| #import "lib.ih" | |
| ! Not really a MSTing, but a sort of 5 minute distraction. | |
| ! The original game was actually Ok (in an incredibly | |
| ! brief sort of way). | |
| LibraryMessage 1 "<br><br><b>PICK UP THE PHONE BOOTH AND DIE</b> | |
| <br><i>A NyQuil nightmare by R. Noyes</i> | |
| <br>Release 619 / Serial number 960409 / Inform v1502 Library 5/12 | |
| <br>Standard interpreter 1.0 | |
| <br> | |
| <br><b>CROW:</b> What the hell is NyQuil? | |
| <br><b>MIKE:</b> I guess the guy lived in New York and wrote it with that old Gilsoft tool | |
| ~The Quill~ first, just to get it right before he did it in Inform. | |
| <br><b>TOM:</b> Wow! You think? | |
| <br><b>MIKE:</b> Not really. I'm talking out of my ass, now be quiet." | |
| LibraryMessage 201 "You grunt with all your might and heave the phone booth onto your | |
| shoulders. For a moment or two it looks as if you're not going to be | |
| able to lift it, but heroically you finally lift it high in the air! | |
| Seconds later, however, you topple underneath the weight, and the booth crushes you | |
| fatally. Geez! Didn't I tell you not to pick up the phone booth?! | |
| Isn't the name of this very game ~Pick Up The Phone Booth and Die~?! | |
| Man, you're dense. No big loss to humanity, I tell ya." | |
| LibraryMessage 202 "A familiar sound now comes out of the phone's receiver, lying pathetically on | |
| the ground. You glare in satisfaction as you to the repetitive BEEPBEEPBEEPBEEP sound | |
| and then as the recorded voice of the Operator, the person you're going to marry someday, | |
| comes on and says... | |
| <br> | |
| <br> | |
| <br><b>CROW:</b> [Glaring] I'm, like SO satisfied d00dz. | |
| <br><b>TOM:</b> I too glare in satisfaction. | |
| <br><b>MIKE:</b> As I me to the repetitive BEEP? | |
| <br><b>TOM:</b> As I you to the repetitive what? | |
| <br><b>CROW:</b> Eh? | |
| <br> | |
| <br>~... if you would like to make a call, please hang up and try again. If you | |
| would like to make a call, please hang up and try again ...~ | |
| <br> | |
| <br><b>MIKE:</b> I guess that's it. | |
| <br><b>CROW:</b> Is that it? | |
| <br><b>TOM:</b> [Yogi] Well, that was quicker-than-the-average gnat ejaculation. | |
| <br> | |
| <br><i>[SOL]</i> | |
| <br> | |
| <br><b>MIKE:</b> So that was ~Pick Up The Phone Booth And Die~ - A stark, traumatising look into the imagination of a lazy, | |
| ham-fisted bar-steward who could only be arsed to implement one location and one object. | |
| <br><b>TOM:</b> And neither of those particularly well. | |
| <br><b>CROW:</b> But he did it with style. | |
| <br><b>TOM:</b> Eh? It was dross! Complete abysmal toss! You were there! | |
| <br><b>CROW:</b> Yeah, but the guy could SPELL! | |
| <br><b>TOM:</b> That's a point, why the hell were we MiSTing a game without any bad spelling errors? | |
| <br><b>MIKE:</b> I think the lesson is that spelling does not make a quality game, moreover I think that | |
| this ~game~ was Mr Noyes attempting to be witty and ironic - Sort of the IF equivalent of | |
| those artists that nail their soiled underwear to a piece of wood, while art critics stand | |
| around verbally masturbating. | |
| <br><b>CROW:</b> That sham was supposed to be *funny*? Talk about underwear some more! | |
| <br><b>MIKE:</b> No, no! The whole thing was intended to be a joke in the first place! | |
| <br><b>CROW:</b> I don't get it. | |
| <br><b>TOM:</b> But it's not funny! | |
| <br><b>MIKE:</b> Well, I didn't enjoy it either, but if you look on the web, everyone raved about it.. | |
| <br><b>CROW:</b> It must be good if it's on the web. They can't let people say stuff like that on the web | |
| unless it's true. | |
| <br> | |
| <br><i>[Deep 13]</i> | |
| <br> | |
| <br><b>Dr.F:</b> So how did you enjoy that little piece of work? Have you achieved inner peace and enlightenment? | |
| <br> | |
| <br><i>[SOL]</i> | |
| <br> | |
| <br><b>MIKE:</b> [Pale and ill looking] Strangely enough, I feel like there's a huge vacuum where my mind should be and I've lost all will to live... | |
| <br><b>TOM:</b> Screw this for a game of soldiers, let's go back to IF art. | |
