3 EQ 0 | |
| SUB V VAR3 I 1 | |
| ADD V VAR0 I 5 | |
| GO CALC2 | |
| ADD V VAR0 V JJ | |
| RESOLVE VAR3 (O1)O | |
| ADD V VAR3 V VAR0 | |
| SUB V VAR3 I 6 | |
| RESOLVE VAR3 (VAR3)O | |
| RETURN | |
| CARYEWPROG: | |
| SKIP2 IF S COLUMN EQ 1 | |
| PRINT COLBLOCK | |
| RETURN ABORT | |
| RETURN | |
| CARYNSPROG: | |
| SKIP2 IF S COLUMN EQ 0 | |
| PRINT COLBLOCK | |
| RETURN ABORT | |
| RETURN | |
| CHEERPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| PRINTRET HOWDOTHAT | |
| CLEANPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| PRINTRET BESPECIFIC | |
| CLIMBPROG: | |
| SKIP4 IF M W2EX | |
| SKIP UNLESS P OUTSIDE (PLAYER)R | |
| PRINTRET NOCLIMB | |
| MOVE PLAYER WITH DIR U | |
| RETURN ABORT | |
| SKIP3 UNLESS M W2SP TREESPEC | |
| SKIP UNLESS P OUTSIDE (PLAYER)R | |
| PRINTRET NOCLIMB | |
| PRINTRET NOTREE | |
| SKIP UNLESS M W2OB | |
| SKIP IF P CLIMBABLE ()O | |
| PRINTRET CANTCLIMB | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP UNLESS R ()O EQ CHAIR | |
| SKIP IF R (PLAYER)R EQ HOLEROOM | |
| PRINTRET CLIMBOB | |
| SKIP2 UNLESS H CHAIR PLAYER | |
| MOVE CHAIR WITH TO HOLEROOM | |
| SUB V OBJHELD I 1 | |
| MOVE PLAYER WITH TO UPROOM | |
| PRINTRET CLIMBUP | |
| CLOSEPROG: | |
| SKIP UNLESS M W2SP TRAPSPEC | |
| GO CLOSETRAP | |
| SKIP3 UNLESS M W2SP DOORSPEC | |
| SKIP UNLESS R (PLAYER)R EQ ROOM1 | |
| PRINTRET ALRCLOSED | |
| PRINTRET NODOOR | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF R ()O EQ GATE | |
| PRINTRET NOCLOSE | |
| SKIP IF S GATE EQ 1 | |
| PRINTRET ALRCLOSED | |
| LOAD S GATE I 0 | |
| PRINTRET SLAMGATE | |
| CLOSETRAP: | |
| SKIP UNLESS R (PLAYER)R EQ BARN | |
| SKIP UNLESS S BARN EQ 0 | |
| PRINTRET DONTSEE | |
| SKIP IF S BARN EQ 2 | |
| PRINTRET ALRCLOSED | |
| LOAD S BARN I 1 | |
| PRINTRET OKMESS | |
| CURRENTPROG: | |
| PRINTRET TOOFAST | |
| CUTPROG: | |
| SKIP IF R (PLAYER)R EQ ()R | |
| PRINTRET DONTSEE | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOCUT | |
| SKIP IF R ()O EQ ROPE | |
| PRINTRET CANTDO | |
| PRINTRET TOOTHICK | |
| DEMONPROG: | |
| SKIP2 IF S ALTAR EQ 1 | |
| PRINT DEMONDIE | |
| GO DIEPROG | |
| PRINT ENTERTEMPLE | |
| SKIP2 IF H ORB PLAYER | |
| PRINT ENDBAD1 | |
| GO QUITS | |
| SKIP2 IF H SHIELD PLAYER | |
| PRINT ENDBAD2 | |
| GO QUITS | |
| SKIP3 IF H HELMET PLAYER | |
| LOAD V VAR0 I 0 | |
| PRINT ENDMESS VAR0 | |
| GO QUITS | |
| SKIP3 IF H SWORD PLAYER | |
| LOAD V VAR0 I 1 | |
| PRINT ENDMESS VAR0 | |
| GO QUITS | |
| LOAD S ASNETRAS R 3 | |
| LOAD V VAR0 I 2 | |
| PRINTRET ENDMESS VAR0 | |
| DEMPROG: | |
| PRINT NOCALLDEM | |
| GO DIEPROG | |
| DIEBELL: | |
| PRINT DIEBELM | |
| GO DIEPROG | |
| DIEFOREST: | |
| PRINT KILLFOR | |
| GO DIEPROG | |
| DIEPROG: | |
| PRINT OHDEAR | |
| GOSUB SCORESUB | |
| PRINT YOUGOT | |
| GO QUITS | |
| DIESCARE: | |
| PRINT SCAREDM2 | |
| GO DIEPROG | |
| DIESCAR2: | |
| PRINT SCAREDM1 | |
| GO DIEPROG | |
| DIGPROG: | |
| SKIP UNLESS R (PLAYER)R EQ ODULROOM | |
| GO DIGODUL | |
| SKIP IF P OUTSIDE (PLAYER)R | |
| PRINTRET CANTDIG | |
| SKIP IF R (PLAYER)R EQ CLEARING | |
| PRINTRET DIGHOLE | |
| ADD S CLEARING I 1 | |
| SKIP IF S CLEARING EQ 2 | |
| PRINTRET DIGHOLE | |
| MOVE ORB WITH TO CLEARING | |
| PRINTRET DIGUPORB | |
| DIGODUL: | |
| SKIP IF S GNOME EQ 2 /dead | |
| SKIP IF R (PLAYER)R EQ (GNOME)R | |
| PRINTRET CANTDIG | |
| SKIP UNLESS S GNOME EQ 0 | |
| PRINTRET TOOPANGLED | |
| MOVE GNOME WITH TO CORR7 | |
| LOAD S ODULROOM I 1 | |
| PRINTRET GNOMEDIG | |
| DRINKPROG: | |
| SKIP UNLESS M W2SP WINESPEC | |
| GO DRINKWINE | |
| SKIP IF M W2SP WATERSPEC | |
| RETURN RETRY NONE CANT | |
| SKIP UNLESS H BOTTLE PLAYER | |
| SKIP IF S BOTTLE EQ 1 | |
| GO DRINK2 | |
| LOAD S BOTTLE I 0 | |
| PRINTRET DRINKMESS | |
| DRINKWINE: | |
| SKIP UNLESS H BOTTLE PLAYER | |
| SKIP IF S BOTTLE EQ 2 | |
| PRINTRET NOWINE | |
| LOAD S BOTTLE I 0 | |
| PRINTRET DRINKMS2 | |
| DRINK2: | |
| SKIP UNLESS R (PLAYER)R EQ STREAM | |
| PRINTRET DRINKSTREAM | |
| SKIP UNLESS R (PLAYER)R EQ WWROOM | |
| PRINTRET DRINKFONT | |
| SKIP IF R (PLAYER)R EQ LAKE1 | |
| SKIP UNLESS R (PLAYER)R EQ LAKE2 | |
| PRINTRET DRINKLAKE | |
| PRINTRET NOWATER | |
| / Subroutine to drop the object referred to by the reference in VAR0. | |
| / This should already be in the player's possession. | |
| DROPSUB: | |
| MOVE (VAR0)O WITH TO (PLAYER)R / Move the object. | |
| SUB V OBJHELD I 1 / Update OBJHELD. | |
| SKIP UNLESS R (VAR0)O EQ BELT | |
| LOAD S (VAR0)O I 0 | |
| SKIP4 IF R (VAR0)O EQ SUNGLASS | |
| SKIP3 IF R (VAR0)O EQ BADGE | |
| SKIP2 IF R (VAR0)O EQ PENDANT | |
| SKIP IF R (VAR0)O EQ HELMET | |
| SKIP UNLESS R (VAR0)O EQ RING | |
| LOAD S (VAR0)O I 0 | |
| SKIP IF R (PLAYER)R EQ WELLROOM | |
| RETURN | |
| MOVE (VAR0)O WITH TO WELLBASE | |
| SKIP UNLESS P TREASURE (VAR0)O | |
| LOAD S WELLBASE I 1 / has paid for a wish | |
| RETURN | |
| / Main DROP program. | |
| DROPPROG: | |
| / Command decoding section. | |
| SKIP IF M W2EX / Is it "DROP"? | |
| GO DROPFIRST | |
| SKIP UNLESS M W2SP ALLSPEC / Is it "DROP ALL"? | |
| GO DROPALL | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO DROPWATER | |
| SKIP UNLESS M W2SP WINESPEC | |
| GO DROPWINE | |
| SKIP IF M W2OB / Must be "DROP object". | |
| RETURN RETRY NONE CANT / Induce "I don't understand | |
| / that!" if not. | |
| / Now check he has the object. | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| / And drop it. | |
| RESOLVE VAR0 ()O | |
| DROPSY: | |
| GOSUB DROPSUB | |
| SKIP UNLESS R (PLAYER)R EQ WELLROOM | |
| PRINTRET DOWNWELL | |
| PRINTRET OKMESS | |
| / Drop the first object held by the player. | |
| DROPFIRST: | |
| RESOLVE VAR0 (PLAYER)D | |
| SKIP UNLESS V VAR0 EQ 0 / Holding anything? | |
| PRINTRET NOTHOLDING | |
| GO DROPSY | |
| / Drop all objects held by the player. Keep count in VAR3. | |
| DROPALL: | |
| LOAD V VAR3 I 0 | |
| RESOLVE VAR0 (PLAYER)D | |
| SKIP UNLESS V VAR0 EQ 0 | |
| PRINTRET NOTHOLDING | |
| DROPA1: | |
| GOSUB DROPSUB | |
| ADD V VAR3 I 1 | |
| RESOLVE VAR0 (PLAYER)D | |
| SKIP IF V VAR0 EQ 0 | |
| GO DROPA1 | |
| SKIP UNLESS R (PLAYER)R EQ WELLROOM | |
| PRINTRET DROPWEL1 VAR3 | |
| PRINTRET DROPOBJ1 VAR3 | |
| DROPWATER: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S BOTTLE EQ 1 | |
| PRINTRET NOTHELD | |
| LOAD S BOTTLE I 0 | |
| PRINTRET POUR11 | |
| DROPWINE: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S BOTTLE EQ 2 | |
| PRINTRET NOTHELD | |
| LOAD S BOTTLE I 0 | |
| PRINTRET POUR12 | |
| DUSTPROG: | |
| SKIP IF H DUSTER PLAYER | |
| PRINTRET NODUSTER | |
| SKIP UNLESS M W2SP FLOORSPEC | |
| PRINTRET DUSTGROUND | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP UNLESS R ()O EQ DUSTER | |
| PRINTRET CANTDO | |
| SKIP2 UNLESS P NOTAKE ()O | |
| SKIP IF P TOUCHABLE ()O | |
| PRINTRET CANTDO | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF R ()O EQ MIRROR | |
| PRINTRET DUSTIT | |
| SKIP IF S MIRROR EQ 0 | |
| PRINTRET DUSTIT | |
| LOAD S MIRROR R 2 | |
| ADD S MIRROR I 1 | |
| PRINT DUSTIT | |
| RETURN LOOK | |
| EATPROG: | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP2 IF R ()O EQ TURNIP | |
| SKIP IF R ()O EQ BEEF | |
| SKIP3 UNLESS R ()O EQ CABBAGE | |
| SUB V OBJHELD I 1 | |
| MOVE ()O WITH DESTROY | |
| PRINTRET GOURMET | |
| SKIP IF R ()O EQ ONION | |
| PRINTRET NOTHUNGRY | |
| SUB V OBJHELD I 1 | |
| MOVE ONION WITH DESTROY | |
| SKIP IF R (PLAYER)R EQ GRAVE | |
| PRINTRET EYESWATER | |
| MOVE ONYX WITH TO GRAVE | |
| PRINT FAIRWEEP | |
| RETURN LOOK | |
| EIGHTYPROG: | |
| LOAD V VAR0 I 80 | |
| GO GETNUM | |
| FIFTYPROG: | |
| LOAD V VAR0 I 50 | |
| GO GETNUM | |
| FORTYPROG: | |
| LOAD V VAR0 I 40 | |
| GO GETNUM | |
| NINETYPROG: | |
| LOAD V VAR0 I 90 | |
| GO GETNUM | |
| SEVENTYPROG: | |
| LOAD V VAR0 I 70 | |
| GO GETNUM | |
| SIXTYPROG: | |
| LOAD V VAR0 I 60 | |
| GO GETNUM | |
| THIRTYPROG: | |
| LOAD V VAR0 I 30 | |
| GO GETNUM | |
| TWENTYPROG: | |
| LOAD V VAR0 I 20 | |
| GETNUM: | |
| SKIP IF M W2EX | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP ONESPEC | |
| ADD V VAR0 I 1 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP TWOSPEC | |
| ADD V VAR0 I 2 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP THREESPEC | |
| ADD V VAR0 I 3 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP FOURSPEC | |
| ADD V VAR0 I 4 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP FIVESPEC | |
| ADD V VAR0 I 5 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP SIXSPEC | |
| ADD V VAR0 I 6 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP SEVENSPEC | |
| ADD V VAR0 I 7 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP EIGHTSPEC | |
| ADD V VAR0 I 8 | |
| GO SUMDONE | |
| SKIP2 UNLESS M W2SP NINESPEC | |
| ADD V VAR0 I 9 | |
| GO SUMDONE | |
| RETURN RETRY NONE CANT | |
| SUMDONE: | |
| SKIP IF R (PLAYER)R EQ ASNETRAS | |
| PRINTRET NHAPPENS | |
| SKIP3 UNLESS S ASNETRAS EQ 0 | |
| SKIP UNLESS V VAR0 EQ 24 | |
| GO GAMEWON | |
| PRINTRET NHAPPENS | |
| SKIP3 UNLESS S ASNETRAS EQ 1 | |
| SKIP UNLESS V VAR0 EQ 64 | |
| GO GAMEWON | |
| PRINTRET NHAPPENS | |
| SKIP3 UNLESS S ASNETRAS EQ 2 | |
| SKIP UNLESS V VAR0 EQ 62 | |
| GO GAMEWON | |
| PRINTRET NHAPPENS | |
| SKIP UNLESS V VAR0 EQ 42 | |
| GO GAMEWON | |
| PRINTRET NHAPPENS | |
| GAMEWON: | |
| PRINT WONFINAL | |
| RETURN RETRY FINISH MAY ANY | |
| EMPTYPROG: | |
| SKIP IF R ()O EQ BOTTLE | |
| PRINTRET CANTDO | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S BOTTLE EQ 1 | |
| PRINTRET ALREMPTY | |
| LOAD V VAR0 S BOTTLE | |
| LOAD S BOTTLE I 0 | |
| PRINTRET POURMESS VAR0 | |
| ENTOUT: | |
| LOAD V NTOUT I 0 | |
| LOAD V NETOUT I 0 | |
| LOAD V ETOUT I 0 | |
| LOAD V SETOUT I 0 | |
| LOAD V STOUT I 0 | |
| LOAD V SWTOUT I 0 | |
| LOAD V WTOUT I 0 | |
| LOAD V NWTOUT I 0 | |
| LOAD V UTOUT I 0 | |
| LOAD V DTOUT I 0 | |
| LOAD V TOUTCT I 13 | |
| PRINTRET TOUTDIR | |
| EXITPROG: | |
| SKIP IF R (PLAYER)R EQ TRINCO | |
| RETURN RETRY NONE CANT | |
| GO TRINREQ | |
| FEEDGOAT: | |
| SKIP IF H TURNIP PLAYER | |
| PRINTRET NOFOOD | |
| SUB V OBJHELD I 1 | |
| MOVE TURNIP WITH DESTROY | |
| PRINTRET GOATFED | |
| FEEDPROG: | |
| SKIP IF R (PLAYER)R EQ ()R | |
| PRINTRET DONTSEE | |
| SKIP UNLESS R ()O EQ GOAT | |
| GO FEEDGOAT | |
| SKIP IF R ()O EQ WOLF | |
| SKIP UNLESS R ()O EQ FLINN | |
| PRINTRET NOFOOD | |
| SKIP4 IF R ()O EQ SPROUT | |
| SKIP3 IF R ()O EQ GNOME | |
| SKIP2 IF R ()O EQ BACCHUS | |
| SKIP2 UNLESS R ()O EQ IDOL | |
| SKIP IF S IDOL EQ 1 | |
| PRINTRET NOFOOD | |
| SKIP4 IF R ()O EQ WIZARD | |
| SKIP3 IF R ()O EQ PLANT | |
| SKIP2 IF R ()O EQ HELEN | |
| SKIP2 UNLESS R ()O EQ SCARECROW | |
| SKIP IF P NOTAKE SCARECROW | |
| PRINTRET NOFOOD | |
| SKIP IF R ()O EQ HORSE | |
| PRINTRET NOTALIVE | |
| SKIP IF H STRAW PLAYER | |
| PRINTRET NOFOOD | |
| SUB V OBJHELD I 1 | |
| FEDGG: | |
| MOVE STRAW WITH DESTROY | |
| LOAD S HORSE I 1 | |
| PRINTRET HORSEFED | |
| FILLBOT: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET CANTDO | |
| GO FILLBOT2 | |
| FILLPROG: | |
| SKIP3 UNLESS R ()O EQ HELMET | |
| SKIP IF H HELMET PLAYER | |
| PRINTRET NOTHELD | |
| PRINTRET PUREORNAM | |
| SKIP IF R ()O EQ BOTTLE | |
| PRINTRET CANTDO | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| FILLBOT2: | |
| SKIP IF S BOTTLE EQ 0 | |
| PRINTRET ALRFULL | |
| SKIP2 UNLESS R (PLAYER)R EQ WWROOM | |
| LOAD S BOTTLE I 1 | |
| PRINTRET OKMESS | |
| SKIP3 IF R (PLAYER)R EQ STREAM | |
| SKIP2 IF R (PLAYER)R EQ LAKE1 | |
| SKIP IF R (PLAYER)R EQ LAKE2 | |
| PRINTRET NOWATER | |
| LOAD S BOTTLE I 1 | |
| PRINTRET OKMESS | |
| FLINNPROG: | |
| SKIP IF R (FLINN)R EQ CORR9 | |
| RETURN | |
| SKIP2 IF H SWORD PLAYER | |
| PRINT FLINNNOFIGHT | |
| RETURN ABORT | |
| MOVE SWORD WITH DESTROY | |
| SKIP3 UNLESS E (PLAYER)D | |
| MOVE SWORD WITH TO PLAYER | |
| PRINT FLINNWIN | |
| RETURN ABORT | |
| MOVE SWORD WITH TO PLAYER | |
| MOVE FLINN WITH DESTROY | |
| MOVE TOPAZ WITH TO PLAYER | |
| LOAD V OBJHELD I 2 | |
| PRINTRET FLINNLOSS | |
| FLYPROG: | |
| SKIP IF M W2EX | |
| PRINTRET CANTDO | |
| SKIP UNLESS M W2DI | |
| PRINTRET MOVENORM | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF R ()O EQ BROOM | |
| PRINTRET CANTDO | |
| ASKANY WHATWORD | |
| LOAD V VAR0 I 0 | |
| SKIP UNLESS M W2SP GCSPEC | |
| LOAD V VAR0 I 1 | |
| SKIP UNLESS M W2SP MKSPEC | |
| LOAD V VAR0 I 2 | |
| SKIP UNLESS M W2SP PDSPEC | |
| LOAD V VAR0 I 3 | |
| SKIP UNLESS M W2SP RUSPEC | |
| LOAD V VAR0 I 4 | |
| SKIP UNLESS M W2SP TLSPEC | |
| LOAD V VAR0 I 5 | |
| SKIP2 IF V PHXVAR EQ 0 | |
| SUB V VAR0 V PHXVAR | |
| SKIP IF V VAR0 EQ 0 | |
| PRINTRET NHAPPENS | |
| SKIP IF R (PLAYER)R EQ LITROOM | |
| PRINTRET BROOMCHUG | |
| MOVE PLAYER WITH TO CORR1 | |
| PRINTRET BROOMZOOM | |
| FOGEXIT: | |
| SKIP IF S FOGROOM EQ 0 | |
| RETURN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| GARGPROG: | |
| SKIP IF S GARGOYLE EQ 0 | |
| RETURN | |
| PRINT GARGKILL | |
| GO DIEPROG | |
| GATEPROG: | |
| SKIP IF S GATE EQ 0 | |
| RETURN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| GREENPROG: | |
| SKIP IF S KNIGHT EQ 0 | |
| RETURN | |
| LOAD S KNIGHT I 1 | |
| PRINT GREENMESS | |
| RETURN | |
| GIDIE: | |
| PRINT CANTMISS | |
| GO DIEPROG | |
| GTPROG1: | |
| SKIP2 UNLESS S BIGRM3 EQ 0 | |
| LOAD S BIGRM3 R 4 | |
| ADD S BIGRM3 I 1 / 1 TO 5 | |
| LOAD S GIANT I 2 | |
| MOVE ROCKS WITH TO BIGRM2 | |
| PRINTRET GIENT1 | |
| GTPROG2: | |
| LOAD S GIANT I 1 | |
| MOVE ROCKS WITH TO BIGRM8 | |
| PRINTRET GIENT2 | |
| GUDPROG: | |
| LOAD V VAR0 I 1 | |
| GO MONGUD | |
| HELPPROG: | |
| PRINTRET HELPMESS | |
| HURGPROG: | |
| PRINTRET NOCALLHURG | |
| IDOLPROG: | |
| SKIP IF S IDOL EQ 0 | |
| RETURN | |
| SKIP2 IF V STRENGTH EQ 10 | |
| PRINT IDOLKILL | |
| GO DIEPROG | |
| LOAD S IDOL I 1 | |
| PRINTRET WRESTLE | |
| / Program to do INVENTORY command. | |
| INVPROG: | |
| SKIP IF M LIGHT | |
| PRINTRET NOTSURE | |
| DESCRIBE WITH PLAYER / Describe player & possessions. | |
| SKIP IF E (PLAYER)D / Print "Nothing." if he's | |
| PRINT NOTHINGM / not carrying anything. | |
| RETURN | |
| JUMPHOLE: | |
| SKIP UNLESS R (CHAIR)R EQ HOLEROOM | |
| SKIP UNLESS H CHAIR PLAYER | |
| PRINTRET HOLEHIGH | |
| MOVE PLAYER WITH TO UPROOM | |
| PRINTRET CHAIRJUMP | |
| JUMPPROG: | |
| SKIP UNLESS M W2DI | |
| RETURN RETRY IGNORE MAY ANY | |
| SKIP2 UNLESS R (PLAYER)R EQ LANDY2 | |
| PRINT JUMPABYSS | |
| GO DIEPROG | |
| SKIP2 UNLESS R (PLAYER)R EQ LANDY3 | |
| MOVE PLAYER WITH TO DEND5 | |
| GO LANDPROG | |
| SKIP UNLESS R (PLAYER)R EQ HOLEROOM | |
| GO JUMPHOLE | |
| SKIP2 UNLESS R (PLAYER)R EQ UPROOM | |
| MOVE PLAYER WITH TO HOLEROOM | |
| RETURN | |
| SKIP3 IF R (PLAYER)R EQ HIPRM2 / plummets | |
| SKIP IF R (PLAYER)R EQ WELLROOM | |
| PRINTRET JUMPMESS | |
| SKIP2 IF S WELL EQ 1 | |
| PRINT PLUMMET | |
| GO DIEPROG | |
| PRINT WELLFLOAT | |
| GO DIEPROG | |
| KILLPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET GETNEARER | |
| SKIP2 UNLESS R ()O EQ GORGON | |
| PRINT PETRIFY | |
| GO DIEPROG | |
| SKIP IF R ()O EQ GOAT | |
| SKIP UNLESS R ()O EQ WOLF | |
| PRINTRET NOWEAPON | |
| SKIP UNLESS R ()O EQ FLINN | |
| GO KILLFLINN | |
| SKIP UNLESS R ()O EQ SPROUT | |
| GO KILLSPROUT | |
| SKIP UNLESS R ()O EQ GNOME | |
| GO KILLGNOME | |
| SKIP3 UNLESS R ()O EQ IDOL | |
| SKIP IF S IDOL EQ 0 | |
| PRINTRET NOTALIVE | |
| GO KILLIDOL | |
| SKIP2 UNLESS R ()O EQ BACCHUS | |
| PRINT MORTALMESS | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ SNAKE | |
| LOAD S SNAKE I 1 / really is dead | |
| PRINTRET KILLSNAKE | |
| SKIP UNLESS R ()O EQ PLANT | |
| GO KILLPLANT | |
| SKIP2 UNLESS R ()O EQ WIZARD | |
| PRINT WIZKILL | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ COLUMN | |
| PRINT COLDIE | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ HELEN | |
| PRINT HELDIE | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ HORSE | |
| PRINT HORSEDIE | |
| GO DIEPROG | |
| SKIP UNLESS R ()O EQ SCARECROW | |
| SKIP IF P NOTAKE SCARECROW | |
| PRINTRET NOTALIVE | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOWEAPON | |
| SKIP2 IF S SWORD EQ 1 | |
| PRINT BADKSCARE | |
| GO DIEPROG | |
| UNSET NOTAKE SCARECROW | |
| LOAD S SCARECROW I 1 | |
| PRINTRET KILLSCARE | |
| KILLFLINN: | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOWEAPON | |
| MOVE SWORD WITH DESTROY | |
| SKIP2 UNLESS E (PLAYER)D | |
| PRINT FLINNW2 | |
| GO DIEPROG | |
| MOVE SWORD WITH TO PLAYER | |
| MOVE FLINN WITH DESTROY | |
| MOVE TOPAZ WITH TO PLAYER | |
| LOAD V OBJHELD I 2 | |
| PRINTRET FLINNLOSS | |
| RETURN | |
| KILLGNOME: | |
| SKIP UNLESS S GNOME EQ 2 | |
| PRINTRET NOTALIVE | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOWEAPON | |
| LOAD S GNOME I 2 | |
| UNSET NOTAKE GNOME | |
| PRINTRET KGNOMESS | |
| KILLIDOL: | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOWEAPON | |
| GO IDOLPROG | |
| KILLPLANT: | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOWEAPON | |
| SKIP IF S SWORD EQ 0 | |
| PRINTRET PLANTBAD | |
| MOVE PLANT WITH DESTROY | |
| PRINTRET PLANTKILL | |
| KILLSPROUT: | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET NOWEAPON | |
| PRINT SPROUTW1 | |
| GO DIEPROG | |
| KNEELPROG: | |
| SKIP2 UNLESS M W2EX | |
| SKIP IF M W2SP DSPEC | |
| RETURN RETRY NONE CANT | |
| SKIP UNLESS R (PLAYER)R EQ (MAT)R | |
| SKIP UNLESS H MAT PLAYER | |
| PRINTRET UNCOMF | |
| PRINTRET FAVOUR | |
| LAKEPROG: | |
| SKIP IF S WELL EQ 2 | |
| SKIP UNLESS H ORB PLAYER | |
| PRINTRET ABLEWALK | |
| PRINT NOABLEWALK | |
| RETURN ABORT | |
| LAMPPROG: | |
| SKIP UNLESS M W2SP ONOFFSPEC | |
| RETURN RETRY IGNORE MAY ANY | |
| RETURN RETRY OBJECT CANT | |
| LANDPROG: | |
| SKIP UNLESS H STRAW PLAYER | |
| PRINTRET LANDWITH | |
| SKIP UNLESS R (STRAW)R EQ DEND5 | |
| PRINTRET LANDSTRAW | |
| PRINT LANDBAD | |
| GO DIEPROG | |
| LIFTDUMB: | |
| SKIP UNLESS E (PLAYER)D | |
| PRINTRET LIFTBAD | |
| SKIP UNLESS V STRENGTH EQ 5 | |
| PRINTRET CANTDO | |
| SKIP3 IF V STRENGTH EQ 7 | |
| LOAD V MUSCTIME I 0 | |
| LOAD V STRENGTH I 5 | |
| PRINTRET LIFTSTRAIN | |
| LOAD V STRENGTH I 10 | |
| LOAD V MUSCTIME I 12 | |
| PRINTRET LIFTGOOD | |
| LIFTPROG: | |
| SKIP IF R (PLAYER)R EQ ()R | |
| PRINTRET DONTSEE | |
| SKIP UNLESS H ()O PLAYER | |
| PRINTRET ALRHELD | |
| SKIP UNLESS R ()O EQ DUMB | |
| GO LIFTDUMB | |
| SKIP UNLESS P NOTAKE ()O | |
| PRINTRET CANTDO | |
| PRINTRET LIFTDROP | |
| LIGHTPROG: | |
| SKIP IF R ()O EQ LAMP | |
| RETURN RETRY NONE CANT | |
| GO ONPROG | |
| / Program to give the long description of a room. | |
| LOOKPROG: | |
| UNSET VISITED (PLAYER)R / Pretend room not visited to get | |
| / long description. | |
| RETURN LOOK / And return with request for description. | |
| LOOKSUB: | |
| RETURN LOOK | |
| MAMPROG: | |
| LOAD V VAR0 I 2 | |
| GO MIRPROG | |
| MARAPROG: | |
| LOAD V VAR0 I 3 | |
| GO AAMTZ | |
| MARCPROG: | |
| SKIP2 UNLESS M W2EX | |
| SKIP IF M W2SP PROUSTSPEC | |
| RETURN RETRY NONE CANT | |
| PRINTRET ANAGMESS | |
| MIRPROG: | |
| SKIP2 UNLESS R (PLAYER)R EQ MIRROOM | |
| SUB V VAR0 S MIRROR | |
| SKIP IF V VAR0 EQ 0 | |
| PRINTRET NHAPPENS | |
| LOAD S PANE R 2 | |
| MOVE PLAYER WITH TO MOORRIM | |
| PRINTRET DISSOLVES | |
| / Program to do Magic Move instruction. | |
| MMPROG: | |
| SKIP IF E ()R / Is the object "destroyed"? | |
| PRINTRET CANTDO | |
| MOVE PLAYER WITH TO ()R | |
| RETURN | |
| MONKDIE: | |
| PRINT MONKH | |
| GO DIEPROG | |
| MONKENT: | |
| SKIP IF S MONKR1 GT 0 | |
| LOAD S MONKR1 I 1 | |
| RETURN | |
| MONPROG: | |
| LOAD V VAR0 I 2 | |
| MONGUD: | |
| SUB V VAR0 S ROOMZ | |
| SKIP UNLESS V VAR0 EQ 0 | |
| SKIP IF R (PLAYER)R EQ ROOMZ | |
| PRINTRET NHAPPENS | |
| MOVE PLAYER WITH TO CONCHALL | |
| LOAD V MGBONUS I 10 | |
| PRINTRET GUDWELL | |
| MOURNPROG: | |
| SKIP IF M W2EX | |
| PRINTRET NOCONVINCE | |
| SKIP UNLESS M W2SP FAIRSPEC | |
| PRINTRET NOCONVINCE | |
| RETURN RETRY NONE CANT | |
| NPPROG: | |
| SKIP UNLESS H TOKEN PLAYER | |
| LOAD S TOKEN I 0 | |
| SKIP UNLESS H PIECE PLAYER | |
| LOAD S PIECE I 0 | |
| SKIP UNLESS H COIN PLAYER | |
| LOAD S COIN I 0 | |
| SKIP UNLESS H NOBLE PLAYER | |
| LOAD S NOBLE I 0 | |
| SKIP UNLESS H NOTE PLAYER | |
| LOAD S NOTE I 0 | |
| PRINTRET POSIONS | |
| ODEXIT: | |
| SKIP2 IF S ODULROOM EQ 1 | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| SKIP IF R (GNOME)R EQ CORR7 | |
| RETURN | |
| MOVE GNOME WITH DESTROY | |
| LOAD S SECROOM R 5 | |
| ADD S SECROOM I 1 | |
| PRINTRET GNOMESEC | |
| ODULPRE: | |
| MOVE PLAYER WITH TO ODULROOM | |
| ODULPROG: | |
| SKIP2 UNLESS P VISITED ODULROOM | |
| PRINT DIEFAL2 | |
| GO DIEPROG | |
| SKIP2 IF S WELL EQ 1 | |
| PRINT DIEFALLM | |
| GO DIEPROG | |
| PRINT FALLMESS | |
| PRINTRET MEETODUL | |
| OFFPROG: | |
| SKIP IF H LAMP PLAYER | |
| PRINTRET NOTHLAMP | |
| SKIP IF S LAMP EQ 1 | |
| PRINTRET ALROFF | |
| LOAD S LAMP I 0 | |
| UNSET LIGHT LAMP | |
| PRINTRET OKMESS | |
| ONPROG: | |
| SKIP IF H LAMP PLAYER | |
| PRINTRET NOTHLAMP | |
| SKIP IF S LAMP EQ 0 | |
| PRINTRET ALRON | |
| LOAD S LAMP I 1 | |
| SET LIGHT LAMP | |
| PRINT OKMESS | |
| UNSET VISITED (PLAYER)R | |
| DESCRIBE WITH (PLAYER)R | |
| RETURN | |
| OOTPROG: | |
| LOAD V VAR0 I 1 | |
| GO RIMPROG | |
| OPENPROG: | |
| SKIP UNLESS M W2SP TRAPSPEC | |
| GO OPENTRAP | |
| SKIP UNLESS M W2SP DOORSPEC | |
| GO OPENDOOR | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF R ()O EQ GATE | |
| PRINTRET NOOPEN | |
| SKIP IF S GATE EQ 0 | |
| PRINTRET ALROPEN | |
| PRINTRET HOWDOTHAT | |
| OPENDOOR: | |
| SKIP UNLESS R (PLAYER)R EQ ODULROOM | |
| PRINTRET HOWDOTHAT | |
| SKIP UNLESS R (PLAYER)R EQ ROOM1 | |
| GO ODULPRE | |
| PRINTRET NODOOR | |
| OPENTRAP: | |
| SKIP UNLESS R (PLAYER)R EQ BARN | |
| SKIP UNLESS S BARN EQ 0 | |
| PRINTRET DONTSEE | |
| SKIP IF S BARN EQ 1 | |
| PRINTRET ALROPEN | |
| LOAD S BARN I 2 | |
| PRINTRET OKMESS | |
| OTAPROG: | |
| LOAD V VAR0 I 2 | |
| GO RIMPROG | |
| PAYFARE: | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| LOAD V VAR0 I 0 | |
| SKIP UNLESS R ()O EQ TOKEN | |
| LOAD V VAR0 I 1 | |
| SKIP UNLESS R ()O EQ PIECE | |
| LOAD V VAR0 I 3 | |
| SKIP UNLESS R ()O EQ COIN | |
| LOAD V VAR0 I 9 | |
| SKIP UNLESS R ()O EQ NOBLE | |
| LOAD V VAR0 I 27 | |
| SKIP UNLESS R ()O EQ NOTE | |
| LOAD V VAR0 I 81 | |
| SKIP UNLESS V VAR0 EQ 0 | |
| PRINTRET CANTDO | |
| SKIP2 IF S ()O EQ 1 | |
| ADD V VAR2 V VAR0 | |
| GO PAYF2 | |
| LOAD V VAR4 V VAR0 | |
| SUB V VAR4 V VAR2 | |
| SKIP UNLESS V VAR4 GT 0 / when he is trying to go negative | |
| PRINTRET EJECTCOIN | |
| SUB V VAR2 V VAR0 | |
| PAYF2: | |
| MOVE ()O WITH DESTROY | |
| SUB V OBJHELD I 1 | |
| LOAD V VAR0 V VAR1 | |
| SUB V VAR0 V VAR2 | |
| SKIP2 IF V VAR0 EQ 0 | |
| PRINT OKMESS | |
| RETURN LOOK | |
| MOVE PLAYER WITH TO HIPRM2 | |
| LOAD V VAR2 I 0 | |
| PRINTRET HIPPOFLY | |
| PEACHPROG: | |
| SKIP2 IF S WIDEPASS LT 4 | |
| SKIP UNLESS H WAND PLAYER | |
| SKIP IF S WAND EQ 0 | |
| PRINTRET NHAPPENS | |
| SKIP UNLESS R (PLAYER)R EQ (SCARECROW)R | |
| SKIP UNLESS H SCARECROW PLAYER | |
| PRINTRET WANDTHROB | |
| LOAD S WAND I 1 | |
| SKIP2 IF R (SCARECROW)R EQ GARGR3 | |
| MOVE SCARECROW WITH RANDADJ | |
| PRINTRET SCAREMOVE | |
| MOVE SCARECROW WITH DESTROY | |
| LOAD S GARGOYLE I 1 | |
| PRINTRET SCAREGARG | |
| PESTPROG: | |
| SKIP UNLESS R (PLAYER)R EQ (SLOTULE)R | |
| GO PAYFARE | |
| SKIP IF R (PLAYER)R EQ (POSTBOX)R | |
| PRINTRET CANTDO | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SUB V OBJHELD I 1 | |
