| / Hamil by Jonathan R. Partington | |
| / | |
| / This game (c) Copyright J. R. Partington, but freely distributable. | |
| / | |
| / To quote the author: | |
| / | |
| / "Personally, I am happy for people to convert the games for any system | |
| / they like, as long as they give due acknowledgements (and don't | |
| / attempt to make any money out of them without consulting me first!)" | |
| / | |
| / Graham Nelson and Adam Atkinson would also like to thank Topologika | |
| / Software for handing publication rights for this game back to the | |
| / author at the end of 1999, enabling him to make the game available | |
| / this way. | |
| / | |
| / INITIAL PART OF DATABASE | |
| / ------------------------ | |
| / | |
| !POSSESSIONS CHAP1 PLAYER | |
| !POSSESSIONS CHAP2 SLAB | |
| !POSSESSIONS CHAP3 LAMP ROD STEAK | |
| !POSSESSIONS MUS5 BOOM | |
| !POSSESSIONS CURVE1 HEX | |
| !POSSESSIONS CURVE2 BOTTLE | |
| !POSSESSIONS HOBROOM LADY GOBLET | |
| !POSSESSIONS VAMPROOM COFFIN | |
| !POSSESSIONS FIRE2 BRUNN HELM | |
| !POSSESSIONS COURT2 JACKDAW FOUNTAIN | |
| !POSSESSIONS CURTROOM TAPESTRY | |
| !POSSESSIONS H10 CROWN | |
| !POSSESSIONS CAVE1 TYRAN | |
| !POSSESSIONS CAVE2 WHISTLE | |
| !POSSESSIONS CAVE3 FOLIO | |
| !POSSESSIONS MUS2 EGG | |
| !POSSESSIONS BELOWPLAT BUST | |
| !POSSESSIONS MURALRM MURAL WHEEL | |
| !POSSESSIONS VAULT GARLIC | |
| !POSSESSIONS TERMINUS GIRLS | |
| !POSSESSIONS DEND4 STATUE | |
| !POSSESSIONS DEND5 TALISMAN | |
| !POSSESSIONS CURVE3 CHEESE | |
| !POSSESSIONS CUPBOARD RUBY | |
| !POSSESSIONS MAIZE7 PAINTING | |
| !POSSESSIONS ENCROOM EMERALDS | |
| !POSSESSIONS DUSTROOM DUST | |
| !POSSESSIONS PIT3 CRYSTALS | |
| !POSSESSIONS LAB10 CROZIER | |
| !POSSESSIONS LAB5 DWARF | |
| !POSSESSIONS LAB6 MUMMY | |
| !POSSESSIONS LAB7 ORC | |
| !POSSESSIONS LAB8 ZOMBIE | |
| !POSSESSIONS LAB9 KOBOLD | |
| !POSSESSIONS CHAMBER WAND | |
| !PROP CHAP1 LIGHT | |
| !PROP CHAP2 LIGHT VISITED | |
| !PROP CHAP3 LIGHT VISITED | |
| !PROP COURT1 LIGHT SPACIOUS | |
| !PROP COURT2 LIGHT SPACIOUS WATERY | |
| !PROP COURT3 LIGHT SPACIOUS | |
| !PROP SUBSROOM WATERY | |
| !PROP FIRE1 LIGHT | |
| !PROP H0 LIGHT DISORIENT | |
| !PROP H1 LIGHT DISORIENT | |
| !PROP H2 LIGHT DISORIENT | |
| !PROP H3 LIGHT DISORIENT | |
| !PROP H4 LIGHT DISORIENT | |
| !PROP H5 LIGHT DISORIENT | |
| !PROP H6 LIGHT DISORIENT | |
| !PROP H7 LIGHT DISORIENT | |
| !PROP H8 LIGHT DISORIENT | |
| !PROP H9 LIGHT DISORIENT | |
| !PROP H10 LIGHT DISORIENT | |
| !PROP H11 LIGHT DISORIENT | |
| !PROP PLAIN1 LIGHT SPACIOUS DISORIENT | |
| !PROP PLAIN2 LIGHT SPACIOUS DISORIENT VISITED | |
| !PROP PLAIN3 LIGHT SPACIOUS DISORIENT VISITED | |
| !PROP PLAIN4 LIGHT SPACIOUS DISORIENT VISITED | |
| !PROP PLAIN5 LIGHT SPACIOUS DISORIENT VISITED | |
| !PROP PLAIN6 LIGHT SPACIOUS DISORIENT VISITED | |
| !PROP ENDRM LIGHT | |
| !PROP L1 LIGHT SPACIOUS DISORIENT | |
| !PROP L2 LIGHT SPACIOUS DISORIENT | |
| !PROP L3 LIGHT SPACIOUS DISORIENT | |
| !PROP L4 LIGHT SPACIOUS DISORIENT | |
| !PROP L5 LIGHT SPACIOUS DISORIENT | |
| !PROP L6 LIGHT SPACIOUS DISORIENT | |
| !PROP L7 LIGHT SPACIOUS DISORIENT | |
| !PROP L8 LIGHT SPACIOUS DISORIENT | |
| !PROP L9 LIGHT SPACIOUS DISORIENT | |
| !PROP L10 LIGHT SPACIOUS DISORIENT | |
| !PROP L11 LIGHT SPACIOUS DISORIENT | |
| !PROP L13 LIGHT SPACIOUS DISORIENT | |
| !PROP L14 LIGHT SPACIOUS DISORIENT | |
| !PROP L15 LIGHT SPACIOUS DISORIENT | |
| !PROP L16 LIGHT SPACIOUS DISORIENT | |
| !PROP L17 LIGHT SPACIOUS DISORIENT | |
| !PROP L18 LIGHT SPACIOUS DISORIENT | |
| !PROP L19 LIGHT SPACIOUS DISORIENT | |
| !PROP L20 LIGHT SPACIOUS DISORIENT | |
| !PROP L21 LIGHT SPACIOUS DISORIENT | |
| !PROP L22 LIGHT SPACIOUS DISORIENT | |
| !PROP L23 LIGHT SPACIOUS DISORIENT | |
| !PROP L24 LIGHT SPACIOUS DISORIENT | |
| !PROP FOR1 LIGHT | |
| !PROP FOR2 LIGHT | |
| !PROP FOR3 LIGHT | |
| !PROP FOR4 LIGHT | |
| !PROP TERMINUS LIGHT | |
| !PROP SNARKPIT DISORIENT | |
| !PROP SN1 DROPLOSE DISORIENT | |
| !PROP SN2 DROPLOSE | |
| !PROP SN3 DROPLOSE | |
| !PROP SN4 DROPLOSE | |
| !PROP SN5 DROPLOSE | |
| !PROP SN6 DROPLOSE | |
| !PROP SN7 DROPLOSE | |
| !PROP SN8 DROPLOSE | |
| !PROP SN9 DROPLOSE | |
| !PROP SNX DROPLOSE | |
| !PROP DEPTHS DROPLOSE | |
| !PROP MAIZE1 SPACIOUS LIGHT DISORIENT | |
| !PROP MAIZE2 SPACIOUS LIGHT DISORIENT VISITED | |
| !PROP MAIZE3 SPACIOUS LIGHT DISORIENT VISITED | |
| !PROP MAIZE4 SPACIOUS LIGHT DISORIENT VISITED | |
| !PROP MAIZE5 SPACIOUS LIGHT DISORIENT VISITED | |
| !PROP MAIZE6 SPACIOUS LIGHT DISORIENT VISITED | |
| !PROP MAIZE7 SPACIOUS LIGHT DISORIENT / not visited as worth 12 pts | |
| !PROP FISHROOM LIGHT | |
| !PROP GROVE LIGHT SPACIOUS | |
| !PROP COFFIN NOTAKE | |
| !PROP GOBLET NOTAKE | |
| !PROP LADY NOTAKE | |
| !PROP SLAB NOTAKE | |
| !PROP VAMPIRE NOTAKE | |
| !PROP JACKDAW NOTAKE | |
| !PROP BRUNN NOTAKE | |
| !PROP TYRAN NOTAKE | |
| !PROP FOUNTAIN NOTAKE | |
| !PROP DRAGON NOTAKE | |
| !PROP MURAL NOTAKE | |
| !PROP GIRLS NOTAKE | |
| !PROP STATUE NOTAKE | |
| !PROP DUST NOTAKE | |
| !PROP DWARF NOTAKE | |
| !PROP ORC NOTAKE | |
| !PROP MUMMY NOTAKE | |
| !PROP ZOMBIE NOTAKE | |
| !PROP KOBOLD NOTAKE | |
| !VAR STRENGTH 8 / Can carry 8 objects, | |
| !VAR OBJHELD 0 / and is not carrying any initially. | |
| !VAR NOPTER 32 | |
| !VAR TYRDIST 6 | |
| !VAR HEXVAR 4 / ONLY 1,2,3 helpful | |
| !VAR EGGVAR 8 | |
| !VAR GLOPVAR 6 / only 0 to 4 helpful | |
| !VAR GARLVAR 10 / < 10 useful | |
| !END | |
| / | |
| / PRELIMINARY SECTION | |
| / ------------------- | |
| / | |
| !PRECOMMAND PREPROG | |
| !POSTCOMMAND POSTPROG | |
| !WELCOME WELCPROG | |
| / | |
| / Program-defined properties. | |
| / | |
| !PROPERTY LIGHT 0 / Light source (objects and rooms). | |
| !PROPERTY INVIS 1 / Invisibility (objects only). | |
| !PROPERTY HIDING 2 / Hides objects it holds (objects only). | |
| !PROPERTY VISITED 1 / Visited (rooms only). | |
| !PROPERTY DISORIENT 2 / "Disorientation" property (rooms only). | |
| / | |
| / User-defined properties. | |
| / | |
| !PROPERTY NOTAKE 3 / Cannot be taken (objects only). | |
| !PROPERTY ZAPPED 3 / Rooms only - destroyed by rockfall | |
| !PROPERTY NOTN 4 | |
| !PROPERTY NOTE 5 | |
| !PROPERTY NOTS 6 | |
| !PROPERTY NOTW 7 / for use in LMAZE | |
| !PROPERTY SPACIOUS 8 / can throw boom | |
| !PROPERTY WATERY 9 / there is water here | |
| !PROPERTY DROPLOSE 10 / mainly for snark passages | |
| / | |
| / Directions. | |
| / | |
| !DIRECTION B / Dummy direction to make GO BACK work. | |
| !DIRECTION D | |
| !DIRECTION E | |
| !DIRECTION N | |
| !DIRECTION NE | |
| !DIRECTION NW | |
| !DIRECTION S | |
| !DIRECTION SE | |
| !DIRECTION SW | |
| !DIRECTION U | |
| !DIRECTION W | |
| !DIRECTION H / for hex | |
| / | |
| / Special meanings of words. | |
| / | |
| !SPECIAL ALLSPEC / To detect the word "ALL". | |
| !SPECIAL DOORSPEC | |
| !SPECIAL INVSPEC / To detect the word "INVENTORY". | |
| !SPECIAL ONOFFSPEC | |
| !SPECIAL LIDSPEC | |
| !SPECIAL WATERSPEC | |
| !SPECIAL COINSPEC | |
| !SPECIAL FARESPEC | |
| !SPECIAL WALTZSPEC | |
| !SPECIAL RUNESPEC | |
| / | |
| / Variables. | |
| / | |
| / The four workspace variables must appear first. | |
| !VARIABLE VAR0 | |
| !VARIABLE VAR1 | |
| !VARIABLE VAR2 | |
| !VARIABLE VAR3 | |
| / Now other variables. | |
| !VARIABLE OBJHELD | |
| !VARIABLE STRENGTH | |
| !VARIABLE LASTLOC | |
| !VARIABLE LOITER | |
| !VARIABLE NOPTER | |
| !VARIABLE VCHECK | |
| !VARIABLE TYRDIST | |
| !VARIABLE HEXVAR | |
| !VARIABLE PLAINVAR | |
| !VARIABLE SNARKVAR | |
| !VARIABLE EGGVAR | |
| !VARIABLE CHEESEVAR | |
| !VARIABLE GLOPVAR | |
| !VARIABLE SPCOUNT | |
| !VARIABLE DRCOUNT | |
| !VARIABLE GARLVAR | |
| !VARIABLE PENULT | |
| / | |
| / OBJECTS SECTION | |
| / --------------- | |
| / | |
| / Player must be first object. | |
| !OBJECT PLAYER HOLDING HOLDING HOLDING | |
| / Now the objects for this database. | |
| !OBJECT BOOM BOOM1 BOOM2 BOOM1 | |
| !OBJECT BOTTLE BOT1 BOT2 BOT1 | |
| !OBJECT COFFIN COFFM1 MNULL COFFM1 | |
| !OBJECT GOBLET GOB1 GOB2 GOB1 | |
| !OBJECT HEX HEX1 HEX2 HEX1 | |
| !OBJECT LADY LADY1 MNULL LADY1 | |
| !OBJECT LAMP LAMPMS1 LAMPMS2 LAMPMS1 | |
| !OBJECT ROD RODMS1 RODMS2 RODMS1 | |
| !OBJECT SLAB SLABMS1 MNULL SLABMS1 | |
| !OBJECT STEAK STEAKMS1 STEAKMS2 STEAKMS1 | |
| !OBJECT VAMPIRE VAMP1 MNULL VAMP1 | |
| !OBJECT DEEDS DEEDS1 DEEDS2 DEEDS1 | |
| !OBJECT JACKDAW JACKM JACKM2 JACKM | |
| !OBJECT HELM HELM1 HELM2 HELM1 | |
| !OBJECT BRUNN BRUNN1 MNULL BRUNN1 | |
| !OBJECT COIN1 C1M1 C1M2 C1M1 | |
| !OBJECT COIN2 C2M1 C2M2 C2M1 | |
| !OBJECT COIN3 C3M1 C3M2 C3M1 | |
| !OBJECT COIN4 C4M1 C4M2 C4M1 | |
| !OBJECT COIN5 C5M1 C5M2 C5M1 | |
| !OBJECT COIN6 C6M1 C6M2 C6M1 | |
| !OBJECT COIN7 C7M1 C7M2 C7M1 | |
| !OBJECT COIN8 C8M1 C8M2 C8M1 | |
| !OBJECT TAPESTRY TAP1 MNULL TAP1 | |
| !OBJECT DUMMY MNULL MNULL MNULL / used in Hamil maze | |
| !OBJECT RING RINGM1 RINGM2 RINGM1 | |
| !OBJECT CROWN CROWN1 CROWN2 CROWN1 | |
| !OBJECT TYRAN TYR1 MNULL TYR1 | |
| !OBJECT FOUNTAIN MNULL MNULL MNULL | |
| !OBJECT DOG MNULL MNULL MNULL | |
| !OBJECT BUST BUST1 BUST2 BUST1 | |
| !OBJECT WHISTLE WHIST1 WHIST2 WHIST1 | |
| !OBJECT PEARLS PEARLS1 PEARLS2 PEARLS1 | |
| !OBJECT EGG EGG1 EGG2 EGG1 | |
| !OBJECT MURAL MNULL MNULL MNULL | |
| !OBJECT DRAGON DRAG1 MNULL DRAG1 | |
| !OBJECT SAPPHIRE SAP1 SAP2 SAP1 | |
| !OBJECT FOLIO FOLIO1 FOLIO2 FOLIO1 | |
| !OBJECT GARLIC GARLIC1 GARLIC2 GARLIC1 | |
| !OBJECT GIRLS MNULL MNULL MNULL | |
| !OBJECT STATUE STATMESS MNULL STATMESS | |
| !OBJECT TALISMAN TAL1 TAL2 TAL1 | |
| !OBJECT RUBY RUBY1 RUBY2 RUBY1 | |
| !OBJECT CHEESE CHEESE1 CHEESE2 CHEESE1 | |
| !OBJECT PAINTING PAINT1 PAINT2 PAINT1 | |
| !OBJECT EMERALDS EMER1 EMER2 EMER1 | |
| !OBJECT CRYSTALS CRY1 CRY2 CRY1 | |
| !OBJECT WHEEL WHEEL1 WHEEL2 WHEEL1 | |
| !OBJECT CROZIER CROZ1 CROZ2 CROZ1 | |
| !OBJECT DWARF DWA1 MNULL DWA1 | |
| !OBJECT MUMMY MUM1 MNULL MUM1 | |
| !OBJECT ORC ORC1 MNULL ORC1 | |
| !OBJECT ZOMBIE ZOM1 MNULL ZOM1 | |
| !OBJECT KOBOLD KOB1 MNULL KOB1 | |
| !OBJECT DUST MNULL MNULL MNULL | |
| !OBJECT WAND WANDM1 WANDM2 WANDM1 | |
| / | |
| / ROOMS SECTION | |
| / ------------- | |
| / | |
| / Rooms for this database. | |
| !ROOM CHAMBER CHAMBM1 CHAMBM2 | |
| !ROOM CHAP1 CHAP1MS1 CHAP1MS2 | |
| !ROOM CHAP2 CHAP2MS1 CHAP2MS2 | |
| !ROOM CHAP3 CHAP3MS1 CHAP3MS2 | |
| !ROOM CRYPT CRYPTMS1 CRYPTMS2 | |
| !ROOM PWROOM PWM1 PWM2 | |
| !ROOM VAMPROOM VAMPM1 VAMPM1 | |
| !ROOM MUS6 MUS61 MUS62 | |
| !ROOM WPASS WPASSM1 WPASSM1 | |
| !ROOM COURT1 COURT1M1 COURT1M2 | |
| !ROOM COURT2 COURT2M1 COURT2M2 | |
| !ROOM COURT3 COURT3M1 COURT3M2 | |
| !ROOM FORK1 FORK1M1 FORK1M1 | |
| !ROOM CURVE1 CURVE11 CURVE11 | |
| !ROOM CURVE2 CURVE21 CURVE21 | |
| !ROOM CURVE3 CURVE31 CURVE31 | |
| !ROOM DUSTROOM DUSTR1 DUSTR2 | |
| !ROOM HOBROOM HOBM1 HOBM2 | |
| !ROOM SUBSROOM SUBSM1 SUBSM2 | |
| !ROOM CAVE1 CAVE1M1 CAVE1M2 | |
| !ROOM CAVE2 CAVE21 CAVE22 | |
| !ROOM CAVE3 CAVE31 CAVE32 | |
| !ROOM FIRE1 FIRE1M1 FIRE1M1 | |
| !ROOM PLAIN1 PLAINM10 PLAINM11 | |
| !ROOM PLAIN2 PLAINM20 PLAINM21 | |
| !ROOM PLAIN3 PLAINM20 PLAINM21 | |
| !ROOM PLAIN4 PLAINM20 PLAINM21 | |
| !ROOM PLAIN5 PLAINM20 PLAINM21 | |
| !ROOM PLAIN6 PLAINM20 PLAINM21 | |
| !ROOM ENTERHAM ENTERM1 ENTERM2 | |
| !ROOM CURTROOM CURTR1 CURTR2 | |
| !ROOM FIRE2 FIRE2M1 FIRE2M2 | |
| !ROOM H0 HMAZE0 HMAZE | |
| !ROOM H1 HMAZE HMAZE | |
| !ROOM H2 HMAZE HMAZE | |
| !ROOM H3 HMAZE HMAZE | |
| !ROOM H4 HMAZE HMAZE | |
| !ROOM H5 HMAZE HMAZE | |
| !ROOM H6 HMAZE HMAZE | |
| !ROOM H7 HMAZE HMAZE | |
| !ROOM H8 HMAZE HMAZE | |
| !ROOM H9 H9M1 H9M2 | |
| !ROOM H10 H10M1 H10M2 | |
| !ROOM H11 H11M1 H11M1 | |
| !ROOM ENDRM ENDRM1 ENDRM2 | |
| !ROOM VAULT VAULT1 VAULT2 | |
| !ROOM L1 LWMESS LWMESS | |
| !ROOM L2 LWMESS LWMESS | |
| !ROOM L3 LWMESS LWMESS | |
| !ROOM L4 LWMESS LWMESS | |
| !ROOM L5 LWMESS LWMESS | |
| !ROOM L6 LWMESS LWMESS | |
| !ROOM L7 LWMESS LWMESS | |
| !ROOM L8 LWMESS LWMESS | |
| !ROOM L9 LWMESS LWMESS | |
| !ROOM L10 LWMESS LWMESS | |
| !ROOM L11 LWMESS LWMESS | |
| !ROOM L13 PLATEAU1 PLATEAU2 | |
| !ROOM L14 LWMESS LWMESS | |
| !ROOM L15 LWMESS LWMESS | |
| !ROOM L16 LWMESS LWMESS | |
| !ROOM L17 LWMESS LWMESS | |
| !ROOM L18 LWMESS LWMESS | |
| !ROOM L19 LWMESS LWMESS | |
| !ROOM L20 LWMESS LWMESS | |
| !ROOM L21 LWMESS LWMESS | |
| !ROOM L22 LWMESS LWMESS | |
| !ROOM L23 LWMESS LWMESS | |
| !ROOM L24 LWMESS LWMESS | |
| !ROOM BELOWPLAT BELP1 BELP2 | |
| !ROOM MUS1 MUS11 MUS12 | |
| !ROOM MUS2 DENDM1 DENDM1 | |
| !ROOM MUS3 MUS31 MUS32 | |
| !ROOM MUS4 MUS41 MUS42 | |
| !ROOM MURALRM MURAL1 MURAL2 | |
| !ROOM FOR1 FOR11 FOR12 | |
| !ROOM FOR2 FOR21 FOR22 | |
| !ROOM FOR3 FOR31 FOR32 | |
| !ROOM FOR4 FOR41 FOR42 | |
| !ROOM SNARKPIT SPIT1 SPIT2 | |
| !ROOM SN1 SN10 SN10 | |
| !ROOM SN2 SN20 SN20 | |
| !ROOM SN3 SN30 SN30 | |
| !ROOM SN4 SN40 SN40 | |
| !ROOM SN5 SN50 SN50 | |
| !ROOM SN6 SN60 SN60 | |
| !ROOM SN7 SN70 SN70 | |
| !ROOM SN8 SN80 SN80 | |
| !ROOM SN9 SN90 SN90 | |
| !ROOM SNX SNX0 SNX0 | |
| !ROOM DEPTHS DEP1 DEP2 | |
| !ROOM TERMINUS TER1 TER1 | |
| !ROOM MUS5 MUS51 MUS52 | |
| !ROOM DEND4 DENDM1 DENDM1 | |
| !ROOM DEND5 DENDM1 DENDM1 | |
| !ROOM CORRIDOR CORR1 CORR2 | |
| !ROOM DEND6 DENDM1 DENDM1 | |
| !ROOM FISHROOM FISH1 FISH2 | |
| !ROOM CUPBOARD CUP1 CUP1 | |
| !ROOM GROVE GROVE1 GROVE2 | |
| !ROOM MAIZE1 MAIZEL MAIZES | |
| !ROOM MAIZE2 MAIZEL MAIZES | |
| !ROOM MAIZE3 MAIZEL MAIZES | |
| !ROOM MAIZE4 MAIZEL MAIZES | |
| !ROOM MAIZE5 MAIZEL MAIZES | |
| !ROOM MAIZE6 MAIZEL MAIZES | |
| !ROOM MAIZE7 MAIZEL MAIZES | |
| !ROOM FORK2 FORK2M1 FORK2M1 | |
| !ROOM FORK3 FORK3M1 FORK3M1 | |
| !ROOM LAB0 LABM LABM | |
| !ROOM LAB1 LABM LABM | |
| !ROOM LAB2 LABM LABM | |
| !ROOM LAB3 LABM LABM | |
| !ROOM LAB4 LABM LABM | |
| !ROOM LAB5 LABM LABM | |
| !ROOM LAB6 LABM LABM | |
| !ROOM LAB7 LABM LABM | |
| !ROOM LAB8 LABM LABM | |
| !ROOM LAB9 LABM LABM | |
| !ROOM LAB10 LABM2 LABM2 | |
| !ROOM PIT1 PIT11 PIT12 | |
| !ROOM PIT2 PIT21 PIT22 | |
| !ROOM PIT3 PIT31 PIT31 | |
| !ROOM ENCROOM DENDM1 DENDM1 | |
| / | |
| / EXITS SECTION | |
| / ------------- | |
| / | |
| !EXIT CHAMBER | |
| N CRYPT | |
| NW MURALRM SETMURAL | |
| W WPASS | |
| SW FORK1 | |
| S HOBROOM | |
| SE SUBSROOM | |
| E FIRE1 | |
| NE ENTERHAM | |
| !EXIT CHAP1 | |
| E CHAP2 | |
| N CHAP1 KILLCHAP | |
| !EXIT CHAP2 | |
| W CHAP1 | |
| E CHAP3 | |
| D CRYPT OGPROG | |
| !EXIT CHAP3 | |
| W CHAP2 | |
| !EXIT CRYPT | |
| W VAMPROOM | |
| S CHAMBER JACKPLACE | |
| E PWROOM | |
| !EXIT PWROOM | |
| W CRYPT | |
| E CURTROOM CHECKDOOR | |
| !EXIT VAMPROOM | |
| E CRYPT | |
| !EXIT WPASS | |
| E CHAMBER | |
| SW COURT3 | |
| !EXIT COURT1 | |
| E COURT2 | |
| W ENDRM PORTPROG | |
| !EXIT COURT2 | |
| W COURT1 | |
| E COURT3 | |
| N MUS1 | |
| S FOR1 | |
| !EXIT COURT3 | |
