| ifwiki: IAGE | |
| IAGE is a multi-user text adventure authoring system, | |
| written by Robin Rawson-Tetley. | |
| Current Version: 020709 for JDK 1.1 for Linux, Windows, MacOS 8+, BEOS, | |
| Solaris and just about anything else where a Java VM exists. | |
| # IAGE_All_UNIX_Versions_install.bin | |
| IAGE installer for Unix (Linux, Solaris, HP-UX and | |
| AIX) systems. To install, enter | |
| sh ./IAGE_All_UNIX_Versions_install.bin | |
| # IAGE_All_Windows_Versions_install.exe | |
| IAGE installer for Windows. Self-extracting | |
| archive. | |
| # IAGE_MacOS_Classic_install.bin | |
| IAGE installer for MacOS Classic 8.1 or higher. | |
| # IAGE_MacOS_X_install.sit | |
| IAGE installer for MacOS X. | |
| # alice.iage | |
| Alice Through the Looking Glass, Gareth Rees' | |
| example Inform game, converted to IAGE. | |
| Compiled IAGE game. | |
| # alice.ic | |
| Alice Through the Looking Glass, Gareth Rees' | |
| example Inform game, converted to IAGE. | |
| IAGE source code. | |
| # cloakofdarkness.iage | |
| Cloak of Darkness, Roger Firth's example adventure | |
| for comparing authoring systems. | |
| Compiled IAGE game. | |
| # cloakofdarkness.ic | |
| Cloak of Darkness, Roger Firth's example adventure | |
| for comparing authoring systems. | |
| IAGE source code. | |
| # dbm.iage | |
| tuid: rnyuglln9yx015u1 | |
| ifwiki: Death By Monkey | |
| Death by Monkey, Robin's entry for the IntroComp. | |
| Compiled IAGE game. | |
| (the original competition entry is in | |
| </if-archive/games/mini-comps/introcomp/#introcomp02.zip>) | |
| # dbm.ic | |
| tuid: rnyuglln9yx015u1 | |
| ifwiki: Death By Monkey | |
| Death by Monkey, Robin's entry for the IntroComp. | |
| IAGE source code. | |
| # iage_release_notes_020709.txt | |
| Release notes for IAGE. | |
| # iageclient.jar | |
| Java client for IAGE. | |
| # iageclientapplet.zip | |
| Java applet client for IAGE. | |
| # iagecompiler.jar | |
| Java-based compiler for IAGE. | |
| # iagedevguide.pdf | |
| Documentation on how to write games with IAGE, | |
| PDF format. | |
| # iagedevref.pdf | |
| Developer's Reference for IAGE, describing all IAGE | |
| classes, maths, code flow and syntax. PDF format. | |
| # iageinteractive.jar | |
| Java-based compiler for compiling IAGE interactive | |
| code to IAGE source code, for the creation of | |
| "chatterbot" style NPCs with natural language | |
| parsing abilities. | |
| # iagelibrary.zip | |
| IAGE compiler import libraries. | |
| # iageremote.jar | |
| Console client allowing remote administration of | |
| IAGE servers. | |
| # iageserver.jar | |
| Java server for IAGE. | |
| # iageservplet.zip | |
| Java applet server and client. | |
| # iagesource.tar.gz | |
| Java source code for the IAGE system. | |
| # iageueditwords.txt | |
| Wordfile for editing IAGE source in UltraEdit. | |
| # iageusermanual.pdf | |
| Documentation for using the server and playing | |
| games with IAGE, PDF format. | |
| # minizork.iage | |
| An incomplete implementation of Infocom's "Mini Zork" | |
| version of Zork 1. Compiled IAGE game. | |
| # minizork.ic | |
| An incomplete implementation of Infocom's "Mini Zork" | |
| version of Zork 1. IAGE source code. | |
| # mstppbd.iage | |
| Sample IAGE game, a MSTing of "Pick up the Phone | |
| Booth and Die", originally by R. Noyes. | |
| Compiled IAGE game. | |
| # mstppbd.ic | |
| Sample IAGE game, a MSTing of "Pick up the Phone | |
| Booth and Die", originally by R. Noyes. | |
| IAGE source code. | |
| # ruins.iage | |
| tuid: rnsj9vbk0ewwip61 | |
| Ruins, the sample game from the Inform Designer's | |
| Manual, converted to IAGE. | |
| Compiled IAGE game. | |
| # ruins.ic | |
| tuid: rnsj9vbk0ewwip61 | |
| Ruins, the sample game from the Inform Designer's | |
| Manual, converted to IAGE. | |
| IAGE source code. | |
| # test.interaction | |
| IAGE interaction code for generating a chatterbot | |
| NPC. | |
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