| MOVE ()O WITH TO RNULL | |
| LOAD V VAR0 I 4 | |
| SKIP UNLESS R ()O EQ BEEF | |
| LOAD V VAR0 I 1 | |
| SKIP UNLESS R ()O EQ BADGE | |
| LOAD V VAR0 I 2 | |
| SKIP UNLESS R ()O EQ CABBAGE | |
| LOAD V VAR0 I 3 | |
| SUB V VAR0 S CONCHALL | |
| SKIP IF V VAR0 EQ 0 | |
| PRINTRET POSTBAD | |
| LOAD V OBJHELD I 0 | |
| LOAD S RING I 0 | |
| LOAD S HELMET I 0 | |
| LOAD S PENDANT I 0 | |
| LOAD S BADGE I 0 | |
| LOAD S SUNGLASS I 0 | |
| LOAD S BELT I 0 | |
| MOVE PLAYER WITHOUT TO ROOMX | |
| LOAD S CONCHALL I 0 | |
| LOAD S ROOMZ R 1 | |
| ADD S ROOMZ I 1 | |
| PRINTRET POSTGOOD | |
| PLANTPROG: | |
| SKIP IF R (PLANT)R EQ AVENUE | |
| RETURN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| PLAYPROG: | |
| SKIP IF R ()O EQ ACCORDION | |
| PRINTRET CANTDO | |
| SKIP IF H ACCORDION PLAYER | |
| PRINTRET NOTHELD | |
| SKIP2 IF S MUSIC EQ 1 | |
| SKIP IF S WELL EQ 4 | |
| PRINTRET NOTUNE | |
| SKIP IF R (PLAYER)R EQ (BACCHUS)R | |
| PRINTRET PLAYACCM | |
| PRINT PLAYBACC | |
| MOVE BACCHUS WITH DESTROY | |
| SKIP UNLESS H BOTTLE PLAYER | |
| SKIP IF S BOTTLE EQ 1 | |
| PRINTRET BACCBAD | |
| LOAD S BOTTLE I 2 | |
| PRINTRET BACCGOOD | |
| PNPROG: | |
| SKIP UNLESS H TOKEN PLAYER | |
| LOAD S TOKEN I 1 | |
| SKIP UNLESS H PIECE PLAYER | |
| LOAD S PIECE I 1 | |
| SKIP UNLESS H COIN PLAYER | |
| LOAD S COIN I 1 | |
| SKIP UNLESS H NOBLE PLAYER | |
| LOAD S NOBLE I 1 | |
| SKIP UNLESS H NOTE PLAYER | |
| LOAD S NOTE I 1 | |
| PRINTRET NEGIONS | |
| POSTPROG: | |
| SKIP3 UNLESS R (PLAYER)R EQ ASNETRAS | |
| SKIP2 IF M MOVED | |
| PRINT LOSEFINAL | |
| GO QUITS | |
| SKIP UNLESS S SWORD GT 2 | |
| GO POST1 | |
| SUB V SWORDVAR I 1 | |
| SKIP IF V SWORDVAR EQ 0 | |
| GO POST1 | |
| LOAD V SWORDVAR R 3 | |
| ADD V SWORDVAR I 1 | |
| ADD S SWORD I 1 | |
| SKIP UNLESS S SWORD GT 2 | |
| LOAD S SWORD I 0 | |
| SKIP IF R (PLAYER)R EQ (SWORD)R | |
| GO POST1 | |
| LOAD V VAR0 S SWORD | |
| SKIP2 IF H SWORD PLAYER | |
| PRINT SWORDCHANGE VAR0 | |
| GO POST1 | |
| PRINT SWORDHELD VAR0 | |
| POST1: | |
| SKIP3 IF S BELL EQ 0 | |
| ADD S BELL I 1 | |
| SKIP UNLESS S BELL EQ 3 | |
| GO DIEBELL | |
| SKIP3 UNLESS R (PLAYER)R EQ CLEARING | |
| SKIP2 IF M MOVED | |
| SKIP UNLESS P NOTAKE SCARECROW | |
| GO DIESCAR2 | |
| SKIP UNLESS H ORB PLAYER | |
| SKIP2 IF R (PLAYER)R EQ (PARROT)R | |
| LOAD S PARROT I 0 | |
| GO POST2 | |
| ADD S PARROT I 1 | |
| PRINT PARSCREECH | |
| SKIP2 UNLESS S PARROT GT 2 | |
| PRINT DIEPARR | |
| GO DIEPROG | |
| POST2: | |
| SKIP2 IF R (MAT)R EQ WARREN | |
| SKIP UNLESS E (MAT)R | |
| SKIP UNLESS P DISORIENT (MAT)R | |
| GO POST3 | |
| SKIP4 IF R (MAT)R EQ HUMP1 | |
| SKIP3 IF R (MAT)R EQ SHRINE | |
| SKIP2 UNLESS P VISITED DEND2 | |
| SKIP UNLESS S MATDUM EQ 0 | |
| SKIP UNLESS R (PLAYER)R EQ (MAT)R | |
| GO POST3 | |
| MOVE MATDUM WITH TO (MAT)R | |
| MOVE MAT WITH DESTROY | |
| LOAD S MATDUM I 1 | |
| POST3: | |
| SKIP IF S MATDUM GT 4 | |
| SKIP UNLESS S MATDUM EQ 0 | |
| GO POST4 | |
| SKIP4 UNLESS R (PLAYER)R EQ (MATDUM)R | |
| ADD S MATDUM I 1 | |
| SKIP2 UNLESS S MATDUM EQ 3 | |
| MOVE MATDUM WITH DESTROY | |
| LOAD S MATDUM I 5 | |
| POST4: | |
| SKIP UNLESS R (PLAYER)R EQ (SPROUT)R | |
| SKIP UNLESS M MOVED | |
| GO POST5 | |
| PRINT SPROUTW2 | |
| MOVE PLAYER WITH TO HALL | |
| MOVE PLAYER WITH RANDADJ | |
| POST5: | |
| SKIP UNLESS R (PLAYER)R EQ (BARREL)R | |
| SKIP UNLESS M MOVED | |
| GO POST6 | |
| SKIP UNLESS H BOTTLE PLAYER | |
| SKIP2 IF S BOTTLE EQ 2 | |
| PRINT DIEBARREL | |
| GO DIEPROG | |
| LOAD S BOTTLE I 0 | |
| PRINT BARRDRINK | |
| POST6: | |
| SKIP IF R (PLAYER)R LT MAZE1 | |
| SKIP UNLESS R (PLAYER)R GT MAZE14 | |
| GO POST7 | |
| LOAD V VAR0 R 5 | |
| SKIP IF V VAR0 EQ 0 | |
| GO POST7 | |
| LOAD V VAR0 R 5 | |
| SKIP3 UNLESS V VAR0 EQ 0 | |
| PRINT CONFUS1 | |
| GOSUB DROPFIRST | |
| GO POST69 | |
| SKIP3 UNLESS V VAR0 EQ 1 | |
| PRINT CONFUS2 | |
| GOSUB TAKEFIRST | |
| GO POST69 | |
| PRINT CONFUS3 | |
| MOVE PLAYER WITH RANDADJ | |
| POST69: | |
| SKIP IF M MOVED | |
| DESCRIBE WITH (PLAYER)R | |
| POST7: | |
| SKIP IF R (PLAYER)R LT BIGRM1 | |
| SKIP UNLESS R (PLAYER)R GT BIGRM9 | |
| GO POST8 | |
| / DESCRIBE WITH (PLAYER)R | |
| SET VISITED (PLAYER)R | |
| MOVE ROCKS WITH TO (PLAYER)R | |
| SKIP UNLESS S GIANT EQ 2 | |
| GO POSTGT2 | |
| SKIP UNLESS S GIANT EQ 1 | |
| GO POSTGT1 | |
| POST8: | |
| SKIP2 UNLESS R (PLAYER)R EQ BARN | |
| SKIP UNLESS R (WIZARD)R EQ BARN | |
| SKIP UNLESS M MOVED | |
| GO POST9 | |
| PRINT WIZBLAST | |
| MOVE PLAYER WITH TO CORR5 | |
| LOAD S CORR5 I 1 | |
| POST9: | |
| SKIP IF R (PLAYER)R EQ WWROOM | |
| GO POST10 | |
| SKIP IF M MOVED | |
| GO POSTWEIRD | |
| POST10: | |
| SKIP3 IF S MONKR1 EQ 2 | |
| SKIP UNLESS S MONKR1 EQ 1 | |
| LOAD S MONKR1 I 2 | |
| GO POST12 | |
| SKIP2 IF R (PLAYER)R EQ (MONK1)R | |
| SKIP IF R (PLAYER)R EQ (MONK2)R | |
| SKIP UNLESS R (PLAYER)R EQ (MONK3)R | |
| PRINT MONKM | |
| MOVE MONK1 WITH DIR M | |
| MOVE MONK2 WITH DIR M | |
| MOVE MONK3 WITH DIR M | |
| SKIP IF R (PLAYER)R EQ MONKR1 | |
| GO POST11 | |
| SKIP2 IF R (MONK1)R EQ MONKR1 | |
| SKIP IF R (MONK2)R EQ MONKR1 | |
| SKIP3 UNLESS R (MONK3)R EQ MONKR1 | |
| PRINT MONKE | |
| MOVE PLAYER WITH TO XROOM | |
| GO POST115 | |
| POST11: | |
| SKIP2 IF R (PLAYER)R EQ (MONK1)R | |
| SKIP IF R (PLAYER)R EQ (MONK2)R | |
| SKIP2 UNLESS R (PLAYER)R EQ (MONK3)R | |
| PRINT MONKD | |
| GO DIEPROG | |
| POST115: | |
| SKIP2 UNLESS R (MONK1)R EQ (BOOK)R | |
| MOVE MONK1 WITH TO MONKDUMP | |
| MOVE BOOK WITH DESTROY | |
| SKIP2 UNLESS R (MONK2)R EQ (BOOK)R | |
| MOVE MONK2 WITH TO MONKDUMP | |
| MOVE BOOK WITH DESTROY | |
| SKIP2 UNLESS R (MONK3)R EQ (BOOK)R | |
| MOVE MONK3 WITH TO MONKDUMP | |
| MOVE BOOK WITH DESTROY | |
| POST12: | |
| SKIP4 IF R (PLAYER)R LT CARY1 | |
| SKIP3 IF R (PLAYER)R GT CARY12 | |
| SKIP2 IF R (PLAYER)R EQ (COLUMN)R | |
| MOVE COLUMN WITH TO (PLAYER)R | |
| LOAD S COLUMN R 1 | |
| POST13: | |
| SKIP3 UNLESS R (PLAYER)R EQ (HELEN)R | |
| SKIP2 IF M MOVED | |
| PRINT KISSEDMESS | |
| GO DIEPROG | |
| SKIP4 UNLESS R (PLAYER)R EQ (HORSE)R | |
| SKIP3 IF S HORSE EQ 1 | |
| SKIP2 IF M MOVED | |
| PRINT HORSEDM | |
| GO DIEPROG | |
| SKIP2 IF V MUSCTIME EQ 0 | |
| SUB V MUSCTIME I 1 | |
| SKIP IF V MUSCTIME EQ 0 | |
| GO POST14 | |
| MOVE PLAYER WITHOUT TO (PLAYER)R | |
| LOAD V OBJHELD I 0 | |
| LOAD S RING I 0 | |
| LOAD S HELMET I 0 | |
| LOAD S PENDANT I 0 | |
| LOAD S BADGE I 0 | |
| LOAD S SUNGLASS I 0 | |
| LOAD S BELT I 0 | |
| LOAD V STRENGTH I 7 | |
| PRINT WEAKMESS | |
| POST14: | |
| SKIP2 IF H STAFF PLAYER | |
| SKIP UNLESS V SNAKEVAR EQ 0 | |
| GO POST15 | |
| SKIP UNLESS V SNAKEVAR EQ 0 | |
| LOAD V SNAKEVAR I 8 | |
| SUB V SNAKEVAR I 1 | |
| SKIP IF V SNAKEVAR EQ 0 | |
| GO POST15 | |
| SKIP2 UNLESS H STAFF PLAYER | |
| PRINT SNAKEBITE | |
| GO DIEPROG | |
| MOVE SNAKE WITH TO (STAFF)R | |
| MOVE STAFF WITH TO RNULL | |
| SKIP4 UNLESS R (PLAYER)R EQ (SNAKE)R | |
| SKIP2 UNLESS R (SNAKE)R EQ DRONERM | |
| PRINT SNAKEDOZE | |
| GO POST14A | |
| PRINT SNAKECHANGE | |
| POST14A: | |
| SKIP IF R (SNAKE)R EQ DRONERM | |
| MOVE SNAKE WITH DESTROY | |
| POST15: | |
| SKIP IF R (PLAYER)R EQ RINK | |
| GO POST16 | |
| MOVE PLAYER WITH TO ROOMX | |
| MOVE (RINK)O WITH TO ROOMX | |
| MOVE PLAYER WITH TO RINK | |
| MOVE (ROOMX)O WITH TO RINK / ensures player is 2nd obj | |
| ADD V RINKCT I 1 | |
| SKIP3 UNLESS V RINKCT GT 8 | |
| MOVE PLAYER WITH TO TRINCO | |
| PRINT TRINMOVE | |
| GO POST17 | |
| SKIP UNLESS V II EQ 1 | |
| GO POST15A | |
| SKIP UNLESS V II EQ 5 | |
| GO POST15C | |
| GO POST15B | |
| POST15A: | |
| LOAD S RINK I 2 | |
| SKIP UNLESS V JJ EQ 1 | |
| LOAD S RINK I 1 | |
| SKIP UNLESS V JJ EQ 5 | |
| LOAD S RINK I 3 | |
| GO POST17 | |
| POST15B: | |
| LOAD S RINK I 5 | |
| SKIP UNLESS V JJ EQ 1 | |
| LOAD S RINK I 4 | |
| SKIP UNLESS V JJ EQ 5 | |
| LOAD S RINK I 6 | |
| GO POST17 | |
| POST15C: | |
| LOAD S RINK I 8 | |
| SKIP UNLESS V JJ EQ 1 | |
| LOAD S RINK I 7 | |
| SKIP UNLESS V JJ EQ 5 | |
| LOAD S RINK I 9 | |
| GO POST17 | |
| POST16: | |
| SKIP UNLESS R (PLAYER)R EQ TRINCO | |
| GO POST17 | |
| RESOLVE VAR0 (O1)O | |
| ADD V VAR0 R 24 | |
| RESOLVE VAR0 (VAR0)O | |
| LOAD V VAR3 S (VAR0)O | |
| LOAD S (VAR0)O S O26 | |
| LOAD S O26 V VAR3 | |
| POST17: | |
| SKIP IF R (PLAYER)R LT REL1 | |
| SKIP UNLESS R (PLAYER)R GT REL5 | |
| GO POST18 | |
| SKIP3 UNLESS R (SPLEEN)R EQ REL3 | |
| SKIP2 UNLESS R (SUNGLASS)R EQ REL1 | |
| SKIP UNLESS R (TOE)R EQ REL2 | |
| SKIP IF R (HEART)R EQ REL5 | |
| GO POST18 | |
| LOAD V OBJHELD I 0 | |
| MOVE JACINTH WITH TO HOLEROOM | |
| MOVE PLAYER WITHOUT TO HOLEROOM | |
| PRINT DONERELIC | |
| POST18: | |
| SKIP IF V WOLFCT GT 0 | |
| GO POST19 | |
| SUB V WOLFCT I 1 | |
| SKIP2 UNLESS V WOLFCT EQ 0 | |
| PRINT WOLFDIE | |
| GO DIEPROG | |
| POST19: | |
| SKIP UNLESS R (PLAYER)R EQ (GOAT)R | |
| GO POST20 | |
| SKIP4 UNLESS R (GOAT)R EQ (WOLF)R | |
| SKIP IF R (PLAYER)R EQ BACKS | |
| SKIP UNLESS R (PLAYER)R EQ POSTER | |
| PRINT GOATFLEE | |
| MOVE GOAT WITH DESTROY | |
| SKIP4 UNLESS R (GOAT)R EQ (TURNIP)R | |
| SKIP IF R (PLAYER)R EQ BACKS | |
| SKIP UNLESS R (PLAYER)R EQ POSTER | |
| PRINT MUNCHMESS | |
| MOVE TURNIP WITH DESTROY | |
| POST20: | |
| SKIP3 UNLESS R (PLAYER)R EQ POSTER | |
| SKIP2 UNLESS R (WOLF)R EQ POSTER | |
| SKIP UNLESS R (GOAT)R EQ POSTER | |
| SKIP IF R (TURNIP)R EQ POSTER | |
| GO POST21 | |
| PRINT ADSUCCESS | |
| MOVE PLAYER WITHOUT TO POSTAD | |
| MOVE EMERALD WITH TO PLAYER | |
| LOAD V OBJHELD I 1 | |
| POST21: | |
| SKIP UNLESS V TOUTCT EQ 0 | |
| GO POST22 | |
| SUB V TOUTCT I 1 | |
| SKIP2 UNLESS V TOUTCT EQ 0 | |
| PRINT DIETOUT | |
| GO DIEPROG | |
| POST22: | |
| SKIP3 UNLESS R (PLAYER)R EQ HUMP2 | |
| SKIP2 IF M MOVED | |
| MOVE PLAYER WITH RANDADJ | |
| PRINT HOTPLATE | |
| SKIP UNLESS S HUMDUM EQ 0 | |
| GO POST23 | |
| SUB S HUMDUM I 1 | |
| SKIP IF S HUMDUM EQ 0 | |
| GO POST23 | |
| MOVE HUMDUM WITH DESTROY | |
| SKIP3 UNLESS R (PLAYER)R EQ HUMP2 | |
| MOVE BELT WITH TO HUMP2 | |
| PRINT HUMCATCH | |
| GO POST23 | |
| SKIP UNLESS R (STRAW)R EQ HUMP2 | |
| GO POST23 | |
| MOVE OMLET WITH TO HUMP2 | |
| SKIP IF R (PLAYER)R EQ HUMP1 | |
| SKIP UNLESS R (PLAYER)R EQ HUMP2 | |
| PRINT CRASHNOISE | |
| POST23: | |
| SKIP UNLESS R (PLAYER)R EQ MNEMRM | |
| SKIP UNLESS M MOVED | |
| GO POST24 | |
| SKIP2 IF H ONYX PLAYER | |
| PRINT FORGETMESS | |
| GO DIEPROG | |
| PRINT MNEMONICS | |
| POST24: | |
| SKIP IF R (PLAYER)R EQ REL2 | |
| SKIP2 UNLESS R (PLAYER)R EQ REL4 | |
| SKIP IF S SUNGLASS EQ 1 | |
| LOAD S (PLAYER)R I 0 | |
| SKIP UNLESS H RUBY PLAYER | |
| LOAD S RUBY I 1 | |
| SKIP UNLESS V TERSEVAR EQ 0 | |
| SET VISITED (PLAYER)R | |
| SKIP UNLESS V TERSEVAR EQ 2 | |
| UNSET VISITED (PLAYER)R | |
| SKIP UNLESS R (PLAYER)R EQ WARREN | |
| RETURN LOOK / may not have moved | |
| RETURN | |
| POSTGT1: | |
| SKIP2 UNLESS R BIGRM1 ADJ (PLAYER)R | |
| PRINT GIKILL1 | |
| GO DIEPROG | |
| PRINT GIMISS1 | |
| LOAD S GIANT I 2 | |
| GO POST8 | |
| POSTGT2: | |
| SKIP2 UNLESS R BIGRM7 ADJ (PLAYER)R | |
| PRINT GIKILL2 | |
| GO DIEPROG | |
| PRINT GIMISS2 | |
| LOAD S GIANT I 1 | |
| GO POST8 | |
| POSTWEIRD: | |
| SKIP3 UNLESS H RING PLAYER | |
| SKIP2 IF S RING EQ 0 | |
| PRINT BUBBLESP | |
| GO POST10 | |
| PRINT DIEWEIRD | |
| GO DIEPROG | |
| POXPROG: | |
| SKIP IF P VISITED LITROOM | |
| PRINTRET POXCRASH | |
| RETURN | |
| PRAYFOG: | |
| SKIP IF S FOGROOM EQ 0 | |
| PRINTRET WINDMS2 | |
| LOAD S FOGROOM I 1 | |
| MOVE FOG WITH DESTROY | |
| PRINT DISPERSE | |
| UNSET VISITED FOGROOM | |
| RETURN LOOK | |
| PRAYHUMP: | |
| LOAD S HUMDUM I 4 | |
| PRINTRET WINDMS2 | |
| PRAYMUSIC: | |
| MOVE MUSIC WITH TO BIGRM6 | |
| PRINTRET BLOWMUSIC | |
| PRAYPROG: | |
| SKIP UNLESS R (PLAYER)R EQ (MAT)R | |
| SKIP UNLESS H MAT PLAYER | |
| PRINTRET NHAPPENS | |
| SKIP2 UNLESS R (PLAYER)R EQ BARN | |
| SKIP UNLESS S BARN EQ 0 | |
| PRINTRET DUSTPRAY | |
| SKIP UNLESS R (PLAYER)R EQ HUMP1 | |
| GO PRAYHUMP | |
| SKIP2 UNLESS R (PLAYER)R EQ BIGRM6 | |
| SKIP UNLESS R (MUSIC)R EQ BIGRM9 | |
| GO PRAYMUSIC | |
| SKIP UNLESS R (PLAYER)R EQ FOGROOM | |
| GO PRAYFOG | |
| SKIP UNLESS R (PLAYER)R EQ SHRINE | |
| GO PRAYSHRINE | |
| SKIP UNLESS R (PLAYER)R EQ TREERM | |
| SKIP3 IF S SWORD GT 2 | |
| SKIP IF P OUTSIDE (PLAYER)R | |
| PRINTRET WINDMS2 | |
| PRINTRET WINDMESS | |
| LOAD S SWORD R 2 | |
| UNSET NOTAKE SWORD | |
| PRINT SWORDFALL | |
| RETURN LOOK | |
| PRAYSHRINE: | |
| SKIP2 UNLESS S ALTAR EQ 1 | |
| PRINT WRATHURG | |
| GO DIEPROG | |
| GOSUB SCORESUB | |
| SKIP UNLESS V VAR0 LT 540 | |
| PRINTRET VOICEMESS | |
| LOAD S ALTAR I 1 | |
| PRINTRET VOICEMS2 | |
| PULLPROG: | |
| SKIP IF R ()O EQ ROPE | |
| GO PUSHPROG | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF S ROPE EQ 1 | |
| SKIP IF S KNIGHT EQ 1 | |
| PRINTRET NHAPPENS | |
| PRINT KNIGHTHOME | |
| SKIP3 UNLESS H SWORD PLAYER | |
| SKIP2 UNLESS H HELMET PLAYER | |
| SKIP UNLESS S HELMET EQ 1 | |
| SKIP IF H SWORD PLAYER | |
| PRINTRET ILLEQUIPPED | |
| LOAD S ROPE I 1 | |
| PRINT MAYFIGHT | |
| SKIP IF S SWORD EQ 2 | |
| PRINTRET FOUGHTBAD | |
| MOVE EGG WITH TO (PLAYER)R | |
| MOVE FLINN WITH TO CORR9 | |
| PRINT FOUGHTWELL | |
| RETURN LOOK | |
| PUSHPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP IF P NOTAKE ()O | |
| PRINTRET SILLYMESS | |
| SKIP IF P TOUCHABLE ()O | |
| PRINTRET CANTDO | |
| PRINTRET ACHIEVENOWT | |
| / Program to make certain the player wants to quit. | |
| QUITPROG: | |
| SKIP IF Q QUITQUERY / Skip if "yes" answer. | |
| RETURN | |
| GOSUB SCORESUB | |
| ADD V VAR0 I 10 | |
| PRINT YOUGOT | |
| QUITS: | |
| SKIP UNLESS Q MOREGAMES | |
| RETURN RETRY RESTART MAY ANY | |
| PRINT GOWORK | |
| RETURN RETRY FINISH MAY ANY / Induce end of game. | |
| READPROG: | |
| SKIP IF M LIGHT | |
| PRINTRET PITCHDARK | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP2 UNLESS R ()O EQ SIGN | |
| LOAD V VAR0 S SIGN | |
| PRINTRET READSIGN VAR0 | |
| SKIP UNLESS R ()O EQ EGG | |
| PRINTRET EGGSAYS | |
| SKIP UNLESS R ()O EQ BADGE | |
| PRINTRET BADGESAYS | |
| SKIP UNLESS R ()O EQ MUSIC | |
| GO READMUSIC | |
| SKIP UNLESS R ()O EQ SLOTULE | |
| PRINTRET SLOTREAD | |
| SKIP UNLESS R ()O EQ STONE | |
| PRINTRET READSTONE | |
| SKIP UNLESS R ()O EQ ADVERT | |
| PRINTRET READAD | |
| SKIP IF R ()O EQ BOOK | |
| PRINTRET NOREAD | |
| SKIP IF H BOOK PLAYER | |
| PRINTRET NOTHELD | |
| PRINT RADMESS | |
| GO DIEPROG | |
| READMUSIC: | |
| SKIP IF H MUSIC PLAYER | |
| PRINTRET NOTHELD | |
| LOAD S MUSIC I 1 / can play | |
| SUB V OBJHELD I 1 | |
| MOVE MUSIC WITH DESTROY | |
| PRINTRET MUSICREAD | |
| REL1IN: | |
| SKIP IF E (REL1)O | |
| RETURN | |
| GO REL12345 | |
| REL2IN: | |
| LOAD S REL2 I 0 | |
| SKIP UNLESS S SUNGLASS EQ 1 | |
| LOAD S REL2 I 1 | |
| SKIP IF E (REL2)O | |
| RETURN | |
| GO REL12345 | |
| REL2XXX: | |
| SKIP UNLESS S SUNGLASS EQ 1 | |
| GO REL2IN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| REL3IN: | |
| SKIP IF E (REL3)O | |
| RETURN | |
| GO REL12345 | |
| REL4IN: | |
| LOAD S REL4 I 0 | |
| SKIP UNLESS S SUNGLASS EQ 1 | |
| LOAD S REL4 I 1 | |
| SKIP IF E (REL4)O | |
| RETURN | |
| GO REL12345 | |
| REL4XXX: | |
| SKIP UNLESS S SUNGLASS EQ 1 | |
| GO REL4IN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| REL5IN: | |
| SKIP IF E (REL5)O | |
| RETURN | |
| GO REL12345 | |
| REL12345: | |
| SKIP IF E (PLAYER)D | |
| RETURN | |
| PRINT INVBARR2 | |
| RETURN ABORT | |
| RELOUT: | |
| SKIP2 UNLESS E (PLAYER)D | |
| PRINT INVBARR3 | |
| RETURN ABORT | |
| RETURN | |
| RELSTART: | |
| SKIP2 IF H COLANDER PLAYER | |
| PRINT INVBARR | |
| RETURN ABORT | |
| MOVE COLANDER WITH DESTROY | |
| SKIP3 UNLESS E (PLAYER)D | |
| MOVE COLANDER WITH TO PLAYER | |
| PRINT INVBARR | |
| RETURN ABORT | |
| LOAD V OBJHELD I 0 | |
| PRINTRET COLWHOOSH | |
| RETURN | |
| REMOVEPROG: | |
| SKIP IF R ()O EQ BELT | |
| SKIP UNLESS R ()O EQ SUNGLASS | |
| GO REMOV2 | |
| SKIP4 IF R ()O EQ BADGE | |
| SKIP3 IF R ()O EQ PENDANT | |
| SKIP2 IF R ()O EQ HELMET | |
| SKIP IF R ()O EQ RING | |
| PRINTRET CANTDO | |
| REMOV2: | |
| SKIP UNLESS H ()O PLAYER | |
| SKIP IF S ()O EQ 1 | |
| PRINTRET NOTWORN | |
| LOAD S ()O I 0 | |
| PRINTRET OKMESS | |
| RIDEPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| SKIP UNLESS R ()O EQ BROOM | |
| GO FLYPROG | |
| SKIP UNLESS R ()O EQ HORSE | |
| PRINTRET NOTWISE | |
| PRINTRET CANTDO | |
| RIMPROG: | |
| SKIP2 UNLESS R (PLAYER)R EQ MOORRIM | |
| SUB V VAR0 S PANE | |
| SKIP IF V VAR0 EQ 0 | |
| PRINTRET NHAPPENS | |
| LOAD S MIRROR R 2 | |
| ADD S MIRROR I 1 | |
| MOVE PLAYER WITH TO MIRROOM | |
| PRINTRET DISSOL2 | |
| RINGPROG: | |
| SKIP IF M W2EX | |
| RETURN RETRY OBJECT CANT | |
| SKIP IF R ()O EQ BELL | |
| PRINTRET CANTDO | |
| SKIP IF R (PLAYER)R EQ (BELL)R | |
| PRINTRET DONTSEE | |
| PRINTRET HOWDOTHAT | |
| RINKENT: | |
| MOVE PLAYER WITH TO RINK | |
| MOVE O5 WITH TO RINK / so first object | |
| RETURN ABORT | |
| REPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP2 UNLESS V JJ EQ 5 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| REP2: | |
| ADD V JJ I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 4 | |
| GO REP3 | |
| SKIP UNLESS V JJ EQ 5 | |
| GO REP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO REP2 | |
| REP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RNPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP2 UNLESS V II EQ 1 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RNP2: | |
| SUB V II I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 4 | |
| GO RNP3 | |
| SKIP UNLESS V II EQ 1 | |
| GO RNP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RNP2 | |
| RNP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RNEPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP IF V JJ EQ 5 | |
| SKIP2 UNLESS V II EQ 1 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RNEP2: | |
| SUB V II I 1 | |
| ADD V JJ I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 3 | |
| GO RNEP3 | |
| SKIP IF V JJ EQ 5 | |
| SKIP UNLESS V II EQ 1 | |
| GO RNEP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RNEP2 | |
| RNEP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RNWPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP IF V JJ EQ 1 | |
| SKIP2 UNLESS V II EQ 1 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RNWP2: | |
| SUB V II I 1 | |
| SUB V JJ I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 3 | |
| GO RNWP3 | |
| SKIP IF V JJ EQ 1 | |
| SKIP UNLESS V II EQ 1 | |
| GO RNWP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RNWP2 | |
| RNWP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RSPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP2 UNLESS V II EQ 5 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RSP2: | |
| ADD V II I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 4 | |
| GO RSP3 | |
| SKIP UNLESS V II EQ 5 | |
| GO RSP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RSP2 | |
| RSP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RSEPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP IF V JJ EQ 5 | |
| SKIP2 UNLESS V II EQ 5 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RSEP2: | |
| ADD V II I 1 | |
| ADD V JJ I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 3 | |
| GO RSEP3 | |
| SKIP IF V JJ EQ 5 | |
| SKIP UNLESS V II EQ 5 | |
| GO RSEP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RSEP2 | |
| RSEP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RSWPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP IF V JJ EQ 1 | |
| SKIP2 UNLESS V II EQ 5 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RSWP2: | |
| ADD V II I 1 | |
| SUB V JJ I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 3 | |
| GO RSWP3 | |
| SKIP IF V JJ EQ 1 | |
| SKIP UNLESS V II EQ 5 | |
| GO RSWP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RSWP2 | |
| RSWP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| RWPROG: | |
| LOAD V VAR5 I 0 | |
| RESOLVE VAR4 (RINK)O | |
| MOVE (RINK)O WITH DESTROY | |
| SKIP2 UNLESS V JJ EQ 1 | |
| MOVE (VAR4)O WITH TO RINK | |
| PRINTRET NOWAYMESS | |
| RWP2: | |
| SUB V JJ I 1 | |
| ADD V VAR5 I 1 | |
| GOSUB CALC | |
| SKIP UNLESS V VAR5 EQ 4 | |
| GO RWP3 | |
| SKIP UNLESS V JJ EQ 1 | |
| GO RWP3 | |
| ADD S (VAR3)O I 26 | |
| DESCRIBE WITH (VAR3)O | |
| SUB S (VAR3)O I 26 | |
| GO RWP2 | |
| RWP3: | |
| MOVE (VAR3)O WITH TO RINK | |
| RETURN LOOK | |
| SAVEPROG: | |
| LOAD V WARVAR I 0 | |
| SKIP UNLESS P NOSAVE (PLAYER)R | |
| PRINTRET CANTSAVE | |
| RETURN RETRY SAVE CANT | |
| SAVENDPROG: | |
| LOAD V WARVAR I 0 | |
| SKIP UNLESS P NOSAVE (PLAYER)R | |
| PRINTRET CANTSAVE | |
| RETURN RETRY SAVEND CANT | |
| SAYPROG: | |
| PRINT SAYMESS | |
| SKIP IF M W2SP MAGICSPEC | |
| PRINTRET NHAPPENS | |
| RETURN RETRY IGNORE MAY ANY | |
| SCOREPROG: | |
| GOSUB SCORESUB | |
| ADD V VAR0 I 10 | |
| PRINTRET WOULDGET | |
| SCORESUB: | |
| SKIP UNLESS S ALTAR EQ 1 | |
| GO SCORELATE | |
| LOAD V VAR0 I 0 | |
| SKIP IF S SWORD GT 2 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (SWORD)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF P NOTAKE SCARECROW | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (ORB)R | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (ORB)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF E (SPROUT)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (CHAIR)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF R (FOG)R EQ FOGROOM | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (RING)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED DEND6 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (AMBER)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED BIGRM3 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS S MUSIC EQ 1 | |
| ADD V VAR0 I 5 | |
| SKIP IF E (BACCHUS)R | |
| ADD V VAR0 I 5 | |
| SKIP IF R (HELMET)R EQ CORR3 | |
| ADD V VAR0 I 5 | |
| SKIP IF R (WIZARD)R EQ BARN | |
| ADD V VAR0 I 5 | |
| SKIP IF S BARN EQ 0 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (CANDLESTICK)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF R (PLANT)R EQ AVENUE | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (FISH)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED LOFT | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED WAREND | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (TUSK)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF R (WEB)R EQ WEBROOM | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (SAPPHIRE)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED MOORRIM | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (BUST)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF R (HELEN)R EQ SPOOKRM | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (PORTRAIT)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (PARROT)R EQ SHRINE | |
| ADD V VAR0 I 10 | |
| SKIP IF R (PENDANT)R EQ MONKR6 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (PENDANT)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED DEND11 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (TAPESTRY)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF S LITROOM EQ 0 | |
| ADD V VAR0 I 5 | |