| W COURT2 | |
| NE WPASS | |
| !EXIT ENDRM | |
| E COURT1 PORT2 | |
| N VAULT | |
| !EXIT VAULT | |
| S ENDRM | |
| !EXIT FORK1 | |
| W CURVE1 | |
| S CORRIDOR | |
| NE CHAMBER | |
| !EXIT CURVE1 | |
| E FORK1 | |
| SW FORK2 | |
| !EXIT CURVE2 | |
| E CORRIDOR | |
| NW FORK2 | |
| !EXIT HOBROOM | |
| N CHAMBER | |
| !EXIT SUBSROOM | |
| E CAVE1 | |
| S PLAIN1 | |
| U PLAIN1 | |
| NW CHAMBER | |
| !EXIT CAVE1 | |
| W SUBSROOM | |
| NE L8 TYRSTART | |
| !EXIT FIRE1 | |
| W CHAMBER | |
| E FIRE2 FLAMEPROG | |
| !EXIT FIRE2 | |
| W FIRE1 | |
| !EXIT ENTERHAM | |
| SW CHAMBER | |
| E H0 TREMORPROG | |
| !EXIT CURTROOM | |
| W PWROOM | |
| !EXIT H0 | |
| E H3 HEPROG | |
| !EXIT H1 | |
| E H2 HEPROG | |
| S H3 HSPROG | |
| !EXIT H2 | |
| S H4 HSPROG | |
| SW H3 HSWPROG | |
| W H1 HWPROG | |
| !EXIT H3 | |
| N H1 HNPROG | |
| NE H2 HNEPROG | |
| E H4 HEPROG | |
| SE H6 HSEPROG | |
| S H5 HSPROG | |
| !EXIT H4 | |
| N H2 HNPROG | |
| S H6 HSPROG | |
| SW H5 HSWPROG | |
| W H3 HWPROG | |
| !EXIT H5 | |
| N H3 HNPROG | |
| NE H4 HNEPROG | |
| E H6 HEPROG | |
| S H7 HSPROG | |
| !EXIT H6 | |
| N H4 HNPROG | |
| E H9 HEPROG | |
| S H8 HSPROG | |
| SW H7 HSWPROG | |
| W H5 HWPROG | |
| !EXIT H7 | |
| N H5 HNPROG | |
| NE H6 HNEPROG | |
| E H8 HEPROG | |
| !EXIT H8 | |
| N H6 HNPROG | |
| W H7 HWPROG | |
| !EXIT H10 | |
| S H11 | |
| !EXIT H11 | |
| N H10 | |
| W ENTERHAM TREMOR2 | |
| !EXIT L1 | |
| E L2 LEPROG | |
| S L4 LSPROG | |
| !EXIT L2 | |
| W L1 LWPROG | |
| S L5 LSPROG | |
| !EXIT L3 | |
| E L4 LEPROG | |
| S L7 LSPROG | |
| !EXIT L4 | |
| N L1 LNPROG | |
| E L5 LEPROG | |
| S L8 LSPROG | |
| W L3 LWPROG | |
| !EXIT L5 | |
| N L2 LNPROG | |
| E L6 LEPROG | |
| S L9 LSPROG | |
| W L4 LWPROG | |
| !EXIT L6 | |
| W L5 LWPROG | |
| S L10 LSPROG | |
| !EXIT L7 | |
| N L3 LNPROG | |
| E L8 LEPROG | |
| !EXIT L8 | |
| N L4 LNPROG | |
| E L9 LEPROG | |
| S L15 LSPROG | |
| D L13 ENTERPLAT | |
| SE L13 ENTERPLAT | |
| W L7 LWPROG | |
| !EXIT L9 | |
| N L5 LNPROG | |
| E L10 LEPROG | |
| S L16 LSPROG | |
| W L8 LWPROG | |
| !EXIT L10 | |
| N L6 LNPROG | |
| E L11 LEPROG | |
| S L17 LSPROG | |
| W L9 LWPROG | |
| !EXIT L11 | |
| S L18 LSPROG | |
| W L10 LWPROG | |
| !EXIT L13 | |
| D BELOWPLAT WTTYR | |
| !EXIT L14 | |
| E L15 LEPROG | |
| S L19 LSPROG | |
| !EXIT L15 | |
| N L8 LNPROG | |
| E L16 LEPROG | |
| S L20 LSPROG | |
| W L14 LWPROG | |
| !EXIT L16 | |
| N L9 LNPROG | |
| E L17 LEPROG | |
| S L21 LSPROG | |
| W L15 LWPROG | |
| !EXIT L17 | |
| N L10 LNPROG | |
| E L18 LEPROG | |
| S L22 LSPROG | |
| W L16 LWPROG | |
| !EXIT L18 | |
| N L11 LNPROG | |
| W L17 LWPROG | |
| !EXIT L19 | |
| N L14 LNPROG | |
| E L20 LEPROG | |
| !EXIT L20 | |
| N L15 LNPROG | |
| E L21 LEPROG | |
| S L23 LSPROG | |
| W L19 LWPROG | |
| !EXIT L21 | |
| N L16 LNPROG | |
| E L22 LEPROG | |
| S L24 LSPROG | |
| W L20 LWPROG | |
| !EXIT L22 | |
| N L17 LNPROG | |
| W L21 LWPROG | |
| !EXIT L23 | |
| N L20 LNPROG | |
| E L24 LEPROG | |
| !EXIT L24 | |
| N L21 LNPROG | |
| W L23 LWPROG | |
| !EXIT BELOWPLAT | |
| U L13 TYRMANGL | |
| W CAVE2 | |
| !EXIT CAVE2 | |
| E BELOWPLAT | |
| D CAVE1 SCRAM | |
| !EXIT PLAIN1 | |
| N SUBSROOM | |
| D SUBSROOM | |
| NE PLAIN1 DIEPLAIN | |
| E PLAIN1 DIEPLAIN | |
| NW PLAIN1 DIEPLAIN | |
| W PLAIN1 DIEPLAIN | |
| S PLAIN2 PLAINS | |
| SE PLAIN2 PLAINSE | |
| SW PLAIN2 PLAINSW | |
| H PLAIN2 | |
| !EXIT PLAIN2 | |
| N PLAIN1 PLAINN | |
| NE PLAIN1 PLAINNE | |
| NW PLAIN1 PLAINNW | |
| E PLAIN2 DIEPLAIN | |
| W PLAIN2 DIEPLAIN | |
| SE PLAIN3 PLAINSE | |
| SW PLAIN3 PLAINSW | |
| S PLAIN3 PLAINS | |
| H PLAIN3 | |
| !EXIT PLAIN3 | |
| N PLAIN2 PLAINN | |
| NE PLAIN2 PLAINNE | |
| NW PLAIN2 PLAINNW | |
| E PLAIN3 DIEPLAIN | |
| W PLAIN3 DIEPLAIN | |
| SE PLAIN4 PLAINSE | |
| SW PLAIN4 PLAINSW | |
| S PLAIN4 PLAINS | |
| H PLAIN4 | |
| !EXIT PLAIN4 | |
| N PLAIN3 PLAINN | |
| NE PLAIN3 PLAINNE | |
| NW PLAIN3 PLAINNW | |
| E PLAIN4 DIEPLAIN | |
| W PLAIN4 DIEPLAIN | |
| SE PLAIN5 PLAINSE | |
| SW PLAIN5 PLAINSW | |
| S PLAIN5 PLAINS | |
| H PLAIN5 | |
| !EXIT PLAIN5 | |
| N PLAIN4 PLAINN | |
| NE PLAIN4 PLAINNE | |
| NW PLAIN4 PLAINNW | |
| E PLAIN5 DIEPLAIN | |
| W PLAIN5 DIEPLAIN | |
| SE PLAIN6 PLAINSE | |
| SW PLAIN6 PLAINSW | |
| S PLAIN6 PLAINS | |
| H PLAIN6 | |
| !EXIT PLAIN6 | |
| N PLAIN5 PLAINN | |
| NE PLAIN5 PLAINNE | |
| NW PLAIN5 PLAINNW | |
| SE PLAIN6 DIEPLAIN | |
| S PLAIN6 DIEPLAIN | |
| SW PLAIN6 DIEPLAIN | |
| W PLAIN6 DIEPLAIN | |
| E PLAIN6 DIEPLAIN | |
| H CHAP1 / hex here player never | |
| !EXIT MUS1 | |
| N MUS5 | |
| W MUS2 | |
| E MUS3 | |
| S COURT2 | |
| !EXIT MUS2 | |
| E MUS1 | |
| !EXIT MUS3 | |
| W MUS1 | |
| E MUS4 | |
| !EXIT FOR1 | |
| N COURT2 | |
| SE FOR3 | |
| SW FOR2 | |
| !EXIT FOR2 | |
| NE FOR1 | |
| E FOR3 | |
| SE FOR4 | |
| W MAIZE1 | |
| !EXIT FOR3 | |
| NW FOR1 | |
| W FOR2 | |
| SW FOR4 | |
| E CAVE3 BRUSHPROG | |
| !EXIT FOR4 | |
| NE FOR3 | |
| NW FOR2 | |
| S GROVE GROVEPROG | |
| !EXIT CAVE3 | |
| W FOR3 | |
| !EXIT MURALRM | |
| SE CHAMBER PAUSEHINT | |
| NW DUSTROOM PAUSEHINT | |
| !EXIT MUS4 | |
| W MUS3 | |
| D SNARKPIT | |
| !EXIT SNARKPIT | |
| U MUS4 | |
| D SN1 RANDSN | |
| N SN1 SNENT0 | |
| NE SN1 SNENT1 | |
| E SN1 SNENT2 | |
| SE SN1 SNENT3 | |
| S SN1 SNENT4 | |
| SW SN1 SNENT5 | |
| W SN1 SNENT6 | |
| NW SN1 SNENT7 | |
| !EXIT SN1 | |
| U SNARKPIT | |
| D SN2 | |
| !EXIT SN2 | |
| U SN1 | |
| D SN3 | |
| !EXIT SN3 | |
| U SN2 | |
| D SN4 | |
| !EXIT SN4 | |
| U SN3 | |
| D SN5 | |
| !EXIT SN5 | |
| U SN4 | |
| D SN6 | |
| !EXIT SN6 | |
| U SN5 | |
| D SN7 | |
| !EXIT SN7 | |
| U SN6 | |
| D SN8 | |
| !EXIT SN8 | |
| U SN7 | |
| D SN9 | |
| !EXIT SN9 | |
| U SN8 | |
| D SNX | |
| !EXIT SNX | |
| U SN9 | |
| D DEPTHS MEETSNARK | |
| !EXIT DEPTHS | |
| U SNX | |
| !EXIT MUS5 | |
| N DEND4 | |
| E MUS6 | |
| W DEND5 | |
| S MUS1 | |
| !EXIT CORRIDOR | |
| N FORK1 | |
| S FISHROOM FISHPROG | |
| E CURVE3 | |
| W CURVE2 | |
| !EXIT DEND4 | |
| S MUS5 | |
| !EXIT DEND5 | |
| E MUS5 | |
| !EXIT FISHROOM | |
| N CORRIDOR | |
| S CUPBOARD FISHP2 | |
| !EXIT CUPBOARD | |
| N FISHROOM | |
| !EXIT GROVE | |
| N FOR4 | |
| !EXIT MAIZE1 | |
| W FOR2 | |
| E MAIZE2 | |
| !EXIT MAIZE2 | |
| N MAIZE1 | |
| SE MAIZE3 | |
| !EXIT MAIZE3 | |
| N MAIZE1 | |
| S MAIZE1 | |
| NE MAIZE2 | |
| SW MAIZE4 | |
| !EXIT MAIZE4 | |
| S MAIZE2 | |
| E MAIZE2 | |
| NW MAIZE3 | |
| W MAIZE5 | |
| !EXIT MAIZE5 | |
| E MAIZE3 | |
| NE MAIZE3 | |
| NW MAIZE4 | |
| SE MAIZE6 | |
| !EXIT MAIZE6 | |
| SW MAIZE4 | |
| NE MAIZE4 | |
| SE MAIZE5 | |
| E MAIZE7 SETVIS | |
| !EXIT MAIZE7 | |
| E MAIZE5 | |
| NW MAIZE5 | |
| NE MAIZE6 | |
| !EXIT MUS6 | |
| W MUS5 | |
| E DUSTROOM | |
| !EXIT DUSTROOM | |
| SE MURALRM SETMURAL | |
| W MUS6 | |
| !EXIT FORK2 | |
| W ENCROOM ENCPROG | |
| NE CURVE1 | |
| SE CURVE2 | |
| !EXIT FORK3 | |
| S LAB0 | |
| E PIT1 | |
| NW CURVE3 | |
| !EXIT CURVE3 | |
| W CORRIDOR | |
| SE FORK3 | |
| !EXIT ENCROOM | |
| E FORK2 | |
| !EXIT PIT1 | |
| W FORK3 | |
| E PIT2 TESTMONST | |
| !EXIT PIT2 | |
| W PIT1 | |
| E PIT3 | |
| D PIT2 INTOPIT | |
| !EXIT PIT3 | |
| W PIT2 | |
| !EXIT LAB0 | |
| N FORK3 | |
| NW LAB1 | |
| NE LAB5 | |
| E LAB5 | |
| SE LAB5 | |
| S LAB5 | |
| SW LAB5 | |
| W LAB5 | |
| !EXIT LAB1 | |
| S LAB0 | |
| N LAB2 | |
| NE LAB6 | |
| E LAB6 | |
| SE LAB6 | |
| SW LAB6 | |
| W LAB6 | |
| NW LAB6 | |
| !EXIT LAB2 | |
| NW LAB1 | |
| SE LAB3 | |
| N LAB5 | |
| NE LAB5 | |
| E LAB5 | |
| S LAB7 | |
| SW LAB7 | |
| W LAB7 | |
| !EXIT LAB3 | |
| W LAB2 | |
| E LAB4 | |
| N LAB6 | |
| NE LAB6 | |
| SE LAB6 | |
| S LAB8 | |
| SW LAB8 | |
| NW LAB8 | |
| !EXIT LAB4 | |
| SE LAB3 | |
| N LAB9 | |
| NE LAB9 | |
| E LAB9 | |
| S LAB9 | |
| SW LAB7 | |
| W LAB7 | |
| NW LAB7 | |
| !EXIT LAB5 | |
| SW LAB0 | |
| N LAB2 | |
| NE LAB5 | |
| E LAB5 | |
| SE LAB5 | |
| S LAB5 | |
| W LAB5 | |
| NW LAB5 | |
| !EXIT LAB6 | |
| W LAB1 | |
| NE LAB3 | |
| N LAB6 | |
| E LAB6 | |
| SE LAB6 | |
| S LAB6 | |
| SW LAB6 | |
| NW LAB6 | |
| !EXIT LAB7 | |
| W LAB2 | |
| E LAB4 | |
| N LAB7 | |
| NE LAB7 | |
| SE LAB7 | |
| S LAB7 | |
| SW LAB7 | |
| NW LAB7 | |
| !EXIT LAB8 | |
| E LAB3 | |
| W LAB9 | |
| N LAB8 | |
| NE LAB8 | |
| SE LAB8 | |
| S LAB8 | |
| SW LAB8 | |
| NW LAB8 | |
| !EXIT LAB9 | |
| S LAB4 | |
| NW LAB10 | |
| N LAB8 | |
| NE LAB8 | |
| E LAB8 | |
| SE LAB8 | |
| SW LAB8 | |
| W LAB8 | |
| !EXIT LAB10 | |
| SE LAB9 | |
| / | |
| / INSTRUCTIONS SECTION | |
| / -------------------- | |
| / | |
| !INSTRUCTIONS | |
| ADPROG: | |
| LOAD V VAR0 I 2 | |
| GO GZAAN | |
| ARCPROG: | |
| LOAD V VAR0 I 3 | |
| GO GZAAN | |
| BLOWPROG: | |
| SKIP UNLESS R ()O EQ WHISTLE | |
| GO WHPROG | |
| RETURN RETRY NONE CANT | |
| BREAKPROG: | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP UNLESS R ()O EQ EGG | |
| PRINTRET NOEGGBREAK | |
| SKIP3 UNLESS R ()O EQ BOTTLE | |
| MOVE BOTTLE WITH DESTROY | |
| SUB V OBJHELD I 1 | |
| PRINTRET OGREMESS | |
| PRINTRET CANTDO | |
| BRUSHPROG: | |
| SKIP2 IF S FOR3 EQ 0 | |
| SKIP3 IF R (DRAGON)R EQ FOR3 | |
| RETURN | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| PRINT DRAGBLOCK | |
| RETURN ABORT | |
| CHECKDOOR: | |
| SKIP2 IF S PWROOM EQ 1 | |
| PRINT DOORBLOCK | |
| RETURN ABORT | |
| RETURN | |
| CLOSECOFF: | |
| SKIP IF R (PLAYER)R EQ (COFFIN)R | |
| PRINTRET NOTHERE | |
| SKIP IF S COFFIN EQ 1 | |
| PRINTRET COFFACL | |
| LOAD S COFFIN I 2 | |
| PRINTRET OKMESS | |
| CLOSEDOOR: | |
| SKIP2 IF R (PLAYER)R EQ CURTROOM | |
| SKIP IF R (PLAYER)R EQ PWROOM | |
| PRINTRET NOTHERE | |
| SKIP IF S PWROOM EQ 1 | |
| PRINTRET ALRCLOSED | |
| PRINTRET DOORHEAVY | |
| CLOSEPROG: | |
| SKIP UNLESS M W2SP DOORSPEC | |
| GO CLOSEDOOR | |
| SKIP UNLESS M W2SP LIDSPEC | |
| GO CLOSECOFF | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP UNLESS R ()O EQ COFFIN | |
| GO CLOSECOFF | |
| PRINTRET CANTDO | |
| DANCEPROG: | |
| LOAD V VAR0 R 3 | |
| PRINTRET DANCEM VAR0 | |
| DIEPLAIN: | |
| PRINT GROUNDSUBS | |
| GO DIEPROG | |
| DIEPROG: | |
| PRINT OHDEAR | |
| GOSUB SCORESUB | |
| PRINT SCOREM2 | |
| GO QUITS | |
| DIGPROG: | |
| SKIP UNLESS R (PLAYER)R EQ DUSTROOM | |
| PRINTRET NOFIND | |
| PRINTRET CANTDIG | |
| DREADPROG: | |
| LOAD V VAR0 I 0 | |
| GO PASSPROG | |
| DRINKPROG: | |
| SKIP2 UNLESS M W2EX | |
| SKIP IF M W2SP WATERSPEC | |
| PRINTRET CANTDO | |
| SKIP4 IF P WATERY (PLAYER)R | |
| SKIP UNLESS H BOTTLE PLAYER | |
| SKIP IF S BOTTLE EQ 2 | |
| PRINTRET NODRINK | |
| LOAD S BOTTLE I 1 | |
| PRINTRET RELUCDRINK | |
| DROPDUST: | |
| SKIP3 IF R (VAR0)O EQ JACKDAW | |
| SKIP2 IF R (VAR0)O EQ GARLIC | |
| SKIP IF R (VAR0)O EQ STEAK | |
| SKIP UNLESS R (VAR0)O EQ CHEESE | |
| LOAD S (VAR0)O I 2 / poisoned | |
| GO DROPCL | |
| / Subroutine to drop the object referred to by the reference in VAR0. | |
| / This should already be in the player's possession. | |
| DROPSUB: | |
| MOVE (VAR0)O WITH TO (PLAYER)R / Move the object. | |
| SUB V OBJHELD I 1 / Update OBJHELD. | |
| SKIP3 UNLESS P DROPLOSE (PLAYER)R | |
| MOVE (VAR0)O WITH DESTROY | |
| PRINT FALLSAWAY | |
| RETURN | |
| SKIP UNLESS R (PLAYER)R EQ DUSTROOM | |
| GO DROPDUST | |
| DROPCL: | |
| SKIP UNLESS R (VAR0)O EQ (HEX)O | |
| GO DROPHEX | |
| DHX1: | |
| RETURN | |
| / Main DROP program. | |
| DROPPROG: | |
| / Command decoding section. | |
| SKIP IF M W2EX / Is it "DROP"? | |
| GO DROPFIRST | |
| SKIP UNLESS M W2SP ALLSPEC / Is it "DROP ALL"? | |
| GO DROPALL | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO DROPWATER | |
| SKIP4 UNLESS M W2SP COINSPEC | |
| DROPPAY: | |
| SKIP IF R (PLAYER)R LT H1 | |
| SKIP UNLESS R (PLAYER)R GT H9 | |
| PRINTRET NOCOINS | |
| GO DROPALL | |
| SKIP IF M W2OB / Must be "DROP object". | |
| RETURN RETRY NONE CANT / Induce "I don't understand | |
| / that!" if not. | |
| DROPSY: | |
| / Now check he has the object. | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| / And drop it. | |
| RESOLVE VAR0 ()O | |
| GOSUB DROPSUB | |
| PRINTRET OKMESS | |
| / Drop the first object held by the player. | |
| DROPFIRST: | |
| RESOLVE VAR0 (PLAYER)D | |
| SKIP UNLESS V VAR0 EQ 0 / Holding anything? | |
| PRINTRET NOTHOLDING | |
| GOSUB DROPSUB | |
| PRINTRET OKMESS | |
| / Drop all objects held by the player. Keep count in VAR3. | |
| DROPALL: | |
| LOAD V VAR3 I 0 | |
| RESOLVE VAR0 (PLAYER)D | |
| SKIP UNLESS V VAR0 EQ 0 | |
| PRINTRET NOTHOLDING | |
| DROPA1: | |
| GOSUB DROPSUB | |
| ADD V VAR3 I 1 | |
| RESOLVE VAR0 (PLAYER)D | |
| SKIP IF V VAR0 EQ 0 | |
| GO DROPA1 | |
| PRINTRET DROPOBJ1 VAR3 | |
| DROPHEX: | |
| SKIP3 UNLESS S HEX EQ 0 | |
| LOAD S HEX I 1 | |
| PRINT HEXDIES | |
| GO DHX1 | |
| SKIP3 UNLESS S HEX EQ 2 | |
| SKIP3 IF R (PLAYER)R EQ PLAIN1 | |
| MOVE HEX WITH DESTROY | |
| PRINT HEXRAN | |
| GO DHX1 | |
| MOVE HEX WITH TO PLAIN2 | |
| LOAD V HEXVAR R 2 | |
| ADD V HEXVAR I 1 | |
| LOAD V VAR1 V HEXVAR | |
| PRINT HEXMOVES VAR1 | |
| LOAD S PLAIN2 V VAR1 | |
| GO DHX1 | |
| DROPWATER: | |
| SKIP UNLESS H BOTTLE PLAYER | |
| SKIP IF S BOTTLE EQ 2 | |
| PRINTRET NHOLDWATER | |
| GO EMPTYSUC | |
| EATPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET NOTHERE | |
| SKIP UNLESS R ()O EQ STEAK | |
| GO EATFOOD | |
| SKIP UNLESS R ()O EQ HEX | |
| PRINTRET CRUELHEX | |
| SKIP UNLESS R ()O EQ JACKDAW | |
| PRINTRET RATHERNOT | |
| SKIP UNLESS R ()O EQ EGG | |
| PRINTRET NOEATEGG | |
| SKIP UNLESS R ()O EQ GARLIC | |
| GO EATFOOD | |
| SKIP UNLESS R ()O EQ CHEESE | |
| GO EATFOOD | |
| PRINTRET CANTEAT | |
| EATFOOD: | |
| SKIP IF R ()U EQ PLAYER | |
| PRINTRET NOTHELD | |
| SKIP2 UNLESS S ()O EQ 2 | |
| PRINT POISON | |
| GO DIEPROG | |
| MOVE ()O WITH DESTROY | |
| SUB V OBJHELD I 1 | |
| SKIP UNLESS R ()O EQ CHEESE | |
| LOAD V CHEESEVAR I 0 | |
| SKIP UNLESS R ()O EQ GARLIC | |
| LOAD V GARLVAR I 0 | |
| PRINTRET RELUCTEAT | |
| EMPTYPROG: | |
| SKIP IF R ()O EQ BOTTLE | |
| PRINTRET CANTDO | |
| EMPTYBOT: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOBOTTLE | |
| SKIP UNLESS S BOTTLE EQ 0 | |
| PRINTRET BOTSEALED | |
| SKIP UNLESS S BOTTLE EQ 1 | |
| PRINTRET BOTEMPTY | |
| EMPTYSUC: | |
| LOAD S BOTTLE I 1 | |
| SKIP2 UNLESS R (PLAYER)R EQ (DRAGON)R | |
| MOVE DRAGON WITH DESTROY | |
| PRINTRET WGDRAG | |
| SKIP UNLESS R (PLAYER)R EQ FIRE1 | |
| SKIP IF S FIRE1 EQ 0 | |
| PRINTRET OKMESS | |
| LOAD S FIRE1 I 1 | |
| UNSET LIGHT FIRE1 | |
| PRINTRET EXTINGUISH | |
| ENCPROG: | |
| SKIP UNLESS V GARLVAR LT 10 | |
| PRINTRET WTENCH | |
| PRINT ENCHANT | |
| GO DIEPROG | |
| ENTERPLAT: | |
| SKIP UNLESS V NOPTER LT 1 | |
| GO ENPTERO | |
| LOAD V VAR0 V NOPTER | |
| PRINT PTEROGET | |
| GO DIEPROG | |
| ENPTERO: | |
| MOVE TYRAN WITH TO L13 | |
| PRINTRET TYRTRAP | |
| FAREPROG: | |
| MOVE PLAYER WITH TO H10 | |
| LOAD V VAR0 I 0 | |
