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# ArtCom.43
ART COM magazine Number 43 (Volume 10 Number 9,
November 1990); the first one of two issues on
Interactive Fiction
# ArtCom.44
ART COM magazine Number 44 (Volume 10 Number 10,
December 1990); the second one of two issues on
Interactive Fiction
# Graves.1
Second Generation Adventure Games, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 1, Number 2, August 1987
# Graves.2
Bringing Characters to Life, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 2, Number 2, December 1988
# Graves.3
Plot Automation, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 5, Number 1, October 1991
# IFGems.zip
A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. HTML format.
# IFGems_pdf.zip
A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. PDF format.
# IFGems_txt.zip
A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. Plain text format.
# authoring-systems.FAQ
Information about development systems for
Interactive Fiction, by Nathan Torkington.
Last update: 23nov94.
# authorship-guide.base
Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson.
# authorship-guide.sup1
Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson.
# authorship-guide.sup2
Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson.
# if-compling.ps.gz
Text Based Interactive Fiction and Computational
Linguistics, by Toni Arnold.
A paper presented at the University of Tartu,
Estonia, in September 1996 (PostScript)
# ifdesign.zip
How to Make a Good Design for an IF Game -and-
How to Write Good Textual Adventures (in C, with
code examples), by Vladimir Krstulja.
Revised version July 1997
# pickle-kit-ansi.tar.Z
PICKLE Development Kit, by Andrew C. Plotkin -
a suggestion how to encapsulate different types of
data into one game file. Contains the PICKLE
specifications version 1 (25dec95), source code of
samples and utilities, and documentation.
# pickle-kit-mac.hqx
Same as above plus Macintosh executables
# plotdag.zip
Project paper "The Application of Directed Acyclic
Graphs to First Generation Interactive Fiction"
(WordPerfect document and plain ASCII text) and a
TADS implementation of plot DAGs, by Paul Munn.
# scoring
A thread from rec.arts.int-fiction discussing the
pros and cons of scoring in interactive fiction
# whichsys.zip
The "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
# whichsys-alan-update.txt
An update to the ALAN information in whichsys.zip.
# whichsys-tads-update.txt
An update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98.
# Craft.Of.Adventure.txt
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Plain text version.
(for versions of this document in different
formats, look in </if-archive/info/>)

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