| SKIP IF R (RUBY)R EQ WWROOM | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (RUBY)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS S GNOME EQ 1 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED CORR7 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (PLATE)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (OPAL)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF V PHXVAR EQ 0 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED STAIR1 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED TJUNC2 | |
| ADD V VAR0 I 5 | |
| SKIP IF S GARGOYLE EQ 0 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (IKON)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED UPROOM | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (BONE)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF S HORSE EQ 0 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (EGG)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (EGG)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED CORR1 | |
| ADD V VAR0 I 10 | |
| SKIP IF S IDOL EQ 0 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (TOPAZ)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (TOPAZ)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS E (SNAKE)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED REL1 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (JACINTH)R | |
| ADD V VAR0 I 15 | |
| SKIP UNLESS R (JACINTH)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED HIPRM2 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (BELT)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (BELT)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS S GORGON EQ 1 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (ONYX)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (ONYX)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP IF R (FIGURINE)R EQ MNEMRM | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (FIGURINE)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS P VISITED ROOMX | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED BACKS | |
| ADD V VAR0 I 15 | |
| SKIP UNLESS P VISITED POSTAD | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED ROOMZ | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (BLOODSTONE)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (EMERALD)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (SCEPTRE)R EQ SHRINE | |
| ADD V VAR0 I 5 | |
| ADD V VAR0 V WBONUS | |
| ADD V VAR0 V MGBONUS | |
| RETURN | |
| SCORELATE: | |
| SKIP2 UNLESS R (PLAYER)R EQ ASNETRAS | |
| LOAD V VAR0 I 589 | |
| RETURN | |
| LOAD V VAR0 I 545 | |
| SKIP UNLESS P VISITED CORR1 | |
| ADD V VAR0 I 10 | |
| SKIP IF S IDOL EQ 0 | |
| ADD V VAR0 I 10 | |
| RETURN | |
| SECALL: | |
| SUB V VAR0 S SECROOM | |
| SKIP2 IF V VAR0 EQ 0 | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| PRINTRET FINDSEC | |
| SECEPROG: | |
| LOAD V VAR0 I 2 | |
| GO SECALL | |
| SECNEPROG: | |
| LOAD V VAR0 I 1 | |
| GO SECALL | |
| SECNWPROG: | |
| LOAD V VAR0 I 6 | |
| GO SECALL | |
| SECSEPROG: | |
| LOAD V VAR0 I 3 | |
| GO SECALL | |
| SECSWPROG: | |
| LOAD V VAR0 I 4 | |
| GO SECALL | |
| SECWPROG: | |
| LOAD V VAR0 I 5 | |
| GO SECALL | |
| SETPRICE: | |
| SKIP IF V VAR1 EQ 0 | |
| RETURN | |
| SETPRC2: | |
| LOAD V VAR1 R 100 | |
| ADD V VAR1 I 20 | |
| LOAD V VAR0 V VAR1 | |
| SKIP3 IF V VAR0 LT 81 | |
| SUB V VAR0 I 81 | |
| SKIP IF V VAR0 LT 81 | |
| RETURN | |
| SKIP3 IF V VAR0 LT 27 | |
| SUB V VAR0 I 27 | |
| SKIP IF V VAR0 LT 27 | |
| RETURN | |
| SKIP3 IF V VAR0 LT 9 | |
| SUB V VAR0 I 9 | |
| SKIP IF V VAR0 LT 9 | |
| RETURN | |
| SKIP3 IF V VAR0 LT 3 | |
| SUB V VAR0 I 3 | |
| SKIP IF V VAR0 LT 3 | |
| RETURN | |
| SKIP3 IF V VAR0 LT 1 | |
| SUB V VAR0 I 1 | |
| SKIP IF V VAR0 LT 1 | |
| RETURN | |
| GO SETPRC2 | |
| SETTUNE: | |
| SKIP UNLESS P VISITED CONCHALL | |
| RETURN | |
| LOAD S CONCHALL R 2 | |
| ADD S CONCHALL I 1 | |
| RETURN | |
| SHAKEPROG: | |
| SKIP IF P NOTAKE ()O | |
| GO WAVEPROG | |
| SKIP IF P TOUCHABLE ()O | |
| PRINTRET CANTDO | |
| SKIP IF R (PLAYER)R EQ ()R | |
| PRINTRET DONTSEE | |
| SKIP IF R ()O EQ GATE | |
| PRINTRET SHAKEBAD | |
| SKIP IF S GATE EQ 0 | |
| PRINTRET SHAKESHAKE | |
| LOAD S GATE I 1 | |
| PRINTRET SHAKEOPEN | |
| SHEETPROG: | |
| SKIP UNLESS P VISITED LOFT | |
| RETURN | |
| SKIP4 UNLESS R (WIZARD)R EQ BARN | |
| PRINT WIZBLAST | |
| MOVE PLAYER WITH TO CORR5 | |
| LOAD S CORR5 I 1 | |
| RETURN ABORT | |
| SKIP2 UNLESS H HELMET PLAYER | |
| SKIP UNLESS S HELMET EQ 1 | |
| PRINTRET SHEETJAB | |
| PRINT SHEETKILL | |
| GO DIEPROG | |
| SITPROG: | |
| SKIP UNLESS M W2EX | |
| SKIP IF M W2SP DSPEC | |
| PRINTRET NOTIMESIT | |
| RETURN RETRY NONE CANT | |
| SPOOKPROG: | |
| SKIP UNLESS R (HELEN)R EQ SPOOKRM | |
| SKIP IF H BUST PLAYER | |
| RETURN | |
| MOVE HELEN WITH DESTROY | |
| PRINTRET HELENGO | |
| STATPROG: | |
| ADD S WIDEPASS I 1 | |
| SKIP UNLESS S WIDEPASS EQ 1 | |
| PRINTRET BEWARM1 | |
| SKIP UNLESS S WIDEPASS EQ 3 | |
| PRINTRET BEWARM4 | |
| SKIP UNLESS S WIDEPASS EQ 5 | |
| PRINTRET BEWARM3 | |
| PRINTRET BEWARM2 | |
| STEPPROG: | |
| PRINTRET CHASEDMS | |
| SWEEPROG: | |
| SKIP2 UNLESS M W2EX | |
| SKIP IF M W2SP FLOORSPEC | |
| RETURN RETRY NONE CANT | |
| SKIP IF H BROOM PLAYER | |
| PRINTRET NOBROOM | |
| SKIP UNLESS R (PLAYER)R EQ BARN | |
| SKIP IF S BARN EQ 0 | |
| PRINTRET SWEEPFLOOR | |
| LOAD S BARN I 1 | |
| PRINTRET FINDTRAP | |
| SWIMPROG: | |
| SKIP UNLESS R (PLAYER)R EQ STREAM | |
| GO SWIMSTREAM | |
| SKIP UNLESS R (PLAYER)R EQ WWROOM | |
| PRINTRET CANTSWIM | |
| SKIP2 IF R (PLAYER)R EQ LAKE1 | |
| SKIP IF R (PLAYER)R EQ LAKE2 | |
| PRINTRET NOWATER | |
| PRINT GHOULMESS | |
| GO DIEPROG | |
| SWIMSTREAM: | |
| MOVE PLAYER WITH TO RNULL | |
| MOVE PLAYER WITHOUT TO STREAM | |
| SKIP IF V WOLFCT EQ 0 | |
| LOAD V WBONUS I 10 | |
| LOAD V WOLFCT I 0 | |
| LOAD V OBJHELD I 0 | |
| PRINTRET BATHE | |
| / Subroutine to try to take the object referred to by the | |
| / reference in VAR0. OBJHELD is updated if it is taken, and | |
| / var4 is set to: | |
| / 1 if the object was taken. | |
| / 2 if it was untakeable. | |
| / 3 if it wasn't taken because the player couldn't carry it. | |
| TAKESUB: | |
| SKIP IF R (VAR0)O EQ PLAYER / Can't take himself! | |
| SKIP2 UNLESS P NOTAKE (VAR0)O / Is it untakeable? | |
| LOAD V var4 I 2 | |
| RETURN | |
| SKIP3 IF R (VAR0)O EQ TURNIP | |
| SKIP2 IF R (VAR0)O EQ GOAT | |
| SKIP IF R (VAR0)O EQ WOLF | |
| GO TAKEXX | |
| SKIP2 UNLESS E (PLAYER)D | |
| LOAD V VAR4 I 3 | |
| RETURN | |
| SKIP2 UNLESS R (VAR0)O EQ WOLF | |
| LOAD V WOLFCT I 50 | |
| PRINT WOLFBITE | |
| GO TAKEYY | |
| TAKEXX: | |
| LOAD V var4 V STRENGTH / Check STRENGTH | |
| SUB V var4 V OBJHELD / against OBJHELD. | |
| SKIP2 IF V var4 GT 0 | |
| LOAD V var4 I 3 | |
| RETURN | |
| TAKEYY: | |
| MOVE (VAR0)O WITH TO PLAYER / Move the object. | |
| ADD V OBJHELD I 1 / Update OBJHELD. | |
| LOAD V var4 I 1 | |
| RETURN | |
| / Main TAKE program. | |
| TAKEPROG: | |
| / Command decoding section. | |
| SKIP IF M W2EX / Is it "TAKE"? | |
| GO TAKEFIRST | |
| SKIP UNLESS M W2SP ALLSPEC / Is it "TAKE ALL"? | |
| GO TAKEALL | |
| SKIP UNLESS M W2SP INVSPEC / Is it "TAKE INVENTORY"? | |
| GO INVPROG | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO FILLBOT | |
| SKIP IF M W2OB / Must be "TAKE object". | |
| RETURN RETRY NONE CANT / Induce "I don't understand | |
| / that!" if not. | |
| / Now check it's OK to take the given object. | |
| SKIP IF R (PLAYER)R EQ ()R / In the same room? | |
| PRINTRET DONTSEE | |
| SKIP UNLESS R ()O EQ DUMB | |
| GO LIFTDUMB | |
| / Entry point for Magic Take command. | |
| MTPROG: | |
| SKIP UNLESS R PLAYER EQ ()U / Already holding it? | |
| PRINTRET ALRHELD | |
| RESOLVE VAR0 ()O / Now use TAKESUB to take it. | |
| SKIP2 UNLESS R ()O EQ SCARECROW | |
| SKIP UNLESS P NOTAKE SCARECROW | |
| GO DIESCARE | |
| GOSUB TAKESUB | |
| SKIP UNLESS V var4 EQ 2 / Untakeable? | |
| PRINTRET CANTTAKE | |
| SKIP UNLESS V var4 EQ 3 / Hands full? | |
| PRINTRET HANDSFULL | |
| PRINTRET OKMESS | |
| / Command was "TAKE". Try to take the first object in the room. | |
| TAKEFIRST: | |
| RESOLVE VAR0 (PLAYER)R / Find first object in room. | |
| RESOLVE VAR0 (VAR0)O | |
| TAKEF1: | |
| SKIP UNLESS V VAR0 EQ 0 / Does object exist? | |
| PRINTRET NOTHNGHERE | |
| GOSUB TAKESUB / Try taking it. | |
| SKIP UNLESS V var4 EQ 1 / Successful? | |
| PRINTRET OKMESS | |
| SKIP UNLESS V var4 EQ 3 / Hands full? | |
| PRINTRET HANDSFULL | |
| / This object wasn't takeable. Try the next object in the room. | |
| ADD V VAR0 I 1536 / Modify reference to point to | |
| / next object in room. | |
| RESOLVE VAR0 (VAR0)O / Then resolve it. | |
| GO TAKEF1 / And try to take the object. | |
| / Command was "TAKE ALL". Try taking each object in the room. VAR3 | |
| / keeps track of the number of objects taken. | |
| TAKEALL: | |
| LOAD V VAR3 I 0 | |
| / Now we have a loop to try each object in turn. var5 always contains | |
| / a reference to the next object to be tried. | |
| RESOLVE VAR0 (PLAYER)R / Find first object in room. | |
| RESOLVE VAR0 (VAR0)O | |
| / N.B. This object always exists, as the player is an object in the room. | |
| TAKEA1: | |
| LOAD V VAR5 V VAR0 / Find next object from this one. | |
| ADD V VAR5 I 1536 | |
| RESOLVE VAR5 (VAR5)O | |
| GOSUB TAKESUB / Try taking this object. | |
| SKIP2 UNLESS V VAR4 EQ 3 / Hands full? | |
| PRINT HANDSF2 | |
| PRINTRET TOOKOBJ2 VAR3 | |
| SKIP UNLESS V VAR4 EQ 1 / Was object taken? | |
| ADD V VAR3 I 1 | |
| LOAD V VAR0 V VAR5 / Loop back for next object, | |
| SKIP IF V VAR0 EQ 0 / if it exists. | |
| GO TAKEA1 | |
| PRINTRET TOOKOBJ1 VAR3 | |
| TERSEPROG: | |
| LOAD V TERSEVAR I 0 | |
| PRINTRET TERSE0MESS | |
| STANDARDPROG: | |
| LOAD V TERSEVAR I 1 | |
| PRINTRET TERSE1MESS | |
| VERBOSEPROG: | |
| LOAD V TERSEVAR I 2 | |
| PRINTRET TERSE2MESS | |
| THROWPROG: | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO THROWATER | |
| SKIP UNLESS M W2SP WINESPEC | |
| GO THROWINE | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF R ()O EQ WOLF | |
| SKIP UNLESS R ()O EQ GOAT | |
| PRINTRET CANTDO | |
| SUB V OBJHELD I 1 | |
| MOVE ()O WITH TO (PLAYER)R | |
| SKIP2 UNLESS R ()O EQ SNAKE | |
| SKIP UNLESS R (PLAYER)R EQ ZOLARM | |
| GO THROWSNAKE | |
| SKIP2 UNLESS R ()O EQ STRAW | |
| SKIP UNLESS R (PLAYER)R EQ (HORSE)R | |
| GO FEDGG | |
| SKIP UNLESS R ()O EQ BELT | |
| LOAD S ()O I 0 | |
| SKIP4 IF R ()O EQ SUNGLASS | |
| SKIP3 IF R ()O EQ BADGE | |
| SKIP2 IF R ()O EQ PENDANT | |
| SKIP IF R ()O EQ HELMET | |
| SKIP UNLESS R ()O EQ RING | |
| LOAD S ()O I 0 | |
| SKIP UNLESS R (PLAYER)R EQ LANDY2 | |
| GO THROWASH | |
| SKIP4 UNLESS R (PLAYER)R EQ (WELL)R | |
| MOVE ()O WITH TO WELLBASE | |
| SKIP UNLESS P TREASURE ()O | |
| LOAD S WELLBASE I 1 | |
| PRINTRET THROWELL | |
| SKIP2 UNLESS R (PLAYER)R EQ HIPRM2 | |
| MOVE ()O WITH TO RNULL | |
| PRINTRET LOSEOBJ | |
| SKIP2 UNLESS R (PLAYER)R EQ STREAM | |
| MOVE ()O WITH TO RNULL | |
| PRINTRET STREAMLOST | |
| SKIP IF R (PLAYER)R EQ LAKE1 | |
| SKIP2 UNLESS R (PLAYER)R EQ LAKE2 | |
| MOVE ()O WITH TO RNULL | |
| PRINTRET THROWLAKE | |
| SKIP UNLESS R (PLAYER)R EQ WEBROOM | |
| GO THROWEB | |
| PRINTRET OKMESS | |
| THROWASH: | |
| MOVE ()O WITH TO RNULL | |
| SKIP IF R ()O EQ PHOENIX | |
| PRINTRET ASHOBJ | |
| LOAD V VAR0 R 4 | |
| ADD V VAR0 I 1 | |
| LOAD V PHXVAR V VAR0 | |
| PRINTRET ASHPOX VAR0 | |
| THROWATER: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S BOTTLE EQ 1 | |
| PRINTRET NOTHELD | |
| LOAD S BOTTLE I 0 | |
| SKIP IF R (PLAYER)R EQ (WIZARD)R | |
| PRINTRET POUR21 | |
| MOVE WIZARD WITH DESTROY | |
| PRINTRET WIZQUENCH | |
| THROWEB: | |
| SKIP IF R (WEB)R EQ (PLAYER)R | |
| PRINTRET OKMESS | |
| SKIP UNLESS R ()O EQ LAMP | |
| SKIP IF S LAMP EQ 1 | |
| PRINTRET OKMESS | |
| MOVE WEB WITH DESTROY | |
| PRINT WHOOSHWEB | |
| RETURN LOOK | |
| THROWINE: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S BOTTLE EQ 2 | |
| PRINTRET NOTHELD | |
| LOAD S BOTTLE I 0 | |
| SKIP IF R (PLAYER)R EQ (WIZARD)R | |
| PRINTRET POUR22 | |
| MOVE WIZARD WITH DESTROY | |
| PRINTRET WIZQUENCH | |
| THROWSNAKE: | |
| LOAD S SNAKE I 1 | |
| LOAD S GORGON I 1 | |
| SET NOTAKE SNAKE | |
| PRINTRET SNAKEGRAB | |
| TIDUSPROG: | |
| LOAD V VAR0 I 4 | |
| GO AAMTZ | |
| TOOPROG: | |
| LOAD V VAR0 I 3 | |
| GO MIRPROG | |
| TOUTMOVE: | |
| LOAD V VAR0 I 0 | |
| ADD V VAR0 V NTOUT | |
| ADD V VAR0 V NETOUT | |
| ADD V VAR0 V ETOUT | |
| ADD V VAR0 V SETOUT | |
| ADD V VAR0 V STOUT | |
| ADD V VAR0 V SWTOUT | |
| ADD V VAR0 V WTOUT | |
| ADD V VAR0 V NWTOUT | |
| ADD V VAR0 V UTOUT | |
| ADD V VAR0 V DTOUT | |
| SKIP2 UNLESS V VAR0 EQ 10 | |
| LOAD V TOUTCT I 0 | |
| RETURN | |
| LOAD V VAR0 R 2 | |
| SKIP2 UNLESS V VAR0 EQ 0 | |
| PRINT LOOPMESS | |
| RETURN ABORT | |
| SKIP2 UNLESS V VAR0 EQ 1 | |
| MOVE PLAYER WITH DIR G | |
| RETURN ABORT | |
| MOVE PLAYER WITH DIR M | |
| RETURN ABORT | |
| TOUTNPROG: | |
| LOAD V NTOUT I 1 | |
| GO TOUTMOVE | |
| TOUTNEPROG: | |
| LOAD V NETOUT I 1 | |
| GO TOUTMOVE | |
| TOUTEPROG: | |
| LOAD V ETOUT I 1 | |
| GO TOUTMOVE | |
| TOUTSEPROG: | |
| LOAD V SETOUT I 1 | |
| GO TOUTMOVE | |
| TOUTSPROG: | |
| LOAD V STOUT I 1 | |
| GO TOUTMOVE | |
| TOUTSWPROG: | |
| LOAD V SWTOUT I 1 | |
| GO TOUTMOVE | |
| TOUTWPROG: | |
| LOAD V WTOUT I 1 | |
| GO TOUTMOVE | |
| TOUTNWPROG: | |
| LOAD V NWTOUT I 1 | |
| GO TOUTMOVE | |
| TOUTUPROG: | |
| LOAD V UTOUT I 1 | |
| GO TOUTMOVE | |
| TOUTDPROG: | |
| LOAD V DTOUT I 1 | |
| GO TOUTMOVE | |
| TRAPPROG: | |
| SKIP UNLESS S BARN EQ 2 | |
| RETURN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| TREEPROG: | |
| SKIP UNLESS S SWORD EQ 3 | |
| LOAD S SWORD I 4 | |
| RETURN | |
| TRINPR: | |
| PRINT IMPRECISE | |
| RETURN ABORT | |
| TRINREQ: | |
| ASK WHICHEXIT | |
| LOAD V VAR0 I 0 | |
| SKIP UNLESS M W2SP ASPEC | |
| LOAD V VAR0 I 1 | |
| SKIP UNLESS M W2SP BSPEC | |
| LOAD V VAR0 I 2 | |
| SKIP UNLESS M W2SP CSPEC | |
| LOAD V VAR0 I 3 | |
| SKIP UNLESS M W2SP DSPEC | |
| LOAD V VAR0 I 4 | |
| SKIP UNLESS M W2SP ESPEC | |
| LOAD V VAR0 I 5 | |
| SKIP UNLESS M W2SP FSPEC | |
| LOAD V VAR0 I 6 | |
| SKIP UNLESS M W2SP GSPEC | |
| LOAD V VAR0 I 7 | |
| SKIP UNLESS M W2SP HSPEC | |
| LOAD V VAR0 I 8 | |
| SKIP UNLESS M W2SP ISPEC | |
| LOAD V VAR0 I 9 | |
| SKIP UNLESS M W2SP JSPEC | |
| LOAD V VAR0 I 10 | |
| SKIP UNLESS M W2SP KSPEC | |
| LOAD V VAR0 I 11 | |
| SKIP UNLESS M W2SP LSPEC | |
| LOAD V VAR0 I 12 | |
| SKIP UNLESS M W2SP MSPEC | |
| LOAD V VAR0 I 13 | |
| SKIP UNLESS M W2SP NSPEC | |
| LOAD V VAR0 I 14 | |
| SKIP UNLESS M W2SP OSPEC | |
| LOAD V VAR0 I 15 | |
| SKIP UNLESS M W2SP PSPEC | |
| LOAD V VAR0 I 16 | |
| SKIP UNLESS M W2SP QSPEC | |
| LOAD V VAR0 I 17 | |
| SKIP UNLESS M W2SP RSPEC | |
| LOAD V VAR0 I 18 | |
| SKIP UNLESS M W2SP SSPEC | |
| LOAD V VAR0 I 19 | |
| SKIP UNLESS M W2SP TSPEC | |
| LOAD V VAR0 I 20 | |
| SKIP UNLESS M W2SP USPEC | |
| LOAD V VAR0 I 21 | |
| SKIP UNLESS M W2SP VSPEC | |
| LOAD V VAR0 I 22 | |
| SKIP UNLESS M W2SP WSPEC | |
| LOAD V VAR0 I 23 | |
| SKIP UNLESS M W2SP XSPEC | |
| LOAD V VAR0 I 24 | |
| SKIP UNLESS M W2SP YSPEC | |
| LOAD V VAR0 I 25 | |
| SKIP UNLESS M W2SP ZSPEC | |
| LOAD V VAR0 I 26 | |
| SKIP UNLESS V VAR0 EQ 0 | |
| GO TRINREQ | |
| SUB V VAR0 S O26 | |
| SKIP2 IF V VAR0 EQ 0 | |
| PRINT TROLLDIE | |
| GO DIEPROG | |
| PRINT SAGEVISIT | |
| MOVE PLAYER WITH TO BACKS | |
| MOVE GOAT WITH TO BACKS | |
| RETURN | |
| UPHOLEPROG: | |
| SKIP UNLESS R (CHAIR)R EQ HOLEROOM | |
| SKIP2 UNLESS H CHAIR PLAYER | |
| PRINT HOLEHIGH | |
| RETURN ABORT | |
| PRINTRET CHAIRJUMP | |
| WAKEPROG: | |
| SKIP IF R (PLAYER)R EQ ()R | |
| PRINTRET DONTSEE | |
| SKIP IF R ()O EQ SNAKE | |
| PRINTRET NOSLEEP | |
| PRINTRET NOTWAKE | |
| WARMOVE: | |
| SUB V VAR0 S SIGN | |
| MOVE PLAYER WITH TO FORK3 | |
| ADD V WARVAR I 1 | |
| SKIP3 UNLESS E (WARSAFE)O | |
| LOAD V var4 R 1 | |
| SKIP UNLESS V var4 EQ 0 | |
| MOVE (WARSAFE)O WITH TO WARSAFE2 | |
| WARLOOP: | |
| SKIP2 UNLESS E (WARREN)O | |
| MOVE (WARREN)O WITH TO WARSAFE | |
| GO WARLOOP | |
| SKIP3 UNLESS E (WARSAFE2)O | |
| LOAD V var4 R 1 | |
| SKIP UNLESS V var4 EQ 0 | |
| MOVE (WARSAFE2)O WITH TO WARREN | |
| SKIP2 IF V VAR0 EQ 0 | |
| LOAD S SIGN I 0 | |
| RETURN ABORT | |
| MOVE PLAYER WITH TO WARREN | |
| SKIP3 UNLESS V WARVAR EQ 8 | |
| MOVE PLAYER WITH TO WAREND | |
| LOAD S SIGN I 0 | |
| RETURN ABORT | |
| LOAD S SIGN R 7 | |
| ADD S SIGN I 1 | |
| RETURN ABORT | |
| WARPROG: | |
| LOAD V WARVAR I 0 | |
| LOAD S SIGN R 7 | |
| ADD S SIGN I 1 | |
| RETURN | |
| WASHPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET DONTSEE | |
| PRINTRET TOOCOMPLEX | |
| WAVEARMS: | |
| SKIP UNLESS E (PLAYER)D | |
| PRINTRET BADWAVE | |
| SKIP IF R (PLAYER)R EQ (SPROUT)R | |
| PRINTRET GOODWAVE | |
| MOVE SPROUT WITH DESTROY | |
| UNSET NOTAKE BOOK | |
| UNSET NOTAKE CHAIR | |
| SET CLIMBABLE CHAIR | |
| PRINTRET TURNSPROUT | |
| WAVEPROG: | |
| SKIP IF M W2EX | |
| GO WAVEARMS | |
| SKIP UNLESS M W2SP ARMSPEC | |
| GO WAVEARMS | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| PRINTRET NHAPPENS | |
| WEARGLASS: | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP UNLESS S ()O EQ 1 | |
| PRINTRET ALRWORN | |
| LOAD S ()O I 1 | |
| SKIP2 IF R (PLAYER)R EQ REL4 | |
| SKIP IF R (PLAYER)R EQ REL2 | |
| PRINTRET OKMESS | |
| PRINT OKMESS | |
| LOAD S (PLAYER)R I 1 | |
| RETURN LOOK | |
| WEARHELM: | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP UNLESS S ()O EQ 1 | |
| PRINTRET ALRWORN | |
| LOAD S ()O I 1 | |
| PRINTRET OKMESS | |
| WEARPROG: | |
| SKIP UNLESS R ()O EQ SUNGLASS | |
| GO WEARGLASS | |
| SKIP3 IF R ()O EQ BELT | |
| SKIP2 IF R ()O EQ BADGE | |
| SKIP IF R ()O EQ PENDANT | |
| SKIP UNLESS R ()O EQ HELMET | |
| GO WEARHELM | |
| SKIP IF R ()O EQ RING | |
| PRINTRET CANTDO | |
| SKIP IF H RING PLAYER | |
| PRINTRET NOTHELD | |
| SKIP UNLESS S RING EQ 1 | |
| PRINTRET ALRWORN | |
| SKIP2 IF S LITROOM EQ 0 | |
| LOAD S RING I 1 | |
| PRINTRET OKMESS | |
| SKIP2 IF R (PLAYER)R EQ LITROOM | |
| PRINT SHADKILL | |
| GO DIEPROG | |
| LOAD S RING I 1 | |
| LOAD S LITROOM I 1 | |
| PRINTRET SHADFLEE | |
| WEBPROG: | |
| SKIP IF R (WEB)R EQ WEBROOM | |
| RETURN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| WEEBLEPROG: | |
| MOVE PLAYER WITH TO PRETEMPLE | |
| LOAD S ALTAR I 1 | |
| MOVE ORB WITH TO PRETEMPLE | |
| MOVE SHIELD WITH TO PRETEMPLE | |
| MOVE HELMET WITH TO PRETEMPLE | |
| MOVE SWORD WITH TO PRETEMPLE | |
| LOAD S SWORD R 2 | |
| UNSET NOTAKE SWORD | |
| MOVE LAMP WITH TO PRETEMPLE | |
| PRINTRET OKMESS | |
| WEEPPROG: | |
| PRINTRET NOCONVINCE | |
| WELCPROG: | |
| PRINT HELLO | |
| SKIP UNLESS P VISITED FORT | |
| RETURN | |
| ASKANY GIVENAME | |
| TEXT SECONDWORD WITH | |
| SKIP UNLESS Q INSTRUC | |
| PRINTRET INSTRMESS | |
| RETURN | |
| WISHPROG: | |
| SKIP IF R (PLAYER)R EQ WELLROOM | |
| PRINTRET NHAPPENS | |
| SKIP IF S WELLBASE EQ 1 | |
| PRINTRET NOFREEWISH | |
| SKIP IF S WELL EQ 0 | |
| PRINTRET NOWISHES | |
| PRINT WISHMESS | |
| WISH2: | |
| ASK WHATWISH | |
| SKIP2 UNLESS M W2SP GSPEC / feather fall | |
| LOAD S WELL I 1 | |
| PRINTRET GRANTED | |
| SKIP2 UNLESS M W2SP DSPEC / water walking | |
| LOAD S WELL I 2 | |
| PRINTRET GRANTED | |
| SKIP2 UNLESS M W2SP CSPEC / pass without trace | |
| LOAD S WELL I 3 | |
| PRINTRET GRANTED | |
| SKIP2 UNLESS M W2SP ESPEC / accordion | |
| LOAD S WELL I 4 | |
| PRINTRET GRANTED | |
| SKIP3 UNLESS M W2SP BSPEC / gold plate | |
| LOAD S WELL I 5 | |
| MOVE PLATE WITH TO WELLROOM | |
| PRINTRET GRANTED | |
| SKIP3 UNLESS M W2SP FSPEC / tongues | |
| LOAD S WELL I 6 | |
| LOAD S SPROUT I 1 | |
| PRINTRET GRANTED | |
| SKIP IF M W2SP ASPEC / wine | |
| GO WISH3 | |
| LOAD S WELL I 7 | |
| SKIP IF R (BOTTLE)R EQ (PLAYER)R | |
| MOVE BOTTLE WITH TO (PLAYER)R | |
| MOVE BACCHUS WITH DESTROY | |
| LOAD S BOTTLE I 2 | |
| PRINTRET GRANTED | |
| WISH3: | |
| GO WISH2 | |
| WNPROG: | |
| LOAD V VAR0 I 1 | |
| GO WARMOVE | |
| WNEPROG: | |
| LOAD V VAR0 I 2 | |
| GO WARMOVE | |
| WEPROG: | |
| LOAD V VAR0 I 3 | |
| GO WARMOVE | |
| WSEPROG: | |
| LOAD V VAR0 I 4 | |
| GO WARMOVE | |
| WSPROG: | |
| LOAD V VAR0 I 5 | |
| GO WARMOVE | |
| WSWPROG: | |
| LOAD V VAR0 I 6 | |
| GO WARMOVE | |
| WWPROG: | |
| LOAD V VAR0 I 7 | |
| GO WARMOVE | |
| WNWPROG: | |
| LOAD V VAR0 I 8 | |
| GO WARMOVE | |
| ZIMPROG: | |
| LOAD V VAR0 I 5 | |
| GO AAMTZ | |
| ZOLPROG: | |
| SKIP2 IF S GORGON EQ 1 | |
| PRINT PETRIFY2 | |
| GO DIEPROG | |
| PRINTRET PASSZOLA | |
| / | |
| / WORDS SECTION | |
| / ------------- | |
| / | |
| !WORDS | |
| A NONE CANT ASPEC | |
| ACCORDION OBJECT CANT ACCORDION | |
| ACHU OBEY ACHUPROG CANT MAGICSPEC | |
| ADVERT OBJECT CANT ADVERT | |
| ALL NONE CANT ALLSPEC | |
| ALTAR OBJECT CANT ALTAR | |
| AMBER OBJECT CANT AMBER | |
| AMIXAM OBEY AMIPROG CANT MAGICSPEC | |
| AMUSE OBEY CHEERPROG REQUEST OBJ | |
| ANNOK OBEY ANNOKPROG CANT MAGICSPEC | |
| ARAC PRINT ARACMESS CANT | |
| ARMS NONE CANT ARMSPEC | |
| ATOM OBEY ATOPROG CANT MAGICSPEC | |
| ATTACK OBEY KILLPROG REQUEST OBJ | |
| AWAKE OBEY WAKEPROG REQUEST OBJ | |
| BACCHUS OBJECT CANT BACCHUS | |
| BACK RETURN CANT B BSPEC 1 | |
| BADGE OBJECT CANT BADGE | |
| BALE OBJECT CANT STRAW | |
| BANDAGE OBEY BANDPROG MAY OBJ DUSTER | |
| BARN MOVE CANT BARN | |
| BARREL OBJECT CANT BARREL | |
| BATHE OBEY SWIMPROG CANT | |
| BEEF OBJECT CANT BEEF | |
| BELL OBJECT CANT BELL | |
| BELLS OBJECT CANT DUMB | |
| BELT OBJECT CANT BELT | |
| BLOCK OBJECT CANT AMBER | |
| BLOODSTONE OBJECT CANT BLOODSTONE | |
| BONE OBJECT CANT BONE | |
| BOOK OBJECT CANT BOOK | |
| BOTTLE OBJECT CANT BOTTLE | |
| BOULDER OBJECT CANT ROCKS | |
| BOX OBJECT CANT POSTBOX | |
| BREAK OBEY BREAKPROG REQUEST OBJ | |
| BRIEF OBEY TERSEPROG CANT | |
| BRONZE OBJECT CANT TOKEN | |
| BROOM OBJECT CANT BROOM | |
| BRUSH OBEY BRUSHPROG MAY SPECIAL BROOM | |
| BULLSEYE OBEY LAMPPROG MAY REC LAMP | |
| BURN OBEY BURNPROG REQUEST OBJ | |
| BUST OBJECT CANT BUST | |
| C NONE CANT CSPEC | |
| CABARWIS PRINT CABARMESS CANT | |
| CABBAGE OBJECT CANT CABBAGE | |
| CADOC PRINT NHAPPENS CANT MONK1 | |
| CALL OBEY SAYPROG REQUEST ANY | |
| CANDLESTICK OBJECT CANT CANDLESTICK | |
| CARMEL NONE CANT SPROUT | |
| CHAIR OBJECT CANT CHAIR | |
| CHEER OBEY CHEERPROG REQUEST OBJ | |
| CLEAN OBEY CLEANPROG MUST OBJ | |
| CLIMB OBEY CLIMBPROG MAY REC | |
| CLOSE OBEY CLOSEPROG REQUEST REC | |
| CLOTH OBJECT CANT DUSTER | |
| COIN OBJECT CANT COIN | |
| COLANDER OBJECT CANT COLANDER | |
| COLUMN OBJECT CANT COLUMN | |
| CRY OBEY WEEPPROG CANT | |
| CRYSTAL OBJECT CANT FIGURINE | |
| CURE OBEY CHEERPROG REQUEST OBJ | |
| CUT OBEY CUTPROG REQUEST OBJ | |
| DEMIGOD OBJECT CANT BACCHUS | |
| DEMNOS OBEY DEMPROG CANT | |
| DIG OBEY DIGPROG CANT | |
| DOFF OBEY REMOVEPROG REQUEST OBJ | |
| DON OBEY WEARPROG REQUEST OBJ | |
| DOOR OBJECT CANT DOOR DOORSPEC | |
| DOWN MOVE CANT D DSPEC 1 | |
| DRINK OBEY DRINKPROG REQUEST SPECIAL | |
| DROP OBEY DROPPROG MAY REC | |
| DUMBBELL OBJECT CANT DUMB 4 | |
| DUMBELL OBJECT CANT DUMB | |
| DUST OBEY DUSTPROG REQUEST REC | |
| DUSTER OBJECT CANT DUSTER | |
| DWARF OBJECT CANT FLINN | |
| EAST MOVE CANT E ESPEC 1 | |
| EAT OBEY EATPROG REQUEST OBJ | |
| EGG OBJECT CANT EGG | |
| EIGHTY OBEY EIGHTYPROG MAY SPECIAL EIGHTSPEC | |
| ELECTRUM OBJECT CANT COIN | |
| EMERALD OBJECT CANT EMERALD | |
| EMPTY OBEY EMPTYPROG REQUEST OBJ | |
| ENTERTAIN OBEY CHEERPROG REQUEST OBJ | |
| EXIT OBEY EXITPROG CANT | |