| SKIP UNLESS R (COIN1)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN2)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN3)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN4)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN5)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN6)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN7)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP UNLESS R (COIN8)R EQ H9 | |
| ADD V VAR0 I 1 | |
| SKIP2 UNLESS V VAR0 EQ 8 | |
| PRINT GIANTHAND | |
| RETURN LOOK | |
| FAREMORE: | |
| MOVE PLAYER WITH TO H9 | |
| SKIP IF V VAR0 GT 0 | |
| PRINTRET FARESPLEASE | |
| PRINTRET FULLFARE | |
| FEEDPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET NOTHERE | |
| SKIP UNLESS R ()O EQ VAMPIRE | |
| RETURN | |
| SKIP3 UNLESS R ()O EQ LADY | |
| SKIP UNLESS S LADY EQ 1 | |
| PRINTRET OHYEAH | |
| GO KILLHOB | |
| SKIP2 UNLESS R ()O EQ TYRAN | |
| PRINT YOUDOFT | |
| GO DIEPROG | |
| SKIP UNLESS R ()O EQ JACKDAW | |
| PRINTRET OHYEAH | |
| SKIP UNLESS R ()O EQ DRAGON | |
| PRINTRET DNOTHUNG | |
| SKIP4 IF R ()O EQ ZOMBIE | |
| SKIP3 IF R ()O EQ DWARF | |
| SKIP2 IF R ()O EQ ORC | |
| SKIP IF R ()O EQ MUMMY | |
| SKIP UNLESS R ()O EQ KOBOLD | |
| PRINTRET NOFOOD | |
| SKIP IF R ()O EQ HEX | |
| PRINTRET CANTDO | |
| SKIP UNLESS S HEX EQ 1 | |
| PRINTRET OHYEAH | |
| SKIP IF H STEAK PLAYER | |
| PRINTRET NOFOOD | |
| SKIP UNLESS S STEAK EQ 2 | |
| PRINTRET UNAPP | |
| SUB V OBJHELD I 1 | |
| MOVE STEAK WITH DESTROY | |
| SKIP2 IF H HEX PLAYER | |
| MOVE HEX WITH DESTROY | |
| PRINTRET WTHEX | |
| LOAD S HEX I 2 | |
| PRINTRET HEXGURGLES | |
| FILLPROG: | |
| SKIP UNLESS R ()O EQ GOBLET | |
| PRINTRET NOGOBWAT | |
| SKIP IF R ()O EQ BOTTLE | |
| RETURN RETRY NONE CANT | |
| FILLBOTTLE: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOBOTTLE | |
| SKIP UNLESS S BOTTLE EQ 0 | |
| PRINTRET BOTSEALED | |
| SKIP UNLESS S BOTTLE EQ 2 | |
| PRINTRET BOTFULL | |
| SKIP2 IF M W2SP WATERSPEC | |
| SKIP UNLESS R (PLAYER)R EQ DUSTROOM | |
| PRINTRET TOONARROW | |
| SKIP IF P WATERY (PLAYER)R | |
| PRINTRET NOWATER | |
| LOAD S BOTTLE I 2 | |
| PRINTRET OKMESS | |
| FISHPROG: | |
| SKIP UNLESS S FISHROOM EQ 2 | |
| RETURN | |
| LOAD S FISHROOM I 0 | |
| SKIP2 UNLESS P LIGHT LAMP | |
| SKIP2 IF H LAMP PLAYER | |
| SKIP IF R (LAMP)R EQ FISHROOM | |
| LOAD S FISHROOM I 1 | |
| RETURN | |
| FISHP2: | |
| SKIP2 IF S FISHROOM EQ 2 | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| RETURN | |
| FLAMEPROG: | |
| SKIP2 IF S FIRE1 EQ 1 | |
| PRINT FLAMESBLOCK | |
| RETURN ABORT | |
| RETURN | |
| GLOOPPROG: | |
| LOAD V VAR0 I 0 | |
| GO GZAAN | |
| GROVEPROG: | |
| SKIP IF V CHEESEVAR LT 6 | |
| PRINTRET SLEEPBAD | |
| LOAD V CHEESEVAR I 10 / one dream only | |
| LOAD V GLOPVAR R 4 | |
| LOAD V VAR0 V GLOPVAR | |
| PRINTRET SLEEPGOOD VAR0 | |
| GZAAN: | |
| LOAD V VAR1 V GLOPVAR | |
| SUB V VAR1 V VAR0 | |
| SKIP IF V VAR1 EQ 0 | |
| PRINTRET NHAPPENS | |
| SKIP UNLESS R (PLAYER)R EQ DEND4 | |
| SKIP IF R (STATUE)R EQ DEND4 | |
| PRINTRET NHAPPENS | |
| MOVE STATUE WITH TO VAULT | |
| PRINTRET STATWALKS | |
| HNPROG: | |
| LOAD V VAR0 I 0 | |
| GO HCOMMON | |
| HNEPROG: | |
| LOAD V VAR0 I 1 | |
| GO HCOMMON | |
| HEPROG: | |
| LOAD V VAR0 I 2 | |
| GO HCOMMON | |
| HSEPROG: | |
| LOAD V VAR0 I 3 | |
| GO HCOMMON | |
| HSPROG: | |
| LOAD V VAR0 I 4 | |
| GO HCOMMON | |
| HSWPROG: | |
| LOAD V VAR0 I 5 | |
| GO HCOMMON | |
| HWPROG: | |
| LOAD V VAR0 I 6 | |
| GO HCOMMON | |
| HNWPROG: | |
| LOAD V VAR0 I 7 | |
| GO HCOMMON | |
| HCOMMON: | |
| MOVE DUMMY WITH TO (PLAYER)R | |
| SKIP UNLESS V VAR0 EQ 0 | |
| MOVE DUMMY WITH DIR N | |
| SKIP UNLESS V VAR0 EQ 1 | |
| MOVE DUMMY WITH DIR NE | |
| SKIP UNLESS V VAR0 EQ 2 | |
| MOVE DUMMY WITH DIR E | |
| SKIP UNLESS V VAR0 EQ 3 | |
| MOVE DUMMY WITH DIR SE | |
| SKIP UNLESS V VAR0 EQ 4 | |
| MOVE DUMMY WITH DIR S | |
| SKIP UNLESS V VAR0 EQ 5 | |
| MOVE DUMMY WITH DIR SW | |
| SKIP UNLESS V VAR0 EQ 6 | |
| MOVE DUMMY WITH DIR W | |
| SKIP UNLESS V VAR0 EQ 7 | |
| MOVE DUMMY WITH DIR NW | |
| SKIP3 UNLESS P ZAPPED (DUMMY)R | |
| MOVE DUMMY WITH DESTROY | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| MOVE DUMMY WITH DESTROY | |
| SET ZAPPED (PLAYER)R | |
| PRINTRET EARTHQUAKE | |
| HORDEPROG: | |
| LOAD V VAR0 I 1 | |
| GO PASSPROG | |
| INTOPIT: | |
| PRINT DIVEPIT | |
| GO DIEPROG | |
| / Program to do INVENTORY command. | |
| INVPROG: | |
| SET LIGHT PLAYER / Ensure place is lit. | |
| DESCRIBE WITH PLAYER / Describe player & possessions. | |
| UNSET LIGHT PLAYER / Get rid of light again. | |
| SKIP IF E (PLAYER)D / Print "Nothing." if he's | |
| PRINT NOTHINGM / not carrying anything. | |
| RETURN | |
| JACKPLACE: | |
| SKIP3 UNLESS S JACKDAW EQ 0 | |
| RESOLVE VAR0 (COURT1)R | |
| ADD V VAR0 R 2 | |
| MOVE JACKDAW WITH TO (VAR0)R | |
| RETURN | |
| KILLCHAP: | |
| LOAD V VAR0 R 2 | |
| PRINT KCHAPMESS VAR0 | |
| GO DIEPROG | |
| KILLPROG: | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET NOTHERE | |
| SKIP3 UNLESS R ()O EQ HEX | |
| SKIP UNLESS S HEX EQ 1 | |
| PRINTRET ALRDEAD | |
| PRINTRET CRUELHEX | |
| SKIP4 UNLESS R ()O EQ LADY | |
| SKIP UNLESS S LADY EQ 1 | |
| PRINTRET ALRDEAD | |
| KILLHOB: | |
| PRINT DIEHOBMS | |
| GO DIEPROG | |
| SKIP UNLESS R ()O EQ VAMPIRE | |
| RETURN | |
| SKIP UNLESS R ()O EQ BRUNN | |
| PRINTRET BARRIER | |
| SKIP2 UNLESS R ()O EQ GIRLS | |
| PRINT KARATE | |
| GO DIEPROG | |
| SKIP3 UNLESS R ()O EQ TYRAN | |
| LOAD V VAR0 S TYRAN | |
| PRINT TYRFUTILE VAR0 | |
| GO DIEPROG | |
| SKIP3 UNLESS R ()O EQ JACKDAW | |
| SKIP UNLESS S JACKDAW EQ 0 | |
| PRINTRET OHYEAH | |
| PRINTRET ALRDEAD | |
| SKIP2 UNLESS R ()O EQ DRAGON | |
| PRINT INCIN | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ DWARF | |
| PRINT DIEDWARF | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ MUMMY | |
| PRINT DIEMUM | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ ORC | |
| PRINT DIEORC | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ ZOMBIE | |
| PRINT DIEZOM | |
| GO DIEPROG | |
| SKIP2 UNLESS R ()O EQ KOBOLD | |
| PRINT DIEKOB | |
| GO DIEPROG | |
| PRINTRET CANTDO | |
| LAMPPROG: | |
| SKIP UNLESS M W2SP ONOFFSPEC | |
| RETURN RETRY IGNORE MAY ANY | |
| RETURN RETRY OBJECT CANT | |
| LEPROG: | |
| SKIP2 UNLESS P NOTE (PLAYER)R | |
| PRINT SORRYBLOCK | |
| RETURN ABORT | |
| MOVE DUMMY WITH TO (PLAYER)R | |
| MOVE DUMMY WITH DIR E | |
| SET NOTE (PLAYER)R | |
| SET NOTW (DUMMY)R | |
| MOVE TYRAN WITH TO (DUMMY)R | |
| MOVE DUMMY WITH DESTROY | |
| SUB V NOPTER I 1 | |
| PRINTRET TYRAVAL | |
| LNPROG: | |
| SKIP2 UNLESS P NOTN (PLAYER)R | |
| PRINT SORRYBLOCK | |
| RETURN ABORT | |
| MOVE DUMMY WITH TO (PLAYER)R | |
| MOVE DUMMY WITH DIR N | |
| SET NOTN (PLAYER)R | |
| SET NOTS (DUMMY)R | |
| MOVE TYRAN WITH TO (DUMMY)R | |
| MOVE DUMMY WITH DESTROY | |
| SUB V NOPTER I 1 | |
| PRINTRET TYRAVAL | |
| LSPROG: | |
| SKIP2 UNLESS P NOTS (PLAYER)R | |
| PRINT SORRYBLOCK | |
| RETURN ABORT | |
| MOVE DUMMY WITH TO (PLAYER)R | |
| MOVE DUMMY WITH DIR S | |
| SET NOTS (PLAYER)R | |
| SET NOTN (DUMMY)R | |
| MOVE TYRAN WITH TO (DUMMY)R | |
| MOVE DUMMY WITH DESTROY | |
| SUB V NOPTER I 1 | |
| PRINTRET TYRAVAL | |
| LWPROG: | |
| SKIP2 UNLESS P NOTW (PLAYER)R | |
| PRINT SORRYBLOCK | |
| RETURN ABORT | |
| MOVE DUMMY WITH TO (PLAYER)R | |
| MOVE DUMMY WITH DIR W | |
| SET NOTW (PLAYER)R | |
| SET NOTE (DUMMY)R | |
| MOVE TYRAN WITH TO (DUMMY)R | |
| MOVE DUMMY WITH DESTROY | |
| SUB V NOPTER I 1 | |
| PRINTRET TYRAVAL | |
| LIFTLID: | |
| SKIP IF R (PLAYER)R EQ (COFFIN)R | |
| PRINTRET NOTHERE | |
| SKIP UNLESS S COFFIN EQ 1 | |
| PRINTRET COFFAOP | |
| SKIP2 UNLESS S COFFIN EQ 2 | |
| LOAD S COFFIN I 1 | |
| PRINTRET OKMESS | |
| LOAD S COFFIN I 1 | |
| MOVE VAMPIRE WITH TO (COFFIN)R | |
| LOAD V VCHECK I 1 | |
| MOVE DEEDS WITH TO (COFFIN)R | |
| PRINTRET VAMPAPPS | |
| LIFTPROG: | |
| SKIP UNLESS M W2SP LIDSPEC | |
| GO LIFTLID | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF R (PLAYER)R EQ ()R | |
| PRINTRET NOTHERE | |
| SKIP UNLESS R ()O EQ SLAB | |
| GO LIFTSLAB | |
| SKIP UNLESS R PLAYER EQ ()U | |
| PRINTRET ALRHELD | |
| SKIP UNLESS R ()O EQ MURAL | |
| PRINTRET CANTLIFT | |
| SKIP UNLESS P NOTAKE ()O | |
| PRINTRET TOOHEAVY | |
| PRINTRET PICKDROP | |
| LIFTSLAB: | |
| SKIP UNLESS S SLAB EQ 1 | |
| PRINTRET NOHIGHER | |
| SKIP IF H ROD PLAYER | |
| PRINTRET TOOHEAVY | |
| MOVE ROD WITH TO (PLAYER)R | |
| SUB V OBJHELD I 1 | |
| LOAD S ROD I 1 | |
| LOAD S SLAB I 1 | |
| PRINTRET PRISEMESS | |
| / Program to give the long description of a room. | |
| LOOKPROG: | |
| UNSET VISITED (PLAYER)R / Pretend room not visited to get | |
| / long description. | |
| RETURN LOOK / And return with request for description. | |
| MECPROG: | |
| SKIP IF R (PLAYER)R LT MAIZE1 | |
| SKIP UNLESS R (PLAYER)R GT MAIZE7 | |
| PRINTRET NHAPPENS | |
| PRINT MECDIE | |
| GO DIEPROG | |
| MEETSNARK: | |
| LOAD V VAR0 S MURALRM | |
| SUB V VAR0 V SNARKVAR | |
| SKIP2 IF V VAR0 EQ 0 | |
| PRINT BOOJUM | |
| GO DIEPROG | |
| SKIP UNLESS E (SAPPHIRE)R | |
| RETURN | |
| MOVE SAPPHIRE WITH TO DEPTHS | |
| PRINTRET NOBOOJ | |
| / Program to do Magic Move instruction. | |
| MMPROG: | |
| SKIP IF E ()R / Is the object "destroyed"? | |
| PRINTRET CANTDO | |
| MOVE PLAYER WITH TO ()R | |
| RETURN | |
| NOMPROG: | |
| LOAD V VAR0 I 4 | |
| GO GZAAN | |
| NYMPROG: | |
| SKIP UNLESS M W2SP WALTZSPEC | |
| SKIP IF R (PLAYER)R EQ TERMINUS | |
| RETURN RETRY NONE CANT | |
| PRINT VALMESS | |
| RETURN RETRY FINISH MAY ANY | |
| OFFPROG: | |
| SKIP IF H LAMP PLAYER | |
| PRINTRET NOTHLAMP | |
| SKIP IF S LAMP EQ 1 | |
| PRINTRET ALROFF | |
| LOAD S LAMP I 0 | |
| UNSET LIGHT LAMP | |
| SKIP3 UNLESS R (PLAYER)R EQ FISHROOM | |
| SKIP2 IF S FISHROOM EQ 2 | |
| LOAD S FISHROOM I 1 | |
| PRINTRET FISH11 | |
| PRINTRET OKMESS | |
| OGPROG: | |
| SKIP2 IF S SLAB EQ 1 | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| LOAD S CRYPT R 7 | |
| PRINTRET STEPSMESS | |
| ONPROG: | |
| SKIP IF H LAMP PLAYER | |
| PRINTRET NOTHLAMP | |
| SKIP IF S LAMP EQ 0 | |
| PRINTRET ALRON | |
| LOAD S LAMP I 1 | |
| SET LIGHT LAMP | |
| PRINT OKMESS | |
| UNSET VISITED (PLAYER)R | |
| SKIP2 UNLESS R (PLAYER)R EQ FISHROOM | |
| SKIP IF S FISHROOM EQ 2 | |
| LOAD S FISHROOM I 0 | |
| RETURN LOOK | |
| OPENBOT: | |
| SKIP IF H BOTTLE PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF S BOTTLE EQ 0 | |
| PRINTRET ALROPEN | |
| LOAD S BOTTLE I 1 | |
| SKIP2 IF P NOTAKE TAPESTRY | |
| LOAD V VAR0 I 0 | |
| PRINTRET DJINNAP VAR0 | |
| MOVE TAPESTRY WITH TO VAULT | |
| SKIP2 UNLESS R (PLAYER)R EQ VAULT | |
| LOAD V VAR0 I 3 | |
| PRINTRET DJINNAP VAR0 | |
| LOAD V VAR0 I 1 | |
| SKIP UNLESS R (PLAYER)R EQ CURTROOM | |
| LOAD V VAR0 I 2 | |
| PRINTRET DJINNAP VAR0 | |
| OPENDOOR: | |
| SKIP2 IF R (PLAYER)R EQ CURTROOM | |
| SKIP IF R (PLAYER)R EQ PWROOM | |
| PRINTRET NOTHERE | |
| SKIP IF S PWROOM EQ 0 | |
| PRINTRET ALROPEN | |
| PRINTRET OHYEAH | |
| OPENPROG: | |
| SKIP UNLESS M W2SP DOORSPEC | |
| GO OPENDOOR | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP IF R ()R EQ (PLAYER)R | |
| PRINTRET NOTHERE | |
| SKIP UNLESS R ()O EQ COFFIN | |
| GO LIFTLID | |
| SKIP UNLESS R ()O EQ BOTTLE | |
| GO OPENBOT | |
| SKIP UNLESS R ()O EQ EGG | |
| PRINTRET NOEGGBREAK | |
| SKIP UNLESS R ()O EQ FOLIO | |
| PRINTRET NOTIMEREAD | |
| PRINTRET CANTDO | |
| OPREH: | |
| SKIP UNLESS R (PLAYER)R EQ FISHROOM | |
| SKIP IF S FISHROOM LT 2 | |
| PRINTRET NHAPPENS | |
| LOAD S FISHROOM I 2 | |
| PRINTRET FISHOPEN | |
| PASSPROG: | |
| SKIP UNLESS R (PLAYER)R EQ PWROOM | |
| SKIP IF S PWROOM EQ 0 | |
| PRINTRET NHAPPENS | |
| LOAD V VAR1 S CRYPT | |
| SUB V VAR0 V VAR1 | |
| SKIP IF V VAR0 EQ 0 | |
| PRINTRET NHAPPENS | |
| LOAD S PWROOM I 1 | |
| PRINTRET FLIESOPEN | |
| PASTEPROG: | |
| LOAD V VAR0 I 6 | |
| GO PASSPROG | |
| PAUSEHINT: | |
| SKIP UNLESS S MURALRM EQ 8 | |
| PRINTRET TOOLATE | |
| PRINTRET DONOTP | |
| PAYPROG: | |
| SKIP IF M W2SP FARESPEC | |
| SKIP UNLESS M W2SP COINSPEC | |
| GO DROPPAY | |
| RETURN RETRY NONE CANT | |
| PLAINNW: | |
| LOAD V VAR0 I 1 | |
| GO PLAINBACK | |
| PLAINN: | |
| LOAD V VAR0 I 2 | |
| GO PLAINBACK | |
| PLAINNE: | |
| LOAD V VAR0 I 3 | |
| GO PLAINBACK | |
| PLAINBACK: | |
| SUB V VAR0 S (PLAYER)R | |
| SKIP2 IF V VAR0 EQ 0 | |
| PRINT GROUNDSUBS | |
| GO DIEPROG | |
| RETURN | |
| PLAINSE: | |
| LOAD V PLAINVAR I 1 | |
| GO PLAINPROG | |
| PLAINS: | |
| LOAD V PLAINVAR I 2 | |
| GO PLAINPROG | |
| PLAINSW: | |
| LOAD V PLAINVAR I 3 | |
| GO PLAINPROG | |
| PLAINPROG: | |
| LOAD V VAR0 V PLAINVAR | |
| RESOLVE VAR1 (PLAYER)R | |
| ADD V VAR1 I 1 | |
| LOAD S (VAR1)R V VAR0 | |
| SKIP UNLESS V HEXVAR EQ 4 | |
| GO PLAINLUCK | |
| SUB V PLAINVAR V HEXVAR | |
| SKIP2 IF V PLAINVAR EQ 0 | |
| PRINT GROUNDSUBS | |
| GO DIEPROG | |
| RETURN | |
| PLAINLUCK: | |
| LOAD V VAR0 R 6 | |
| SKIP2 IF V VAR0 EQ 0 | |
| PRINT GROUNDSUBS | |
| GO DIEPROG | |
| RETURN | |
| PLAYPROG: | |
| SKIP IF M W2EX | |
| PRINTRET WEAREPLAY | |
| SKIP UNLESS R ()O EQ WHISTLE | |
| GO WHPROG | |
| RETURN RETRY NONE CANT | |
| PORTPROG: | |
| SKIP UNLESS H DEEDS PLAYER | |
| PRINTRET RAISEPORT | |
| PRINT REFUSE | |
| RETURN ABORT | |
| PORT2: | |
| PRINTRET LOWERPORT | |
| POSTHEX: | |
| MOVE HEX WITH DIR H | |
| LOAD V HEXVAR R 2 | |
| ADD V HEXVAR I 1 / so 1 to 3 like state of rooms | |
| SKIP3 UNLESS R (HEX)R EQ CHAP1 | |
| PRINT FOUNDMAMA | |
| MOVE PEARLS WITH TO PLAIN6 | |
| GO POST5 | |
| LOAD V VAR1 V HEXVAR | |
| PRINT HEXON VAR1 | |
| GO POST5 | |
| POSTLAB: | |
| SKIP2 UNLESS R (LASTLOC)R EQ (DWARF)R | |
| PRINT DIEDWARF | |
| GO DIEPROG | |
| SKIP2 UNLESS R (LASTLOC)R EQ (MUMMY)R | |
| PRINT DIEMUM | |
| GO DIEPROG | |
| SKIP2 UNLESS R (LASTLOC)R EQ (ORC)R | |
| PRINT DIEORC | |
| GO DIEPROG | |
| SKIP2 UNLESS R (LASTLOC)R EQ (ZOMBIE)R | |
| PRINT DIEZOM | |
| GO DIEPROG | |
| SKIP2 UNLESS R (LASTLOC)R EQ (KOBOLD)R | |
| PRINT DIEKOB | |
| GO DIEPROG | |
| GO POST15 | |
| POSTPROG: | |
| ADD V CHEESEVAR I 1 | |
| ADD V GARLVAR I 1 | |
| SKIP2 UNLESS H TAPESTRY PLAYER | |
| MOVE TAPESTRY WITH TO (PLAYER)R | |
| SUB V OBJHELD I 1 | |
| SKIP3 IF R (LASTLOC)R LT LAB5 | |
| SKIP2 IF R (LASTLOC)R GT LAB9 | |
| SKIP IF R (PLAYER)R EQ (PENULT)R | |
| GO POSTLAB | |
| POST15: | |
| SKIP UNLESS R (PLAYER)R EQ (VAMPIRE)R | |
| SKIP UNLESS V VCHECK EQ 1 / Just opened coffin | |
| GO POST0 | |
| PRINT VAMPKILLS | |
| GO DIEPROG | |
| POST0: | |
| SKIP UNLESS S BOOM LT 2 | |
| GO POST2 | |
| SUB S BOOM I 1 | |
| SKIP IF S BOOM LT 2 | |
| GO POST2 | |
| UNSET NOTAKE BOOM | |
| SKIP IF R (BOOM)R EQ (PLAYER)R | |
| GO POST2 | |
| PRINT BOOMDEATH | |
| GO DIEPROG | |
| POST2: | |
| LOAD V VCHECK I 0 | |
| SKIP2 UNLESS E (VAMPIRE)R | |
| SKIP IF P LIGHT (PLAYER)R | |