| <br><b>CROW:</b> I'm with you buddy - I want to see an exclamation mark stuck in the middle of a stark, empty | |
| screen, illustrating the inherent loneliness of existence... | |
| <br><b>TOM:</b> Funny you should say that... | |
| <br> | |
| <br><i>[Tom and Crow return to the computer.]</i> | |
| <br> | |
| <br><i>[Deep 13]</i> | |
| <br> | |
| <br><i>[Dr.F takes a step sideways to reveal Frank. Various wires and electrodes are sellotaped all over his head. | |
| He is hovering some two feet in the air, having adopted the Lotus position with a peaceful smile on his face and his eyes closed.]</i> | |
| <br> | |
| <br><i>[Suddenly, Frank's eyes open wide.]</i> | |
| <br> | |
| <br><b>FRANK:</b> The truth is in here! | |
| <br> | |
| <br><i>[Momentarily, the URL www.ifarchive.org flashes onto the screen.] </i> | |
| <br> | |
| <br><i>[Frank lightly touches the index fingers of each hand to his temples and the button presses itself. | |
| Everything goes black.]</i>" | |
| LibraryMessage 203 "You give the damn phone booth a mighty push and watch as, in a brilliant | |
| slow-motion display, it topples over, glass sides shattering onto the lawn, | |
| welded door crumpling under the impact, the phone itself flying off the hook | |
| and landing pathetically in a mass of metal and plastic. You have the distinct | |
| feeling that the booth will bother you no more." | |
| LibraryMessage 204 "<br><b>LEGAL:</b> | |
| <br> | |
| <br><b>Mystery Science Theatre 3000 and all its characters are Copyright 199x Best Brains.</b> | |
| <br> | |
| <br>1...2...3...4...5...6...G... | |
| <br> | |
| <br><i>[SOL]</i> | |
| <br> | |
| <br><i>[Tom and Crow sit at a computer, apparently pushing buttons at random.]</i> | |
| <br> | |
| <br><b>BOTS:</b> [Gesticulating wildly] Woooooaaah! | |
| <br> | |
| <br><i>[Mike wanders over to see what the bots are looking at.]</i> | |
| <br> | |
| <br><b>MIKE:</b> But it's just the word ~move~ with a letter ~o~ bouncing around in it! | |
| <br><b>CROW:</b> I'd like to see *you* make it do that Mr. Smarty-pants. | |
| <br><b>TOM:</b> Yeah! That standard of coding expertise takes at least a million man years of development and | |
| demonstrates the hundreds of authors' symbiotic relationship with their computers. | |
| <br><b>CROW:</b> And it looks cool too! | |
| <br><b>MIKE:</b> You guys are wierd. | |
| <br><b>TOM:</b> Go on Mike, press a key and try it out! Any key will do! | |
| <br> | |
| <br><i>[Mike leans over and presses a key at random - it is the number 7.]</i> | |
| <br> | |
| <br><b>TOM:</b> [Excited] Wow! Strange word patterns containing highly topical weather nomenclature! | |
| <br><b>CROW:</b> Eh? | |
| <br> | |
| <br><i>[Mike shrugs and rolls his eyes.]</i> | |
| <br> | |
| <br><i>[Deep 13]</i> | |
| <br> | |
| <br><b>Dr.F:</b> Ahh! Greetings! I see you are looking into some of the zen | |
| areas of interactive fiction. I currently have Frank locked away trying to achieve Nirvana.. | |
| <br> | |
| <br><i>[SOL]</i> | |
| <br> | |
| <br><b>CROW:</b> Bring it on! [Strumming air guitar] ~Load up on drugs and kill your friends...~ | |
| <br> | |
| <br><i>[Deep 13]</i> | |
| <br> | |
| <br><b>Dr.F:</b> [Flashes Crow a disdainful look and continues] ..by plugging him directly into some highly surreal | |
| nonsense, authored by a gaggle of retarded bonobo chimpazees with this ~Inform~ thing. | |
| Anyway, it is rather fortuitous that you happen to be looking at this very area, as we have a | |
| real ~treat~ of an experiment for you this week. It's R. Noyes' post-modern, neo-nihilistic, | |
| crack-smoking, astonishing-in-its-minimalistic-brevity [pauses to take a breath] classic | |
| ~Pick Up The Phone Booth And Die~. | |
| <br>The tension is set to pant-wetting levels from the moment you awake in the smoking aftermath | |
| of a holocaust to find that civilisation has been reduced entirely to your uncharacterised PC and a telephone booth. | |
| <br> | |
| <br><i>[SOL]</i> | |
| <br> | |
| <br><b>TOM:</b> Sounds like a fascinating dichotomy in a seminal medium to me. | |