| F NONE CANT FSPEC | |
| FAIRSERVICE PRINT FAIRMESS CANT FAIRSPEC | |
| FEED OBEY FEEDPROG REQUEST OBJ | |
| FIFTY OBEY FIFTYPROG MAY SPECIAL | |
| FIGHT OBEY KILLPROG REQUEST OBJ | |
| FIGURINE OBJECT CANT FIGURINE | |
| FILL OBEY FILLPROG REQUEST OBJ | |
| FISH OBJECT CANT FISH | |
| FIVE NONE CANT FIVESPEC | |
| FLOOR NONE CANT FLOORSPEC | |
| FLY OBEY FLYPROG MAY REC | |
| FOG OBJECT CANT FOG | |
| FORTRESS MOVE CANT FORT 4 | |
| FORTY OBEY FORTYPROG MAY SPECIAL | |
| FOUNTAIN OBJECT CANT FOUNTAIN | |
| FOUR NONE CANT FOURSPEC | |
| FYLEET MOVE CANT FORT | |
| G NONE CANT GSPEC | |
| GARGOYLE OBJECT CANT GARGOYLE | |
| GATE OBJECT CANT GATE | |
| GCARDSOUT PRINT NHAPPENS CANT GCSPEC | |
| GET OBEY TAKEPROG MAY REC | |
| GHOST OBJECT CANT SPROUT | |
| GIANT OBJECT CANT GIANT | |
| GLASS OBJECT CANT SUNGLASS | |
| GNOME OBJECT CANT GNOME | |
| GO IGNORE REQUEST DIR | |
| GOAT OBJECT CANT GOAT | |
| GOLD OBJECT CANT NOBLE | |
| GORGON OBJECT CANT GORGON | |
| GREEN OBJECT CANT KNIGHT | |
| GROUND NONE CANT FLOORSPEC | |
| GUDGEONS OBEY GUDPROG CANT MAGICSPEC | |
| H NONE CANT HSPEC | |
| HALGAMIR PRINT HALGMESS CANT | |
| HALL MOVE CANT HALL | |
| HANDS NONE CANT ARMSPEC | |
| HAY OBJECT CANT STRAW | |
| HEAD OBJECT CANT BUST | |
| HEAL OBEY CHEERPROG REQUEST OBJ | |
| HEART OBJECT CANT HEART | |
| HELMET OBJECT CANT HELMET 4 | |
| HELP OBEY HELPPROG CANT | |
| HILDEBRAND PRINT HILDMESS CANT | |
| HIPPOGRIFF OBJECT CANT HIPPOGRIFF | |
| HORSE OBJECT CANT HORSE | |
| HTOMMAM PRINT NHAPPENS CANT MAGICSPEC | |
| HTOOT PRINT NHAPPENS CANT MAGICSPEC | |
| HUMPTY OBJECT CANT HUMDUM | |
| HURGENPOR OBEY HURGPROG CANT | |
| I NONE CANT ISPEC | |
| ICON OBJECT CANT IKON | |
| IDOL OBJECT CANT IDOL | |
| IKON OBJECT CANT IKON | |
| INSERT OBEY PESTPROG REQUEST OBJ | |
| INVENTORY OBEY INVPROG CANT INVSPEC 3 | |
| IVORY OBJECT CANT TUSK | |
| J NONE CANT JSPEC | |
| JACINTH OBJECT CANT JACINTH | |
| JADE OBJECT CANT EGG | |
| JUMP OBEY JUMPPROG MAY DIR | |
| K NONE CANT KSPEC | |
| KARGELERT PRINT KARGMESS CANT 4 | |
| KILL OBEY KILLPROG REQUEST OBJ | |
| KILLWORTH OBJECT CANT SWORD | |
| KNEEL OBEY KNEELPROG MAY DIR | |
| KNIGHT OBJECT CANT KNIGHT | |
| L NONE CANT LSPEC | |
| LADY OBJECT CANT HELEN | |
| LAMENT OBEY WEEPPROG CANT | |
| LAMP OBEY LAMPPROG MAY REC LAMP | |
| LANTERN OBEY LAMPPROG MAY REC LAMP | |
| LARDER MOVE CANT LARDER | |
| LIBRARY MOVE CANT LIBRARY | |
| LIFT OBEY LIFTPROG REQUEST OBJ | |
| LIGHT OBEY LIGHTPROG REQUEST OBJ | |
| LOOK OBEY LOOKPROG CANT | |
| M NONE CANT MSPEC | |
| MACHINE OBJECT CANT SLOTULE | |
| MAGNUS OBJECT CANT ONULL / never there | |
| MAMMOTH OBEY MAMPROG CANT MAGICSPEC | |
| MAMOV OBEY MMPROG REQUEST OBJ | |
| MARA OBEY MARAPROG CANT MAGICSPEC | |
| MARCEL OBEY MARCPROG MAY SPECIAL | |
| MARE OBJECT CANT HORSE | |
| MAT OBJECT CANT MAT | |
| MATAK OBEY MTPROG REQUEST OBJ | |
| MAXIMA PRINT NHAPPENS CANT MAGICSPEC | |
| MIRROR OBJECT CANT MIRROR | |
| MKINFO PRINT NHAPPENS CANT MKSPEC | |
| MNEM MOVE CANT MNEMRM | |
| MONGOOSE OBEY MONPROG CANT MAGICSPEC | |
| MOTA PRINT NHAPPENS CANT MAGICSPEC | |
| MOURN OBEY MOURNPROG MAY SPECIAL | |
| MOVE IGNORE REQUEST DIR | |
| MUSIC OBJECT CANT MUSIC | |
| NE MOVE CANT NE | |
| NIGHTMARE OBJECT CANT HORSE | |
| NINE NONE CANT NINESPEC | |
| NINETY OBEY NINETYPROG MAY SPECIAL | |
| NOBLE OBJECT CANT NOBLE | |
| NORMAL OBEY STANDARDPROG CANT | |
| NORTH MOVE CANT N NSPEC 1 | |
| NOTE OBJECT CANT NOTE | |
| NW MOVE CANT NW | |
| O NONE CANT OSPEC | |
| ODULFORG OBJECT CANT GNOME | |
| OFF OBEY OFFPROG CANT ONOFFSPEC | |
| OMELETTE OBJECT CANT OMLET | |
| ON OBEY ONPROG CANT ONOFFSPEC | |
| ONE NONE CANT ONESPEC | |
| ONION OBJECT CANT ONION | |
| ONYX OBJECT CANT ONYX | |
| OOTTAT OBEY OOTPROG CANT MAGICSPEC | |
| OPAL OBJECT CANT OPAL | |
| OPEN OBEY OPENPROG REQUEST REC | |
| ORB OBJECT CANT ORB | |
| ORIENTAL OBJECT CANT TOPAZ | |
| OTAMOT OBEY OTAPROG CANT MAGICSPEC | |
| P NONE CANT PSPEC | |
| PANCRAS PRINT SAINTMESS CANT | |
| PANE OBJECT CANT PANE | |
| PAPER OBJECT CANT MUSIC | |
| PARROT OBJECT CANT PARROT | |
| PAY OBEY PESTPROG REQUEST OBJ | |
| PDSREPAIR PRINT NHAPPENS CANT PDSPEC | |
| PEACH OBEY PEACHPROG CANT MAGICSPEC | |
| PENDANT OBJECT CANT PENDANT | |
| PHOENIX OBJECT CANT PHOENIX | |
| PHX OBJECT CANT PHOENIX | |
| PIANO OBJECT CANT ACCORDION | |
| PIECE OBJECT CANT PIECE | |
| PLANT OBJECT CANT PLANT | |
| PLATE OBJECT CANT PLATE | |
| PLATINUM OBJECT CANT BUST | |
| PLAY OBEY PLAYPROG REQUEST OBJ | |
| POLYCARP PRINT NHAPPENS CANT MONK3 | |
| PORTRAIT OBJECT CANT PORTRAIT | |
| POST OBEY PESTPROG REQUEST OBJ | |
| POSTBOX OBJECT CANT POSTBOX | |
| POSTER OBJECT CANT ADVERT | |
| PRAY OBEY PRAYPROG CANT | |
| PROUST PRINT ANAGMESS CANT PROUSTSPEC | |
| PULL OBEY PULLPROG REQUEST OBJ | |
| PUSH OBEY PUSHPROG REQUEST OBJ | |
| QUIT OBEY QUITPROG CANT QSPEC 1 | |
| R NONE CANT RSPEC | |
| READ OBEY READPROG REQUEST OBJ | |
| REMOVE OBEY REMOVEPROG REQUEST OBJ | |
| RETURN RETURN CANT | |
| RIDE OBEY RIDEPROG REQUEST OBJ | |
| RING OBEY RINGPROG MAY OBJ RING | |
| ROCKS OBJECT CANT ROCKS 4 | |
| ROOM NONE CANT FLOORSPEC | |
| ROPE OBJECT CANT ROPE | |
| ROSEBLADE OBJECT CANT SWORD | |
| ROSES OBJECT CANT PLANT 4 | |
| ROUSE OBEY WAKEPROG REQUEST OBJ | |
| RUB OBEY DUSTPROG REQUEST REC | |
| RUBY OBJECT CANT RUBY | |
| RUNSETJD PRINT NHAPPENS CANT RUSPEC | |
| SAGE OBJECT CANT ONULL / never there | |
| SAPPHIRE OBJECT CANT SAPPHIRE | |
| SAVE OBEY SAVEPROG CANT | |
| SAVEND OBEY SAVENDPROG CANT | |
| SAY OBEY SAYPROG REQUEST ANY | |
| SCARECROW OBJECT CANT SCARECROW | |
| SCEPTRE OBJECT CANT SCEPTRE | |
| SCORE OBEY SCOREPROG CANT | |
| SE MOVE CANT SE | |
| SEAT OBJECT CANT CHAIR | |
| SEVENTY OBEY SEVENTYPROG MAY SPECIAL SEVENSPEC | |
| SHAKE OBEY SHAKEPROG REQUEST OBJ | |
| SHEET OBJECT CANT ONULL | |
| SHIELD OBJECT CANT SHIELD | |
| SHOUT OBEY SAYPROG REQUEST ANY | |
| SHRINE MOVE CANT SHRINE | |
| SHUT OBEY CLOSEPROG REQUEST REC | |
| SIGN OBJECT CANT SIGN | |
| SILVER OBJECT CANT PIECE | |
| SIT OBEY SITPROG MAY SPECIAL | |
| SIX NONE CANT SIXSPEC | |
| SIXTY OBEY SIXTYPROG MAY SPECIAL | |
| SKELETON OBJECT CANT SPROUT | |
| SLOTMACHINE OBJECT CANT SLOTULE 4 | |
| SNAKE OBJECT CANT SNAKE | |
| SOB OBEY WEEPPROG CANT | |
| SOUTH MOVE CANT S SSPEC 1 | |
| SPLEEN OBJECT CANT SPLEEN | |
| SPOOK OBJECT CANT HELEN | |
| SPROUT OBJECT CANT SPROUT | |
| STAFF OBJECT CANT STAFF | |
| STANDARD OBEY STANDARDPROG CANT | |
| STATUE OBJECT CANT STATUE | |
| STEW OBJECT CANT ONULL | |
| STICK OBJECT CANT STAFF | |
| STONE OBJECT CANT STONE | |
| STOP OBEY QUITPROG CANT | |
| STRAW OBJECT CANT STRAW | |
| STREAM MOVE CANT STREAM | |
| SUET OBJECT CANT ONULL | |
| SUNGLASS OBJECT CANT SUNGLASS | |
| SW MOVE CANT SW | |
| SWEEP OBEY SWEEPROG MAY SPECIAL | |
| SWIM OBEY SWIMPROG CANT | |
| SWORD OBJECT CANT SWORD | |
| SYMBOL OBJECT CANT SYMBOL | |
| T NONE CANT TSPEC | |
| TAKE OBEY TAKEPROG MAY REC | |
| TANAHIL PRINT TANMESS CANT | |
| TAPESTRY OBJECT CANT TAPESTRY | |
| TATTOO PRINT NHAPPENS CANT MAGICSPEC | |
| TEMPLE MOVE CANT TEMPLE | |
| TERSE OBEY TERSEPROG CANT | |
| THINK PRINT OKMESS CANT | |
| THIRTY OBEY THIRTYPROG MAY SPECIAL | |
| THORLAC PRINT NHAPPENS CANT MONK2 | |
| THORN OBJECT CANT PLANT | |
| THREE NONE CANT THREESPEC | |
| THROW OBEY THROWPROG REQUEST REC | |
| TIDUS OBEY TIDUSPROG CANT MAGICSPEC | |
| TLSEXTSCAN PRINT NHAPPENS CANT TLSPEC | |
| TOAD OBJECT CANT WIZARD / indistinguishable | |
| TOE OBJECT CANT TOE | |
| TOKEN OBJECT CANT TOKEN | |
| TOMATO PRINT NHAPPENS CANT MAGICSPEC | |
| TOOTH OBEY TOOPROG CANT MAGICSPEC | |
| TOPAZ OBJECT CANT TOPAZ | |
| TRAPDOOR OBJECT CANT TRAPSPEC 4 | |
| TREES OBJECT CANT TREESPEC 4 | |
| TROLL OBJECT CANT ONULL | |
| TROPEZ PRINT SAINTMESS CANT | |
| TUG OBEY PULLPROG REQUEST OBJ | |
| TURNIP OBJECT CANT TURNIP | |
| TUSK OBJECT CANT TUSK | |
| TWENTY OBEY TWENTYPROG MAY SPECIAL | |
| TWO NONE CANT TWOSPEC | |
| UP MOVE CANT U USPEC 1 | |
| V NONE CANT VSPEC | |
| VALENTINE PRINT SAINTMESS CANT | |
| VERBOSE OBEY VERBOSEPROG CANT | |
| VITUS PRINT SAINTMESS CANT | |
| WAIL OBEY WEEPPROG CANT | |
| WAIT PRINT OKMESS CANT | |
| WAKE OBEY WAKEPROG REQUEST OBJ | |
| WAND OBJECT CANT WAND | |
| WASH OBEY WASHPROG REQUEST OBJ | |
| WATER OBJECT CANT WATERSPEC | |
| WAVE OBEY WAVEPROG MAY REC | |
| WEAR OBEY WEARPROG REQUEST OBJ | |
| WEB OBJECT CANT WEB | |
| / WEEBLE OBEY WEEBLEPROG CANT | |
| WEED OBJECT CANT PLANT | |
| WEEP OBEY WEEPPROG CANT | |
| WEIGHT OBJECT CANT DUMB | |
| WELL OBJECT CANT WELL | |
| WEST MOVE CANT W WSPEC 1 | |
| WHITTLE OBJECT CANT SWORD | |
| WINDOW OBJECT CANT PANE | |
| WINE OBJECT CANT WINESPEC | |
| WIPE OBEY DUSTPROG REQUEST REC | |
| WISH OBEY WISHPROG CANT | |
| WIZARD OBJECT CANT WIZARD | |
| WOLF OBJECT CANT WOLF | |
| WRITER OBJECT CANT SPROUT | |
| X NONE CANT XSPEC | |
| Y NONE CANT YSPEC | |
| Z NONE CANT ZSPEC | |
| ZIM OBEY ZIMPROG CANT MAGICSPEC | |
| ZOLA OBJECT CANT GORGON | |
| ZYGMUND PRINT NOZYG CANT | |
| / | |
| / MESSAGES SECTION | |
| / ---------------- | |
| / | |
| !MESSAGE ACCORDM1 | |
| There is a piano-accordion here. | |
| !MESSAGE ACCORDM2 | |
| A piano-accordion. | |
| !MESSAGE ADVERTM1 | |
| A poster is attached to the wall here. | |
| !MESSAGE AMBERM1 | |
| There is a large block of amber here! | |
| !MESSAGE AMBERM2 | |
| A block of amber. | |
| !MESSAGE ASNET1 | |
| You are in a small sanctuary, whose only exit is blocked | |
| by fallen rocks. On the floor is a square marked as follows: | |
| @@font-off@@ | |
| --- --- --- | |
| | Y | 1 | G | | |
| ---+---+--- | |
| | 3 | 5 | 7 | | |
| ---+---+--- | |
| | B | 9 | R | | |
| ---+---+--- | |
| @@font-on@@ | |
| Here the Y,G,B and R denote pictures of dragons (yellow, green, blue | |
| and red) and the numbers are large and painted in white. | |
| A voice intones repeatedly the following verse: | |
| Enchanted square, dweomered well: | |
| Ye need two words to 'scape this cell. | |
| !SWITCH ASNEX0 ASNEX1 ASNEX2 ASNEX3 | |
| !MESSAGE ASNEX0 | |
| A number now I ask of you: | |
| First digit red, the second blue. | |
| !MESSAGE ASNEX1 | |
| A number now I ask of you: | |
| First digit green, the second blue. | |
| !MESSAGE ASNEX2 | |
| To leave alive, a number's said: | |
| First digit green, the second red. | |
| !MESSAGE ASNEX3 | |
| To leave alive, a number's said: | |
| First digit blue, the second red. | |
| !MESSAGE AVENM1 | |
| You are in a long east-west avenue, surrounded by thick hedges. | |
| To the east it descends into a tunnel, leading to the barn. | |
| !MESSAGE AVENM2 | |
| You are in the avenue. | |
| !MESSAGE BACCH1 | |
| There is some kind of demi-god here, who strongly resembles | |
| the Bacchus of legend. He is sitting on the floor, looking | |
| very depressed. Even your sunny smiles are not enough to cheer | |
| him up. | |
| !MESSAGE BACKSM1 | |
| You are in a dingy street behind the imposing court buildings. | |
| The only exit is north, since the way south is blocked off | |
| by forbidding-looking buildings and walls. | |
| !MESSAGE BACKSM2 | |
| You are at the southern end of the dingy street. | |
| !MESSAGE BACRM1 | |
| You are in a large room which looks as though somebody has held | |
| a wild party here recently. Various debris lies scattered round | |
| about, none of it remotely useful. | |
| !MESSAGE BACRM2 | |
| You are in the room where the wild party was held. | |
| !MESSAGE BADGEM1 | |
| There is a tin badge here, bearing the words "Hippogriff Rider". | |
| !MESSAGE BADGEM2 | |
| !SWITCH BADGEM20 BADGEM21 | |
| !MESSAGE BADGEM20 | |
| A tin badge (carried). | |
| !MESSAGE BADGEM21 | |
| A tin badge (worn). | |
| !MESSAGE BARNM1 | |
| You are in a room, which, although underground, strongly | |
| resembles a barn. The roof, floor and walls are all made of wood. | |
| There are passages out to east and west and steps up to a | |
| hayloft above you. | |
| !SWITCH BARN00 BARN01 BARN02 | |
| !MESSAGE BARNM2 | |
| You are in the barn. | |
| !SWITCH MNULL BARN01 BARN02 | |
| !MESSAGE BARN00 | |
| The floor is covered with dust and the room smells very musty. | |
| !MESSAGE BARN01 | |
| In the floor there is a closed trapdoor. | |
| !MESSAGE BARN02 | |
| In the floor there is an open trapdoor. | |
| !MESSAGE BARRELM1 | |
| There is a huge barrel in the corner. | |
| !MESSAGE BEEFM1 | |
| There is a rather tired-looking piece of beef here. | |
| !MESSAGE BEEFM2 | |
| A piece of beef. | |
| !MESSAGE BELLRM1 | |
| You are in a large chamber with corridors leading out to | |
| the east and west. High above you there is an enormous | |
| bell. | |
| !MESSAGE BELLRM2 | |
| You are in the bellroom. | |
| !MESSAGE BELTM1 | |
| There is a jewelled belt here! | |
| !MESSAGE BELTM2 | |
| !SWITCH BELT20 BELT21 | |
| !MESSAGE BELT20 | |
| A jewelled belt. | |
| !MESSAGE BELT21 | |
| A jewelled belt (which you are wearing). | |
| !MESSAGE BIGRMM11 | |
| BUG GR1 | |
| !MESSAGE BIGRMM12 | |
| You move to the NW corner of the giant room. | |
| !MESSAGE BIGRMM21 | |
| You are standing in the middle of the northern wall of | |
| a huge square room. A passage leads off to the north here. | |
| !SWITCH BIGG1 | |
| !MESSAGE BIGRMM22 | |
| You are in the middle of the north wall of the giant room. | |
| A passage leads off to the north here. | |
| !MESSAGE BIGRMM31 | |
| You are standing in the northeastern corner of a huge square room. | |
| Two giants are standing in the room; in the northwest corner | |
| there is one dressed in blue; in the southwest corner, another | |
| dressed entirely in red. They are taking turns at hurling | |
| boulders about, and the ground is littered with rocks as | |
| a result of this. | |
| !SWITCH MNULL BIGWRD1 BIGWRD2 BIGWRD3 BIGWRD4 BIGWRD5 | |
| !MESSAGE BIGRMM32 | |
| You are in the northeast corner of the giant room. | |
| !SWITCH MNULL BIGWRD1 BIGWRD2 BIGWRD3 BIGWRD4 BIGWRD5 | |
| !MESSAGE BIGRMM41 | |
| BUG GR4 | |
| !MESSAGE BIGRMM42 | |
| You move to the middle of the west wall of the giant room. | |
| !MESSAGE BIGRMM51 | |
| You are standing in the centre of a huge square room. | |
| !SWITCH BIGG1 | |
| !MESSAGE BIGRMM52 | |
| You are in the centre of the giant room. | |
| !MESSAGE BIGRMM61 | |
| You are standing in the centre of the eastern wall | |
| of a huge square room. | |
| !SWITCH BIGG1 | |
| !MESSAGE BIGRMM62 | |
| You are in the centre of the east wall of the giant room. | |
| !MESSAGE BIGRMM71 | |
| BUG GR7 | |
| !MESSAGE BIGRMM72 | |
| You move to the SW corner of the giant room. | |
| BUG GR7 | |
| !MESSAGE BIGRMM81 | |
| You are in the centre of the southern wall of a huge square | |
| room. A passage leads off to the south here. | |
| !SWITCH BIGG1 | |
| !MESSAGE BIGRMM82 | |
| You are in the centre of the southern wall of the giant room. | |
| A passage leads off to the south here. | |
| !MESSAGE BIGRMM91 | |
| You are in the southeastern corner of a huge square room. | |
| !SWITCH BIGG1 | |
| !MESSAGE BIGRMM92 | |
| You are in the southeast corner of the giant room. | |
| !MESSAGE BIGG1 | |
| Two giants are standing in the room; in the northwest corner | |
| there is one dressed in blue; in the southwest corner, another | |
| dressed entirely in red. They are taking turns at hurling | |
| boulders about, and the ground is littered with rocks as | |
| a result of this. | |
| !MESSAGE BIGWRD1 | |
| On the wall is scratched the word ACHU. | |
| !MESSAGE BIGWRD2 | |
| On the wall is scratched the word ANNOK. | |
| !MESSAGE BIGWRD3 | |
| On the wall is scratched the word MARA. | |
| !MESSAGE BIGWRD4 | |
| On the wall is scratched the word TIDUS. | |
| !MESSAGE BIGWRD5 | |
| On the wall is scratched the word ZIM. | |
| !MESSAGE BLOODM1 | |
| Twinkling up at you is a wondrous bloodstone! | |
| !MESSAGE BLOODM2 | |
| A bloodstone. | |
| !MESSAGE BONEM1 | |
| There is a bone here, which clearly belonged to no ordinary dog, | |
| for it is inlaid with precious stones! | |
| !MESSAGE BONEM2 | |
| A jewelled bone. | |
| !MESSAGE BOOKM1 | |
| There is a large book here, whose cover bears the word 'DEMNOS'. | |
| !MESSAGE BOOKM2 | |
| A book entitled 'DEMNOS'. | |
| !MESSAGE BOTTM1 | |
| !SWITCH BOTTM10 BOTTM11 BOTTM12 | |
| !MESSAGE BOTTM10 | |
| There is an empty bottle here. | |
| !MESSAGE BOTTM11 | |
| There is a bottle of water here. | |
| !MESSAGE BOTTM12 | |
| There is a bottle of wine here. | |
| !MESSAGE BOTTM2 | |
| !SWITCH BOTTM20 BOTTM21 BOTTM22 | |
| !MESSAGE BOTTM20 | |
| An empty bottle. | |
| !MESSAGE BOTTM21 | |
| A bottle of water. | |
| !MESSAGE BOTTM22 | |
| A bottle of wine. | |
| !MESSAGE BROOMM1 | |
| There is a broom here. | |
| !MESSAGE BROOMM2 | |
| A broom. | |
| !MESSAGE BUSTM1 | |
| There is a platinum bust of the late King Hildebrand here! | |
| !MESSAGE BUSTM2 | |
| A platinum bust. | |
| !MESSAGE CABBAGM1 | |
| There is a rather dry cabbage here. | |
| !MESSAGE CABBAGM2 | |
| An old cabbage. | |
| !MESSAGE CANDM1 | |
| There is a silver candlestick here! | |
| !MESSAGE CANDM2 | |
| A silver candlestick. | |
| !MESSAGE CARYM1 | |
| You are in a maze of chambers, with exits to north, south, east and west. | |
| !MESSAGE CELLM1 | |
| You are in a secret cell under the floor of the barn. The only | |
| exit is up and back into the barn. | |
| !MESSAGE CELLM2 | |
| You are in the cell under the floor of the barn. | |
| !MESSAGE CHAIRM1 | |
| There is an antique chair here! | |
| !MESSAGE CHAIRM2 | |
| An antique chair. | |
| !MESSAGE CLEARM1 | |
| You are in a clearing in the forest. The birds sing, and the bees hum, | |
| no doubt discussing your adventuring prospects with each other. The | |
| ground appears to be newly-tilled. The fort lies to your east. | |
| !MESSAGE CLEARM2 | |
| You are in the forest clearing. | |
| !MESSAGE COINM1 | |
| There is an electrum coin here. | |
| !MESSAGE COINM2 | |
| An electrum coin. | |
| !MESSAGE COLANDM1 | |
| There is an iron colander here. | |
| !MESSAGE COLANDM2 | |
| A colander. | |
| !MESSAGE COLUMNM | |
| !SWITCH COLM0 COLM1 | |
| !MESSAGE COLM0 | |
| Guarding the east and west exits are pairs of stone columns. | |
| !MESSAGE COLM1 | |
| Guarding the north and south exits are pairs of stone columns. | |
| !MESSAGE CONCHM1 | |
| You are in a large elliptical room, whose only exit is to | |
| the east. At the western end there is an exceptionally | |
| large postbox, prominently labelled H.R. after the late king | |
| Hildebrand. The room is otherwise empty, which is somewhat | |
| surprising, for you can hear angelic choirs singing a voiceless | |
| chant over and over again ... | |
| !SWITCH CONCHM10 CONCHM11 CONCHM12 CONCHM13 | |
| !MESSAGE CONCHM2 | |
| You are in the large elliptical room with the postbox and the | |
| unending chant ... | |
| !SWITCH CONCHM10 CONCHM11 CONCHM12 CONCHM13 | |
| !MESSAGE CONCHM10 | |
| ... but the chant is now too cacophonous for you to be able | |
| to fathom out a tune from it. | |
| !MESSAGE CONCHM11 | |
| @@font-off@@ | |
| ||----GGG--------------------------|| | |
| || G G || | |
| ||---G--G--------------------------|| | |
| || G G || | |
| ||----G-------O--------------------|| | |
| || G G || | |
| ||--GGGGG--------------------------|| | |
| || GGG O || | |
| ||-G--G----------O--O--------------|| | |
| GG | |
| @@font-on@@ | |
| !MESSAGE CONCHM12 | |
| @@font-off@@ | |
| ||----GGG--------------------------|| | |
| || G G || | |
| ||---G--G-----------O--------------|| | |
| || G G || | |
| ||----G-------O--------------------|| | |
| || G G O || | |
| ||--GGGGG--------------O-----------|| | |
| || GGG || | |
| ||-G--G-------------------O--------|| | |
| GG | |
| @@font-on@@ | |
| !MESSAGE CONCHM13 | |
| @@font-off@@ | |
| ||----GGG--------------------------|| | |
| || G G || | |
| ||---G--G--------------------------|| | |
| || G G O || | |
| ||----G-------------O--O-----------|| | |
| || G G O O || | |
| ||--GGGGG--------------------O-----|| | |
| || GGG || | |
| ||-G--G-------------------------O--|| | |
| GG | |
| @@font-on@@ | |
| !MESSAGE CORRM1 | |
| You are in a corridor which enters from the east and twists | |
| to leave by the south. | |
| !MESSAGE CORRM2 | |
| You are in the east-south corridor. | |
| !MESSAGE CORR2M1 | |
| You are in a narrow passage which runs north-west to south-east. | |
| An archway leads south at this point. | |
| !MESSAGE CORR2M2 | |
| You are in a narrow NW-SE passage with an archway S. | |
| !MESSAGE CORR3M1 | |
| You are at a point where the passage turns, entering from the | |
| north-west and leaving eastwards. | |
| !MESSAGE CORR3M2 | |
| You are at the turn in the passage. | |
| !MESSAGE CORR4M1 | |
| You are in a low north-south corridor. | |
| !MESSAGE CORR4M2 | |
| You are in a north-south corridor. | |
| !MESSAGE CORR5M1 | |
| !SWITCH CORR510 CORR511 | |
| !MESSAGE CORR510 | |
| You are in a small corridor which enters from the west | |
| and turns to leave by the southeast. A winding corridor leads | |
| north here. | |
| !MESSAGE CORR511 | |
| You are in a small corridor. The only exits are to the to the | |
| north and southeast, as a mass of burning debris blocks the | |
| western exit. | |
| !MESSAGE CORR5M2 | |
| !SWITCH CORR520 CORR521 | |
| !MESSAGE CORR520 | |
| You are in a west to southeast corridor with winding passage north. | |
| !MESSAGE CORR521 | |
| You are in a west to southeast corridor, winding passage north, | |
| western exit blocked by burning debris. | |
| !MESSAGE CORR6M1 | |
| You are in a low north-south corridor, joined here by a passage | |
| from the west. | |
| !MESSAGE CORR6M2 | |
| You're in the low N-S corridor, joined here by a passage west. | |
| !MESSAGE CORR7M1 | |
| You are in a small corridor which enters from the NE and turns | |
| to exit by the SE. There is also a small hole in the west wall. | |
| !MESSAGE CORR7M2 | |
| You are in the small turning corridor with the hole in the wall. | |
| !MESSAGE CORR8M1 | |
| You are in a passage which enters from the NW and curves to | |
| leave by the south. | |
| !MESSAGE CORR8M2 | |
| You are in a curving NW-S passage. | |
| !MESSAGE CORR9M1 | |
| You are at a three-pronged fork, where a corridor enters | |
| from the east and exits to south, west and southwest through | |
| low tunnels. | |
| !MESSAGE CORR9M2 | |
| You are at the three-pronged fork. | |
| !MESSAGE CORR10M1 | |
| You are in a cavern with green walls; there are exits to | |
| the east, south, southwest and northeast. | |
| !MESSAGE CORR10M2 | |
| You're in a cavern with green walls. | |
| !MESSAGE CORR11M1 | |
| You are in a small damp chamber, from which exits lead | |
| to the west, northwest, north, northeast and south. | |
| !MESSAGE CORR11M2 | |
| You are in a small damp chamber. | |
| !MESSAGE CORR12M1 | |
| You are in a low east-west corridor, which opens up into a room | |
| further west. | |
| !MESSAGE CORR12M2 | |
| You are in the low east-west corridor. | |
| !MESSAGE DENDM1 | |
| You are at a dead end. The only exit is by the way you got here. | |
| !MESSAGE DEND5M1 | |
| You are at the end of the corridor. The only exit is back to the west, | |
| although there seems to be some sort of passage high above you. | |
| !MESSAGE DEND5M2 | |
| You are at the end of the corridor, below the gallery. | |
| !MESSAGE DEND6M1 | |
| You are in a dingy little basement flat (i.e. a dungeon). | |