| MOVE VAMPIRE WITH TO (PLAYER)R | |
| SKIP UNLESS P SPACIOUS (PLAYER)R | |
| GO POST1 | |
| SKIP2 UNLESS M MOVED | |
| LOAD V LOITER I 0 | |
| GO POST1 | |
| ADD V LOITER I 1 | |
| SKIP3 IF V LOITER LT 7 | |
| LOAD V VAR0 R 7 | |
| PRINT DIENASTY VAR0 | |
| GO DIEPROG | |
| POST1: | |
| SKIP2 UNLESS R (PLAYER)R EQ H9 | |
| SKIP IF M MOVED | |
| GOSUB FAREPROG | |
| SKIP UNLESS R (PLAYER)R EQ (TYRAN)R | |
| GO POSTTYR | |
| POST4: | |
| SKIP2 UNLESS R (PLAYER)R EQ (HEX)R | |
| SKIP IF V HEXVAR EQ 4 | |
| GO POSTHEX | |
| POST5: | |
| SKIP IF P LIGHT (EGG)R | |
| GO POST6 | |
| SUB V EGGVAR I 1 | |
| SKIP IF V EGGVAR LT 1 | |
| GO POST6 | |
| SKIP2 UNLESS R (EGG)R EQ FOR3 | |
| LOAD S FOR3 I 1 | |
| UNSET VISITED FOR3 | |
| SKIP2 UNLESS H EGG PLAYER | |
| PRINT EGGKILL1 | |
| GO DIEPROG | |
| SKIP2 UNLESS R (PLAYER)R EQ (EGG)R | |
| PRINT EGGKILL2 | |
| GO DIEPROG | |
| MOVE DRAGON WITH TO (EGG)R | |
| MOVE EGG WITH DESTROY | |
| POST6: | |
| SKIP IF R (PLAYER)R LT MAIZE1 | |
| SKIP UNLESS R (PLAYER)R GT MAIZE7 | |
| GO POST8 | |
| SKIP2 UNLESS R (PLAYER)R EQ (TALISMAN)R | |
| LOAD V SPCOUNT I 0 | |
| GO POST8 | |
| ADD V SPCOUNT I 1 | |
| SKIP2 UNLESS V SPCOUNT GT 1 | |
| PRINT SPIRIT | |
| GO DIEPROG | |
| POST8: | |
| SKIP UNLESS H TALISMAN PLAYER | |
| SKIP IF M MOVED | |
| GO POST9 | |
| SKIP IF R (PLAYER)R LT MAIZE1 | |
| SKIP UNLESS R (PLAYER)R GT MAIZE7 | |
| GO POSTTAL1 | |
| POSTTAL2: | |
| ADD V DRCOUNT I 1 | |
| SKIP4 UNLESS V DRCOUNT EQ 1 | |
| POSTTAL1: | |
| LOAD V VAR0 R 5 | |
| SKIP UNLESS V VAR0 EQ 0 | |
| GO POSTTAL3 | |
| GO POST9 | |
| SKIP3 UNLESS V DRCOUNT EQ 2 | |
| LOAD V VAR0 R 4 | |
| SKIP UNLESS V VAR0 EQ 0 | |
| GO POST9 | |
| POSTTAL3: | |
| LOAD V DRCOUNT I 0 | |
| SUB V OBJHELD I 1 | |
| MOVE TALISMAN WITH TO (LASTLOC)R | |
| PRINT OOPS | |
| POST9: | |
| SKIP UNLESS R (PLAYER)R EQ VAULT | |
| GO POSTVAULT | |
| POST7: | |
| SKIP UNLESS R (PLAYER)R EQ TERMINUS | |
| GO TERPROG | |
| RETURN | |
| POSTTYR: | |
| SKIP IF M MOVED | |
| SKIP IF S TYRAN EQ 1 | |
| GO POST4 | |
| SUB V TYRDIST I 1 | |
| SKIP2 IF V TYRDIST LT 1 | |
| PRINT TYRCLUMP | |
| GO POST4 | |
| PRINT TYRCATCH | |
| GO DIEPROG | |
| POSTVAULT: | |
| GOSUB SCORESUB | |
| SKIP IF V VAR0 GT 288 | |
| RETURN NEXTCOMM | |
| MOVE PLAYER WITH TO CHAMBER | |
| SET LIGHT VAULT | |
| DESCRIBE WITH VAULT | |
| MOVE PLAYER WITHOUT TO TERMINUS | |
| PRINT HIDDENDOOR | |
| RETURN NEXTCOMM | |
| POURPROG: | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO DROPWATER | |
| RETURN RETRY NONE CANT | |
| POWERPROG: | |
| LOAD V VAR0 I 2 | |
| GO PASSPROG | |
| PRIDEPROG: | |
| LOAD V VAR0 I 3 | |
| GO PASSPROG | |
| PREPROG: | |
| LOAD V PENULT V LASTLOC | |
| RESOLVE LASTLOC (PLAYER)R | |
| RETURN | |
| PULLPROG: | |
| SKIP IF R ()O EQ TAPESTRY | |
| RETURN RETRY NONE CANT | |
| GO TAKEPROG | |
| / Program to make certain the player wants to quit. | |
| QUITPROG: | |
| GOSUB SCORESUB | |
| ADD V VAR0 I 10 | |
| PRINT SCOREM3 | |
| SKIP IF Q QUITQUERY / Skip if "yes" answer. | |
| RETURN | |
| QUITS: | |
| SKIP UNLESS Q MOREGAMES | |
| RETURN RETRY RESTART MAY ANY | |
| PRINT GROYMESS | |
| RETURN RETRY FINISH MAY ANY / Induce end of game. | |
| RANDSN: | |
| LOAD V SNARKVAR R 7 | |
| PRINTRET RANDOMPASS | |
| READPROG: | |
| SKIP IF M W2EX | |
| PRINTRET NOTIMEREAD | |
| SKIP IF M W2OB | |
| GO READ2 | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| SKIP UNLESS R ()O EQ DEEDS | |
| PRINTRET NOTKNOW | |
| SKIP UNLESS R ()O EQ FOLIO | |
| PRINTRET NOTIMEREAD | |
| READ2: | |
| SKIP3 IF M W2SP RUNESPEC | |
| SKIP UNLESS M W2OB | |
| SKIP IF R ()O EQ WAND | |
| PRINTRET NOTIMEREAD | |
| SKIP UNLESS H WAND PLAYER | |
| PRINTRET WANDRUNE | |
| PRINTRET NOTHWAND | |
| SAVEPROG: | |
| LOAD S MURALRM I 8 | |
| SKIP2 IF R (PLAYER)R LT LAB0 | |
| SKIP IF R (PLAYER)R GT LAB10 | |
| PRINTRET NOSAVELAB | |
| SKIP IF R (PLAYER)R LT MAIZE1 | |
| SKIP UNLESS R (PLAYER)R GT MAIZE7 | |
| RETURN RETRY SAVE CANT | |
| PRINTRET NOSAVECORN | |
| SAVENDPROG: | |
| LOAD S MURALRM I 8 | |
| SKIP2 IF R (PLAYER)R LT LAB0 | |
| SKIP IF R (PLAYER)R GT LAB10 | |
| PRINTRET NOSAVELAB | |
| SKIP IF R (PLAYER)R LT MAIZE1 | |
| SKIP UNLESS R (PLAYER)R GT MAIZE7 | |
| RETURN RETRY SAVEND CANT | |
| PRINTRET NOSAVECORN | |
| SCOREPROG: | |
| GOSUB SCORESUB | |
| ADD V VAR0 I 10 | |
| PRINTRET SCOREM1 | |
| SCORESUB: | |
| LOAD V VAR0 I 0 | |
| SKIP UNLESS P VISITED CRYPT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (BOOM)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (GOBLET)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (DEEDS)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (HELM)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (TAPESTRY)R EQ VAULT | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS R (RING)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (CROWN)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (BUST)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (PEARLS)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (SAPPHIRE)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (FOLIO)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (PAINTING)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (STATUE)R EQ VAULT | |
| ADD V VAR0 I 8 | |
| SKIP UNLESS R (RUBY)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (CRYSTALS)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (EMERALDS)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS R (CROZIER)R EQ VAULT | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS S PWROOM EQ 1 | |
| ADD V VAR0 I 8 | |
| SKIP IF S JACKDAW EQ 0 | |
| ADD V VAR0 I 8 | |
| SKIP UNLESS S JACKDAW EQ 2 | |
| ADD V VAR0 I 2 | |
| SKIP UNLESS S LADY EQ 1 | |
| ADD V VAR0 I 10 | |
| SKIP2 UNLESS E (DEEDS)R | |
| SKIP IF E (VAMPIRE)R | |
| ADD V VAR0 I 10 | |
| SKIP IF S FIRE1 EQ 0 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED H10 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED BELOWPLAT | |
| ADD V VAR0 I 20 | |
| SKIP UNLESS S HEX EQ 2 | |
| ADD V VAR0 I 5 | |
| SKIP UNLESS E (PEARLS)R | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS E (SAPPHIRE)R | |
| ADD V VAR0 I 10 | |
| SKIP IF E (EGG)R | |
| ADD V VAR0 I 5 | |
| SKIP IF S FOR3 EQ 0 | |
| ADD V VAR0 I 9 | |
| SKIP UNLESS P VISITED CAVE3 | |
| ADD V VAR0 I 9 | |
| SKIP UNLESS P VISITED MAIZE7 | |
| ADD V VAR0 I 12 | |
| SKIP UNLESS P VISITED CUPBOARD | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS V GLOPVAR LT 6 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED ENCROOM | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS S PIT1 EQ 1 | |
| ADD V VAR0 I 10 | |
| SKIP UNLESS P VISITED LAB10 | |
| ADD V VAR0 I 13 | |
| RETURN | |
| SCRAM: | |
| PRINTRET SCRAMBLE | |
| SETMURAL: | |
| LOAD S MURALRM R 7 | |
| RETURN | |
| SETVIS: | |
| SET VISITED MAIZE7 / force short descr | |
| RETURN | |
| SNENT0: | |
| LOAD V SNARKVAR I 0 | |
| RETURN | |
| SNENT1: | |
| LOAD V SNARKVAR I 1 | |
| RETURN | |
| SNENT2: | |
| LOAD V SNARKVAR I 2 | |
| RETURN | |
| SNENT3: | |
| LOAD V SNARKVAR I 3 | |
| RETURN | |
| SNENT4: | |
| LOAD V SNARKVAR I 4 | |
| RETURN | |
| SNENT5: | |
| LOAD V SNARKVAR I 5 | |
| RETURN | |
| SNENT6: | |
| LOAD V SNARKVAR I 6 | |
| RETURN | |
| SNENT7: | |
| LOAD V SNARKVAR I 7 | |
| RETURN | |
| SPIREPROG: | |
| LOAD V VAR0 I 5 | |
| GO PASSPROG | |
| SWAMPPROG: | |
| SKIP2 UNLESS R (PLAYER)R EQ FISHROOM | |
| PRINT FISHFALL | |
| GO DIEPROG | |
| PRINTRET NHAPPENS | |
| / Subroutine to try to take the object referred to by the | |
| / reference in VAR0. OBJHELD is updated if it is taken, and | |
| / VAR1 is set to: | |
| / 1 if the object was taken. | |
| / 2 if it was untakeable. | |
| / 3 if it wasn't taken because the player couldn't carry it. | |
| TAKESUB: | |
| SKIP IF R (VAR0)O EQ PLAYER / Can't take himself! | |
| SKIP2 UNLESS P NOTAKE (VAR0)O / Is it untakeable? | |
| LOAD V VAR1 I 2 | |
| RETURN | |
| LOAD V VAR1 V STRENGTH / Check STRENGTH | |
| SUB V VAR1 V OBJHELD / against OBJHELD. | |
| SKIP2 IF V VAR1 GT 0 | |
| LOAD V VAR1 I 3 | |
| RETURN | |
| SKIP2 IF R (VAR0)O EQ TAPESTRY | |
| MOVE (VAR0)O WITH TO PLAYER / Move the object. | |
| ADD V OBJHELD I 1 / Update OBJHELD. | |
| LOAD V VAR1 I 1 | |
| SKIP UNLESS R (VAR0)O EQ ROD | |
| GOSUB TAKEROD | |
| SKIP UNLESS R (VAR0)O EQ TAPESTRY | |
| GOSUB TAKETAPES | |
| RETURN | |
| / Main TAKE program. | |
| TAKEPROG: | |
| / Command decoding section. | |
| SKIP IF M W2EX / Is it "TAKE"? | |
| GO TAKEFIRST | |
| SKIP UNLESS M W2SP ALLSPEC / Is it "TAKE ALL"? | |
| GO TAKEALL | |
| SKIP UNLESS M W2SP INVSPEC / Is it "TAKE INVENTORY"? | |
| GO INVPROG | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO FILLBOTTLE | |
| SKIP4 UNLESS M W2SP COINSPEC | |
| SKIP IF R (PLAYER)R LT H1 | |
| SKIP UNLESS R (PLAYER)R GT H9 | |
| PRINTRET NOCOINS | |
| GO TAKEALL | |
| SKIP IF M W2OB / Must be "TAKE object". | |
| RETURN RETRY NONE CANT / Induce "I don't understand | |
| / that!" if not. | |
| / Now check it's OK to take the given object. | |
| SKIP IF R (PLAYER)R EQ ()R / In the same room? | |
| PRINTRET DONTSEE | |
| SKIP UNLESS R PLAYER EQ ()U / Already holding it? | |
| PRINTRET ALRHELD | |
| SKIP UNLESS R ()O EQ GOBLET | |
| GO TAKEGOB | |
| / Entry point for Magic Take command. | |
| MTPROG: | |
| RESOLVE VAR0 ()O / Now use TAKESUB to take it. | |
| GOSUB TAKESUB | |
| SKIP UNLESS V VAR1 EQ 2 / Untakeable? | |
| PRINTRET CANTTAKE | |
| SKIP UNLESS V VAR1 EQ 3 / Hands full? | |
| PRINTRET HANDSFULL | |
| SKIP IF R ()O EQ TAPESTRY | |
| PRINTRET OKMESS | |
| RETURN | |
| / Command was "TAKE". Try to take the first object in the room. | |
| TAKEFIRST: | |
| RESOLVE VAR0 (PLAYER)R / Find first object in room. | |
| RESOLVE VAR0 (VAR0)O | |
| TAKEF1: | |
| SKIP UNLESS V VAR0 EQ 0 / Does object exist? | |
| PRINTRET NOTHNGHERE | |
| GOSUB TAKESUB / Try taking it. | |
| SKIP2 UNLESS V VAR1 EQ 1 / Successful? | |
| PRINTRET OKMESS | |
| RETURN | |
| SKIP UNLESS V VAR1 EQ 3 / Hands full? | |
| PRINTRET HANDSFULL | |
| / This object wasn't takeable. Try the next object in the room. | |
| ADD V VAR0 I 1536 / Modify reference to point to | |
| / next object in room. | |
| RESOLVE VAR0 (VAR0)O / Then resolve it. | |
| GO TAKEF1 / And try to take the object. | |
| / Command was "TAKE ALL". Try taking each object in the room. VAR3 | |
| / keeps track of the number of objects taken. | |
| TAKEALL: | |
| LOAD V VAR3 I 0 | |
| / Now we have a loop to try each object in turn. VAR2 always contains | |
| / a reference to the next object to be tried. | |
| RESOLVE VAR0 (PLAYER)R / Find first object in room. | |
| RESOLVE VAR0 (VAR0)O | |
| / N.B. This object always exists, as the player is an object in the room. | |
| TAKEA1: | |
| LOAD V VAR2 V VAR0 / Find next object from this one. | |
| ADD V VAR2 I 1536 | |
| RESOLVE VAR2 (VAR2)O | |
| GOSUB TAKESUB / Try taking this object. | |
| SKIP2 UNLESS V VAR1 EQ 3 / Hands full? | |
| PRINT HANDSF2 | |
| PRINTRET TOOKOBJ2 VAR3 | |
| SKIP UNLESS V VAR1 EQ 1 / Was object taken? | |
| ADD V VAR3 I 1 | |
| LOAD V VAR0 V VAR2 / Loop back for next object, | |
| SKIP IF V VAR0 EQ 0 / if it exists. | |
| GO TAKEA1 | |
| PRINTRET TOOKOBJ1 VAR3 | |
| TAKEGOB: | |
| SKIP UNLESS R (PLAYER)R EQ (LADY)R | |
| SKIP2 IF S LADY EQ 0 | |
| UNSET NOTAKE GOBLET | |
| GO MTPROG | |
| PRINT GOBDEATH | |
| GO DIEPROG | |
| TAKEROD: | |
| SKIP IF S ROD EQ 1 | |
| RETURN | |
| LOAD S ROD I 0 | |
| LOAD S SLAB I 0 | |
| PRINTRET SLABFALLS | |
| TAKETAPES: | |
| SKIP IF S TAPESTRY EQ 0 | |
| RETURN | |
| SET NOTAKE TAPESTRY | |
| LOAD S CURTROOM I 1 | |
| LOAD S TAPESTRY I 1 | |
| SET LIGHT CURTROOM | |
| PRINT TCURTMESS | |
| SKIP IF R (VAMPIRE)R EQ CURTROOM | |
| RETURN | |
| MOVE VAMPIRE WITH DESTROY | |
| PRINT CRUMBLES | |
| RETURN | |
| TERPROG: | |
| PRINT DISAPPOINT | |
| GO QUITS | |
| TESTMONST: | |
| SKIP IF S PIT1 EQ 0 | |
| RETURN | |
| PRINT MONSTER | |
| GO DIEPROG | |
| THROWPROG: | |
| SKIP UNLESS M W2SP WATERSPEC | |
| GO DROPWATER | |
| SKIP IF M W2OB | |
| RETURN RETRY NONE CANT | |
| SKIP UNLESS R ()O EQ BOOM | |
| GO THROWBOOM | |
| THROWPIT: | |
| SKIP IF H ()O PLAYER | |
| PRINTRET NOTHELD | |
| RESOLVE VAR0 ()O | |
| SKIP IF R (PLAYER)R LT PIT1 | |
| SKIP2 UNLESS R (PLAYER)R GT PIT3 | |
| GOSUB DROPSUB | |
| PRINTRET OKMESS | |
| SUB V OBJHELD I 1 | |
| MOVE ()O WITH DESTROY | |
| PRINT INPIT | |
| SKIP IF S PIT1 EQ 0 | |
| RETURN | |
| PRINT THRESH | |
| SKIP UNLESS R ()O EQ JACKDAW | |
| SKIP IF S JACKDAW EQ 2 | |
| RETURN | |
| LOAD S PIT1 I 1 | |
| PRINTRET SILENCE | |
| THROWBOOM: | |
| SKIP IF H BOOM PLAYER | |
| PRINTRET NOTHELD | |
| SKIP IF P SPACIOUS (PLAYER)R | |
| GO THROWPIT | |
| THROWB2: | |
| SET NOTAKE BOOM | |
| LOAD S BOOM R 1 | |
| ADD S BOOM I 3 | |
| MOVE BOOM WITH TO (PLAYER)R | |
| SUB V OBJHELD I 1 | |
| SKIP UNLESS S JACKDAW EQ 0 | |
| SKIP IF R (BOOM)R EQ (JACKDAW)R | |
| PRINTRET BOOMFLIES | |
| LOAD S JACKDAW I 1 | |
| UNSET NOTAKE JACKDAW | |
| MOVE RING WITH TO (JACKDAW)R | |
| PRINTRET HIJACK | |
| TIDESPROG: | |
| LOAD V VAR0 I 7 | |
| GO PASSPROG | |
| TREMORPROG: | |
| SKIP2 IF S ENTERHAM EQ 0 | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| PRINT TREMORMESS | |
| LOAD S ENTERHAM I 1 | |
| MOVE PLAYER WITH TO H11 | |
| MOVE PLAYER WITHOUT TO H0 | |
| SKIP UNLESS R (HEX)R EQ H11 | |
| LOAD S HEX I 1 | |
| LOAD V OBJHELD I 0 | |
| RESOLVE VAR0 (COIN1)O | |
| RESOLVE VAR1 (H1)R | |
| ADD V VAR1 R 7 | |
| TREMLOOP: | |
| RESOLVE VAR2 (COIN8)O | |
| RESOLVE VAR3 (H8)R | |
| MOVE (VAR0)O WITH TO (VAR1)R | |
| ADD V VAR0 I 1 | |
| SUB V VAR2 V VAR0 | |
| SKIP UNLESS V VAR2 LT 0 | |
| RETURN ABORT | |
| ADD V VAR1 I 1 | |
| SUB V VAR3 V VAR1 | |
| SKIP UNLESS V VAR3 LT 0 | |
| RESOLVE VAR1 (H1)R | |
| GO TREMLOOP | |
| TREMOR2: | |
| PRINTRET ROCKFALL | |
| TRIPEPROG: | |
| LOAD V VAR0 I 4 | |
| GO PASSPROG | |
| TYRMANGL: | |
| PRINT TYRAHA | |
| GO DIEPROG | |
| TYRSTART: | |
| SKIP2 UNLESS S CAVE1 EQ 1 | |
| PRINT NOWAYMESS | |
| RETURN ABORT | |
| LOAD S CAVE1 I 1 | |
| LOAD S TYRAN I 1 | |
| MOVE TYRAN WITH TO L8 | |
| PRINTRET TYRWAKES | |
| WAVEPROG: | |
| SKIP IF M W2EX | |
| PRINTRET YOUWAVE | |
| SKIP IF R ()U EQ PLAYER | |
| PRINTRET NOTHELD | |
| SKIP UNLESS R ()O EQ WAND | |
| SKIP IF R (PLAYER)R EQ (KOBOLD)R | |
| PRINTRET NHAPPENS | |
| MOVE KOBOLD WITH DESTROY | |
| PRINTRET KOBRUNS | |
| WELCPROG: | |
| PRINT HELLO | |
| LOAD S MURALRM I 8 | |
| SKIP UNLESS P VISITED CHAP1 | |
| RETURN | |
| SKIP UNLESS Q INSTRUC | |
| PRINTRET INSTRMESS | |
| SET VISITED CHAP1 | |
| RETURN | |
| WHPROG: | |
| SKIP IF H WHISTLE PLAYER | |
| PRINTRET NHWHIST | |
| LOAD V VAR0 R 2 | |
| PRINT WHMESS VAR0 | |
| SKIP UNLESS R ()R EQ (LADY)R | |