| <br><b>CROW:</b> We did Stiffy Makane the other week Servo. | |
| <br> | |
| <br><i>[Deep 13]</i> | |
| <br> | |
| <br><b>Dr.F:</b> Anyway, without further ado... | |
| <br> | |
| <br><i>[Dr.F reaches over and pushes the button]</i> | |
| <br> | |
| <br><b>ALL:</b> WE'VE GOT MOVIE SIGN!!! | |
| <br> | |
| <br> | |
| <br><i>[G...6...5...4...3...2...1...] | |
| <br> | |
| <br>[Mike and the bots enter the theater.]</i> | |
| <br> | |
| <br>And so you were taken from this place to another place, where you had absolutely | |
| no damn idea what it is you're supposed to be doing. | |
| <br> | |
| <br><b>CROW:</b> Welcome to my world. | |
| <br><b>MIKE:</b> So what else is new? | |
| <br><b>TOM:</b> Stop stating the obvious and get on with it. | |
| <br> | |
| <br>It's OK, you'll be all right. Just don't pick up the phone booth, or else you'll die. | |
| <br> | |
| <br><b>TOM:</b> Pretty easy for me I guess - you try picking up a phone booth with Slinkies(tm) for arms. | |
| <br><b>CROW:</b> [British] What's a phone booth, guv'nor? | |
| <br><b>MIKE:</b> [puts finger to lips] Ssshh!" | |
| GameCode { | |
| Name "Pick Up The Phone Booth And Die" | |
| MaxItemsCanCarry 10 | |
| MaxWeightCanCarry 10 | |
| MaxSizeCanCarry 10 | |
| StartingLocation townsquare | |
| Verbose yes | |
| ShowAvailableExits no | |
| AllowPersist yes | |
| SinglePlayerGame yes | |
| MaxUsers 1 | |
| OverrideSecondaryNouns "66 68 69" | |
| UsingIAGECombat no | |
| UsingIAGEMoney no | |
| WideInventoryDisplay yes | |
| RealTimeNPCs no | |
| PlayersStayDead yes | |
| NPCsStayDead yes | |
| Start: Override [ | |
| ' Opening message | |
| message(204).show | |
| ' Show the game version, the library version | |
| ' and output the start location to the player | |
| game.displayversion | |
| game.displaycurrentlocation | |
| ' default male/female pronouns | |
| call NPCPronouns.init | |
| ] | |
| Score: Override [ | |
| var outs | |
| outs = |"In that game you scored " & currentplayer.score & " out of a possible 100, in " & currentplayer.turns & " turns, "| | |
| outs = |outs & "giving you the rank of "| | |
| if ( currentplayer.score = 100 ) then | |
| outs = |outs & "phone booth pusher-over extraordinaire!"| | |
| else | |
| outs = |outs & "total and utter loser, squished to death by a damn phone booth."| | |
| end if | |
| currentplayer.print outs | |
| ] | |
| AfterInput: Override [ | |
| ;help,about,info | |
| currentplayer.print "That's not a verb I recognise.<br>" | |
| call QuipLib.Quip 90 "CROW" "Man, this sucks! How are we supposed to figure out such a fiendish puzzle?" | |
| call QuipLib.Quip 91 "MIKE" "Maybe there's something under the phone booth?" | |
| call QuipLib.Quip 92 "TOM" "Like the Godhead?" | |
| call QuipLib.Quip 93 "MIKE" "No." | |
| endif | |
| ;examine | |
| if ( input.noun = 4 ) then | |
| currentplayer.print "As good-looking as ever.<br>" | |
| call QuipLib.Quip 80 "CROW" "What the hell is that supposed to mean?" | |
| call QuipLib.Quip 81 "MIKE" "Good-looking in a nondescript kind of way, you robotic nincompoop." | |
| call QuipLib.Quip 82 "TOM" "Looks more like an ~I couldn't be bothered to change the library~ kind of way to me." | |
| end | |
| endif | |
| endif | |
| ' This line calls the standard AfterInput library, which generates | |
| ' stock responses. You can edit these responses by changing the | |
| ' messages 1 - 200 | |
| call StandardLib.AfterInput | |
| if ( currentplayer.getvalue(haswon) = 1 ) then | |
| message(202).show | |
| call StandardLib.Won | |
| end | |
| endif | |
| ] | |
| } | |
| Location townsquare "The Town Square" { | |
| Description "You are standing in the middle of a pretty town square | |
| in the center of a nondescript New England town. Like | |
| most any other nondescript New England towns, there's | |
| not much to see or do here, but maybe you'll find something | |
| amusing and enjoyable to do." | |
| OnDisplay: [ | |
| if ( currentplayer.getvalue(haswon) <> 1 ) then | |
| currentplayer.print "<br><br>A shiny metal phone booth sits in the center of the square." | |
| else | |