| Some steps lead up to the east, and that's the nicest feature | |
| about the architecture. | |
| !MESSAGE DEND6M2 | |
| You are in the basement flat. | |
| !MESSAGE DRONERM1 | |
| You are in a bottle-shaped room, whose neck and only exit | |
| is north. The room is lit by lamps high above. There is a | |
| persistent droning sound going on, perhaps made by some | |
| creature, perhaps a property of the acoustics. | |
| !MESSAGE DRONERM2 | |
| You are in the bottle-shaped room with the droning sound. | |
| !MESSAGE DUMBM1 | |
| There is a set of heavy dumb-bells here. | |
| !MESSAGE DUST1 | |
| There is a yellow duster here. | |
| !MESSAGE DUST2 | |
| A duster. | |
| !MESSAGE EGGM1 | |
| There is a jade egg here, inscribed in emeralds with | |
| the word "@x31"! | |
| !MESSAGE EGGM2 | |
| A jade egg, inscribed "@x31". | |
| !MESSAGE EMERALD1 | |
| There is a scintillating emerald here! | |
| !MESSAGE EMERALD2 | |
| An emerald. | |
| !MESSAGE FIGURIN1 | |
| There is a crystal figurine here! | |
| !MESSAGE FIGURIN2 | |
| A crystal figurine. | |
| !MESSAGE FISHM1 | |
| There is an elegantly carved wooden fish here, whose eyes consist | |
| of huge pearls! | |
| !MESSAGE FISHM2 | |
| A pearly wooden fish. | |
| !MESSAGE FLINNM1 | |
| At the eastern exit stands a bearded dwarf, dressed in very | |
| light armour and carrying a formidable spear! | |
| !MESSAGE FOGRM1 | |
| !SWITCH FOGRM10 FOGRM11 | |
| !MESSAGE FOGRM10 | |
| You are in a large room, on the edge of a cloud of evil-smelling | |
| fog which fills up the room, driving you back whenever you attempt | |
| to enter it. The only way out is to the east. | |
| !MESSAGE FOGRM11 | |
| You are in a large rectangular room which was formerly full of fog | |
| but is now rather bleak-looking. There are exits to the east, | |
| west and south. | |
| !MESSAGE FOGRM2 | |
| !SWITCH FOGRM20 FOGRM21 | |
| !MESSAGE FOGRM20 | |
| You are in the fog-filled room. | |
| !MESSAGE FOGRM21 | |
| You are in the room which was formerly fog-filled. | |
| !MESSAGE FORESTM1 | |
| You have wandered into a vast pine forest. | |
| !MESSAGE FORESTM2 | |
| You are lost in the forest. | |
| !MESSAGE FORK1M1 | |
| You are in a place where the passage forks. It enters from the east | |
| and exits to the west and southwest. | |
| !MESSAGE FORK1M2 | |
| You're at the fork in the passage. | |
| !MESSAGE FORK2M1 | |
| You are at an irregular crossroads to the west of the room | |
| with the strange glowing. Passages lead off to east, west, | |
| south and northwest. | |
| !MESSAGE FORK2M2 | |
| You are at the irregular crossroads. | |
| !MESSAGE FORK3M1 | |
| The corridor forks again here: the main passage goes north to | |
| southeast, and another corridor joins it from the west. | |
| !MESSAGE FORK3M2 | |
| You are at the north-southeast and west fork. | |
| !MESSAGE FORTM1 | |
| You are in the ruins of the ancient fortress of Fyleet. | |
| Around you lies a thick pine forest, which appears to have been | |
| cleared a bit to your west; there are also paths to the east | |
| and north, while to the south some steps lead down into the ground. | |
| !MESSAGE FORTM2 | |
| You are in the ruins of the fortress of Fyleet. | |
| !MESSAGE GARGR11 | |
| You are in a high corridor, which to the east is lined with gargoyles. | |
| The passage also continues westwards. | |
| !MESSAGE GARGR12 | |
| You are in a passage to the west of the gargoyles. | |
| !MESSAGE GARGR21 | |
| You are in a high chamber. High above you the walls are lined | |
| with gargoyles, which stare down at you malevolently. | |
| There are passages leading out to east and west. | |
| !MESSAGE GARGR22 | |
| You are in the gargoyle chamber. | |
| !MESSAGE GARGR31 | |
| You are in a high corridor, which to the west is lined with gargoyles. | |
| The passage continues also to the east. | |
| !MESSAGE GARGR32 | |
| You are in a high passage to the east of the gargoyles. | |
| !MESSAGE GATERMM1 | |
| You are in a short passage, leading east and west between two gateways. | |
| At the western end, some steps lead downwards into gloom. | |
| !MESSAGE GATERMM2 | |
| You are in the passage with two gateways. | |
| !MESSAGE GATEM1 | |
| !SWITCH GATE10 GATE11 | |
| !MESSAGE GATE10 | |
| A heavy locked iron gate blocks your way west. | |
| !MESSAGE GATE11 | |
| An iron gate is swinging on its hinges at the western exit. | |
| !MESSAGE GLADEM1 | |
| The avenue enters from the east, leads into a glade and | |
| continues further west. | |
| !MESSAGE GLADEM2 | |
| You are in the glade. | |
| !MESSAGE GNOMEM1 | |
| !SWITCH GNOMEM10 GNOMEM11 GNOME12 | |
| !MESSAGE GNOMEM10 | |
| Odulforg the gnome is lying here, injured. | |
| !MESSAGE GNOMEM11 | |
| Odulforg the gnome is standing here. | |
| !MESSAGE GNOME12 | |
| There is a dead gnome here. | |
| !MESSAGE GNOMEM2 | |
| The remains of Odulforg the gnome. | |
| !MESSAGE GOATM1 | |
| There is a goat placidly browsing here. | |
| !MESSAGE GOATM2 | |
| A goat (which you are dragging along somehow!) | |
| !MESSAGE GORGONM1 | |
| !SWITCH GORG10 GORG11 | |
| !MESSAGE GORG10 | |
| There is a gorgon-like creature in the room. Fortunately she | |
| is in profile, rather than staring at you at present, but even | |
| the sight of her serpentine tresses is a little off-putting! | |
| !MESSAGE GORG11 | |
| There is a gorgon here, who is engaged in rapt contemplation | |
| of a snake similar to those squirming on top of her head. | |
| !MESSAGE GRAVEM1 | |
| The avenue ends at a well-tended grave, surmounted by a | |
| large gravestone, which bears the following legend: | |
| !SWITCH STONEMESS | |
| !MESSAGE GRAVEM2 | |
| You are at the grave of Fairservice. | |
| !MESSAGE HALLM1 | |
| You are in a grand hall, no doubt used a ceremonial chamber by | |
| somebody at some time. However it has now been looted of its | |
| treasures and nothing of value has remained. Passages lead off | |
| in all eight horizontal directions. | |
| !MESSAGE HALLM2 | |
| You are in the grand hall. | |
| !MESSAGE HEARTM1 | |
| The fossilised heart of Valentine lies here. | |
| !MESSAGE HEARTM2 | |
| The heart of Valentine. | |
| !MESSAGE HELENM1 | |
| With you in the room is some sort of spook - she resembles a | |
| young lady with a ghastly white face. | |
| !MESSAGE HELMETM1 | |
| There is a Teutonic war-helmet here, complete with a vicious | |
| spike on top. | |
| !MESSAGE HELMETM2 | |
| !SWITCH HELM0 HELM1 | |
| !MESSAGE HELM0 | |
| A spiked helmet (carried). | |
| !MESSAGE HELM1 | |
| A spiked helmet (which you are wearing.) | |
| !MESSAGE HIPRMM1 | |
| You are in a dusty quarry, whose walls are totally unclimbable. | |
| Two tunnels lead into the cliff here, one to the northwest and | |
| one to the northeast. | |
| !MESSAGE HIPRMM2 | |
| You are in the dusty quarry. | |
| !MESSAGE HIPRM21 | |
| You are on a ledge up in the mountains. There is no way of climbing | |
| down safely from here. A tunnel leads south into the hillside. | |
| !MESSAGE HIPRM22 | |
| You are on the ledge in the mountains. | |
| !MESSAGE HOLERMM1 | |
| You are in a room ten feet high with a hole in the ceiling. | |
| There is a corridor leading off to the west, and a passage | |
| southeast which smells faintly of incense. | |
| !MESSAGE HOLERMM2 | |
| You are in the room with the hole in the ceiling. | |
| !MESSAGE HORSEM1 | |
| !SWITCH HORSE10 HORSE11 | |
| !MESSAGE HORSE10 | |
| There is a huge creature here which can only be described as some | |
| sort of Nightmare! It resembles a huge horse, breathing noxious | |
| vapours at you, and it rears up in anger as you enter! | |
| !MESSAGE HORSE11 | |
| There is a large horse peacefully grazing here. | |
| !MESSAGE HUMP1M1 | |
| You are in a long dark north-south tunnel. A symbol of | |
| Hurgenpor is enscribed on the wall here. | |
| !MESSAGE HUMP2M1 | |
| You are in a north-south tunnel whose floor is extremely hot, so | |
| that you do not feel inclined to linger. | |
| !MESSAGE HUMP2M2 | |
| You are in the tunnel with the hot floor. | |
| !MESSAGE HUMP3M1 | |
| You are at a T-junction. A tunnel leads north, and two | |
| wider tunnels lead east and west. | |
| !MESSAGE HUMP3M2 | |
| You are at the T-junction south of Humpty Dumpty's wall. | |
| !MESSAGE HUMDUMM1 | |
| !SWITCH HUMDUM10 HUMDUM11 | |
| !MESSAGE HUMDUM10 | |
| Seated on a ledge high up on the wall is a large round creature, | |
| perhaps the famous Mr Humpty Dumpty himself. | |
| !MESSAGE HUMDUM11 | |
| Wobbling ever more unstably on a ledge above you is the | |
| famous Mr Humpty Dumpty. | |
| !MESSAGE IDOLM1 | |
| !SWITCH IDOL10 IDOL11 | |
| !MESSAGE IDOL10 | |
| A huge stone idol of Demnos stands before you, blocking the way | |
| south. | |
| !MESSAGE IDOL11 | |
| The remnants of a stone idol stand here. | |
| !MESSAGE IDOLRM1 | |
| You are in a chamber which must be dedicated to the god Demnos, | |
| as the unpleasant scenes depicted on the walls indicate. There | |
| are exits to the north and south. | |
| !MESSAGE IDOLRM2 | |
| You are in the idol chamber of Demnos. | |
| !MESSAGE IKONM1 | |
| There is an ancient ikon here. Although it depicts scenes of human | |
| sacrifice, it must be priceless to a connoisseur! | |
| !MESSAGE IKONM2 | |
| A distasteful ikon. | |
| !MESSAGE JACINTH1 | |
| There is a pile of jacinths here! | |
| !MESSAGE JACINTH2 | |
| Some jacinths. | |
| !MESSAGE LAKE1M1 | |
| You are on the north side of a deep lake about fifty feet wide. | |
| There is a passage leading north, and on the far side of the lake | |
| another passage leads south. Strange forms can be seen swimming in | |
| the water. | |
| !MESSAGE LAKE1M2 | |
| You are at the north side of the lake. | |
| !MESSAGE LAKE2M1 | |
| You are on the south side of a deep lake about fifty feet wide. | |
| There is a passage leading south, and on the far side of the lake | |
| another passage leads north. Strange forms can be seen swimming in | |
| the water. | |
| !MESSAGE LAKE2M2 | |
| You are at the south side of the lake. | |
| !MESSAGE LAMPM1 | |
| !SWITCH LAMP10 LAMP11 | |
| !MESSAGE LAMP10 | |
| There is a bullseye lantern here, which is off. | |
| !MESSAGE LAMP11 | |
| There is a bullseye lantern here, which is on. | |
| !MESSAGE LAMPM2 | |
| !SWITCH LAMP20 LAMP21 | |
| !MESSAGE LAMP20 | |
| A lantern (off). | |
| !MESSAGE LAMP21 | |
| A lantern (on). | |
| !MESSAGE LANDY1M1 | |
| You are on a landing, which leads north to a downward staircase | |
| and continues further to the south (passing near an abyss) as | |
| well as to the west. | |
| !MESSAGE LANDY1M2 | |
| You are on the landing between the stairs and the abyss. | |
| !MESSAGE LANDY2M1 | |
| You are in a north-south corridor. A few yards from you there is | |
| a deep abyss, in which a faint red glow can be seen far away. | |
| !MESSAGE LANDY2M2 | |
| You are near the abyss. | |
| !MESSAGE LANDY3M1 | |
| The corridor ends here at a sheer drop of about thirty feet. | |
| It seems that you must either jump or go back to the north. | |
| !MESSAGE LANDY3M2 | |
| You are at the end of the corridor by the sheer drop. | |
| !MESSAGE LARDERM1 | |
| This room appears to be nothing more than a larder of some sorts. | |
| (Even adventurers have to eat sometimes!) The only exit is west. | |
| !MESSAGE LARDERM2 | |
| You are in the larder. | |
| !MESSAGE LIBM1 | |
| You are in the Carmel Sprout memorial library. Fans of the great man | |
| seem to be numerous, as there is little in the way of reading matter | |
| here. The only exit is to the west. | |
| !MESSAGE LIBM2 | |
| You are in the library. | |
| !MESSAGE LITRM1 | |
| You are in a large rectangular room, which is magically lit | |
| by a bright glowing in the air near the centre of the ceiling. | |
| There are archways leading out to the north, south, east and west. | |
| !MESSAGE LITRM2 | |
| You are in the room with the magical glowing. | |
| !MESSAGE LOFTM1 | |
| You are in a long-disused hayloft. The only way out is down | |
| to the barn below. | |
| !MESSAGE LOFTM2 | |
| You are in the hayloft. | |
| !MESSAGE MATDUM1 | |
| There was a mat here, but a passer-by seems to have spirited it away! | |
| !MESSAGE MATM1 | |
| There is a two-foot-square mat here, inscribed with ancient | |
| theurgical runes. | |
| !MESSAGE MATM2 | |
| A mat. | |
| !MESSAGE MAZEM1 | |
| You are in a maze of twisting passages. For some reason this | |
| place makes you feel rather confused. | |
| !MESSAGE MAZEM2 | |
| You are in a confusing maze of passages. | |
| !MESSAGE MIRRMM1 | |
| You are in a large chamber whose east wall is decorated with paintings | |
| of heroes running away from monsters. Should you wish to do the same, | |
| the ways out from here are by the north or the west. | |
| !MESSAGE MIRRMM2 | |
| You are in the chamber decorated with wall-paintings. | |
| !MESSAGE MIRRORM1 | |
| !SWITCH MIRROR0 MIRROR1 MIRROR2 MIRROR3 | |
| !MESSAGE MIRROR0 | |
| A large mirror covers the southern wall, but the glass is too | |
| dirty for you to see anything in it. | |
| !MESSAGE MIRROR1 | |
| In the mirror on the southern wall you can see the word ATOM. | |
| !MESSAGE MIRROR2 | |
| In the mirror on the southern wall you can see the word MAMMOTH. | |
| !MESSAGE MIRROR3 | |
| In the mirror on the southern wall you can see the word TOOTH. | |
| !MESSAGE MNEMRMM1 | |
| You are in the cavern of Mnem; this is a large humid area where | |
| the atmosphere is warm and moist. You find it hard to concentrate | |
| on the job in hand. The only exit is northwards. | |
| !MESSAGE MNEMRMM2 | |
| You are in the cavern of Mnem. | |
| !MESSAGE MONKR1M1 | |
| You are in the monastery of the mystic monks of Fyleet. | |
| The walls are decorated with scenes of processing monks. | |
| There are also exits to the north, northeast and south. | |
| !MESSAGE MONKR1M2 | |
| You are at the entrance to the monastery. | |
| !MESSAGE MONKR2M1 | |
| You are in the sanctum of the evil monk Cadoc. There are | |
| exits to the north and southeast. | |
| !MESSAGE MONKR2M2 | |
| You are in Cadoc's sanctum. | |
| !MESSAGE MONKR3M1 | |
| You are in a curving corridor in the monastery, which | |
| exits to the northwest and northeast. | |
| !MESSAGE MONKR3M2 | |
| You are in a curving corridor in the monastery. | |
| !MESSAGE MONKR4M1 | |
| You are in the cell of the wicked friar Thorlac. | |
| There are exits to the north and southwest. | |
| !MESSAGE MONKR4M2 | |
| You are in Thorlac's cell. | |
| !MESSAGE MONKR5M1 | |
| You are in a passage in the monastery which curves | |
| from south to northwest. | |
| !MESSAGE MONKR5M2 | |
| You are in a curving passage in the monastery. | |
| !MESSAGE MONKR6M1 | |
| You are in the headquarters of the chief monk, Polycarp | |
| the black. There are exits to southeast and southwest. | |
| !MESSAGE MONKR6M2 | |
| You are in Polycarp's headquarters. | |
| !MESSAGE MOORM1 | |
| You are in a small chamber with no visible exits. On one wall | |
| there is a picture of a hero being eaten by a something which | |
| might be a Jabberwock. | |
| !MESSAGE MOORM2 | |
| You are through the looking-glass. | |
| !MESSAGE MUSICM1 | |
| There are some papers here, containing squiggly writing. | |
| !MESSAGE MUSICM2 | |
| Some papers containing squiggly writing. | |
| !MESSAGE NCORRM1 | |
| You are in a winding north-south corridor, which is slightly wider | |
| at this point. | |
| !MESSAGE NCORRM2 | |
| You are in the winding corridor. | |
| !MESSAGE NOBLEM1 | |
| There is a small golden noble here. | |
| !MESSAGE NOBLEM2 | |
| A golden noble. | |
| !MESSAGE NOTEM1 | |
| There is a currency note here. | |
| !MESSAGE NOTEM2 | |
| A currency note. | |
| !MESSAGE NPRMM1 | |
| You are in a gloomy-looking chamber; twisting tunnels wind | |
| their way out to northwest and southwest, and there is an | |
| imposing-looking portal in the west wall. | |
| !MESSAGE NPRMM2 | |
| You are in the gloomy-looking chamber. | |
| !MESSAGE ODULRM1 | |
| !SWITCH ODRMM0 ODRMM1 | |
| !MESSAGE ODRMM0 | |
| You are in a deep cellar. The only exit is a closed door | |
| in the west wall, twenty feet above ground level, although | |
| there are the beginnings of an escape tunnel to the east. | |
| !MESSAGE ODRMM1 | |
| You are in a deep cellar. There is a newly-dug escape tunnel | |
| leading off to the east, and a closed door high in the wall | |
| to the west. | |
| !MESSAGE ODULRM2 | |
| You are in the cellar. | |
| !SWITCH MNULL ODRM21 | |
| !MESSAGE ODRM21 | |
| An escape tunnel leads to the east. | |
| !MESSAGE OMESS | |
| !SWITCH MNULL OM1 OM2 OM3 OM4 OM5 OM6 OM7 OM8 OM9 OM10 | |
| OM11 OM12 OM13 OM14 OM15 OM16 OM17 OM18 OM19 OM20 OM21 | |
| OM22 OM23 OM24 OM25 OM26 OM27 OM28 OM29 OM30 OM31 OM32 | |
| OM33 OM34 OM35 OM36 OM37 OM38 OM39 OM40 OM41 OM42 OM43 | |
| OM44 OM45 OM46 OM47 OM48 OM49 OM50 OM51 OM52 | |
| !MESSAGE OM1 | |
| Flashing above you in the air is a large letter A. | |
| !MESSAGE OM2 | |
| Flashing above you in the air is a large letter B. | |
| !MESSAGE OM3 | |
| Flashing above you in the air is a large letter C. | |
| !MESSAGE OM4 | |
| Flashing above you in the air is a large letter D. | |
| !MESSAGE OM5 | |
| Flashing above you in the air is a large letter E. | |
| !MESSAGE OM6 | |
| Flashing above you in the air is a large letter F. | |
| !MESSAGE OM7 | |
| Flashing above you in the air is a large letter G. | |
| !MESSAGE OM8 | |
| Flashing above you in the air is a large letter H. | |
| !MESSAGE OM9 | |
| Flashing above you in the air is a large letter I. | |
| !MESSAGE OM10 | |
| Flashing above you in the air is a large letter J. | |
| !MESSAGE OM11 | |
| Flashing above you in the air is a large letter K. | |
| !MESSAGE OM12 | |
| Flashing above you in the air is a large letter L. | |
| !MESSAGE OM13 | |
| Flashing above you in the air is a large letter M. | |
| !MESSAGE OM14 | |
| Flashing above you in the air is a large letter N. | |
| !MESSAGE OM15 | |
| Flashing above you in the air is a large letter O. | |
| !MESSAGE OM16 | |
| Flashing above you in the air is a large letter P. | |
| !MESSAGE OM17 | |
| Flashing above you in the air is a large letter Q. | |
| !MESSAGE OM18 | |
| Flashing above you in the air is a large letter R. | |
| !MESSAGE OM19 | |
| Flashing above you in the air is a large letter S. | |
| !MESSAGE OM20 | |
| Flashing above you in the air is a large letter T. | |
| !MESSAGE OM21 | |
| Flashing above you in the air is a large letter U. | |
| !MESSAGE OM22 | |
| Flashing above you in the air is a large letter V. | |
| !MESSAGE OM23 | |
| Flashing above you in the air is a large letter W. | |
| !MESSAGE OM24 | |
| Flashing above you in the air is a large letter X. | |
| !MESSAGE OM25 | |
| Flashing above you in the air is a large letter Y. | |
| !MESSAGE OM26 | |
| Flashing above you in the air is a large letter Z. | |
| !MESSAGE OM27 | |
| You pass under a flashing letter A, and your momentum carries you on. | |
| !MESSAGE OM28 | |
| You pass under a flashing letter B, and your momentum carries you on. | |
| !MESSAGE OM29 | |
| You pass under a flashing letter C, and your momentum carries you on. | |
| !MESSAGE OM30 | |
| You pass under a flashing letter D, and your momentum carries you on. | |
| !MESSAGE OM31 | |
| You pass under a flashing letter E, and your momentum carries you on. | |
| !MESSAGE OM32 | |
| You pass under a flashing letter F, and your momentum carries you on. | |
| !MESSAGE OM33 | |
| You pass under a flashing letter G, and your momentum carries you on. | |
| !MESSAGE OM34 | |
| You pass under a flashing letter H, and your momentum carries you on. | |
| !MESSAGE OM35 | |
| You pass under a flashing letter I, and your momentum carries you on. | |
| !MESSAGE OM36 | |
| You pass under a flashing letter J, and your momentum carries you on. | |
| !MESSAGE OM37 | |
| You pass under a flashing letter K, and your momentum carries you on. | |
| !MESSAGE OM38 | |
| You pass under a flashing letter L, and your momentum carries you on. | |
| !MESSAGE OM39 | |
| You pass under a flashing letter M, and your momentum carries you on. | |
| !MESSAGE OM40 | |
| You pass under a flashing letter N, and your momentum carries you on. | |
| !MESSAGE OM41 | |
| You pass under a flashing letter O, and your momentum carries you on. | |
| !MESSAGE OM42 | |
| You pass under a flashing letter P, and your momentum carries you on. | |
| !MESSAGE OM43 | |
| You pass under a flashing letter Q, and your momentum carries you on. | |
| !MESSAGE OM44 | |
| You pass under a flashing letter R, and your momentum carries you on. | |
| !MESSAGE OM45 | |
| You pass under a flashing letter S, and your momentum carries you on. | |
| !MESSAGE OM46 | |
| You pass under a flashing letter T, and your momentum carries you on. | |
| !MESSAGE OM47 | |
| You pass under a flashing letter U, and your momentum carries you on. | |
| !MESSAGE OM48 | |
| You pass under a flashing letter V, and your momentum carries you on. | |
| !MESSAGE OM49 | |
| You pass under a flashing letter W, and your momentum carries you on. | |
| !MESSAGE OM50 | |
| You pass under a flashing letter X, and your momentum carries you on. | |
| !MESSAGE OM51 | |
| You pass under a flashing letter Y, and your momentum carries you on. | |
| !MESSAGE OM52 | |
| You pass under a flashing letter Z, and your momentum carries you on. | |
| !MESSAGE OMLETM1 | |
| There is an enormous omelette here. | |
| !MESSAGE ONIONM1 | |
| There is a weary-looking onion here. | |
| !MESSAGE ONIONM2 | |
| An onion. | |
| !MESSAGE ONYXM1 | |
| There is a large onyx here! | |
| !MESSAGE ONYXM2 | |
| An onyx. | |
| !MESSAGE OPALM1 | |
| There is a massive opal here! | |
| !MESSAGE OPALM2 | |
| A large opal. | |
| !MESSAGE ORBM1 | |
| A jewel-encrusted orb lies here, once the property of the | |
| legendary Halgamir! | |
| !MESSAGE ORBM2 | |
| The orb of Halgamir. | |
| !MESSAGE PANEM1 | |
| On the northern wall there is a window pane in which you can see | |
| !SWITCH PANE0 PANE1 PANE2 | |
| !MESSAGE PANE0 | |
| the word MAXIMA. | |
| !MESSAGE PANE1 | |
| the word TATTOO. | |
| !MESSAGE PANE2 | |
| the word TOMATO. | |
| !MESSAGE PARROTM1 | |
| There is a jewel-studded parrot here! | |
| !MESSAGE PARROTM2 | |
| A jewel-studded parrot. | |
| !MESSAGE PENDM1 | |
| There is a valuable pendant here, property of the chief monk, Polycarp! | |
| !MESSAGE PENDM2 | |
| !SWITCH PEND20 PEND21 | |
| !MESSAGE PEND20 | |
| A monkish pendant (carried). | |
| !MESSAGE PEND21 | |
| A monkish pendant (which you are wearing.) | |
| !MESSAGE PHXM1 | |
| There is a crashed phoenix here (dead, I'm afraid.) | |
| !MESSAGE PHXM2 | |
| A dead phoenix. | |
| !MESSAGE PIECEM1 | |
| There is a silver piece here. | |
| !MESSAGE PIECEM2 | |
| A silver piece. | |
| !MESSAGE PLANTM1 | |
| An angry-looking weed bars your way west! It takes up the | |
| entire width of the avenue, rustling its thorny stems in a | |
| menacing manner! | |
| !MESSAGE PLATEM1 | |
| There is a golden plate here! | |
| !MESSAGE PLATEM2 | |
| A golden plate. | |
| !MESSAGE PNRMM1 | |
| You are in a cheerful-looking chamber; twisting tunnels wind | |
| their way out to northeast and southeast, and there is an | |
| imposing-looking portal in the east wall. | |
| !MESSAGE PNRMM2 | |
| You are in the cheerful-looking chamber. | |
| !MESSAGE PORTM1 | |
| There is an ancient portrait here, which depicts an old man | |