| SKIP2 IF S LADY EQ 0 | |
| PRINT DOGBAD | |
| GO DIEPROG | |
| LOAD S LADY I 1 | |
| UNSET NOTAKE GOBLET | |
| PRINTRET DOGGOOD | |
| WTTYR: | |
| PRINTRET WGTYR | |
| ZOGPROG: | |
| LOAD V VAR0 I 1 | |
| GO GZAAN | |
| / | |
| / WORDS SECTION | |
| / ------------- | |
| / | |
| !WORDS | |
| ADRIC OBEY ADPROG CANT | |
| ALL NONE CANT ALLSPEC | |
| ALSATIAN OBJECT CANT DOG | |
| ALUMINIUM OBJECT CANT COIN4 | |
| AMNESIA PRINT AMNESIA CANT | |
| ARCOROC OBEY ARCPROG CANT | |
| ATTACK OBEY KILLPROG REQUEST OBJ | |
| AWAY RETURN CANT B | |
| BACK RETURN CANT B 1 | |
| BICYCLE OBJECT CANT DOG / doesnt exist | |
| BIRD OBJECT CANT JACKDAW | |
| BLOW OBEY BLOWPROG REQUEST OBJ | |
| BOOJUM OBJECT CANT DOG / not there | |
| BOOK OBJECT CANT FOLIO | |
| BOOMERANG OBJECT CANT BOOM 4 | |
| BOTTLE OBJECT CANT BOTTLE | |
| BOX OBJECT CANT SAPPHIRE | |
| BRASS OBJECT CANT COIN1 | |
| BREAK OBEY BREAKPROG REQUEST OBJ | |
| BRONZE OBJECT CANT COIN2 | |
| BRUNNHILDE OBJECT CANT BRUNN | |
| BUST OBJECT CANT BUST | |
| CARVING OBJECT CANT BOOM | |
| CENNY OBJECT CANT COIN8 | |
| CHEESE OBJECT CANT CHEESE | |
| CLIMB MOVE MAY ANY U | |
| CLOSE OBEY CLOSEPROG REQUEST REC | |
| COFFIN OBJECT CANT COFFIN | |
| COINS NONE CANT COINSPEC | |
| COPPER OBJECT CANT COIN7 | |
| CORPSE OBJECT CANT VAMPIRE | |
| CREATURE OBJECT CANT HEX | |
| CROOK OBJECT CANT CROZIER | |
| CROWN OBJECT CANT CROWN | |
| CROZIER OBJECT CANT CROZIER | |
| CRYSTALS OBJECT CANT CRYSTALS | |
| CURTAIN OBJECT CANT TAPESTRY | |
| CYCLOPS OBJECT CANT DOG / not there | |
| DANCE OBEY DANCEPROG CANT | |
| DEEDS PRINT EXPECTED CANT DEEDS | |
| DESCEND MOVE MAY ANY D | |
| DIG OBEY DIGPROG CANT | |
| DILITHIUM OBJECT CANT CRYSTALS | |
| DJINN OBJECT CANT DOG / not there | |
| DOCUMENTS OBJECT CANT DEEDS 3 | |
| DOG OBJECT CANT DOG | |
| DOLLIN OBJECT CANT COIN7 | |
| DOOR NONE CANT DOORSPEC | |
| DOWN MOVE CANT D 1 | |
| DRAGON OBJECT CANT DRAGON | |
| DREAD OBEY DREADPROG CANT | |
| DREAM PRINT DAYDREAM CANT | |
| DRINK OBEY DRINKPROG MAY SPECIAL | |
| DROP OBEY DROPPROG MAY REC | |
| DUST OBJECT CANT DUST | |
| DWARF OBJECT CANT DWARF | |
| EAST MOVE CANT E 1 | |
| EAT OBEY EATPROG REQUEST OBJ | |
| EGG OBJECT CANT EGG | |
| EMERALD OBJECT CANT EMERALDS | |
| EMPTY OBEY EMPTYPROG REQUEST OBJ | |
| ENCHANTRESS OBJECT CANT DOG / never there | |
| FARE NONE CANT FARESPEC | |
| FEED OBEY FEEDPROG REQUEST OBJ | |
| FILL OBEY FILLPROG REQUEST OBJ | |
| FINISH OBEY QUITPROG CANT | |
| FISHROOM MOVE CANT FISHROOM 4 | |
| FOLIO OBJECT CANT FOLIO | |
| FORGET PRINT LEGION MAY ANY | |
| FOUNTAIN OBJECT CANT FOUNTAIN | |
| GARLIC OBJECT CANT GARLIC | |
| GET OBEY TAKEPROG MAY REC | |
| GIANT OBJECT CANT DOG / not there | |
| GIRLS OBJECT CANT GIRLS 4 | |
| GLOOP OBEY GLOOPPROG CANT | |
| GO IGNORE REQUEST DIR | |
| GOBLET OBJECT CANT GOBLET | |
| GOGH OBJECT CANT PAINTING | |
| GOLD OBJECT CANT CROZIER | |
| GUILLIRA OBJECT CANT COIN1 | |
| HAMIL PRINT HAMILMESS CANT | |
| HELMET OBJECT CANT HELM 4 | |
| HELP PRINT HELP CANT | |
| HEXAPOD OBJECT CANT HEX 3 | |
| HOBGOBLIN OBJECT CANT LADY | |
| HORDE OBEY HORDEPROG CANT | |
| INVENTORY OBEY INVPROG CANT INVSPEC 3 | |
| IRON OBJECT CANT COIN8 | |
| JACKDAW OBJECT CANT JACKDAW 4 | |
| JUMP IGNORE REQUEST DIR | |
| KILL OBEY KILLPROG REQUEST OBJ | |
| KOBOLD OBJECT CANT KOBOLD | |
| LADY OBJECT CANT LADY | |
| LAMP OBEY LAMPPROG MAY SPECIAL LAMP | |
| LEAD OBJECT CANT COIN6 | |
| LID NONE CANT LIDSPEC | |
| LIFT OBEY LIFTPROG REQUEST REC | |
| LOOK OBEY LOOKPROG CANT | |
| MAIDENS OBJECT CANT GIRLS | |
| MAIDS OBJECT CANT GIRLS 4 | |
| / MAM OBEY MMPROG REQUEST OBJ | |
| / MAT OBEY MTPROG REQUEST OBJ | |
| MARBLE OBJECT CANT STATUE | |
| MECOHUATL OBEY MECPROG CANT | |
| MICHAEL OBJECT CANT STATUE | |
| MOAN PRINT MOAN CANT | |
| MOVE IGNORE REQUEST DIR | |
| MUMMY OBJECT CANT MUMMY | |
| MURAL OBJECT CANT MURAL | |
| NE MOVE CANT NE | |
| NICKEL OBJECT CANT COIN5 | |
| NOMET OBEY NOMPROG CANT | |
| NORTH MOVE CANT N 1 | |
| NOTED PRINT NOTEDMESS MAY ANY | |
| NW MOVE CANT NW | |
| NYMPHS OBEY NYMPROG MAY SPECIAL | |
| OBLIVION PRINT OBMESS CANT | |
| OFF OBEY OFFPROG CANT ONOFFSPEC | |
| OGRAM PRINT NHAPPENS CANT | |
| OGRE OBJECT CANT DOG / neither is ever there! | |
| ON OBEY ONPROG CANT ONOFFSPEC | |
| OPEN OBEY OPENPROG REQUEST REC | |
| OPREH OBEY OPREH CANT | |
| ORBICULAR MOVE CANT CHAMBER 3 | |
| ORC OBJECT CANT ORC | |
| ORING OBJECT CANT COIN6 | |
| PAINTING OBJECT CANT PAINTING | |
| PASSWORD PRINT DTPW CANT | |
| PASTE OBEY PASTEPROG CANT | |
| PAUSE OBEY SAVEPROG CANT | |
| PAY OBEY PAYPROG REQUEST SPECIAL | |
| PEARLS OBJECT CANT PEARLS | |
| PESCUDO OBJECT CANT COIN2 | |
| PFENTIME OBJECT CANT COIN5 | |
| PICTURE OBJECT CANT PAINTING | |
| PLAY OBEY PLAYPROG MAY OBJ | |
| POUBLE OBJECT CANT COIN4 | |
| POUR OBEY POURPROG REQUEST SPECIAL | |
| POWER OBEY POWERPROG CANT | |
| PRIDE OBEY PRIDEPROG CANT | |
| PTERODACTYL OBJECT CANT DOG /not there | |
| PULL OBEY PULLPROG MUST OBJ | |
| QUIT OBEY QUITPROG CANT 1 | |
| RAISE OBEY LIFTPROG REQUEST REC | |
| READ OBEY READPROG MAY ANY | |
| RETURN RETURN CANT | |
| REX OBJECT CANT TYRAN | |
| RING OBJECT CANT RING | |
| ROD OBJECT CANT ROD | |
| RUBY OBJECT CANT RUBY | |
| RUN IGNORE REQUEST DIR | |
| RUNES NONE CANT RUNESPEC 4 | |
| SAPPHIRE OBJECT CANT SAPPHIRE | |
| SAVE OBEY SAVEPROG CANT | |
| SAVEND OBEY SAVENDPROG CANT | |
| SCORE OBEY SCOREPROG CANT | |
| SE MOVE CANT SE | |
| SHAKES OBJECT CANT FOLIO | |
| SHILLARK OBJECT CANT COIN3 | |
| SHUT OBEY CLOSEPROG REQUEST REC | |
| SILVER OBJECT CANT GOBLET | |
| SLAB OBJECT CANT SLAB | |
| SLEEP PRINT CANTSLEEP CANT | |
| SNARK OBJECT CANT DOG / not there | |
| SOUTH MOVE CANT S 1 | |
| SPIRE OBEY SPIREPROG CANT | |
| SPIRIT OBJECT CANT DOG / never there | |
| STAKE OBJECT CANT STEAK | |
| STATUE OBJECT CANT STATUE | |
| STEAK OBJECT CANT STEAK | |
| STONE OBJECT CANT SLAB | |
| STOP OBEY QUITPROG CANT | |
| SW MOVE CANT SW | |
| SWAMP OBEY SWAMPPROG CANT | |
| TAKE OBEY TAKEPROG MAY REC | |
| TALISMAN OBJECT CANT TALISMAN 3 | |
| TAPESTRY OBJECT CANT TAPESTRY | |
| THE IGNORE MUST REC | |
| THROW OBEY THROWPROG REQUEST REC | |
| TIDES OBEY TIDESPROG CANT | |
| TIN OBJECT CANT COIN3 | |
| TRIPE OBEY TRIPEPROG CANT | |
| TYRAN OBJECT CANT TYRAN | |
| UP MOVE CANT U 1 | |
| VALKYRIE OBJECT CANT BRUNN | |
| VAMPIRE OBJECT CANT VAMPIRE | |
| VAN OBJECT CANT PAINTING | |
| WAIT PRINT OKMESS CANT | |
| WALTZ NONE CANT WALTZSPEC | |
| WAND OBJECT CANT WAND | |
| WATER NONE CANT WATERSPEC | |
| WAVE OBEY WAVEPROG MAY OBJ | |
| WEST MOVE CANT W 1 | |
| WHEEL OBJECT CANT WHEEL | |
| WHISTLE OBJECT CANT WHISTLE | |
| WOOD OBJECT CANT BOOM | |
| WTGROMT OBEY QUITPROG CANT 2 3 | |
| ZOG OBEY ZOGPROG CANT | |
| ZOMBIE OBJECT CANT ZOMBIE | |
| / | |
| / MESSAGES SECTION | |
| / ---------------- | |
| / | |
| / Descriptions of rooms & objects and other messages. Note that one | |
| / cannot easily comment this section. | |
| !MESSAGE BELP1 | |
| You are in a chamber below the plateau. There is an exit | |
| upwards, at the top of which is standing a Tyrannosaurus | |
| Rex. A narrow tunnel leads off to the west. | |
| !MESSAGE BELP2 | |
| You are in the chamber below the plateau. | |
| !MESSAGE BOOM1 | |
| !SWITCH BOOM10 BOOM11 BOOM12 | |
| !MESSAGE BOOM10 | |
| There is a large curved object here, elegantly carved by | |
| skilled craftsmen from the wood of the sacred tree of Hamil! | |
| !MESSAGE BOOM11 | |
| There is an elegantly carved boomerang here! | |
| !MESSAGE BOOM12 | |
| In the distance there is a flying boomerang. | |
| !MESSAGE BOOM2 | |
| !SWITCH BOOM20 BOOM21 | |
| !MESSAGE BOOM20 | |
| A curved piece of wood. | |
| !MESSAGE BOOM21 | |
| A boomerang. | |
| !MESSAGE BOT1 | |
| !SWITCH BOT10 BOT11 BOT12 | |
| !MESSAGE BOT10 | |
| There is a sealed bottle here. | |
| !MESSAGE BOT11 | |
| There is an empty bottle here. | |
| !MESSAGE BOT12 | |
| There is a bottle of water here. | |
| !MESSAGE BOT2 | |
| !SWITCH BOT20 BOT21 BOT22 | |
| !MESSAGE BOT20 | |
| A sealed bottle. | |
| !MESSAGE BOT21 | |
| An empty bottle. | |
| !MESSAGE BOT22 | |
| A bottle of water. | |
| !MESSAGE BRUNN1 | |
| A huge Valkyrie, swathed in armour, is sleeping here. | |
| !MESSAGE BUST1 | |
| There is a platinum bust of Sir Arthur Conan Doyle here! | |
| !MESSAGE BUST2 | |
| A platinum bust. | |
| !MESSAGE C1M1 | |
| There is a small brass disc here, with the inscription "1 GUILLIRA". | |
| !MESSAGE C1M2 | |
| A brass guillira. | |
| !MESSAGE C2M1 | |
| There is a small bronze square here, with the inscription "1 PESCUDO". | |
| !MESSAGE C2M2 | |
| A bronze pescudo. | |
| !MESSAGE C3M1 | |
| There is a small oval piece of tin here, labelled "1 SHILLARK". | |
| !MESSAGE C3M2 | |
| A tin shillark. | |
| !MESSAGE C4M1 | |
| There is a small aluminium dodecagon here, labelled "1 POUBLE". | |
| !MESSAGE C4M2 | |
| An aluminium pouble. | |
| !MESSAGE C5M1 | |
| There is a small nickel hexagon here, with the inscription "1 PFENTIME". | |
| !MESSAGE C5M2 | |
| A nickel pfentime. | |
| !MESSAGE C6M1 | |
| There is a small heptagonal piece of lead here, labelled "1 ORING". | |
| !MESSAGE C6M2 | |
| A lead oring. | |
| !MESSAGE C7M1 | |
| There is a small copper pentagon here, with the inscription "1 DOLLIN". | |
| !MESSAGE C7M2 | |
| A copper dollin. | |
| !MESSAGE C8M1 | |
| There is a small triangular piece of iron here, labelled "1 CENNY". | |
| !MESSAGE C8M2 | |
| An iron cenny. | |
| !MESSAGE CAVE1M1 | |
| You are in a large cave, which contains the bones of many | |
| creatures, both familiar and unfamiliar. The whole place | |
| is redolent of the bizarre - something resembling the | |
| skeleton of a long-extinct brontosaurus is lying in one corner | |
| of the room, in another you can see the remains of a | |
| !SWITCH CAVE1M10 CAVE1M11 | |
| !MESSAGE CAVE1M10 | |
| pterodactyl. There is an entrance at the west end and an exit | |
| into daylight to the northeast. | |
| !MESSAGE CAVE1M11 | |
| pterodactyl. There is an entrance at the west end but the northeastern | |
| exit is blocked by a rockfall. There is a newly-exposed hole high up | |
| the northeastern wall but you will never get back up there in a month | |
| of Sundays. | |
| !MESSAGE CAVE1M2 | |
| You are in the cave of prehistoric remains. | |
| !MESSAGE CAVE21 | |
| You are in a small cave above the cave of prehistoric remains. | |
| It is possible to scramble down here, but you'll never get up | |
| again. | |
| !MESSAGE CAVE22 | |
| You are in a small cave above the cave of prehistoric remains. | |
| !MESSAGE CAVE31 | |
| You are in a small cave in the forest which has clearly | |
| been disused for many years. There is daylight to the west. | |
| !MESSAGE CAVE32 | |
| You are in the cave in the forest. | |
| !MESSAGE CHAMBM1 | |
| You are in a fairly large orbicular chamber with exits in many | |
| directions. The original purpose of this room is not clear, | |
| as it is without decoration of any kind. | |
| !MESSAGE CHAMBM2 | |
| You are in the large orbicular chamber. | |
| !MESSAGE CHAP1MS1 | |
| You are at the western end of a primitive stone chapel. Light | |
| streams in through the windows, which are set high above your | |
| reach in the entirely featureless walls of the building. | |
| A plain arch leads northwards to the world outside which, | |
| as you know from experience, is extremely hostile. | |
| !MESSAGE CHAP1MS2 | |
| You are at the west end of the chapel. | |
| !MESSAGE CHAP2MS1 | |
| You are in the middle of a small east-west chapel, which is lit by | |
| windows far above your reach. | |
| !MESSAGE CHAP2MS2 | |
| You are in the middle of the chapel. | |
| !MESSAGE CHAP3MS1 | |
| You are at the east end of a small chapel, lit by windows far | |
| above your reach. The stone walls are austerely featureless. | |
| !MESSAGE CHAP3MS2 | |
| You are at the east end of the chapel. | |
| !MESSAGE CHEESE1 | |
| There is a small piece of cheese here. | |
| !MESSAGE CHEESE2 | |
| !SWITCH CHEESE20 CHEESE20 CHEESE22 | |
| !MESSAGE CHEESE20 | |
| A piece of cheese. | |
| !MESSAGE CHEESE22 | |
| A rather dusty piece of cheese. | |
| !MESSAGE COFFM1 | |
| !SWITCH COFFM10 COFFM11 COFFM10 | |
| !MESSAGE COFFM10 | |
| There is an extremely heavy coffin here, which is closed. | |
| !MESSAGE COFFM11 | |
| There is an extremely heavy coffin here, which is open. | |
| !MESSAGE CORR1 | |
| You are in a north-south corridor. There are side passages off to | |
| the east and west here. | |
| !MESSAGE CORR2 | |
| You are in the N-S corridor where it meets the side passages. | |
| !MESSAGE COURT1M1 | |
| You are at the western end of the court. There is a portal | |
| leading out at this side, above which are inscribed the | |
| words: | |
| THE RIGHTFUL HEIR TO THE KINGDOM OF HAMIL | |
| WILL BE KNOWN BY HIS DEEDS | |
| A lowered portcullis blocks the exit. | |
| !MESSAGE COURT1M2 | |
| You are at the western end of the great court. | |
| !MESSAGE COURT2M1 | |
| You are in the centre of a great court, by a large stone fountain. | |
| There are gateways leading to the north and south, while the court | |
| continues east and west of here. | |
| !MESSAGE COURT2M2 | |
| You are in the centre of the court. | |
| !MESSAGE COURT3M1 | |
| You are at the eastern end of a large open court, surrounded by high | |
| brick walls. There is an exit into darkness to the northeast. | |
| !MESSAGE COURT3M2 | |
| You are at the eastern end of the great court. | |
| !MESSAGE CROWN1 | |
| The ancient crown of the Kings of Hamil is here! | |
| !MESSAGE CROWN2 | |
| A crown. | |
| !MESSAGE CROZ1 | |
| There is a golden crozier here! | |
| !MESSAGE CROZ2 | |
| A golden crozier. | |
| !MESSAGE CRY1 | |
| There are some priceless dilithium crystals here! | |
| !MESSAGE CRY2 | |
| Some dilithium crystals. | |
| !MESSAGE CRYPTMS1 | |
| You are in a crypt below the chapel, a dank and musty | |
| chamber. Sinister passages lead to the east and west, and there | |
| is a hole in the south wall. There are some steps up here, | |
| but they lead nowhere. | |
| On the wall is scrawled the following legend: | |
| !SWITCH CRYPTS0 CRYPTS1 CRYPTS2 CRYPTS3 CRYPTS4 CRYPTS5 CRYPTS6 CRYPTS7 | |
| !MESSAGE CRYPTS0 | |
| TPM WNLLZSAY HL YAMNY | |
| !MESSAGE CRYPTS1 | |
| TPM WNLLZSAY HL PSAYM | |
| !MESSAGE CRYPTS2 | |
| TPM WNLLZSAY HL WSZMA | |
| !MESSAGE CRYPTS3 | |
| TPM WNLLZSAY HL WAHYM | |
| !MESSAGE CRYPTS4 | |
| TPM WNLLZSAY HL TAHWM | |
| !MESSAGE CRYPTS5 | |
| TPM WNLLZSAY HL LWHAM | |
| !MESSAGE CRYPTS6 | |
| TPM WNLLZSAY HL WNLTM | |
| !MESSAGE CRYPTS7 | |
| TPM WNLLZSAY HL THYML | |
| !MESSAGE CRYPTMS2 | |
| You are in the crypt. | |
| !MESSAGE CUP1 | |
| You are in a small cupboard south of the fish room. | |
