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ifwiki: AGT
# AGTDec.zip
AGT Decompiler version 1.0, by Gary Lee Evans.
A utility to decompile and document a compiled AGT game.
# AGTUtility10.exe
AGTUtility version 1.0, a menu-driven GUI front-end for
writing AGT games, for Windows. Written by Mike Floyd.
# CompileAgt.cpt
CompileAgt for the Macintosh, by Pierre Tremblay;
a C port of the Pascal AGT compiler version 1.7 by
David R. Malmberg and Mark J. Welch. Compiled games can
be played with MultiAventures, which is available from
</if-archive/interpreters-multi/multiaventures/>.
The user interface is in French.
# aa.zip
AGT Author's Aid version 2.3 by Douglas C. Rogers.
AA takes an adventure description from menu-driven screens
and converts it to syntactically correct AGT compiler input
# adgt103.zip
Adventure Door Game Toolkit version 1.03, allows you offer
AGT games as door games on your BBS, by Robert A. Dalton
# agt135.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.35 for MS-DOS
# agt15.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.5 for MS-DOS, including source
code of 4 sample games: Colossal Cave (350 points),
Through the Looking Glass, Crusade, and In the Year 2093
# agt17.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.7 (freeware) for MS-DOS,
including source code of four sample games: Colossal Cave
(350 points), Through the Looking Glass, Crusade, and
In the Year 2093
# agt17s.zip
Turbo Pascal source code of AGT, the Adventure Game Toolkit,
version 1.7 (freeware), by David R. Malmberg and
Mark J. Welch. Includes AGT manual and AGT source code of
Colossal Cave (350 points version).
# agtambig.lzh
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch. Big Version 1.3 for Amiga.
# agtamdoc.lzh
Documentation and sample game (CRUSADE) for AGT version 1.3
with an addendum for the Amiga
# agtamiga.lzh
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch. Standard Version 1.3 for Amiga.
# agtbig.zip
tuid: mmo6gsldzks4k2xc
BIG version of the Adventure Game Toolkit for DOS.
Compiler, run program, a program to convert "Normal" AGT
source files to "Big" AGT source files, and source code of
a sample game (New England Gothic, by Simba).
# agtdoc.zip
Documentation and sample game (CRUSADE) for AGT versions 1.3
and 1.35 (machine independent)
# agtdocwp.zip
Extended documentation of the AGT Classic Edition (1.5)
in WordPerfect 5.1 format
formerly for registered users only, now freeware
# agtedit.zip
Adventure Game Toolkit Editor 1.0 for AGT 1.7,
by Teemu Eramaa.
# agtlabel.zip
Takes AGT source files and converts them to a .AGT file
suitable for input to AGTNUM. Written by Bill Martinson
# agtlint.zip
AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
Release 2 (1.56), freeware by David S. Raley.
DOS executable, documentation, and a sample game.
Supports all versions of the Master's Edition up to 1.56,
as well as the Classic Edition (Standard and Big) and
AGTNUM 1.09
# agtmac.sit
The Adventure Game Toolkit version 1.2 for the Macintosh
by David R. Malmberg and Mark J. Welch
# agtmacro.zip
AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
Keyboard Macro Processor similar to SUPERKEY or PROKEY for
IBM or compatible computers.
# agtmastr.zip
tuid: 66tu4tq5bd8jgu0h
tuid: qhbztyhhlvjdry7b
The entire Master's Edition of the Adventure Game Toolkit
Version 1.56 by David R. Malmberg, repackaged into one file:
document stating that this is now freeware, manual,
compiler, run program, utilities (game format converter,
pop-up hint creator, font editor, etc.), and source code of
several sample games (Hurry!, Humongous Cave, Adventureland,
Pirate's Adventure, Brainscape, Squynchia, The Casebook of
Sherlock Holmes, Pork I)
# agtmtr16.zip
Master's Edition of the Adventure Game Toolkit, Version 1.6
by David R. Malmberg. This archive is an update; for the
complete package the files in agtmastr.zip are needed.
# agtnum.zip
The AGT Number Manager version 1.08 by Bill Martinson.
A pre-compiler (DOS executable) for the AGT compiler;
it allows you to use meaningful labels in your AGT source
# agtstb13.arc
Adventure Game Toolkit, BIG version 1.3 for the Atari ST
by David R. Malmberg and Mark J. Welch.
Source code for the BIG version cannot be compiled with
the normal version and vice versa.
# pretty.zip
Pretty creates annotated source files from either AGT source
or compiled AGT games.
# tppatch.zip
TPPatch, a program that fixes the 'Runtime Error 200' in
AGT and other Turbo Pascal programs on fast machines,
by Andreas Bauer.
Unearthed and uploaded by Julie Harborough
# wagt15.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, Classic Edition version 1.5 for MS Windows
(compiler and player), including source code of
Colossal Cave (350 points version)

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