| and is entitled "CABARWIS"! | |
| !MESSAGE PORTM2 | |
| A portrait of Cabarwis. | |
| !MESSAGE POSTADM1 | |
| You are in a seedily-decorated chamber: there are some tatty | |
| old carpets on the floor, some filthy curtains of sacking | |
| hanging from the ceiling, and a colour scheme in brown and black. | |
| There is an exit south to more luxurious regions. | |
| !MESSAGE POSTADM2 | |
| You are in the seedily-decorated chamber. | |
| !MESSAGE POSTERM1 | |
| You are at the north end of the dingy street. High walls block | |
| you in all directions except south. | |
| !MESSAGE POSTERM2 | |
| You're at the north end of the dingy street. | |
| !MESSAGE PRELIB1 | |
| You are in a small ante-room: arches lead to the east and west. | |
| !MESSAGE PRELIB2 | |
| You're in the ante-room. | |
| !MESSAGE PRETEM1 | |
| You are outside the temple of Demnos. Unearthly sounds emanate | |
| from the worshippers in the temple, which is to your west. You | |
| may also escape by going north. | |
| !MESSAGE PRETEM2 | |
| You are outside the temple of Demnos. | |
| !MESSAGE REL1M1 | |
| You are in a chamber decorated with pictures of holidaymakers | |
| sitting on sandy beaches. There are exits to northwest, southeast, | |
| south and east. | |
| !MESSAGE REL1M2 | |
| You are in the chamber with the seaside pictures. | |
| !MESSAGE REL2M1 | |
| You are in a chamber decorated with pictures of madly | |
| pirouetting dancers. There are exits to north and east. | |
| !SWITCH MNULL REL21 | |
| !MESSAGE REL2M2 | |
| You are in the chamber decorated with pictures of dancers. | |
| !SWITCH MNULL REL21 | |
| !MESSAGE REL21 | |
| Through your sunglasses you can see a concealed exit in the | |
| northeastern wall. | |
| !MESSAGE REL3M1 | |
| You are in a room decorated with pictures of angry travellers, | |
| who seem to be embarking on some steam-driven engine. There are | |
| exits to the west and south. | |
| !MESSAGE REL3M2 | |
| You are in the room decorated with pictures of angry travellers. | |
| !MESSAGE REL4M1 | |
| You are in a featureless northwest-southeast passage. | |
| !SWITCH MNULL REL41 | |
| !MESSAGE REL41 | |
| Through your sunglasses you can see a concealed exit in the | |
| southwestern wall. | |
| !MESSAGE REL5M1 | |
| You are in a room decorated with scenes of lovers. | |
| There are exits to the north, west and northwest. | |
| !MESSAGE REL5M2 | |
| You are in the room decorated with scenes of lovers. | |
| !MESSAGE RINGM1 | |
| There is a plain golden ring here! | |
| !MESSAGE RINGM2 | |
| !SWITCH RING20 RING21 | |
| !MESSAGE RING20 | |
| A ring (which you are carrying). | |
| !MESSAGE RING21 | |
| A ring (which you are wearing). | |
| !MESSAGE RINKM1 | |
| !SWITCH MNULL RINK11 RINK12 RINK13 RINK14 RINK15 RINK16 RINK17 RINK18 RINK19 | |
| !MESSAGE RINK11 | |
| You are in the northwestern corner of a huge cavern. Life is rather | |
| !SWITCH RINKM2 | |
| !MESSAGE RINKM2 | |
| disconcerting right now, as the ground appears to be moving up and | |
| down of its own accord, distorting the local space-time geometry | |
| rather badly. | |
| !MESSAGE RINK12 | |
| You are somewhere by the northern wall of a huge cavern. Life is | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK13 | |
| You are in the northeastern corner of a huge cavern. Life is rather | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK14 | |
| You are somewhere by the western wall of a huge cavern. Life is | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK15 | |
| You are somewhere in the middle of a huge cavern. Life is extremely | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK16 | |
| You are somewhere by the eastern wall of a huge cavern. Life is | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK17 | |
| You are in the southwestern corner of a huge cavern. Life is rather | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK18 | |
| You are somewhere by the southern wall of a huge cavern. Life is | |
| !SWITCH RINKM2 | |
| !MESSAGE RINK19 | |
| You are in the southeastern corner of a huge cavern. Life is rather | |
| !SWITCH RINKM2 | |
| !MESSAGE ROOM1M1 | |
| You are in a small square room. Light streams in from an archway to | |
| the south. There are steps leading up to the north, and a closed door | |
| to the east. | |
| !MESSAGE ROOM1M2 | |
| You're in the small square room. | |
| !MESSAGE ROOMXM1 | |
| You are in a small ante-room; Space all around you feels distorted, | |
| rather as if you were in a Hall of Mirrors. The laws of Geometry | |
| themselves seem to be having an off-day. There is some sort of exit to | |
| the southwest, but I wouldn't count on your ever finding your | |
| way back here again! | |
| !MESSAGE ROOMXM2 | |
| !SWITCH ROOMXM1 | |
| !MESSAGE ROOMZM1 | |
| You are in a lavishly-decorated cavern: curtains hang from | |
| the ceiling, there are fitted carpets and a tasteful colour | |
| scheme and so forth. An exit leads south into less luxurious | |
| regions. | |
| !SWITCH MNULL ROOMZ1 ROOMZ2 | |
| !MESSAGE ROOMZM2 | |
| You are in the lavishly-decorated chamber. | |
| !SWITCH MNULL ROOMZ1 ROOMZ2 | |
| !MESSAGE ROOMZ1 | |
| On one wall of the room is written: | |
| @@font-off@@ | |
| DEMONS + | |
| DEMONS | |
| ------- | |
| ZYGMUND | |
| ------- | |
| @@font-on@@ | |
| and on another is written '45647298'. | |
| !MESSAGE ROOMZ2 | |
| On one wall of the room is written: | |
| @@font-off@@ | |
| DEMONS + | |
| DEMONS | |
| ------- | |
| ZYGMUND | |
| ------- | |
| @@font-on@@ | |
| and on another is written '02942287'. | |
| !MESSAGE ROPEM1 | |
| A heavy rope hangs down near the southern wall. | |
| !MESSAGE ROPERMM1 | |
| You are in a very high chamber with green walls. It seems to | |
| be some sort of cul-de-sac, for the only exit is to the north. | |
| !MESSAGE ROPERMM2 | |
| You are in the high cul-de-sac with green walls. | |
| !MESSAGE RUBYM1 | |
| !SWITCH RUBY10 RUBY11 | |
| !MESSAGE RUBY10 | |
| There is a huge ruby lying in the fountain! | |
| !MESSAGE RUBY11 | |
| There is a huge ruby here! | |
| !MESSAGE RUBYM2 | |
| A large ruby. | |
| !MESSAGE SAPPHM1 | |
| There is a monstrous great sapphire here! | |
| !MESSAGE SAPPHM2 | |
| A monstrous great sapphire. | |
| !MESSAGE SCAREM1 | |
| !SWITCH SCAREM10 SCAREM11 | |
| !MESSAGE SCAREM10 | |
| There is an evil-looking scarecrow standing here. | |
| !MESSAGE SCAREM11 | |
| There are the remains of a scarecrow here. | |
| !MESSAGE SCAREM2 | |
| A second-hand scarecrow. | |
| !MESSAGE SCEPTRE1 | |
| There is a jewelled sceptre here! | |
| !MESSAGE SCEPTRE2 | |
| A sceptre. | |
| !MESSAGE SECRMM1 | |
| You are in a small circular chamber with passages leading out to | |
| the north and south. Something seems wrong about this place. | |
| !MESSAGE SECRMM2 | |
| You are in the suspicious circular chamber. | |
| !MESSAGE SHIELDM1 | |
| There is a shield here, bearing the arms of the legendary | |
| warrior Arac. | |
| !MESSAGE SHIELDM2 | |
| The shield of Arac. | |
| !MESSAGE SHRINEM1 | |
| You have reached some sort of sanctuary here, at a small shrine | |
| to Hurgenpor. There is an altar here, and various glyphs and wards | |
| designed to prevent the undead from dropping in uninvited. | |
| !MESSAGE SHRINEM2 | |
| You are at the shrine of Hurgenpor. | |
| !MESSAGE SIGNM1 | |
| !SWITCH SIGNA0 SIGNA1 SIGNA2 SIGNA3 SIGNA4 SIGNA5 SIGNA6 SIGNA7 SIGNA8 | |
| !MESSAGE SIGNA0 | |
| A sign here says "CARMEL SPROUT MEMORIAL LIBRARY". | |
| !MESSAGE SIGNA1 | |
| A sign here says "THORN". | |
| !MESSAGE SIGNA2 | |
| A sign here says "EAT THORNS". | |
| !MESSAGE SIGNA3 | |
| A sign here says "SEAT". | |
| !MESSAGE SIGNA4 | |
| A sign here says "HOT AS SUET". | |
| !MESSAGE SIGNA5 | |
| A sign here says "SHOUT". | |
| !MESSAGE SIGNA6 | |
| A sign here says "STEW US HOT". | |
| !MESSAGE SIGNA7 | |
| A sign here says "STEW". | |
| !MESSAGE SIGNA8 | |
| A sign here says "WET THORNS". | |
| !MESSAGE SIGNM2 | |
| !SWITCH SIGNB0 SIGNB1 SIGNB2 SIGNB3 SIGNB4 SIGNB5 SIGNB6 SIGNB7 SIGNB8 | |
| !MESSAGE SIGNB0 | |
| A sign saying "CARMEL SPROUT MEMORIAL LIBRARY". | |
| !MESSAGE SIGNB1 | |
| A sign saying "THORN". | |
| !MESSAGE SIGNB2 | |
| A sign saying "EAT THORNS". | |
| !MESSAGE SIGNB3 | |
| A sign saying "SEAT" | |
| !MESSAGE SIGNB4 | |
| A sign saying "HOT AS SUET". | |
| !MESSAGE SIGNB5 | |
| A sign saying "SHOUT". | |
| !MESSAGE SIGNB6 | |
| A sign saying "STEW US HOT". | |
| !MESSAGE SIGNB7 | |
| A sign saying "STEW". | |
| !MESSAGE SIGNB8 | |
| A sign saying "WET THORNS". | |
| !MESSAGE SLOTM1 | |
| There is a solid-looking slot machine here, which | |
| bears the legend | |
| "HIPPOGRIFF RIDES @x35 GROATS: PLEASE INSERT EXACT FARE". | |
| Also on the slot machine is an illuminated number @x36. | |
| !MESSAGE SNAKEM1 | |
| !SWITCH SNAKE10 MNULL | |
| !MESSAGE SNAKE10 | |
| There is a snake here, either asleep or dead, you cannot tell. | |
| !MESSAGE SNAKEM2 | |
| A snake (dead or asleep). | |
| !MESSAGE SPLEENM1 | |
| The sacred spleen of Pancras rests here. | |
| !MESSAGE SPLEENM2 | |
| The spleen of Pancras. | |
| !MESSAGE SPOOKRM1 | |
| The path comes to an end here, opening out into a fairly large | |
| cavern in which various unexplained noises (perhaps bats or rats) | |
| can be heard. | |
| !MESSAGE SPOOKRM2 | |
| You are in the fairly large cavern with the noises. | |
| !MESSAGE SPROUTM1 | |
| !SWITCH SPROUT10 SPROUT11 | |
| !MESSAGE SPROUT10 | |
| There is a skeleton-like creature sitting here. He addresses you | |
| in an unknown tongue. | |
| !MESSAGE SPROUT11 | |
| There is a skeleton-like creature sitting here. In an ancient | |
| tongue known to few he tells you that the library is closed. | |
| !MESSAGE STABLEM1 | |
| You are in a room that resembles an enormous stable, that is, | |
| if you ignore the smell of sulphur and blood, not to mention | |
| the sinister vapour-clouds which drift towards you. | |
| There is an exit to the east. | |
| !MESSAGE STABLEM2 | |
| You are in the stable of the Nightmare. | |
| !MESSAGE STAFFM1 | |
| There is a plain wooden staff here. | |
| !MESSAGE STAFFM2 | |
| A wooden staff. | |
| !MESSAGE STAIR1M1 | |
| You are at the foot of a long staircase. There seems to be | |
| no way to go but up. | |
| !MESSAGE STAIR1M2 | |
| You're at the foot of the stairs. | |
| !MESSAGE STAIR2M1 | |
| You are half way up the staircase, which extends a long way | |
| in each direction. | |
| !MESSAGE STAIR2M2 | |
| You're half way up the stairs. | |
| !MESSAGE STAIR3M1 | |
| You are at the top of the staircase, which leads down into | |
| the depths. A landing leads off to the south. | |
| !MESSAGE STAIR3M2 | |
| You're at the top of the stairs. | |
| !MESSAGE STONEMESS | |
| HERE LIES THE MIGHTY WARRIOR FAIRSERVICE, WHO DIED IN HIS | |
| QUEST FOR ADVENTURE | |
| WEEP FOR HIM, OH PASSING STRANGER | |
| !MESSAGE STRAWM1 | |
| There is a bale of hay here. | |
| !MESSAGE STRAWM2 | |
| A bale of hay. | |
| !MESSAGE STREAMM1 | |
| You are on the southern bank of a mighty river, which rushes | |
| past you at a furious rate. There is forest all around, except | |
| for a path leading south to the fortress. | |
| !MESSAGE STREAMM2 | |
| You are on the banks of the mighty river. | |
| !MESSAGE SUNGLM1 | |
| The mystic sunglasses of Tropez have been dropped here. | |
| !MESSAGE SUNGLM2 | |
| !SWITCH SUNGL20 SUNGL21 | |
| !MESSAGE SUNGL20 | |
| The sunglasses of Tropez. | |
| !MESSAGE SUNGL21 | |
| The sunglasses of Tropez (which you are audaciously wearing). | |
| !MESSAGE SWORDM1 | |
| !SWITCH SWORDM10 SWORDM11 SWORDM12 MNULL SWORDM14 | |
| !MESSAGE SWORDM10 | |
| There is a sword here, glinting with a pinkish light. Its hilt bears the | |
| mighty name "Roseblade"! | |
| !MESSAGE SWORDM11 | |
| There is a sword here, glinting with a bluish light. Its hilt bears the | |
| mighty name "Whittle"! | |
| !MESSAGE SWORDM12 | |
| There is a sword here, glinting with a greenish light. Its hilt bears | |
| the mighty name "Killworth"! | |
| !MESSAGE SWORDM14 | |
| You notice a sword above you in the branches of a high tree, | |
| its blade glinting colourfully! | |
| !MESSAGE SWORDM2 | |
| !SWITCH SWORDM20 SWORDM21 SWORDM22 | |
| !MESSAGE SWORDM20 | |
| The mighty sword Roseblade. | |
| !MESSAGE SWORDM21 | |
| The mighty sword Whittle. | |
| !MESSAGE SWORDM22 | |
| The mighty sword Killworth. | |
| !MESSAGE TAPESM1 | |
| The long-lost tapestry of Fyleet is here! | |
| !MESSAGE TAPESM2 | |
| The tapestry of Fyleet. | |
| !MESSAGE TEMPLEM1 | |
| You are in the temple of Demnos... | |
| !MESSAGE TEMPLEM2 | |
| You are in the temple of Demnos. | |
| !MESSAGE TJUNC1M1 | |
| You are at a T-junction, with passages leading off to the | |
| north (into the lit room), east and south. | |
| !MESSAGE TJUNC1M2 | |
| You are at the T-junction. | |
| !MESSAGE TJUNC2M1 | |
| You are in an east-west corridor, from which a passage leads north | |
| to that horrible maze and two twisting tunnels lead SE and SW. | |
| !MESSAGE TJUNC2M2 | |
| You are in the corridor near the maze entrance. | |
| !MESSAGE TOEM1 | |
| One of the toes of the blessed Vitus lies here, mummified. | |
| !MESSAGE TOEM2 | |
| One of the toes of Vitus. | |
| !MESSAGE TOKENM1 | |
| There is a bronze token here. | |
| !MESSAGE TOKENM2 | |
| A bronze token. | |
| !MESSAGE TOPAZM1 | |
| There is a fine oriental topaz here! | |
| !MESSAGE TOPAZM2 | |
| An oriental topaz. | |
| !MESSAGE TOUTM1 | |
| You are in a maze of carpeted corridors. There are | |
| exits in _all_ directions. | |
| !MESSAGE TREERMM1 | |
| You are in a part of the forest where the trees are particularly high, | |
| their branches extending way above you. | |
| !MESSAGE TREERMM2 | |
| You are in the glade with the high trees. | |
| !MESSAGE TRINCOM1 | |
| You are in a great court. Above you there is sunshine and the world | |
| seems peaceful and relatively normal for the time being. There are | |
| 26 staircases leading off from the court into the mighty buildings | |
| which surround it. They are labelled with the letters A to Z | |
| inclusive. If you wish to enter one, type EXIT, though you may wish | |
| to stay here awhile to recover from your recent experiences! | |
| !MESSAGE TRINCOM2 | |
| You are in the great court. | |
| !MESSAGE TURNIPM1 | |
| There is a large turnip here. | |
| !MESSAGE TURNIPM2 | |
| A turnip. | |
| !MESSAGE TUSKM1 | |
| There is a carved elephant's tusk here, naturally made of solid ivory! | |
| !MESSAGE TUSKM2 | |
| A carved elephant's tusk. | |
| !MESSAGE UPRMM1 | |
| You are in a small room, which must have been intended for | |
| some curious inhabitants, as the only exit is through a | |
| hole in the floor. | |
| !MESSAGE UPRMM2 | |
| You are in the room with the hole in the floor. | |
| !MESSAGE WANDM1 | |
| There is a magic wand here, at least it looks magical. | |
| !MESSAGE WANDM2 | |
| A magic wand. | |
| !MESSAGE WARENDM1 | |
| You are at the centre of the warren, which must surely have been | |
| dug by no ordinary kind of rabbits! The only exit is eastwards. | |
| !MESSAGE WARENDM2 | |
| You are at the centre of the warren. | |
| !MESSAGE WARRENM1 | |
| You are in a veritable rabbit-warren of passages, with exits | |
| out in numerous directions, and unexplained scurrying and digging | |
| noises coming from every angle. | |
| !MESSAGE WARRENM2 | |
| You are in the rabbit-warren of passages. | |
| !MESSAGE WEBM1 | |
| The way west is completely blocked by vast sticky webs, which | |
| reach from floor to ceiling and from wall to wall. I wouldn't | |
| like to meet the spider that spun those! | |
| !MESSAGE WEBRMM1 | |
| You are in a high east-west corridor with sooty black walls. | |
| !MESSAGE WEBRMM2 | |
| You are in the high E-W corridor with black walls. | |
| !MESSAGE WELLRM1 | |
| You are in a small room whose only exit is to the west. | |
| A deep well has been sunk here, its steep sides totally unclimbable. | |
| !MESSAGE WELLRM2 | |
| You are by the well. | |
| !MESSAGE WIDEPM1 | |
| The north-south passage is wider here, and in the centre | |
| there is the statue of a seated man. | |
| !MESSAGE WIDEPM2 | |
| You are in the passage by the statue. | |
| !MESSAGE WIZM1 | |
| Ahead of you there is a wizard, dressed in long flowing | |
| robes, and with a strange toad-like creature flying round | |
| him in circles. On seeing you, he begins to cast a spell... | |
| !MESSAGE WOLFM1 | |
| There is a wolf prowling here; he looks fierce though not | |
| likely to attack you immediately. | |
| !MESSAGE WOLFM2 | |
| A wolf (which you are tugging along somehow!) | |
| !MESSAGE WWROOM1 | |
| You are in a small chamber containing a rather ornate fountain. | |
| Water streams in from high above and appears to soak away from | |
| the base. The water seems unnaturally turbulent, but it may | |
| be your imagination. | |
| !MESSAGE WWROOM2 | |
| You are in the room with the ornate fountain. | |
| !MESSAGE XROOMM1 | |
| You are at a crossroads; a south-north passage leading to | |
| the lake is intersected by an east-west route. | |
| !MESSAGE XROOMM2 | |
| You are at a N-S-E-W crossroads. | |
| !MESSAGE ZOLARMM1 | |
| You are in a large cavern which smells something like rotten | |
| cheese, only much worse. There are exits to the north and east. | |
| !MESSAGE ZOLARMM2 | |
| You are in the cavern of the gorgon, Zola. | |
| !MESSAGE ABLEWALK | |
| For some reason you seem to be able to walk on water just now. | |
| Anyway you stroll across the lake, narrowly missing the claws | |
| of some evil-looking creatures in the water. | |
| !MESSAGE ACHIEVENOWT | |
| You try this, but get nowhere. | |
| !MESSAGE ADSUCCESS | |
| Suddenly a window opens far above you and a man looks out. | |
| "Many thanks!" says he. "Here is your reward; don't spend it | |
| all at once!" He tosses you down a gem; while you catch it he | |
| mutters some strange incantation and you look around you to | |
| see that you are out of the street at last. | |
| !MESSAGE ALPHAMETIC | |
| The solution is 670298 + 670298 = 1340596. | |
| !MESSAGE ALRCLOSED | |
| It's already closed! | |
| !MESSAGE ALREMPTY | |
| The bottle is already empty! | |
| !MESSAGE ALRFULL | |
| The bottle is already full! | |
| !MESSAGE ALROFF | |
| The lantern is already off. | |
| !MESSAGE ALRON | |
| The lantern is already on. | |
| !MESSAGE ALRHELD | |
| You're already holding that! | |
| !MESSAGE ALROPEN | |
| It's already open! | |
| !MESSAGE ALRWORN | |
| You're already wearing that! | |
| !MESSAGE ANAGMESS | |
| I don't understand anagrams. | |
| !MESSAGE ARACMESS | |
| Arac was a noted fighter, who was in league with the hobgoblin | |
| servants of Demnos. He was slain by the elven maid Tanahil. | |
| !MESSAGE ASHOBJ | |
| You throw the @x33 into the abyss, where it plummets out | |
| of sight. A long time after you hear it impact on the ground. | |
| !MESSAGE ASHPOX | |
| You throw the phoenix into the glowing abyss, where it | |
| plummets out of sight. A short while later it returns, | |
| from the embers, blooming with life from its experiences, | |
| and flies off squawking something at you that sounds like | |
| !SWITCH ASHPOX0 ASHPOX1 ASHPOX2 ASHPOX3 ASHPOX4 ASHPOX5 | |
| !MESSAGE ASHPOX0 | |
| "This is a bug - please tell JRP1!" | |
| !MESSAGE ASHPOX1 | |
| "GCARDSOUT". | |
| !MESSAGE ASHPOX2 | |
| "MKINFO". | |
| !MESSAGE ASHPOX3 | |
| "PDSREPAIR". | |
| !MESSAGE ASHPOX4 | |
| "RUNSETJD". | |
| !MESSAGE ASHPOX5 | |
| "TLSEXTSCAN". | |
| !MESSAGE BACCBAD | |
| Bacchus looks at you gratefully. "I wish I could help | |
| you in return, but I don't think there's much I can | |
| do for you just now, oh mortal!" he thunders. Mists | |
| swirl about him, and when they clear he has vanished! | |
| !MESSAGE BACCGOOD | |
| Bacchus looks at you gratefully. "I believe I can do | |
| something useful for you in return, oh mortal!" he | |
| thunders. He claps his hands and then beams in a | |
| self-satisfied manner. Then the mists swirl about him, | |
| and when they clear he has vanished! | |
| !MESSAGE BADGESAYS | |
| The badge bears the words 'Hippogriff Rider'. | |
| !MESSAGE BADKSCARE | |
| You attempt to wield the sword against the scarecrow, but it refuses | |
| to obey your will. The scarecrow comes to life and rends you to | |
| shreds before you can do anything more! | |
| !MESSAGE BADWAVE | |
| That isn't very easy when you're carrying things, and nothing | |
| exciting happens anyway. | |
| !MESSAGE BARRDRINK | |
| Suddenly something about this place causes you to feel extremely | |
| thirsty. Fortunately you are carrying a bottle of wine, which you | |
| gulp down with no harmful effects! | |
| !MESSAGE BATHE | |
| You plunge into the mighty torrent, and struggle lustily against | |
| the flood, several times being almost thrust under and drowned. | |
| You eventually stagger back onto dry land feeling curiously renewed | |
| in spirit. However, you can no longer remember whether you were | |
| carrying anything when you began your epic swim: to be sure you | |
| have nothing with you now! | |
| !MESSAGE BESPECIFIC | |
| Please be more specific as to how you intend to do that. | |
| !MESSAGE BEWARM1 | |
| Ahead of you there is the statue of a seated man. "Beware Demons!" | |
| it says to you as you approach. | |
| !MESSAGE BEWARM2 | |
| "Beware Demons!" says the statue as you approach. | |
| !MESSAGE BEWARM3 | |
| "Though ruby red with a velvet skin, | |
| A heart of stone I bear within." announces the statue, as | |
| you approach. | |
| !MESSAGE BEWARM4 | |
| "Don't lose your head | |
| When meeting undead." comments the statue as you approach. | |
| !MESSAGE BLOWMUSIC | |
| You kneel down on the mat and pray. A mighty wind arises from | |
| nowhere, blowing some pieces of paper towards you. | |
| !MESSAGE BROOMCHUG | |
| The broom makes a pathetic spluttering sound, as of a motor | |
| with no fuel, but refuses to move. | |
| !MESSAGE BROOMZOOM | |
| The broom roars into life, as it gathers energy from the magical | |
| glow above you. You hang on for dear life as it zooms off | |
| at a fantastic pace, narrowly missing a large bell which is | |
| suspended from the ceiling on the way. Suddenly the motor cuts | |
| out and it deposits you roughly on the ground, and you find that... | |
| !MESSAGE BUBBLESP | |
| The waters bubble menacingly, but the powers with which your | |
| ring is charged seem to keep them at bay. | |
| !MESSAGE CABARMESS | |
| Cabarwis was an ancient priest of Demnos. By now he would be | |
| very old, if not already dead. | |
| !MESSAGE CANTCLIMB | |
| You can't climb that! | |
| !MESSAGE CANTDIG | |
| The ground is too hard for you to dig here! | |
| !MESSAGE CANTDO | |
| You can't do that! | |
| !MESSAGE CANTMISS | |
| You approach the giant who promptly beats your head in with | |
| a large rock. | |
| !MESSAGE CANTOPEN | |
| You are unable to open it. | |
| !MESSAGE CANTSAVE | |
| The (new) laws of Physics won't let you save here! | |
| !MESSAGE CANTSWIM | |
| The water is only about two feet deep. You're not desperate | |
| for a bath, are you? | |
| !MESSAGE CANTTAKE | |
| You can't take that! | |
| !MESSAGE CHAIRJUMP | |
| Jumping from the chair, you are able to reach the hole, and | |
| pull yourself through it, though it's a tight squeeze! | |
| !MESSAGE CHASEDMS | |