| !MESSAGE CURTR1 | |
| !SWITCH CURTR10 CURTR11 | |
| !MESSAGE CURTR10 | |
| You are in a narrow room with a high ceiling. The eastern wall is | |
| covered by an enormous tapestry, which depicts scenes of adventure | |
| and heroism. It must be worth a fortune but you'll never be able to | |
| carry it! There is an exit to the west. | |
| !MESSAGE CURTR11 | |
| You are in a narrow room with a high ceiling. High up on the eastern | |
| wall is a small window, through which sunlight is streaming. A cool | |
| breeze blows in through the window. There is an exit to the west. | |
| !MESSAGE CURTR2 | |
| !SWITCH CURTR20 CURTR21 | |
| !MESSAGE CURTR20 | |
| You are in the room with the priceless tapestry. | |
| !MESSAGE CURTR21 | |
| You are in the tapestry room. | |
| !MESSAGE CURVE11 | |
| You are in a narrow passage curving from southwest to east. | |
| !MESSAGE CURVE21 | |
| You are in a narrow passage curving from northwest to east. | |
| !MESSAGE CURVE31 | |
| You are in a narrow passage curving from west to southeast. | |
| !MESSAGE DEEDS1 | |
| There are some important-looking documents here, which | |
| are unfortunately written in a language you do not know. | |
| !MESSAGE DEEDS2 | |
| Some important-looking documents. | |
| !MESSAGE DENDM1 | |
| Dead end. | |
| !MESSAGE DEP1 | |
| You are in a large cellar with walls of Lewis coral which has | |
| obviously been designed as a home for some exotic beast. There | |
| is a narrow exit upwards. | |
| !MESSAGE DEP2 | |
| You are in a Snark house. | |
| !MESSAGE DRAG1 | |
| There is a baby dragon here, breathing fire towards you. | |
| !MESSAGE DUSTR1 | |
| You are in a small chamber the floor of which is covered by a | |
| thick layer of white dust. There are exits to the west and | |
| southeast. | |
| !MESSAGE DUSTR2 | |
| You are in the dust chamber. | |
| !MESSAGE DWA1 | |
| There is a vicious dwarf here brandishing an axe. | |
| !MESSAGE EGG1 | |
| There is a huge egg here. | |
| !MESSAGE EGG2 | |
| A huge egg. | |
| !MESSAGE EMER1 | |
| There are some emeralds here! | |
| !MESSAGE EMER2 | |
| Some emeralds. | |
| !MESSAGE ENDRM1 | |
| You are in the entrance hall to Castle Hamil, which is | |
| filled with knights who greet you as their lord. To the north | |
| there is a passage into a small vault. | |
| !MESSAGE ENDRM2 | |
| You are in the entrance hall. | |
| !MESSAGE ENTERM1 | |
| !SWITCH ENTERM10 ENTERM11 | |
| !MESSAGE ENTERM10 | |
| You are in a narrow corridor. To the southwest is the | |
| orbicular chamber and the corridor twists to exit | |
| to the east. | |
| !MESSAGE ENTERM11 | |
| You are in a narrow corridor, which enters from the | |
| southwest and ends in a pile of rubble. | |
| !MESSAGE ENTERM2 | |
| You are in a narrow twisting corridor. | |
| !MESSAGE EXPECTED | |
| That's what seems to be expected of you! | |
| !MESSAGE FIRE1M1 | |
| !SWITCH FIRE1M10 FIRE1M11 | |
| !MESSAGE FIRE1M10 | |
| You are in a long east-west corridor. The eastern end is blocked by | |
| a wall of fire, which reaches from the floor to the ceiling. | |
| !MESSAGE FIRE1M11 | |
| You are in a long east-west corridor. There are the remains | |
| of a fire at the eastern end. | |
| !MESSAGE FIRE2M1 | |
| You are in a fairly large cave. There is an exit to the | |
| west over the dying embers of a fire. Wagnerian sounds fill | |
| the air, although it is not clear where they originate. | |
| !MESSAGE FIRE2M2 | |
| You are in the Wagnerian cave. | |
| !MESSAGE FISH1 | |
| !SWITCH FISH10 FISH11 FISH12 | |
| !MESSAGE FISH10 | |
| You are in a square room whose walls gleam with pictures of fish of | |
| every description... turbot, halibut, you name it. A passage leads | |
| back to the north. | |
| !MESSAGE FISH11 | |
| On the western wall the word SWAMP seems to stand out from the | |
| surrounding blackness, as though produced by a thousand glow-worms. | |
| !MESSAGE FISH12 | |
| You are in a square room decorated with pictures of fish. There is | |
| a newly-discovered exit to the south and a passage back to the north. | |
| !MESSAGE FISH2 | |
| You are in the fish room. | |
| !MESSAGE FOLIO1 | |
| There is a first folio of Shakespeare here! | |
| !MESSAGE FOLIO2 | |
| A first folio of Shakespeare. | |
| !MESSAGE FOR11 | |
| You are in a dark forest. There are paths to the southeast and southwest | |
| and a gateway leading to the north. | |
| !MESSAGE FOR12 | |
| You are in the forest by the gateway to the court. | |
| !MESSAGE FOR21 | |
| You are in the forest. There are paths to the east, northeast | |
| and southeast. To the west, the forest ends in a field. | |
| !MESSAGE FOR22 | |
| You are in the forest near the field. | |
| !MESSAGE FOR31 | |
| You are in the forest. There are paths to the west, northwest and southwest. | |
| !SWITCH FOR310 FOR311 | |
| !MESSAGE FOR310 | |
| To the east is the entrance to a cave, but this is blocked by | |
| an impenetrable mass of undergrowth. | |
| !MESSAGE FOR311 | |
| To the east is the entrance to the cave. There seems to have | |
| been a fairly large fire here recently. | |
| !MESSAGE FOR32 | |
| You are in the forest by the entrance to the cave. | |
| !MESSAGE FOR41 | |
| You are in the forest. There are paths to the northeast and northwest. | |
| There is some sort of clearing to the south. | |
| !MESSAGE FOR42 | |
| You are in the forest by the clearing. | |
| !MESSAGE FORK1M1 | |
| The passage forks here, entering from the northeast and | |
| exiting to the south and west. | |
| !MESSAGE FORK2M1 | |
| The passage forks here, entering from the west and exiting to | |
| the northeast and southeast. | |
| !MESSAGE FORK3M1 | |
| The passage forks here, entering from the northwest and exiting | |
| to the east and south (into a labyrinth). | |
| !MESSAGE GARLIC1 | |
| There is a small piece of garlic here. | |
| !MESSAGE GARLIC2 | |
| !SWITCH GARLIC20 GARLIC20 GARLIC22 | |
| !MESSAGE GARLIC20 | |
| A small piece of garlic. | |
| !MESSAGE GARLIC22 | |
| A rather dusty piece of garlic. | |
| !MESSAGE GOB1 | |
| There is an antique silver goblet here! | |
| !MESSAGE GOB2 | |
| The 'hob' goblet. | |
| !MESSAGE GROVE1 | |
| You are in a luxurious grove which contains an abundance of beautiful | |
| plants. The sun is shining, birds twitter, bees hum... in fact the | |
| whole atmosphere is soporific in the extreme. Now awake, you find it | |
| difficult to remain so. The only exit is back to the north. | |
| !MESSAGE GROVE2 | |
| You are in the grove. | |
| !MESSAGE H9M1 | |
| You are in a small valley surrounded by unclimbable rocks. The only | |
| exit, to the west, is blocked. A mighty voice intones "FARES PLEASE!" | |
| !MESSAGE H9M2 | |
| You are in the valley. | |
| !MESSAGE H10M1 | |
| You are in the Quaternion room. On the wall is scribbled | |
| a selection of obscure algebraic formulae, none of which | |
| seem particularly relevant at this juncture. There | |
| is a narrow exit to the south. | |
| !MESSAGE H10M2 | |
| You are in the Quaternion room. | |
| !MESSAGE H11M1 | |
| You are in a small cave with an exit to the north and | |
| a narrow archway leading to the west. | |
| !MESSAGE HELM1 | |
| There is a richly bejewelled helmet here! | |
| !MESSAGE HELM2 | |
| A bejewelled helmet. | |
| !MESSAGE HEX1 | |
| !SWITCH HEX10 HEX11 | |
| !MESSAGE HEX10 | |
| There is a small six-legged creature with a single large eye sitting | |
| on the ground here. It is crying "Mama! Mama!" plaintively in a | |
| squeaky voice. | |
| !MESSAGE HEX11 | |
| There is a dead hexapod on the ground here. | |
| !MESSAGE HEX2 | |
| !SWITCH HEX20 HEX21 HEX22 | |
| !MESSAGE HEX20 | |
| A baby hexapod (sobbing). | |
| !MESSAGE HEX21 | |
| A baby hexapod (dead). | |
| !MESSAGE HEX22 | |
| A baby hexapod (gurgling contentedly). | |
| !MESSAGE HMAZE0 | |
| You are in the Maze of Hamil. Light streams in through many | |
| gaps in the rocks. There is the constant sound of rockfalls, | |
| distant and not-so-distant. | |
| !MESSAGE HMAZE | |
| You are in the Maze of Hamil. | |
| !MESSAGE HOBM1 | |
| You are in a small room which is furnished as a living room, | |
| though evidently for an inhuman being, to judge from the designs | |
| on the walls. These depict different ways of cooking human | |
| flesh. I hope you have more taste. | |
| !MESSAGE HOBM2 | |
| You are in the living room, and still living. | |
| !MESSAGE HOLDING | |
| You are holding: | |
| !MESSAGE JACKM | |
| !SWITCH JACKM0 JACKM1 | |
| !MESSAGE JACKM0 | |
| There is a jackdaw flying around in circles far above you. | |
| Something it is carrying in its beak glisters in the sunlight. | |
| !MESSAGE JACKM1 | |
| There is a dead jackdaw here. | |
| !MESSAGE JACKM2 | |
| !SWITCH JACKM21 JACKM21 JACKM22 | |
| !MESSAGE JACKM21 | |
| A dead jackdaw (ugh!) | |
| !MESSAGE JACKM22 | |
| A dead and rather dusty jackdaw. | |
| !MESSAGE KOB1 | |
| There is an angry kobold here. | |
| !MESSAGE LABM | |
| You are in the labyrinth. | |
| !MESSAGE LABM2 | |
| You are at the centre of the labyrinth. | |
| !MESSAGE LADY1 | |
| !SWITCH LADY10 LADY11 | |
| !MESSAGE LADY10 | |
| There is an old lady here, sitting on a rock. Even in this | |
| light, there appears to be something odd about her. | |
| !MESSAGE LADY11 | |
| The mangled remains of an elderly female hobgoblin are here. | |
| !MESSAGE LAMPMS1 | |
| There is a cheap bicycle lamp here. | |
| !SWITCH LAMPMOFF LAMPMON | |
| !MESSAGE LAMPMOFF | |
| It is off. | |
| !MESSAGE LAMPMON | |
| It is burning brightly. | |
| !MESSAGE LAMPMS2 | |
| A bicycle lamp. | |
| !SWITCH LAMPMOFF LAMPMON | |
| !MESSAGE LWMESS | |
| You are in the Lost World. | |
| !MESSAGE MAIZEL | |
| You are in a huge cornfield. The atmosphere has the scent of | |
| magic and sorcery about it. There are paths in various directions. | |
| !MESSAGE MAIZES | |
| You are in the enchanted maize. | |
| !MESSAGE MUM1 | |
| There is a mummy here, shambling towards you. | |
| !MESSAGE MURAL1 | |
| You are in a small room with exits to the southeast and northwest. The | |
| whole of one wall is taken up with a large painted mural, which shows | |
| !SWITCH MUR10 MUR11 MUR12 MUR13 MUR14 MUR15 MUR16 MUR17 MUR18 | |
| !MESSAGE MUR10 | |
| the explorations of Peary. | |
| !MESSAGE MUR11 | |
| the explorations of Peary and Marco Polo. | |
| !MESSAGE MUR12 | |
| the explorations of Marco Polo. | |
| !MESSAGE MUR13 | |
| the explorations of Captain Scott and Marco Polo. | |
| !MESSAGE MUR14 | |
| the explorations of Captain Scott. | |
| !MESSAGE MUR15 | |
| the explorations of Columbus and Captain Scott. | |
| !MESSAGE MUR16 | |
| the explorations of Columbus. | |
| !MESSAGE MUR17 | |
| the explorations of Columbus and Peary. | |
| !MESSAGE MUR18 | |
| the slaying of some fabulous beast. | |
| !MESSAGE MURAL2 | |
| You are in the small room with the painted mural. | |
| !MESSAGE MUS11 | |
| You are at the main entrance to the museum. There are passages to the | |
| north, east and west and a gateway to the south. | |
| !MESSAGE MUS12 | |
| You are at the main entrance to the museum. | |
| !MESSAGE MUS31 | |
| You are in an east-west passage. There is a sign reading "TO THE SNARKS" | |
| and an arrow pointing east. | |
| !MESSAGE MUS32 | |
| You are in the east-west passage by the sign. | |
| !MESSAGE MUS41 | |
| The passage comes to a dead end here, but there is a hole in the floor. | |
| !MESSAGE MUS42 | |
| You are at the end of the passage by the hole in the floor. | |
| !MESSAGE MUS51 | |
| You are at a junction of passages in the museum, with corridors | |
| to the north, south, east and west. | |
| !MESSAGE MUS52 | |
| You are at the junction of passages in the museum. | |
| !MESSAGE MUS61 | |
| You are in a short passage. To the west there is the back entrance | |
| to a museum, and to the east the passage widens into a chamber. | |
| !MESSAGE MUS62 | |
| You are at the back entrance to the museum. | |
| !MESSAGE ORC1 | |
| There is a huge orc here, who is armed with a mighty bludgeon. | |
| !MESSAGE PAINT1 | |
| There is an oil painting by Van Gogh here! | |
| !MESSAGE PAINT2 | |
| An oil painting. | |
| !MESSAGE PEARLS1 | |
| There is a string of pearls here! | |
| !MESSAGE PEARLS2 | |
| A string of pearls. | |
| !MESSAGE PIT11 | |
| You are on the western side of a deep pit on an east-west path which | |
| leads to the southern edge of the pit. | |
| !MESSAGE PIT12 | |
| You are on the western side of the pit. | |
| !MESSAGE PIT21 | |
| You are on an east-west path at the southern edge of the pit. | |
| !MESSAGE PIT22 | |
| You are at the brink of the pit. | |
| !MESSAGE PIT31 | |
| You are on the eastern side of the pit. The only exit is westwards | |
| along the rim of the pit. | |
| !MESSAGE PLAINM10 | |
| You are on a rocky plain which extends in all directions. The ground | |
| is heavily cratered and there are boulders and rocks as far as the | |
| eye can see. A passage leads down into darkness here. | |
| !MESSAGE PLAINM11 | |
| You are on the rocky plain by the tunnel. | |
| !MESSAGE PLAINM20 | |
| You are on a rocky plain which extends in all directions. The ground | |
| is heavily cratered and there are boulders and rocks as far as the | |
| eye can see. | |
| !MESSAGE PLAINM21 | |
| You are on the rocky plain. | |
| !MESSAGE PLATEAU1 | |
| You are at the centre of the plateau in the Lost World. Here there | |
| is a passage down into the bowels of the earth. | |
| !MESSAGE PLATEAU2 | |
| You are at the centre of the plateau. | |
| !MESSAGE PWM1 | |
| You are in a short passage, which enters from the west | |
| !SWITCH PWM10 PWM11 | |
| !MESSAGE PWM10 | |
| and terminates in a large metal door with no obvious | |
| means of opening. The door bears the legend | |
| HE WHO WISHES TO PROCEED FURTHER MUST SPEAK THE PASSWORD | |
| !MESSAGE PWM11 | |
| and leads through an open doorway. | |
| !MESSAGE PWM2 | |
| You are in the passage with the metal door. | |
| !SWITCH PWM20 PWM21 | |
| !MESSAGE PWM20 | |
| The door is closed. | |
| !MESSAGE PWM21 | |
| The door is open. | |
| !MESSAGE RINGM1 | |
| There is a diamond ring here! | |
| !MESSAGE RINGM2 | |
| A diamond ring. | |
| !MESSAGE RODMS1 | |
| !SWITCH RODMS10 MNULL | |
| !MESSAGE RODMS10 | |
| There is a rusty rod here. | |
| !MESSAGE RODMS2 | |
| A rusty rod. | |
| !MESSAGE RUBY1 | |
| The lost ruby of Hamil is here! | |
| !MESSAGE RUBY2 | |
| A large ruby. | |
| !MESSAGE SAP1 | |
| There is a box of sapphires here! | |
| !MESSAGE SAP2 | |
| A box of sapphires. | |
| !MESSAGE SLABMS1 | |
| !SWITCH SLABMS10 SLABMS11 | |
| !MESSAGE SLABMS10 | |
| There is an extremely heavy stone slab set into the floor here. | |
| It bears the name O'GRAM. | |
| !MESSAGE SLABMS11 | |
