| # ArtCom.43 | |
| ART COM magazine Number 43 (Volume 10 Number 9, | |
| November 1990); the first one of two issues on | |
| Interactive Fiction | |
| # ArtCom.44 | |
| ART COM magazine Number 44 (Volume 10 Number 10, | |
| December 1990); the second one of two issues on | |
| Interactive Fiction | |
| # Graves.1 | |
| Second Generation Adventure Games, by David Graves, | |
| reprinted from The Journal of Computer Game Design, | |
| Volume 1, Number 2, August 1987 | |
| # Graves.2 | |
| Bringing Characters to Life, by David Graves, | |
| reprinted from The Journal of Computer Game Design, | |
| Volume 2, Number 2, December 1988 | |
| # Graves.3 | |
| Plot Automation, by David Graves, | |
| reprinted from The Journal of Computer Game Design, | |
| Volume 5, Number 1, October 1991 | |
| # IFGems.zip | |
| A large collection of quotes from IF reviews, | |
| assembled with the authors' permission by | |
| David Fisher. HTML format. | |
| # IFGems_pdf.zip | |
| A large collection of quotes from IF reviews, | |
| assembled with the authors' permission by | |
| David Fisher. PDF format. | |
| # IFGems_txt.zip | |
| A large collection of quotes from IF reviews, | |
| assembled with the authors' permission by | |
| David Fisher. Plain text format. | |
| # authoring-systems.FAQ | |
| Information about development systems for | |
| Interactive Fiction, by Nathan Torkington. | |
| Last update: 23nov94. | |
| # authorship-guide.base | |
| Whizzard's Guide to Text Adventure Authorship | |
| base document version 2.0 by Gerry Kevin Wilson. | |
| # authorship-guide.sup1 | |
| Whizzard's Guide to Text Adventure Authorship | |
| supplement #1 (25may95) to version 2.0 | |
| by Gerry Kevin Wilson. | |
| # authorship-guide.sup2 | |
| Whizzard's Guide to Text Adventure Authorship | |
| supplement #2 (25jun95) to version 2.0 | |
| by Gerry Kevin Wilson. | |
| # if-compling.ps.gz | |
| Text Based Interactive Fiction and Computational | |
| Linguistics, by Toni Arnold. | |
| A paper presented at the University of Tartu, | |
| Estonia, in September 1996 (PostScript) | |
| # ifdesign.zip | |
| How to Make a Good Design for an IF Game -and- | |
| How to Write Good Textual Adventures (in C, with | |
| code examples), by Vladimir Krstulja. | |
| Revised version July 1997 | |
| # pickle-kit-ansi.tar.Z | |
| PICKLE Development Kit, by Andrew C. Plotkin - | |
| a suggestion how to encapsulate different types of | |
| data into one game file. Contains the PICKLE | |
| specifications version 1 (25dec95), source code of | |
| samples and utilities, and documentation. | |
| # pickle-kit-mac.hqx | |
| Same as above plus Macintosh executables | |
| # plotdag.zip | |
| Project paper "The Application of Directed Acyclic | |
| Graphs to First Generation Interactive Fiction" | |
| (WordPerfect document and plain ASCII text) and a | |
| TADS implementation of plot DAGs, by Paul Munn. | |
| # scoring | |
| A thread from rec.arts.int-fiction discussing the | |
| pros and cons of scoring in interactive fiction | |
| # whichsys.zip | |
| The "Which Authoring System Is Better" FAQ, | |
| revision 0.1, 20feb96, initial publication, | |
| a detailed discussion and comparison of 10 IF | |
| authoring systems (TADS, Inform, ALAN, Hugo, AGT, | |
| Archetype, GINAS, LADS, Gamescape, and Aventuro) | |
| by Bob Newell. | |
| This file contains the document in four formats: | |
| PostScript, TeX, DVI, and plain ASCII text. | |
| # whichsys-alan-update.txt | |
| An update to the ALAN information in whichsys.zip. | |
| # whichsys-tads-update.txt | |
| An update to the TADS information in whichsys.zip, | |
| by Neil K. Guy, 15oct98. | |
| # Craft.Of.Adventure.txt | |
| The Craft of Adventure, Second Edition, | |
| Five Articles on the Design of Adventure | |
| Games, by Graham Nelson. | |
| Plain text version. | |
| (for versions of this document in different | |
| formats, look in </if-archive/info/>) | |
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