| You proceed down the steps, which twist and turn as they | |
| descend several hundred feet into the ground. Eventually | |
| you come out into a small room. | |
| !MESSAGE CLIMBOB | |
| You climb the @x33, perch there, feeling silly, then descend. | |
| !MESSAGE CLIMBUP | |
| You climb on top of the chair, and then find that you are able | |
| to jump up to the hole in the ceiling, which you do. | |
| !MESSAGE COLBLOCK | |
| As you approach the columns they come to life in the form | |
| of stone warriors, which drive you back. | |
| !MESSAGE COLDIE | |
| Attempting to attack the columns was a rash move; they come | |
| to life as stone warriors, which cut you to pieces. | |
| !MESSAGE COLWHOOSH | |
| There is a >> FLASH << and your holey relick (the colander) | |
| vanishes into thin air. | |
| !MESSAGE CONFUS1 | |
| In a sudden fit of carelessness you attempt to drop something. | |
| !MESSAGE CONFUS2 | |
| In a sudden fit of vacuity you attempt to pick something up. | |
| !MESSAGE CONFUS3 | |
| In a sudden fit of absent-mindedness you wander off | |
| into a nearby room without really meaning to. | |
| !MESSAGE CRASHNOISE | |
| From nearby you suddenly hear a loud >> CRASH! << | |
| !MESSAGE DEMONDIE | |
| You proceed towards the entrance to the temple, to be set upon | |
| by demons (weren't you supposed to beware them?) With nothing | |
| to ward you against them, you are easily destroyed by them, and | |
| your soul becomes the main ingredient in a stew they later cook up. | |
| !MESSAGE DIEBARREL | |
| Suddenly something about this place causes you to feel extremely | |
| thirsty. You decide to go and look for the nearest tavern to | |
| quench your thirst. On the way you do find some spirits, but | |
| it's the sort that drain your life away... | |
| !MESSAGE DIEBELM | |
| Suddenly the bell begins to sway and tolls forth with a deep note, | |
| as if aware of your presence. An army of orcs enters, | |
| attracted by the sound; they carry you away to be sacrificed | |
| in the temple of Demnos. | |
| !MESSAGE DIEFALLM | |
| You hurl yourself against the door, which opens away from you | |
| to reveal a twenty-foot drop into a cellar. As you plummet | |
| you catch sight of a small creature in the room, but that is | |
| the last thing you see before you break your neck. | |
| !MESSAGE DIEFAL2 | |
| You hurl yourself against the door, which opens away from you | |
| to reveal a twenty-foot drop into the cellar, as before. This time | |
| you are less lucky, and break your neck. | |
| !MESSAGE DIEPARR | |
| The sound of the parrot attracts a party of hobgoblins, who, regarding | |
| you as an intruder rather than the great Halgamir, take you away for | |
| torture and death. | |
| !MESSAGE DIETOUT | |
| Suddenly there is a violent earthquake, space and time give up | |
| completely, and you are projected onto another plane entirely. | |
| Unfortunately this is one on which Demnos holds sway... | |
| !MESSAGE DIEWEIRD | |
| Suddenly the waters become more turbulent and, to your horror, | |
| form themselves into the shape of some sinuous creature, which | |
| pulls you forcibly into the fountain, where you drown quickly. | |
| !MESSAGE DIGHOLE | |
| You dig with your bare hands as best you can. | |
| !MESSAGE DIGUPORB | |
| You dig in the ground with your bare hands as best you can. | |
| To your delight your fingers come upon a large object which | |
| you extract from the soil. It is a large orb, which you recognise | |
| as the fabled Orb of Halgamir! | |
| !MESSAGE DISPERSE | |
| You kneel down on the mat and pray. A mighty wind blows through | |
| the room, dispersing the fog cloud completely! | |
| !MESSAGE DISSOLVES | |
| You see the mirror in front of you dissolve into mist, and | |
| then feel yourself being drawn towards it, until finally | |
| you pass through the looking glass! | |
| !MESSAGE DISSOL2 | |
| You see the pane of glass in front of you fade into mists, | |
| towards which you are drawn, until finally you return to | |
| the other side! | |
| !MESSAGE DJS6 | |
| To get to the south end of the maze, go NW, NE, SE, NE, NW, E, W, SW, S. | |
| Some of these will tell you that you can't go in that direction - ignore | |
| this. If you become confused and wander into another room, restart the | |
| sequence at the beginning. | |
| To get to the north end of the maze, do the same, except that the | |
| sequence of directions is SW, NE, S, SE, NW, SW, NW, S, N. | |
| !MESSAGE DONERELIC | |
| As you finally restore the last relic to it proper place | |
| there is another >> FLASH << and a lugubrious voice mumbles: | |
| "Thanks, the relics have long needed rearranging correctly. Well, | |
| you'd better be off now. I'll see you get paid for your trouble." | |
| After a further blinding >> FLASH << you find that ... | |
| !MESSAGE DONTSEE | |
| I don't see that around here! | |
| !MESSAGE DOWNWELL | |
| You drop the object in the well. Eventually you hear a distant splash. | |
| !MESSAGE DRINKFONT | |
| You take a drink of the fountain. It seems to be full of sparkle! | |
| !MESSAGE DRINKLAKE | |
| You take a drink from the lake. It's quite refreshing! | |
| !MESSAGE DRINKMESS | |
| You drink the water in your bottle. Very refreshing! | |
| !MESSAGE DRINKMS2 | |
| You drink the wine in your bottle. Very refreshing (and no | |
| harmful effects so far!) | |
| !MESSAGE DRINKSTREAM | |
| You drink from the stream. It's very invigorating! | |
| !MESSAGE DROPOBJ1 | |
| !SWITCH DROPOBJ3 DROPOBJ2 DROPOBJ3 | |
| !MESSAGE DROPOBJ2 | |
| You dropped one object. | |
| !MESSAGE DROPOBJ3 | |
| You dropped @x37 objects. | |
| !MESSAGE DROPWEL1 | |
| !SWITCH DROPWEL3 DROPWEL2 DROPWEL3 | |
| !MESSAGE DROPWEL2 | |
| You dropped one object into the well. Splash! | |
| !MESSAGE DROPWEL3 | |
| You dropped @x37 objects into the well. Splash! | |
| !MESSAGE DUSTGROUND | |
| You wipe the ground with your duster, but it doesn't seem | |
| to have any interesting effects. | |
| !MESSAGE DUSTIT | |
| You carefully dust the @x33. Well you wouldn't | |
| want a dirty @x33, would you? | |
| !MESSAGE DUSTPRAY | |
| You kneel down on the mat and pray. A mighty wind arises from | |
| nowhere, blowing the dust in the room into a choking cloud. | |
| When the wind stops, the dust rapidly settles again. | |
| !MESSAGE EGGSAYS | |
| The egg is inscribed with the word "@x31". | |
| !MESSAGE EJECTCOIN | |
| The machine accepts your money, then throws it back at you with | |
| a rude buzzing noise! | |
| !MESSAGE ENDBAD1 | |
| Towards you there shambles a horrific creature, in whose | |
| skull is crawling dozens of ugly green worms. Your nerve | |
| fails and you run screaming from this horror - straight | |
| into an army of hobgoblins! | |
| You scored 565 points out of a maximum of 600. | |
| !MESSAGE ENDBAD2 | |
| Towards you there shambles a horrific creature, in whose | |
| skull is crawling dozens of ugly green worms. You use | |
| your orb-given courage to brush this monstrosity aside, | |
| only to be impaled by a dozen needles, fired at you by | |
| some sort of spined zombie! | |
| You scored 570 points out of a maximum of 600. | |
| !MESSAGE ENDMESS | |
| Towards you there shambles a horrific creature, in whose | |
| skull is crawling dozens of ugly green worms. You use | |
| your orb-given courage to brush this monstrosity aside, | |
| and stride on, using your shield to knock aside a dozen | |
| needles fired at you by some sort of spined zombie. | |
| A large two-headed dog now flings itself down upon | |
| !SWITCH ENDMES0 ENDMES1 ENDMES2 | |
| !MESSAGE ENDMES0 | |
| you, and your luck runs out, as you are savaged by the | |
| vicious monster. | |
| You scored 580 points out of a maximum of 600. | |
| !MESSAGE ENDMES1 | |
| you, but it is (literally) half-impaled by the spike | |
| on your helmet. This leaves you face-to-face with the | |
| evil Zygmund himself, but you find yourself unable to | |
| overcome him, and are ignominiously slain! | |
| You scored 590 points out of a maximum of 600. | |
| !MESSAGE ENDMES2 | |
| you, but it is (literally) half-impaled by the spike | |
| on your helmet. This leaves you face-to-face with the | |
| evil Zygmund himself. Your sword now glistens with a | |
| brilliant white lustre, and you fight a mighty battle | |
| with the evil cleric, slaying him! | |
| With the death of Zygmund, the temple itself begins to | |
| totter. A mighty wind sweeps through it, knocking down | |
| the symbols of evil. As the building disintegrates, | |
| engulfing the unnatural beings inside, you rush out through | |
| the only exit you can find, to see that... | |
| !MESSAGE ENTERTEMPLE | |
| You proceed towards the entrance to the temple, to be set upon | |
| demons. However, the magical protection afforded you by Hurgenpor | |
| wards them off, and they flee screaming to the lower planes. | |
| !MESSAGE EYESWATER | |
| You are evidently a real gourmet! You devour the onion greedily, | |
| your eyes watering badly as a result. | |
| !MESSAGE FAIRMESS | |
| Fairservice, wherever he is, does not hear you. | |
| !MESSAGE FAIRWEEP | |
| You are evidently a real gourmet! You devour the onion greedily, | |
| your eyes watering badly as a result. One tear falls onto the grave | |
| of Fairservice, which momentarily becomes a riot of colour as exotic | |
| flowers bloom all over it. A toneless voice speaks: | |
| "Oh, Adventurer! I too tried once to achieve glory as you do now. | |
| I possessed two onyx stones, which gave me power, and in consequence | |
| I was known to the adventuring world as the bi-onyx man. Ill befell | |
| me one day: one of the onyxs was destroyed and I was slain by a | |
| giant badger. I pass on to you now the other stone, that it may | |
| aid you in your search for glory." | |
| The flowers fade and vanish, and nothing remains on the surface of | |
| the grave but a brilliant gem. | |
| !MESSAGE FALLMESS | |
| You hurl yourself against the door, which opens away from you | |
| to reveal a twenty-foot drop into a cellar. You float down as | |
| gently as a feather. | |
| !MESSAGE FAVOUR | |
| You kneel on the mat, and momentarily feel in favour with Hurgenpor. | |
| !MESSAGE FINDSEC | |
| You blunder through a secret door in the wall, which promptly | |
| closes after you, leaving you with no obvious way back. | |
| !MESSAGE FINDTRAP | |
| You sweep up the dust in the room, discovering a trapdoor below! | |
| !MESSAGE FLINNLOSS | |
| The dwarf joins battle with you and you fight a complicated | |
| struggle, each trying to outmanoeuvre the other. Eventually | |
| the dwarf concedes that you are the more skilful swordsman, | |
| and, handing you a glittering gem, runs off before you can stop | |
| him. | |
| !MESSAGE FLINNNOFIGHT | |
| The dwarf joins battle with you, but since you do not have a | |
| weapon, you soon decide to break off the combat, and fall back | |
| feeling silly. | |
| !MESSAGE FLINNWIN | |
| The dwarf joins battle with you and you fight a complicated | |
| struggle, each trying to outmanoeuvre the other. Eventually | |
| you fall back, exhausted, conceding that the dwarf is more | |
| agile than you. | |
| !MESSAGE FLINNW2 | |
| The dwarf joins battle with you and you fight a complicated | |
| struggle, each trying to outmanoeuvre the other. Eventually | |
| you fall back, exhausted, whereupon your adversary leaps in and | |
| cuts your throat! | |
| !MESSAGE FORGETMESS | |
| By now you have forgotten entirely what you came to the ruins | |
| of Fyleet for, and decide to settle down to life as a miner | |
| instead. You are found by a patrol of orcs long before you | |
| discover anything interesting. | |
| !MESSAGE FOUGHTBAD | |
| You fight long and hard with the green knight, but your blows | |
| appear to make little or no impression on the wondrous stranger. | |
| At last you concede victory to him, and, honour having been | |
| satisfied, he lets you go in peace. | |
| !MESSAGE FOUGHTWELL | |
| You fight long and hard with the green knight; the mighty sword | |
| Killworth lives up to its name, and you finally land a sequence | |
| of formidable blows on the strange warrior. "Victory is yours, | |
| Sir @x31" he concedes at last, and presents you with a | |
| souvenir of your encounters. He then vanishes as abruptly | |
| as he arrived. | |
| !MESSAGE GARGKILL | |
| As you proceed towards the gargoyles, one of them suddenly | |
| comes to life and swoops down at you, attacking you with its | |
| fearsome claws. Your remains become part of the architecture... | |
| !MESSAGE GETNEARER | |
| You can't do that without getting a bit nearer! | |
| !MESSAGE GHOULMESS | |
| You start swimming across the lake, only to be clawed to pieces | |
| by some strange ghoul-like creatures in the water. | |
| !MESSAGE GIENT1 | |
| You enter a huge square room; in the northwest corner there is | |
| a giant, dressed in blue, while in the southwest corner there is | |
| another dressed in red. They are taking turns at hurling boulders | |
| about, and the ground is littered with rocks as a result. | |
| At present the red giant is preparing to throw a rock, and | |
| the blue one is picking up a new rock. | |
| !MESSAGE GIENT2 | |
| You enter a huge square room; in the northwest corner there is | |
| a giant, dressed in blue, while in the southwest corner there is | |
| another dressed in red. They are taking turns at hurling boulders | |
| about, and the ground is littered with rocks as a result. | |
| At present the blue giant is preparing to throw a rock, and | |
| the red one is picking up a new rock. | |
| !MESSAGE GIKILL1 | |
| The blue giant throws a rock at you, which hits. >> SPLAT! << | |
| !MESSAGE GIKILL2 | |
| The red giant throws a rock at you, which hits. >> SPLAT! << | |
| !MESSAGE GIMISS1 | |
| The blue giant hurls his rock and misses you; however the red | |
| giant is now preparing to throw again! | |
| !MESSAGE GIMISS2 | |
| The red giant hurls his rock and misses you; however the blue | |
| giant is now preparing to throw again! | |
| !MESSAGE GIVENAME | |
| Please tell me what heroic name you wish to be known by. | |
| !MESSAGE GNOMEDIG | |
| You dig ineffectually in the rock as best you can. | |
| "That's no way to dig a hole!" says Odulforg. "Let me show you!" | |
| With mining ability remarkable for his tiny size, he scratches | |
| away at the tunnel workings in the east wall, soon breaking through | |
| into another room. You can hear his delighted voice calling you | |
| through the tunnel. | |
| !MESSAGE GNOMESEC | |
| Odulforg dashes off to the right. His voice fades into the distance, | |
| saying "Look! There's a sec..." | |
| !MESSAGE GOATFED | |
| >> MUNCH !! << So much for your turnip! | |
| !MESSAGE GOATFLEE | |
| From nearby you hear the sounds of snarling and running, followed | |
| by silence. | |
| !MESSAGE GOODWAVE | |
| You wave your arms about. Nothing exciting happens. | |
| !MESSAGE GOWORK | |
| Well go and do some work then. | |
| !MESSAGE GOURMET | |
| You are evidently a real gourmet. You devour the @x33 greedily. | |
| !MESSAGE GRANTED | |
| "GRANTED!" says the voice. | |
| !MESSAGE GREENMESS | |
| Suddenly you see that a knight stands before you. Dressed in | |
| green armour, he salutes you thus: | |
| "Brave Sir @x31, I challenge you! I have an axe here: | |
| deal me a blow with it, and I shall return you the compliment | |
| when we next meet." | |
| Being a heroic sort of chap, you accept his offer and slice his | |
| head off. Not bothered by this, he picks it up, promises | |
| that you shall meet him again, and walks away! | |
| !MESSAGE GUDWELL | |
| There is a mighty >> HISSSSSSSSSSS << and you close your eyes | |
| involuntarily, re-opening them to discover that... | |
| !MESSAGE HALGMESS | |
| Halgamir was an elf who lived in Fyleet. He was known for | |
| being a fearless leader. However he's dead now so is unlikely | |
| to be worth calling upon. | |
| !MESSAGE HANDSFULL | |
| You can't carry anything more - you'll have to drop something | |
| before you can take that. | |
| !MESSAGE HANDSF2 | |
| You've had to leave some things, as your hands are now full. | |
| !MESSAGE HEALGNOME | |
| You wrap the bandage round Odulforg. It must have magical properties, | |
| for it seems to merge with his flesh, restoring it to health. | |
| He is soon dancing round the room merrily, apparently fully | |
| healed! | |
| !MESSAGE HELDIE | |
| Your attempts to kill the lady are all in vain - your every | |
| blow passes through her. She retaliates by giving you a | |
| chilling kiss, the sort from which one dies. | |
| !MESSAGE HELENGO | |
| In the room is some sort of spook - she resembles a young | |
| lady with a ghastly white face. Seeing you with a head | |
| under your arm, she comes to the conclusion that you too are | |
| some sort of spectre, and gracefully fades away, leaving you | |
| free to make this one of your haunts. It's a good thing you | |
| kept your head in this tricky situation! | |
| !MESSAGE HELLO | |
| Fyleet - version 2.01 | |
| Welcome to the ruins of Fyleet! | |
| If you get any problems, please contact JRP1. | |
| New BRIEF/TERSE, NORMAL/STANDARD and VERBOSE options available. | |
| !MESSAGE HELPMESS | |
| Instruct me with commands of one or two words. | |
| To move, give directions (N, NE, E, ..., NW, U(P), D(OWN).) | |
| ON and OFF will control the lantern, INV(ENTORY) will tell you | |
| what you're carrying. TAKE and DROP are useful; BRIEF/TERSE, | |
| NORMAL/STANDARD and VERBOSE control room descriptions, and various | |
| other useful words will occur to you as appropriate. | |
| May Hurgenpor be with you! | |
| !MESSAGE HILDMESS | |
| Hildebrand, King of Traken, was your liege lord until his death | |
| 12 years ago. If he turns up now, you'll be very fortunate! | |
| !MESSAGE HIPPOFLY | |
| OK. | |
| As you pay your fare the slot machine makes a loud ringing sound. | |
| A large hippogriff suddenly swoops down into the quarry. | |
| You mount onto its back, and are carried up into the air, | |
| high above the forest and into the mountains. The hippogriff | |
| then deposits you gently on a high ledge, flies away, and is soon | |
| lost from sight. | |
| !MESSAGE HOLDING | |
| You are holding: | |
| !MESSAGE HOLEHIGH | |
| The hole is too high for you to reach. | |
| !MESSAGE HORSEDIE | |
| Your attempts to kill the nightmare are doomed to failure; it | |
| breathes out a cloud of dense gas, choking you, and then merrily | |
| tramples you to death. | |
| !MESSAGE HORSEDM | |
| Irritated by your presence here, the horse rears up and tramples | |
| you to death. | |
| !MESSAGE HORSEFED | |
| The nightmare eagerly munches the hay you offer it, after which | |
| it seems to have lost its ferocity, and become quite a friendly | |
| old nag after all! | |
| !MESSAGE HOTPLATE | |
| The ground is too hot for you to stay here any longer, and you | |
| run away, limping slightly. | |
| !MESSAGE HUMCATCH | |
| Humpty Dumpty gives a final wobble and topples off his wall. | |
| Standing below him, you are able to break his fall. He is very | |
| grateful to you, perhaps not suspecting that you indirectly caused | |
| the accident in the first place! Anyway he thanks you in a few | |
| pompous words and lectures you on the dangers of standing below | |
| falling masonry. He then climbs up the wall with remarkable ease | |
| for one so rotund and throws down to you some object as a reward. | |
| Plainly tired of wall-sitting, he then withdraws to some inaccessible | |
| chamber high above you, and you are left alone. | |
| !MESSAGE HOWDOTHAT | |
| O.K. - if you'll tell me how to do that! | |
| !MESSAGE IDOLKILL | |
| As you approach the idol, it suddenly comes to life and grabs | |
| you in its massive fists. Since it is made of stone it is | |
| easily able to finish you off. | |
| !MESSAGE ILLEQUIPPED | |
| of arms between us, and you are ill-equipped for combat with me. | |
| Perchance we shall meet again one day." | |
| As silently as he came, the knight vanishes from your sight. | |
| !MESSAGE IMPRECISE | |
| I'm afraid that there are 26 directions to choose from; please | |
| type EXIT if you wish to try one! | |
| !MESSAGE INSTRMESS | |
| A few generations ago, the ancient elven kingdom of Fyleet | |
| fell. Orcs and hobgoblins, some serving the evil deity Demnos, | |
| looted the fortress of Fyleet and took its treasures into | |
| their dark chambers beneath. You are an adventurer of great | |
| courage and some wits, and have arrived in the area having | |
| heard tales of Zygmund, an evil priest of Demnos, a deity | |
| bitterly hated by your own god, Hurgenpor... | |
| If you don't know how to start a game like this, try HELP. | |
| !MESSAGE INSTRUC | |
| Would you like instructions? | |
| !MESSAGE INVBARR | |
| You find that your way out is blocked by an invisible | |
| barrier; there is then a sudden >> FLASH << and you momentarily | |
| see some writing on the wall, which says | |
| "YE MAY ENTER IF YE BARE ONLIE A HOLEY RELICK" | |
| but fades before your very eyes. | |
| !MESSAGE INVBARR2 | |
| You find that your way out is blocked by an invisible | |
| barrier: you have to be careful how you handle these | |
| relics, maybe! | |
| !MESSAGE INVBARR3 | |
| You find that you are unable to walk off with the relic, for | |
| another invisible but inconvenient barrier blocks your way. | |
| !MESSAGE JUMPABYSS | |
| You jump into the abyss and soon pass out with the extreme heat | |
| there. Later on you burn to death. | |
| !MESSAGE JUMPMESS | |
| OK. Now back to the game... | |
| !MESSAGE KARGMESS | |
| An interesting composer. | |
| !MESSAGE KGNOMESS | |
| You wield your mighty sword and cut Odulforg's throat before he | |
| can evade the wondrous blade! Well that's got rid of him then! | |
| !MESSAGE KILLFOR | |
| As you wander through the forest, you are captured by bandits, | |
| tortured, and eventually slain. | |
| !MESSAGE KILLSCARE | |
| The mighty sword Whittle slices into the scarecrow before | |
| it can attack you, whittling it down to a few bedraggled | |
| remnants, which collapse in a heap before you! | |
| !MESSAGE KILLSNAKE | |
| You hack viciously at the snake. No obvious change | |
| takes place. If it's asleep rather than dead it must be | |
| sleeping VERY soundly! | |
| !MESSAGE KISSEDMESS | |
| The lady moves towards you, and plants an icy kiss on your | |
| lips. As a result you die of a chill. | |
| !MESSAGE KNIGHTHOME | |
| The green knight stands before you again, as though summoned, | |
| although you heard nothing when you pulled the rope. | |
| "Ah, Sir @x31! We meet again and it is my turn to deal you a | |
| blow! However, I am loath to kill you without some small feat | |
| !MESSAGE LAMPOFF | |
| The lantern is off (i.e. hooded). | |
| !MESSAGE LANDBAD | |
| Wheeee...... >> SPLAT !! << (Oh dear, you don't seem | |
| to be able to fall like a feather just now!) | |
| !MESSAGE LANDSTRAW | |
| Wheeee...... >> THUD !! << (That's lucky, someone seems | |
| to have left a nice soft bale of hay here - not as nice | |
| as a cushion, but it will do!) | |
| !MESSAGE LANDWITH | |
| Wheeee...... >> THUD !! << (Lucky you, to happen to have | |
| a bale of hay on you!) | |