| There is a stone slab here, propped up by a rusty rod. | |
| A flight of steps can be seen to descend beneath the slab. | |
| !MESSAGE SN10 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "UNFORTUNATELY". | |
| !MESSAGE SN20 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "SNARKS". | |
| !MESSAGE SN30 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "HAVE". | |
| !MESSAGE SN40 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "TO". | |
| !MESSAGE SN50 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "BE". | |
| !MESSAGE SN60 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "KEPT". | |
| !MESSAGE SN70 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "DEEP". | |
| !MESSAGE SN80 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "IN". | |
| !MESSAGE SN90 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "THE". | |
| !MESSAGE SNX0 | |
| You are in a steep twisting passage. On the wall is daubed | |
| the word "GROUND". | |
| !MESSAGE SPIT1 | |
| You are in a curiously constructed room. There are steep passages | |
| leading down from here in all eight horizontal directions, each | |
| labelled "TO THE SNARK". There is also a hole in the roof, through | |
| which you will have no trouble returning. | |
| !MESSAGE SPIT2 | |
| You are in the room with the eight tunnels leading from it. | |
| !MESSAGE STATMESS | |
| There is a huge marble statue by Michaelangelo here! | |
| !MESSAGE STEAKMS1 | |
| There is a rather ancient piece of steak here. | |
| !MESSAGE STEAKMS2 | |
| !SWITCH STEAKM20 STEAKM20 STEAKM22 | |
| !MESSAGE STEAKM20 | |
| An old steak. | |
| !MESSAGE STEAKM22 | |
| A dusty piece of steak. | |
| !MESSAGE SUBSM1 | |
| You are in a small cavern containing several tiny pools of | |
| water. There are exits to the east and northwest, and a passage | |
| up to the south, but you hear sounds which strongly suggest to you | |
| that subsidence and rockfall are taking place close at hand. | |
| !MESSAGE SUBSM2 | |
| You are in the cavern with the pools of water. | |
| !MESSAGE TAL1 | |
| There is a primitive talisman here, with the word 'OBLIVION' inscribed | |
| on it. | |
| !MESSAGE TAL2 | |
| A talisman. | |
| !MESSAGE TAP1 | |
| !SWITCH MNULL TAP11 | |
| !MESSAGE TAP11 | |
| There is an enormous tapestry here! | |
| !MESSAGE TER1 | |
| You are in the departure lounge for Valhalla, a spacious | |
| room filled with riches of every kind. There are a dozen | |
| dancing maidens standing in one corner of the room, looking | |
| expectantly at you. Heavenly sounds fill the air. On the wall | |
| there are three notices, which read ZPNT NAM TPMHA SAYMAL? | |
| ZPNT ZNL TPM WPANLM? and ZPNT HL TPM LMT, LSATMY? | |
| !MESSAGE TYR1 | |
| !SWITCH TYR10 TYR11 | |
| !MESSAGE TYR10 | |
| There is a Tyrannosaurus Rex here, fast asleep, and snoring | |
| thunderously. | |
| !MESSAGE TYR11 | |
| A Tyrannosaurus Rex is lumbering towards you. | |
| !MESSAGE VAMPM1 | |
| You are in a small sinister chamber smelling of mould | |
| and decay. | |
| !MESSAGE VAMP1 | |
| There is a thirsty vampire here, moving towards you with a | |
| vicious gleam in his eye. | |
| !MESSAGE VAULT1 | |
| You are in a strongly fortified square vault which is constructed | |
| largely of granite. There are no exits other than the obvious one | |
| by which you arrived. | |
| !MESSAGE VAULT2 | |
| You are in the vault. | |
| !MESSAGE WANDM1 | |
| There is a small ivory wand here, on which are carved some | |
| mystic runes. | |
| !MESSAGE WANDM2 | |
| A wand. | |
| !MESSAGE WHEEL1 | |
| There is a bicycle wheel here. | |
| !MESSAGE WHEEL2 | |
| A bicycle wheel. | |
| !MESSAGE WHIST1 | |
| There is a small whistle here. | |
| !MESSAGE WHIST2 | |
| A whistle. | |
| !MESSAGE WPASSM1 | |
| You are in a curved passage to the west of the orbicular | |
| chamber. The passage exits into daylight to the southwest. | |
| !MESSAGE ZOM1 | |
| A zombie is trudging towards you. | |
| !MESSAGE ALRCLOSED | |
| It's already closed! | |
| !MESSAGE ALRDEAD | |
| The @x33 is already dead, you great raving loony! | |
| !MESSAGE ALRHELD | |
| You're already holding that! | |
| !MESSAGE ALROFF | |
| It's already off! | |
| !MESSAGE ALRON | |
| It's already on! | |
| !MESSAGE ALROPEN | |
| It's already open! | |
| !MESSAGE AMNESIA | |
| I can't remember what that word means. | |
| !MESSAGE BARRIER | |
| An invisible barrier blocks your way. It seems that the Valkyrie | |
| has friends in high places. | |
| !MESSAGE BOOJUM | |
| In the room there is a Snark burbling frumiously to itself. As you | |
| approach, it roars like a Bandersnatch. "Oh no, it's a Boojum!" you | |
| gasp, as you softly and suddenly vanish away. | |
| !MESSAGE BOOMDEATH | |
| The returning boomerang catches you neatly on the side of the | |
| neck, lacerating you badly. You bleed to death. | |
| !MESSAGE BOOMFLIES | |
| You hurl the boomerang into the air with all the strength at | |
| your command. It flies off into the distance. | |
| !MESSAGE BOTEMPTY | |
| The bottle is already empty! | |
| !MESSAGE BOTSEALED | |
| The bottle is sealed! | |
| !MESSAGE BOTFULL | |
| The bottle is already full of water! | |
| !MESSAGE CANTDIG | |
| Unfortunately the ground is too hard for you dig here with your bare | |
| hands. | |
| !MESSAGE CANTDO | |
| You can't do that! | |
| !MESSAGE CANTEAT | |
| You can't eat that! | |
| !MESSAGE CANTLIFT | |
| You can't lift that! | |
| !MESSAGE CANTSLEEP | |
| It's curious, but when you try to sleep at will, you find that | |
| you stay awake thinking. | |
| !MESSAGE CANTTAKE | |
| You can't take that! | |
| !MESSAGE COFFACL | |
| The coffin is already closed! | |
| !MESSAGE COFFAOP | |
| The coffin is already open! | |
| !MESSAGE CRUELHEX | |
| You can't do that! What would its mother say? | |
| !MESSAGE CRUMBLES | |
| A ray of light hits the vampire, who emits a ghastly screech | |
| and then literally crumbles into dust, which is dispersed by | |
| a draught from the window. | |
| !MESSAGE DANCEM | |
| !SWITCH DANC0 DANC1 DANC2 DANC3 | |
| !MESSAGE DANC0 | |
| You dance a little jig. | |
| !MESSAGE DANC1 | |
| You perform an Indian rain dance. | |
| !MESSAGE DANC2 | |
| You do the twist. | |
| !MESSAGE DANC3 | |
| You perform a Samoan fertility dance. | |
| !MESSAGE DAYDREAM | |
| Life, what is it but a dream? | |
| !MESSAGE DIEHOBMS | |
| You approach the old lady, who stands up and attacks you | |
| viciously. Now that you are close to her you can see that | |
| she is in fact a hobgoblin. However, this is the last thing | |
| you see before becoming an ingredient in one of her recipes. | |
| !MESSAGE DIEDWARF | |
| The dwarf hacks you to pieces with his axe. | |
| !MESSAGE DIEKOB | |
| The kobold pulls out a knife and stabs you. | |
| !MESSAGE DIEMUM | |
| The mummy throttles you to death. | |
| !MESSAGE DIEORC | |
| The orc bludgeons you to a pulp. | |
| !MESSAGE DIEZOM | |
| The zombie crushes you to death. | |
| !MESSAGE DIENASTY | |
| !SWITCH DIEN0 DIEN1 DIEN2 DIEN3 DIEN4 DIEN5 DIEN6 DIEN7 | |
| !MESSAGE DIEN0 | |
| While you are wondering what to do next, a giant centipede | |
| scuttles in and gives you a poisonous bite in the leg. | |
| !MESSAGE DIEN1 | |
| A monstrous crow appears from nowhere, swoops down on you, | |
| and carries you away. Later you are fed to its young. | |
| !MESSAGE DIEN2 | |
| A giant weasel enters and gives you a vicious bite, removing your | |
| left arm. You lose more blood than you had to spare. | |
| !MESSAGE DIEN3 | |
| A giant rat bounds in and gobbles you up. | |
| !MESSAGE DIEN4 | |
| While you are drivelling around, a giant toad crawls in | |
| and leaps upon you, crushing you to death. | |
| !MESSAGE DIEN5 | |
| A giant bat flutters by, and pauses to feed on your blood. | |
| !MESSAGE DIEN6 | |
| A giant aardvark appears, catches you with its tongue, and | |
| eats you. It must have mistaken you for a giant ant! | |
| !MESSAGE DIEN7 | |
| A giant bee buzzes in and stings you. The fact that this is | |
| a cause of the bee's death as well as yours is small consolation. | |
| !MESSAGE DISAPPOINT | |
| The maidens look at you with disappointment. I'm afraid | |
| that you've just missed the last boat to Valhalla. | |
| You scored 299 points out of a maximum of 300. | |
| !MESSAGE DIVEPIT | |
| You dive into the pit and break your neck in three places. | |
| !MESSAGE DJINNAP | |
| A huge djinn appears from the bottle with a WHOOSH. He says sonorously | |
| "Many thanks, oh effulgent one! I will help thee if it be in my power." | |
| !SWITCH DJN0 DJN1 DJN2 DJN3 | |
| !MESSAGE DJN0 | |
| He then vanishes and reappears after a short while, saying "Alas, it | |
| seems that I cannot aid thee! Farewell!". The djinn then vanishes for good. | |
| !MESSAGE DJN1 | |
| He then vanishes and reappears after a short while, saying "I have done thee | |
| service to the best of my powers, oh lustrous one! Farewell!" The djinn | |
| then vanishes for good. | |
| !MESSAGE DJN2 | |
| He then takes up the massive tapestry and bears it away. He returns soon | |
| afterwards, saying "I have taken your treasure to the appointed place, oh | |
| splendrous one! Farewell!" The djinn then vanishes for good. | |
| !MESSAGE DJN3 | |
| He then vanishes and reappears after a short while bearing the massive | |
| tapestry. He bows and says "I bring your treasure to the appointed | |
| place, oh luminous one! Farewell!" The djinn then vanishes for good. | |
| !MESSAGE DNOTHUNG | |
| The dragon doesn't seem to be hungry. Besides, this one | |
| lives entirely on treacle and you haven't found any yet. | |
| !MESSAGE DONOTP | |
| As you leave the room, a disembodied voice whispers 'Do not pause!' | |
| !MESSAGE DOGBAD | |
| An enormous alsatian appears, snarling and foaming at the mouth. | |
| It sets on you and rends you limb from limb. | |
| !MESSAGE DOGGOOD | |
| An enormous alsatian appears, snarling and foaming at the mouth. | |
| It is about to set on you but sees the old lady as a worthier | |
| opponent and fights a fierce battle with her, eventually tearing | |
| her limb from limb. It then slopes off, exhausted. | |
| !MESSAGE DONTSEE | |
| I don't see that around here! | |
| !MESSAGE DOORBLOCK | |
| I'm afraid I never could walk through sealed doors. | |
| !MESSAGE DOORHEAVY | |
| The door is very heavy, too heavy for you to move. | |
| !MESSAGE DRAGBLOCK | |
| The dragon refuses to let you enter the cave, driving you | |
| back with flames as you approach. | |
| !MESSAGE DROPOBJ1 | |
| !SWITCH DROPOBJ3 DROPOBJ2 DROPOBJ3 | |
| !MESSAGE DROPOBJ2 | |
| You dropped one object. | |
| !MESSAGE DROPOBJ3 | |
| You dropped @x37 objects. | |
| !MESSAGE DTPW | |
| Don't expect me to know anything about passwords! | |
| !MESSAGE EARTHQUAKE | |
| As you leave the area, there is another earthquake and the | |
| room you were in is completely demolished. | |
| !MESSAGE EGGKILL1 | |
| Suddenly the egg you are carrying gives a loud CRACK, the shell | |
| !SWITCH EGGKILL3 | |
| !MESSAGE EGGKILL2 | |
| The egg near which you are standing gives a loud CRACK, the shell | |
| !SWITCH EGGKILL3 | |
| !MESSAGE EGGKILL3 | |
| splits, and a baby dragon emerges. It purrs happily at you, | |
| unfortunately giving you third degree burns in the process. | |
| In fact the dragon's attempt to make friends merely results | |
| in your demise. | |
| !MESSAGE ENCHANT | |
| As you enter the room an enchantress approaches you and embraces you | |
| fervently. This may be more fun than adventuring but in fact she | |
| underestimates her powers and you soon fall into a coma and die. | |
| !MESSAGE EXTINGUISH | |
| You throw the water onto the flames, which die down very rapidly | |
| and are then completely quenched. | |
| !MESSAGE FALLSAWAY | |
| Something softly and suddenly vanishes away. | |
| !MESSAGE FARESPLEASE | |
| The voice repeats "FARES PLEASE!" | |
| !MESSAGE FISHFALL | |
| The ceiling falls in on you and you are quickly crushed to death. | |
| !MESSAGE FISHOPEN | |
| A concealed exit in the south wall silently slides open. | |
| !MESSAGE FLAMESBLOCK | |
| The flames block your way. Well they would, wouldn't they? | |
| !MESSAGE FLIESOPEN | |
| The door flies open. | |
| !MESSAGE FOUNDMAMA | |
| The baby hexapod runs into the arms of a much larger isomorphic | |
| creature, obviously its parent. In a similar high-pitched voice | |
| this creature squeaks "We thank you for seeing our little Alpha | |
| Centauri home safely to us. Pray accept this reward - such baubles | |
| are of no interest to us but we understand that they are highly | |
| regarded by humanoids." She then drops a string of pearls at your | |
| feet and the two of them disappear down a hole in the ground, | |
| which at once closes after them. | |
| !MESSAGE FULLFARE | |
| The voice booms "The fare is 8 slotules, not just @x34!" | |
| !MESSAGE GIANTHAND | |
| The voice bellows "NOTED" and a giant hand appears as if from nowhere | |
| and picks you up. You are carried some distance across breathtaking | |
| rocky scenery by what you see to be a 90-foot cyclops before being | |
| deposited gently on the ground. The cyclops then vanishes and you see that... | |
| !MESSAGE GOBDEATH | |
| You attempt to steal the goblet off the old lady, who | |
| stands up and attacks you viciously. Now that you are | |
| close to her you see that she is in fact a hobgoblin. | |
| However this is the last thing you see before becoming | |
| an ingredient in one of her recipes. | |
| !MESSAGE GROUNDSUBS | |
| The earth opens up and swallows you. You die of bruises, suffocation etc. | |
| !MESSAGE GROYMESS | |
| Well, that's got rid of you then I suppose. | |
| !MESSAGE HAMILMESS | |
| That's the name of the game! | |
| !MESSAGE HANDSFULL | |
| You can't carry anything more - you'll have to drop something | |
| before you can take that. | |
| !MESSAGE HANDSF2 | |
| You've had to leave some things, as your hands are now full. | |
| !MESSAGE HELLO | |
| HAMIL - version 3.03. All comments to JRP1 please. | |
| !MESSAGE HELP | |
| To move, give directions (N, NE, E, ... NW, U, D, B(ack)). ON & OFF | |
| control the lamp. Other good words are TAKE, DROP, LOOK, INV, SCORE, | |
| SAVE and QUIT, plus a few you must find for yourself. | |
| !MESSAGE HEXDIES | |
| As you let go of the sobbing hexapod it gives a faint squeak and dies. | |
| !MESSAGE HEXGURGLES | |
| The hexapod gobbles up the steak greedily after which it calms | |
| down considerably, only occasionally burping and saying "Mama?" | |
| !MESSAGE HEXMOVES | |
| You drop the hexapod to the ground. It runs off to the | |
| !SWITCH MNULL HEXM0 HEXM1 HEXM2 | |
| !MESSAGE HEXM0 | |
| southeast. | |
| !MESSAGE HEXM1 | |
| south. | |
| !MESSAGE HEXM2 | |
| southwest. | |
| !MESSAGE HEXON | |
| !SWITCH MNULL HEXON0 HEXON1 HEXON2 | |
| !MESSAGE HEXON0 | |
| The hexapod runs southeast. | |
| !MESSAGE HEXON1 | |
| The hexapod runs south. | |
| !MESSAGE HEXON2 | |
| The hexapod runs southwest. | |
| !MESSAGE HEXRAN | |
| As you drop the hexapod it scurries away out of sight. | |
| !MESSAGE HIDDENDOOR | |
| Suddenly a narrow crack in the wall begins to widen. You rush for it | |
| and manage to squeeze through, leaving your possessions behind in the | |
| vault, before it closes again. On looking at your new surroundings, | |
| you find that... | |
| !MESSAGE HIJACK | |
| The boomerang catches the jackdaw a passing blow, knocking it | |
| to the ground, dead. The weapon itself continues in flight. | |
| !MESSAGE INCIN | |
| Although young, the dragon has no trouble in taking care of | |
| itself, and you are somewhat incinerated. | |
| !MESSAGE INPIT | |
| You throw the @x33 into the pit. | |
| !MESSAGE INSTRMESS | |
| For more info on how to proceed, type HELP. | |
| Welcome to Hamil, a world containing many wondrous and | |
| terrifying things. The story so far... | |
| You have discovered that the outside world is dangerous. Pursued for | |
| many days and nights by hordes of hostile beings, you have arrived, | |
| breathless, at a sanctuary. It seems that you are trapped, as it would | |
| be foolhardy to venture outside again. However, there may be more to this | |
| place than you think... | |
| !MESSAGE INSTRUC | |
| Do you want me to set the scene? | |
| !MESSAGE KARATE | |
| You attack the nearest maiden, but she turns out to be an expert in | |
| Karate and breaks your neck with a single blow. | |
| !MESSAGE KCHAPMESS | |
| !SWITCH KC0 KC1 KC2 | |
| !MESSAGE KC0 | |
| You step recklessly through the archway, to be hit | |
| simultaneously by about a dozen arrows, three flying axes, | |
| and a couple of large boulders. This is unfortunate. | |
| !MESSAGE KC1 | |
| You step recklessly through the archway, to be set upon | |
| simultaneously by three lions, a leopard and a wolf. This | |
| is not at all pleasant, but if it's any consolation, the wolf | |
| missed out on the best meat. | |
| !MESSAGE KC2 | |
| You step recklessly through the archway. A 16-ton weight | |
| lands on your head. This is something of a setback for you. | |
| !MESSAGE KOBRUNS | |
| The kobold suddenly shows signs of terror and runs away from | |
| you at top speed! | |
| !MESSAGE LEGION | |
| I think you should sign up for the French Foreign Legion if you want | |
| to forget. | |
| !MESSAGE LOWERPORT | |
| The portcullis is lowered behind you as you pass. | |
| !MESSAGE MECDIE | |
| An eight-foot goddess with golden hair appears before you and demands | |
| to know why you have summoned her. Finding that you have no convincing | |
| explanation, she carries you off to a fiery furnace, where you are | |
| reduced to ashes. | |
| !MESSAGE MOAN | |
| Nothing interesting ever happens. | |
| !MESSAGE MONSTER | |
| As you reach the edge of the pit a large furry arm reaches out and | |
| pulls you into the murky depths. There are horrendous sounds of | |
| snarling and your body is wrenched to pieces and then eaten. | |
| !MESSAGE MNULL | |
| !MESSAGE MOREGAMES | |
| Do you want another game, oh heroic one? | |
| !MESSAGE NHAPPENS | |
| Nothing interesting happens. | |
| !MESSAGE NHOLDWATER | |
| You're not holding any water! | |
| !MESSAGE NHWHIST | |
| You're not holding a whistle! | |
| !MESSAGE NOBOOJ | |
| In the room there is a Snark burbling frumiously to itself. As you | |
| approach, it gives you an uffish look and then disappears completely. | |
| !MESSAGE NOBOTTLE | |
| You don't have a bottle! | |
| !MESSAGE NOCOINS | |
| Coins? What coins? | |
| !MESSAGE NODRINK | |
| There is nothing here to drink. | |
| !MESSAGE NOEATEGG | |
| You settle down to eat the egg but you find that you can't | |
| even break the shell. | |
| !MESSAGE NOEGGBREAK | |
| Despite all your efforts, you are unable to break the shell. | |
| !MESSAGE NOFIND | |
| You dig in the dust but find nothing. | |
| !MESSAGE NOFOOD | |
| You don't have any suitable food with you. | |
| !MESSAGE NOGOBWAT | |
| The goblet is purely ornamental and might equally well have been | |
| designed for use as a colander. It certainly won't hold anything. | |
| !MESSAGE NOHIGHER | |
| You can't lift the slab any further. | |
| !MESSAGE NOSAVECORN | |
| I'm afraid the spirits of the cornfield would make my life a misery if | |
| I let you save round here. | |
| !MESSAGE NOSAVELAB | |
| Your chances of being saved here are small! | |
| !MESSAGE NOTEDMESS | |
| We endeavour to give satisfaction. | |
| !MESSAGE NOTHELD | |
| You're not holding that! | |
| !MESSAGE NOTHERE | |
| It's not here! | |
| !MESSAGE NOTHINGM | |
| Nothing. | |
| !MESSAGE NOTHLAMP | |
| You're not holding the lamp! | |
| !MESSAGE NOTHNGHERE | |
| There's nothing here you can take easily. | |
| !MESSAGE NOTHOLDING | |
| You're not holding anything! | |
| !MESSAGE NOTHWAND | |
| You're not holding the wand! | |
| !MESSAGE NOTIMEREAD | |
| This is not the time to be catching up on your reading! | |
| !MESSAGE NOTKNOW | |
| You don't know the language they're written in. | |
| !MESSAGE NOWATER | |
| There's no water here! | |
| !MESSAGE NOWAYMESS | |
| You can't go in that direction! | |
| !MESSAGE OBMESS | |
| Nothing memorable happens. | |
| !MESSAGE OGREMESS | |
| A large ogre appears and taps you on the shoulder. "Oy!" he says, | |
| "I'm not having anyone fighting with broken bottles round here!" | |
| He then leaves, taking the bottle with him. | |
| !MESSAGE OHDEAR | |
| Oh dear! You seem to have passed away. | |
| !MESSAGE OHYEAH | |
| Oh yeah? You'd better explain how. | |
| !MESSAGE OKMESS | |
| OK. | |
| !MESSAGE OOPS | |
| Oh, by the way, you seem to have left the talisman behind. | |
| !MESSAGE PICKDROP | |
| Your muscles are not seriously strained as you raise and then | |
| lower the @x33. | |
| !MESSAGE POISON | |
| Well, the @x33 looks most unappetizing now but you eat it | |
| anyway. Shortly afterwards you experience severe stomach pains and die. | |
| !MESSAGE PRISEMESS | |
| You succeed in prising the slab from the ground with the aid of | |
| the metal rod. A flight of steps beneath is revealed, and you | |
| therefore prop the slab up with the rod, leaving a gap through | |
| which you should just be able to squeeze. | |
| !MESSAGE PTEROGET | |
| You have reached the centre of the plateau. Unfortunately there are | |
| still @x34 pterodactyls remaining here, waiting to take off, and | |
| they set upon you vigorously with their talons. I think you have | |
| just become extinct. | |
| !MESSAGE QUITQUERY | |
| Are you certain you want to quit? | |
| !MESSAGE RAISEPORT | |
| The sentries see at once that you are carrying the deeds to | |
| castle Hamil, bow respectfully to you, and raise the portcullis. | |
| !MESSAGE RANDOMPASS | |
| You choose a passage at random and go down it. | |
| !MESSAGE RATHERNOT | |
| I'd rather not try, if it's all the same to you. | |
| !MESSAGE REFUSE | |
| The sentries refuse to raise the portcullis. | |
| !MESSAGE RELUCDRINK | |
| Well, you weren't all that thirsty, but you take a long drink | |
| of water. I'm sorry I've nothing stronger to offer you. | |
| !MESSAGE RELUCTEAT | |
| Well, you weren't really hungry, but you eat the @x33 all | |
| the same. Don't blame me if you get indigestion. | |
| !MESSAGE ROCKFALL | |
| As you leave there is another earth tremor and | |
| the room you were in is completely destroyed. | |
| !MESSAGE SCOREM1 | |
| You have scored @x34 points out of a maximum of 300. | |
| !MESSAGE SCOREM2 | |
| You scored @x34 points out of a maximum of 300. | |
| !MESSAGE SCOREM3 | |
| If you quit now you will have scored @x34 points out of | |
| a maximum of 300. | |
| !MESSAGE SILENCE | |
| Suddenly there is an almighty screech followed by silence. | |
| !MESSAGE SCRAMBLE | |
| You clamber down to the cave below, slip, and land with a thud, | |
| slightly bruising your upper arm in the process. | |
| !MESSAGE SLABFALLS | |
| As you take the rod, the slab falls back into position, | |
| covering the hole beneath. | |
| !MESSAGE SLEEPBAD | |
| You enter a luxurious grove in which the atmosphere is so heady | |
| that you fall asleep almost at once. You awake shortly afterwards | |
| with no (apparent) after-effects. | |
| !MESSAGE SLEEPGOOD | |
| You enter a luxurious grove in which the atmosphere is so heady | |
| that you fall asleep almost at once. The cheese you ate so recently | |
| gives you terrible nightmares, from which you are glad to awaken. The | |
| most vivid one is about a stone statue and a man calling out | |
| !SWITCH SG0 SG1 SG2 SG3 SG4 | |
| !MESSAGE SG0 | |
| "GLOOP". | |
| !MESSAGE SG1 | |
| "ZOG". | |
| !MESSAGE SG2 | |
| "ADRIC". | |
| !MESSAGE SG3 | |
| "ARCOROC". | |
| !MESSAGE SG4 | |
| "NOMET". | |
| !MESSAGE SORRYBLOCK | |
| Sorry, this path has been blocked by an avalanche. | |
| !MESSAGE SPIRIT | |
| Three spirits appear in front of you. They claim to be the servants | |
| of the Maize Goddess, Mecohuatl, and promptly bear you away as a | |
| sacrifice to their deity. | |
| !MESSAGE STATWALKS | |
| To your surprise the statue suddenly comes to life and strides | |
| away down the passage. | |
| !MESSAGE STEPSMESS | |
| You squeeze through the hole and as you do so the | |
| rusty rod snaps. The slab falls back into position, missing | |
| you by inches. Despite all your efforts there is no way | |
| back, so you proceed down the short flight of steps. | |
| !MESSAGE TCURTMESS | |
| You pull down the tapestry from the wall, exposing a small | |
| window, far above your reach, through which the sun is shining | |
| and a refreshing breeze is blowing. | |
| !MESSAGE THRESH | |
| There are sounds of roaring and threshing in the pit. | |
| !MESSAGE TOOHEAVY | |
| You are unable to lift it! | |
| !MESSAGE TOOKOBJ1 | |
| !SWITCH NOTHNGHERE TOOKOBJ3 TOOKOBJ4 | |
| !MESSAGE TOOKOBJ2 | |
| !SWITCH TOOKOBJ4 TOOKOBJ3 TOOKOBJ4 | |
| !MESSAGE TOOKOBJ3 | |
| You took one object. | |
| !MESSAGE TOOKOBJ4 | |
| You took @x37 objects. | |
| !MESSAGE TOOLATE | |
| As you leave the room, a disembodied voice sighs 'Too late!' | |
| !MESSAGE TOONARROW | |
| The neck of the bottle is too narrow for you to get any dust in. | |
| !MESSAGE TREMORMESS | |
| As you leave the room there is a violent earth tremor and a | |
| mighty rushing wind, which between them force you to drop | |
| all your possessions. Moreover a large rock falls, narrowly | |
| missing you and cutting off the way you came in. | |
| !MESSAGE TYRAHA | |
| You rashly venture outside again, to be eagerly devoured by the | |
| Tyrannosaurus Rex. What a fool. | |
| !MESSAGE TYRAVAL | |
| The T.R. follows, causing an avalanche to block the path you took. | |
| !MESSAGE TYRCATCH | |
| The Tyrannosaurus Rex finally catches you and gobbles you up. | |
| It then settles down for a sleep, exhausted by the effort. | |
| !MESSAGE TYRCLUMP | |
| The Tyrannosaurus is still clumping towards you. | |
| !MESSAGE TYRFUTILE | |
| In a fit of optimism you hurl yourself at the Tyrannosaurus Rex. | |
| !SWITCH TYF0 TYF1 | |
| !MESSAGE TYF0 | |
| It wakes and gobbles you up, and then goes back to sleep (not | |
| that you see this). | |
| !MESSAGE TYF1 | |
| It eagerly gobbles you up and then settles down for a sleep | |
| (not that you see this). | |
| !MESSAGE TYRTRAP | |
| You have reached the centre of the plateau, from which the | |
| last pterodactyl has just taken off. However the Tyrannosaurus | |
| follows you, causing a final avalanche (the best) which cuts | |
| off the path by which you got here. | |
| !MESSAGE TYRWAKES | |
| As you pass the Tyrannosaurus, it stirs uneasily and then | |
| wakes, stands up and begins lumbering towards you. You run through | |
| the exit and find yourself on the slopes of the Lost World - a vast | |
| plateau criss-crossed by a network of boulder-strewn paths and populated | |
| by beings long thought extinct. From this point it is also possible to | |
| descend to the centre of the plateau, from which a large flock of | |
| pterodactyls is taking off in perfect formation. Meanwhile, the | |
| Tyrannosaurus is still galumphing towards you, having already caused | |
| a small avalanche which has blocked the path back into its cave. | |
| !MESSAGE UNAPP | |
| The hexapod turns up its nose at your rather unappetizing steak. | |
| !MESSAGE VALMESS | |
| The nymphs burst into a round of applause, a hidden orchestra | |
| plays the Blue Danube, and you waltz the night away. After this | |
| you all embark on the ship for Valhalla and set sail, watched | |
| by a cheering crowd of hobgoblins, orcs, hexapods and many | |
| other exotic beings. | |
| You scored 300 points out of a maximum of 300. | |
| Perhaps you really are quite clever. Well done! | |
| !MESSAGE VAMPAPPS | |
| You lift the lid of the coffin to reveal an elegantly dressed corpse. | |
| Its eyes snap open and it smiles thirstily at you. The vampire (for | |
| such it is) then leaps from the coffin, drops something it was | |
| carrying, and moves towards you with fangs bared. | |
| !MESSAGE VAMPKILLS | |
| The vampire attacks swiftly, enjoying a long refreshing drink at | |
| your expense. | |
| !MESSAGE WANDRUNE | |
| The runes on the wand say: | |
| "Though bold in name | |
| They flee in shame!" | |
| !MESSAGE WEAREPLAY | |
| We are playing! | |
| !MESSAGE WGDRAG | |
| You throw the water at the baby dragon, whose flames are thoroughly | |
| quenched. It gives you a reproachful look and then flies off into the | |
| distance. | |
| !MESSAGE WGTYR | |
| You dive down into the passage just in time to evade the | |
| Tyrannosaurus Rex, which cannot squeeze through and remains | |
| outside roaring at you and glaring at you malevolently. | |
| !MESSAGE WHMESS | |
| !SWITCH WM0 WM1 WM2 | |
| !MESSAGE WM0 | |
| Toot toot! | |
| !MESSAGE WM1 | |
| Beep beep! | |
| !MESSAGE WM2 | |
| Phthui! | |
| !MESSAGE WTENCH | |
| As you enter the room an enchantress approaches you but then halts. | |
| "Yeugh! I never could stand garlic!" she says, and vanishes into | |
| thin air. Hard luck (?) | |
| !MESSAGE WTHEX | |
| The hexapod gobbles up the steak, after which it has a new surge | |
| of energy and runs away before you can stop it. | |
| !MESSAGE YOUDOFT | |
| You and the Tyrannosaurus Rex seem to be in agreement then. | |
| The monster gladly accepts your offer and devours you. | |
| !MESSAGE YOUWAVE | |
| You wave, but nobody waves back. Life's like that. | |
| !END | |
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