| !MESSAGE LIFTBAD | |
| You are in an awkward position for lifting the dumb-bells, | |
| and find it difficult to grasp them correctly. | |
| !MESSAGE LIFTGOOD | |
| You manage to raise the dumb-bells above your head, then | |
| let them down again quickly. That must have done wonders | |
| for your muscles! | |
| !MESSAGE LIFTSTRAIN | |
| This time, as you try to lift the dumb-bells for a second | |
| time, you pull a muscle or two, and feel weaker. | |
| !MESSAGE LIFTDROP | |
| For reasons best known to yourself you lift the object | |
| off the ground and then drop it again. | |
| !MESSAGE LOOPMESS | |
| The corridor twists and brings you back to where you started. | |
| !MESSAGE LOSEFINAL | |
| The world of Fyleet finally collapses into a pool | |
| of molten lava, taking you with it. Well... | |
| Congratulations on overthrowing the forces of Demnos, | |
| but you might have preferred to escape alive! | |
| You scored 599 points out of a maximum of 600. | |
| !MESSAGE LOSEOBJ | |
| You throw the object down the cliff, where it falls from sight. | |
| !MESSAGE MAYFIGHT | |
| of arms, and you are well-equipped for combat. Let battle commence!" | |
| !MESSAGE MEETODUL | |
| There is a gnome lying here, injured but evidently quite | |
| pleased to see you. "I am Odulforg the gnome!" he says. | |
| "I have been trapped here for several days! We must escape | |
| before the servants of Demnos find us!" | |
| !MESSAGE MNEMONICS | |
| You are on the point of forgetting entirely what you came to | |
| the ruins of Fyleet for, when you catch sight of your onyx, | |
| which recalls to you your solemn duty - it must be a Mnem-onyx! | |
| !MESSAGE MNULL | |
| !MESSAGE MONKD | |
| One of the monks enters the room. "An intruder!" he yells, and | |
| takes the opportunity of demonstrating to you the finer points | |
| of unarmed combat as he disarms you (and dislegs you, disheads you...) | |
| !MESSAGE MONKE | |
| A monk enters the room. Seeing that he is intending to practise | |
| one of his ascetic disciplines on you (probably karate) you flee | |
| from the monastery. | |
| !MESSAGE MONKH | |
| You encounter a monk coming in the opposite direction, who stares | |
| at you hypnotically, making your whole body shudder, until with a | |
| gasp you suffer a massive heart seizure and die. | |
| !MESSAGE MONKM | |
| Ahead of you you see one of the monks as he leaves the room. | |
| Fortunately he did not see you. | |
| !MESSAGE MOREGAMES | |
| Care to try your hand again? | |
| !MESSAGE MORTALMESS | |
| "Puny mortal!" sneers Bacchus. "I don't want to go to | |
| Heaven in my present state of mind - I wouldn't enjoy it!" | |
| He squashes you with one blow of his fist. | |
| !MESSAGE MOVENORM | |
| As you're not a bird, you'd better try and move normally. | |
| !MESSAGE MUNCHMESS | |
| Suddenly you hear a loud >> MUNCH!! << | |
| !MESSAGE MUSICREAD | |
| You peruse the papers carefully; the peculiar writing means little | |
| to you, and the papers begin to vanish when read, until they have | |
| gone entirely. You feel that you have profited by the experience, | |
| although you are not exactly sure how! | |
| !MESSAGE NEGIONS | |
| As you step through the portal, the whole air fizzes with | |
| negative ionization, or so it seems. There seem to be no | |
| harmful side-effects, and you are soon through to the other | |
| side. | |
| !MESSAGE NHAPPENS | |
| Nothing miraculous happens. | |
| !MESSAGE NOABLEWALK | |
| You start to walk into the water, but it soon becomes too | |
| deep for you, and you give up. Besides, there are some | |
| nasty-looking things in the water! | |
| !MESSAGE NOBANDAGE | |
| You don't have a bandage! | |
| !MESSAGE NOBROOM | |
| You don't have a brush! | |
| !MESSAGE NOCALLDEM | |
| You dare to speak aloud the name of the mighty Demnos ... As | |
| a result your soul is snatched from you and you fall lifeless | |
| to the ground. | |
| !MESSAGE NOCALLHURG | |
| That's not the proper way to ask for divine assistance! | |
| !MESSAGE NOCLIMB | |
| You select a tree and attempt to climb it, but it shakes | |
| vigorously, hurling you to the ground, before you have got | |
| high enough to hurt yourself. | |
| !MESSAGE NOCLOSE | |
| You can't close that! | |
| !MESSAGE NOCONVINCE | |
| You are not able to weep very convincingly. | |
| !MESSAGE NOCUT | |
| You have nothing to cut with! | |
| !MESSAGE NODOOR | |
| There is no door here! | |
| !MESSAGE NODUSTER | |
| You don't have a cloth! | |
| !MESSAGE NOFOOD | |
| You don't have any suitable food. | |
| !MESSAGE NOFREEWISH | |
| "WISHES DON'T COME FREE YOU KNOW" intones a deep voice. | |
| !MESSAGE NOOPEN | |
| You can't open that! | |
| !MESSAGE NOREAD | |
| You can't read that! | |
| !MESSAGE NOSLEEP | |
| It's not asleep. | |
| !MESSAGE NOTALIVE | |
| It isn't alive! | |
| !MESSAGE NOTHELD | |
| You're not holding that! | |
| !MESSAGE NOTHINGM | |
| Nothing. | |
| !MESSAGE NOTHLAMP | |
| You're not holding the lamp! | |
| !MESSAGE NOTHNGHERE | |
| There's nothing here you can take easily! | |
| !MESSAGE NOTHOLDING | |
| You're not holding anything! | |
| !MESSAGE NOTHUNGRY | |
| You're not THAT hungry, surely! | |
| !MESSAGE NOTIMESIT | |
| This is no time to be sitting down and resting! | |
| !MESSAGE NOTREE | |
| There's no tree here! | |
| !MESSAGE NOTSURE | |
| I'm not sure exactly what you're holding - it's too dark to see! | |
| !MESSAGE NOTUNE | |
| You don't know how to play any tunes on the accordion. | |
| !MESSAGE NOTWAKE | |
| You don't seem to be able to wake it. | |
| !MESSAGE NOTWISE | |
| That doesn't sound like a good idea - the mare isn't as stupid as | |
| to let you do that! | |
| !MESSAGE NOTWORN | |
| You're not wearing that! | |
| !MESSAGE NOUSENOW | |
| I don't think that will do much good for him now! | |
| !MESSAGE NOWATER | |
| There's no water here! | |
| !MESSAGE NOWAYMESS | |
| You can't go in that direction! | |
| !MESSAGE NOWEAPON | |
| You don't have a suitable weapon. | |
| !MESSAGE NOWINE | |
| There's no wine here! | |
| !MESSAGE NOWISHES | |
| "THERE ARE NO MORE WISHES AVAILABLE TODAY!" intones the voice. | |
| !MESSAGE NOZYG | |
| Fortunately for you, Zygmund isn't here! | |
| !MESSAGE OHDEAR | |
| Oh dear! You appear to be headed for the Happy Hunting Grounds. | |
| !MESSAGE OKMESS | |
| OK. | |
| !MESSAGE PARAPPEAR | |
| Suddenly there is a jewelled parrot in the room with you, | |
| flying jerkily round your head, until it finally collapses | |
| to the ground with a loud squawk, and is once again nothing | |
| more than a jewelled parrot! | |
| !MESSAGE PARFLY | |
| Suddenly the parrot comes to life and flies round your head | |
| a few times in a jerky fashion, until it finally collapses | |
| to the ground with a loud squawk, and is once again nothing | |
| more than a jewelled parrot! | |
| !MESSAGE PARSCREECH | |
| "Hail, great Halgamir!" the parrot squawks at you. | |
| !MESSAGE PASSZOLA | |
| You are able to sneak past Zola the gorgon, who is still | |
| communing with the snake. This brings you out onto a ledge, | |
| where a hippogriff is awaiting you for the return journey. | |
| You leap on hastily, and are carried down from the mountains | |
| once more. | |
| !MESSAGE PETRIFY | |
| The gorgon turns towards you and says "J'ACCUSE!" As a result, | |
| you are quite literally petrified. | |
| !MESSAGE PETRIFY2 | |
| As you step past the gorgon, she turns towards you and says | |
| "J'ACCUSE!" As a result you are quite literally petrified. | |
| !MESSAGE PITCHDARK | |
| It is pitch dark. | |
| !MESSAGE PLANTBAD | |
| You swipe at the plant, but your blows appear to have little | |
| effect, and the plant sneers at you, inasmuch as it can! | |
| !MESSAGE PLANTKILL | |
| The mighty sword Roseblade hacks through the plant, which retreats | |
| screaming from you until it is lost in the surrounding foliage. | |
| !MESSAGE PLAYACCM | |
| You play a rousing fantasia by Karg-Elert on the accordion. | |
| This makes you feel a lot more cheerful! | |
| !MESSAGE PLAYBACC | |
| You play a rousing fantasia by Karg-Elert on the accordion. | |
| This makes you feel very cheerful, and even Bacchus is stirred | |
| from his melancholy, tapping his feet merrily to the music! | |
| !MESSAGE PLUMMET | |
| You plummet to a painful death! | |
| !MESSAGE POSIONS | |
| As you step through the portal, the whole air fizzes with | |
| positive ionization, or so it seems. There seem to be no | |
| harmful side-effects, and you are soon through to the other | |
| side. | |
| !MESSAGE POSTBAD | |
| You post the @x33 in the letterbox; there is a whirring of | |
| machinery followed by silence. | |
| !MESSAGE POSTGOOD | |
| You post the @x33 in the letterbox; there is a loud grinding | |
| sound and you feel as if you were passing through some sort | |
| of teleport (not that you are very familiar with them!) | |
| When normality is restored you see that... | |
| !MESSAGE POURMESS | |
| !SWITCH MNULL POUR11 POUR12 | |
| !MESSAGE POUR11 | |
| You pour the water onto the ground, where it soon soaks away. | |
| !MESSAGE POUR12 | |
| You pour the wine onto the ground, where it soon soaks away. | |
| !MESSAGE POURMS2 | |
| !SWITCH MNULL POUR21 POUR22 | |
| !MESSAGE POUR21 | |
| You throw the water onto the ground, where it soon soaks away. | |
| !MESSAGE POUR22 | |
| You throw the wine onto the ground, where it soon soaks away. | |
| !MESSAGE POXCRASH | |
| Suddenly a fabulous bird flies over your head, crashing into | |
| the wall nearby! | |
| !MESSAGE PUREORNAM | |
| The helmet is purely for ceremonial purposes and its previous | |
| owner seems to have had a very flat head, as the helmet will not | |
| hold a significant quantity of water. | |
| !MESSAGE QQMESS | |
| A fair question! | |
| !MESSAGE QUITQUERY | |
| Are you certain you want to quit? | |
| !MESSAGE RADMESS | |
| You open the book and glance at the first page. Suddenly, you | |
| notice that your surroundings have changed: you are in an | |
| underground temple of Demnos, surrounded by orcs, who were | |
| attending a service conducted by the evil Zygmund! You have | |
| arrived at an opportune moment: they wanted a sacrifice... | |
| !MESSAGE READAD | |
| The poster says | |
| "LOST - ONE WOLF, ONE GOAT AND ONE TURNIP. | |
| A REWARD IS OFFERED FOR THEIR RECOVERY." | |
| !MESSAGE READSIGN | |
| !SWITCH RSIGN0 RSIGN1 RSIGN2 RSIGN3 RSIGN4 RSIGN5 RSIGN6 RSIGN7 RSIGN8 | |
| !MESSAGE RSIGN0 | |
| The sign says "CARMEL SPROUT MEMORIAL LIBRARY". | |
| !MESSAGE RSIGN1 | |
| The sign says "THORN". | |
| !MESSAGE RSIGN2 | |
| The sign says "EAT THORNS". | |
| !MESSAGE RSIGN3 | |
| The sign says "SEAT". | |
| !MESSAGE RSIGN4 | |
| The sign says "HOT AS SUET". | |
| !MESSAGE RSIGN5 | |
| The sign says "SHOUT". | |
| !MESSAGE RSIGN6 | |
| The sign says "STEW US HOT". | |
| !MESSAGE RSIGN7 | |
| The sign says "STEW". | |
| !MESSAGE RSIGN8 | |
| The sign says "WET THORNS". | |
| !MESSAGE READSTONE | |
| The stone bears the following message: | |
| !SWITCH STONEMESS | |
| !MESSAGE RUBBLEMESS | |
| You can't get past the debris. | |
| !MESSAGE SAGEVISIT | |
| The exit leads to a flight of stairs, at the top of which you are | |
| met by a old grey-haired man, who blinks at you and then, reassured | |
| that you are not a troll, introduces himself as Magnus the sage. | |
| "I suppose I'd better let you out the back door - the neighbours | |
| round here aren't very friendly." he says. You follow him through | |
| a large study lined with books and papers; the only paper you are | |
| close enough to read bears the calculation: | |
| @@font-off@@ | |
| 6 - 0 - 9 8 | |
| 6 - 0 - 9 8 | |
| ------------- | |
| 1 - - 0 - 9 6 | |
| ------------- | |
| @@font-on@@ | |
| Magnus leads you towards his back door, then, muttering something | |
| about putting the goat out for the night, collars a goat which is | |
| placidly devouring some papers nearby and pushes him outside into the | |
| street. You follow. | |
| !MESSAGE SAINTMESS | |
| A saintly man, no doubt. | |
| !MESSAGE SAYMESS | |
| O.K., '@x33'! | |
| !MESSAGE SCAREDM1 | |
| Suddenly the scarecrow comes to life. You stand rooted to the spot | |
| as it approaches you and tears you to pieces! | |
| !MESSAGE SCAREDM2 | |
| As you approach the scarecrow, it comes to life. You stand rooted to | |
| the spot as it viciously tears you to shreds! | |
| !MESSAGE SCAREGARG | |
| The wand throbs violently, and a spark shoots out to hit the | |
| scarecrow, which comes to life and staggers off towards the gargoyles. | |
| One of them comes to life, swoops down and tears it to shreds, | |
| which it then seizes in its claws, flying off to digest its | |
| nutritious meal. | |
| !MESSAGE SCAREMOVE | |
| The wand throbs violently, and a spark shoots out to hit the | |
| scarecrow, which comes to life and staggers away. | |
| !MESSAGE SECONDWORD | |
| @x33 | |
| !MESSAGE SHADFLEE | |
| As you put on the ring, shadows seem to form and creep towards | |
| you from all around you. However they seem to disintegrate under | |
| the bright glowing on the ceiling, before they can take a more | |
| substantial form. | |
| !MESSAGE SHADKILL | |
| As you put on the ring, shadows seem to form and creep towards | |
| you from all around you. They then take a more substantial form, | |
| and attack you, their chilly touch draining your vital forces away | |
| until you become as one with them. | |
| !MESSAGE SHAKEBAD | |
| You grab the @x33 and try to shake it, but it seems to | |
| be immovable. | |
| !MESSAGE SHAKESHAKE | |
| Shake! Shake! Yes, it's definitely fixed to the wall. | |
| !MESSAGE SHAKEOPEN | |
| You give the gate a rattling good shake and it soon opens. | |
| Well, I suppose it's easier than buying a key! | |
| !MESSAGE SHEETJAB | |
| As you scramble up into the loft, something looking rather like | |
| an animated white sheet falls upon you, impales itself on the | |
| spike on your helmet, and flees from you, rustling as if in pain! | |
| !MESSAGE SHEETKILL | |
| As you scramble up into the loft, something looking rather like | |
| an animated white sheet falls upon you and attacks you, smothering | |
| you before you can recover. | |
| !MESSAGE SILLYMESS | |
| Don't be silly! | |
| !MESSAGE SLAMGATE | |
| You slam the gate shut again. | |
| !MESSAGE SLOTREAD | |
| The machine bears the message: | |
| "HIPPOGRIFF RIDES @x35 GROATS: PLEASE INSERT EXACT FARE". | |
| Also on the slot machine is an illuminated number @x36. | |
| !MESSAGE SNAKEBITE | |
| The staff in your hand suddenly begins to twitch and changes | |
| abruptly into a venomous-looking snake, which promptly bites | |
| you. | |
| !MESSAGE SNAKECHANGE | |
| The staff here suddenly begins to twitch and changes abruptly | |
| into a venomous-looking snake, which promptly flees from you. | |
| !MESSAGE SNAKEDOZE | |
| The staff in the room suddenly begins to twitch and changes | |
| abruptly into a venomous-looking snake, which begins to wriggle, | |
| then, lulled perhaps by the droning sound, falls to sleep. | |
| !MESSAGE SNAKEGRAB | |
| You throw the snake so as to land on the floor in front of the | |
| gorgon. She gazes at it in rapt contemplation - indeed it is very | |
| similar to the ones on her own head - as if communing with it in | |
| some way. | |
| !MESSAGE SPROUTW1 | |
| You attempt to kill the ghost-writer, but with a wave of his | |
| arms he transports you away from him. So vigorously, indeed, | |
| that you end up with a broken neck! | |
| !MESSAGE SPROUTW2 | |
| With a wave of his arms, the ghost-writer sends you flying | |
| away from him into the distance. You get up, slightly | |
| bruised, to find that... | |
| !MESSAGE STREAMLOST | |
| You throw the @x33 into the stream, where it is soon lost | |
| from sight. | |
| !MESSAGE SWEEPFLOOR | |
| You very assiduously and irrelevantly sweep the ground. | |
| !MESSAGE SWORDCHANGE | |
| Suddenly the appearance of the sword changes, and it begins to glow | |
| !SWITCH SWORDC0 SWORDC1 SWORDC2 | |
| !MESSAGE SWORDC0 | |
| with a pinkish light. | |
| !MESSAGE SWORDC1 | |
| with a bluish light. | |
| !MESSAGE SWORDC2 | |
| with a greenish light. | |
| !MESSAGE SWORDFALL | |
| You kneel down on the mat and pray. A mighty wind arises and | |
| blows through the treetops, dislodging a sword, which falls | |
| at your feet with a loud clatter! | |
| !MESSAGE SWORDHELD | |
| !SWITCH SWORDH0 SWORDH1 SWORDH2 | |
| !MESSAGE SWORDH0 | |
| Your sword has just turned pink. | |
| !MESSAGE SWORDH1 | |
| Your sword has just turned blue. | |
| !MESSAGE SWORDH2 | |
| Your sword has just turned green. | |
| !MESSAGE TANMESS | |
| Tanahil was an elven maid who fought mightily against the servants | |
| of Demnos. History does not record her ultimate fate. | |
| !MESSAGE TEXTMESS | |
| @x31 | |
| !MESSAGE TERSE0MESS | |
| O.K. Short room descriptions only from now on. | |
| !MESSAGE TERSE1MESS | |
| O.K. Standard room descriptions from now on. | |
| !MESSAGE TERSE2MESS | |
| O.K. Long room descriptions always from now on. | |
| !MESSAGE THROWELL | |
| You throw that down the well. Eventually you hear a distant splash. | |
| !MESSAGE THROWLAKE | |
| You throw the @x33 into the lake, where it sinks quickly. | |
| !MESSAGE TOOCOMPLEX | |
| Please be more specific as to what you intend to do, using | |
| phrases such as THROW WATER or WIPE @x33, etc. | |
| !MESSAGE TOOFAST | |
| The stream is too fast for you to walk in that direction! | |
| !MESSAGE TOOKOBJ1 | |
| !SWITCH NOTHNGHERE TOOKOBJ3 TOOKOBJ4 | |
| !MESSAGE TOOKOBJ2 | |
| !SWITCH TOOKOBJ4 TOOKOBJ3 TOOKOBJ4 | |
| !MESSAGE TOOKOBJ3 | |
| You took one object. | |
| !MESSAGE TOOKOBJ4 | |
| You took @x37 objects. | |
| !MESSAGE TOOPANGLED | |
| You dig ineffectually in the rock as best you can. | |
| "That's no way to dig a hole!" says Odulforg. "I wish someone | |
| would bandage me up, and I'd get us out of here in no time! | |
| As it is, we'll probably starve to death. Oh how depressing!" | |
| !MESSAGE TOOTHICK | |
| The rope's too thick to cut! | |
| !MESSAGE TOUTDIR | |
| A voice whispers to you: "Try all directions!" | |
| !MESSAGE TRINMOVE | |
| Space and time give a final despairing shrug, and you find that | |
| the scenery has changed once again, but is now a bit calmer. | |
| !MESSAGE TROLLDIE | |
| The exit leads to a flight of stairs, at the top of which you are | |
| met by a large troll, who says "Glad you could come to lunch!" and | |
| promptly gobbles you up. | |
| !MESSAGE TURNSPROUT | |
| You wave your arms at Carmel Sprout: with a scream he retreats | |
| from you. "BEGONE, FOUL FIEND!" you say, whereupon he vanishes! | |
| !MESSAGE UNCOMF | |
| You kneel down on the ground, but it is quite uncomfortable, so | |
| you soon get up again, feeling rather arthritic for a hero. | |
| !MESSAGE VOICEMESS | |
| A regal voice says "YOU ARE NOT YET WORTHY TO TAKE PART IN | |
| THE FINAL QUEST, TO SACK THE TEMPLE OF DEMNOS!" | |
| !MESSAGE VOICEMS2 | |
| A regal voice says "CONGRATULATIONS! ALL YOU HAVE TO DO NOW | |
| IS TO SACK THE TEMPLE OF DEMNOS SINGLE-HANDED! HOWEVER, YOU | |
| WILL HAVE MY PROTECTION AGAINST THE DEMONS GUARDING THE EVIL | |
| PLACE!" | |
| !MESSAGE WANDTHROB | |
| The wand in your hand throbs violently, and gets quite warm, | |
| but nothing wonderful seems to happen. | |
| !MESSAGE WEAKMESS | |
| Suddenly a shudder goes through your whole body, and you | |
| drop all your possessions. After a short pause you feel | |
| well enough to carry on exploring. | |
| !MESSAGE WELLFLOAT | |
| You float gently down the well, landing in a mass of | |
| evil-smelling mud. This rapidly sucks you in, and you drown. | |
| !MESSAGE WHATWISH | |
| Which wish do you want? A, B, C, D, E, F or G? | |
| !MESSAGE WHATWITH | |
| What do you want to use to light the web with? | |
| !MESSAGE WHATWORD | |
| Say the magical word to operate the broom. | |
| !MESSAGE WHICHEXIT | |
| Which exit do you wish to leave by (A, B, C, ..., Z)? | |
| !MESSAGE WHOOSHWEB | |
| As the webs are struck by your lantern, they catch fire, | |
| and burn furiously for a few minutes, until they are entirely | |
| consumed, leaving merely a deposit of soot on the already | |
| blackened walls. | |
| !MESSAGE WINDMESS | |
| You kneel down on the mat and pray. A mighty wind arises, and | |
| blows through the trees, which sway violently. | |
| !MESSAGE WINDMS2 | |
| You kneel down on the mat and pray. A mighty wind arises from | |
| nowhere and blows through the area. | |
| !MESSAGE WISHMESS | |
| "THE FOLLOWING WISHES ARE AVAILABLE TODAY." says the voice. | |
| "(A) A BOTTLE OF BEST CHATEAU FALITE WINE; | |
| (B) A HUGE GOLDEN PLATE; | |
| (C) THE ABILITY TO PASS WITHOUT TRACE; | |
| (D) THE ABILITY TO WALK ON WATER; | |
| (E) THE GIFT OF ACCORDION-PLAYING; | |
| (F) THE GIFT OF COMPREHENSION OF STRANGE TONGUES; | |
| (G) THE POWER OF FLOATING LIKE A FEATHER." | |
| !MESSAGE WIZBLAST | |
| The wizard discharges a ball of fire from his fingertips, | |
| which sets the whole room alight. You rush out into the | |
| corridor, just in time to avoid being hit by burning debris, | |
| which now blocks the way back into the room. | |
| !MESSAGE WIZBLOCK | |
| The wizard blocks your way west... | |
| !MESSAGE WIZKILL | |
| Before you can get nearer to the wizard and his toad a ball | |
| of fire is discharged from the wizard's fingertips, setting | |
| the whole room alight, before himself vanishing from the scene. | |
| You, however, are unable to escape... | |
| !MESSAGE WIZQUENCH | |
| You hurl the @x33 at the wizard. This quenches a ball of fire | |
| that he is in the process of discharging from his fingertips. | |
| Seeing that his spell has come to naught, he vanishes. | |
| !MESSAGE WOLFBITE | |
| As you grab the wolf, you are bitten by him, though not seriously. | |
| !MESSAGE WOLFDIE | |
| To your horror, you find that your hair is beginning to grow longer, | |
| notably on the palms of your hands, and you very soon realise that | |
| you have somehow contracted lycanthropy, and are howling fit to | |
| burst. You rush around madly for a few minutes and then, foaming at | |
| the mouth, you throw a fit and die before you can get yourself cured. | |
| !MESSAGE WONFINAL | |
| There is one final rush of wind, and you find that you | |
| are transported safely out of the ruins of Fyleet, which | |
| are engulfed in molten lava. You are now ready for a | |
| really difficult Adventure! | |
| You scored 600 points out of a maximum of 600! | |
| Hail, mighty @x31! | |
| !MESSAGE WOULDGET | |
| If you were to quit now you would score @x34 points out of | |
| a maximum of 600. | |
| !MESSAGE WRATHURG | |
| The voice says "I KNEW THAT I SHOULDN'T HAVE TRUSTED AN | |
| AMATEUR LIKE @x31!" A mighty wind arises, blowing you | |
| about the room until you die of concussion. | |
| !MESSAGE WRESTLE | |
| As you approach the idol, it suddenly comes to life and grabs | |
| you in its massive fists. Using reserves of strength that you | |
| never knew you had, you wrestle mightily with the stone monstrosity, | |
| finally crushing it so forcefully that it ceases to move! | |
| !MESSAGE YOUGOT | |
| You scored @x34 points out of a maximum of 600. | |
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