| currentplayer.print "<br><br>A metal phone booth has been pushed onto its side." | |
| endif | |
| call QuipLib.Quip 02 "<br><br>CROW" "What do you think we're supposed to do?" | |
| call QuipLib.Quip 03 "TOM" "Perhaps we could call some of our nondescript friends and find out?" | |
| call QuipLib.Quip 04 "CROW" "Do you think that phone booth looks amusing and enjoyable? There seems to be an absence of anything else." | |
| call QuipLib.Quip 05 "MIKE" "Leave off guys, I think he's captured New England perfectly, and this is supposed to be a ~minimalistic masterpiece~." | |
| if ( currentplayer.getvalue(firstloc) = 1 ) then | |
| call QuipLib.Quip 06 "<br><br>TOM" "I can feel its eyes, boring into my naked soul." | |
| call QuipLib.Quip 07 "CROW" "Your soul isn't the only thing that's naked Tom -- or boring come to that." | |
| call QuipLib.Quip 08 "TOM" "Bitch." | |
| endif | |
| currentplayer.setvalue(firstloc) = 1 | |
| ] | |
| OnInput: [ | |
| ;get | |
| if ( input.noun = 2 ) then | |
| currentplayer.print "(the phone booth)" | |
| ' Kill player for picking up the booth | |
| call QuipLib.Quip 32 "<br>ALL" "NOOOOOOOO!!!!!!!!!" | |
| message(201).show | |
| call QuipLib.Quip 33 "<br>TOM" "Hey Mike!? Don't you human things have to be very strong to pick up one of these phone booths enough to drop it on yourself?" | |
| currentplayer.print "<br>" | |
| call StandardLib.Dead | |
| endif | |
| endif | |
| ] | |
| } | |
| Item booth "a phone booth" { | |
| Nouns "phone" "booth" "box" "telephone" | |
| StartsIn townsquare | |
| Initial "A shiny metal phone booth sits in the center of the square." | |
| Description "It looks like any other normal phone booth you might see in any | |
| other normal city, but this one has the words ~PHONE BOOTH~ scratched | |
| out and ~P#0N3 B00TH~ instead.<br> | |
| Someone has also added a smiley face under the two 00s in ~B00TH~." | |
| has scenery | |
| OnAction: [ | |
| ;push | |
| ' Player wins! | |
| message(203).show | |
| call QuipLib.Quip 26 "<br>CROW" "Is that it?" | |
| call QuipLib.Quip 27 "MIKE" "On the upside, this experiment won't bother us any more." | |
| call QuipLib.Quip 28 "CROW" "Is that it?" | |
| call QuipLib.Quip 29 "TOM" "It would appear so." | |
| call QuipLib.Quip 30 "MIKE" "Why hasn't this farce ended?" | |
| call QuipLib.Quip 31 "CROW" "Arrgh! It won't let us out! Somebody help us, pleeeeease!<br>" | |
| call StandardLib.AddScore 100 | |
| call QuipLib.Quip 32 "<br>ALL" "Now that's what <b>*WE*</b> call a scoring system!" | |
| currentplayer.setvalue(haswon) = 1 | |
| end | |
| endif | |
| var showshutmess = 0 | |
| ;get | |
| #in | |
| showshutmess = 1 | |
| endif | |
| endif | |
| ;get | |
| ' Kill player for picking up the booth | |
| call QuipLib.Quip 32 "<br>ALL" "NOOOOOOOO!!!!!!!!!" | |
| message(201).show | |
| call QuipLib.Quip 33 "<br>TOM" "Hey Mike!? Don't you human things have to be very strong to pick up one of these phone booths enough to drop it on yourself?" | |
| currentplayer.print "<br>" | |
| call StandardLib.Dead | |
| endif | |
| #in | |
| showshutmess = 1 | |
| endif | |
| ;open | |
| showshutmess = 1 | |
| endif | |
| if ( showshutmess = 1 ) then | |
| currentplayer.print "The booth is welded shut. Sucks to be you.<br>" | |
| call QuipLib.Quip 17 "TOM" "I resent that implication." | |
| call QuipLib.Quip 18 "CROW" "I resemble that remark." | |
| call QuipLib.Quip 19 "MIKE" "We're not thinking right - what kind of a psycho welds a phone booth shut? Someone may need to make a 911 call or something." | |
| end | |
| endif | |
| ;attack,hit,kick | |
| currentplayer.print "Sure, that looks non suspicious, a psychopath attacking a phone booth!<br>" | |
| call QuipLib.Quip 100 "MIKE" "To whom? There's nobody here!" | |
| end | |
| endif | |
| ;eat | |
| currentplayer.print "(first taking the phone booth)<br>" | |
| call QuipLib.Quip 20 "ALL" "NOOOOOOOO!!!!!!!!!" | |
| message(201).show | |
| call QuipLib.Quip 21 "<br>TOM" "Well, fair enough but we only wanted to eat the damn phone box, not pick it up!" | |
| call QuipLib.Quip 22 "CROW" "I feel violated, dirty, make it go away." | |
| call QuipLib.Quip 23 "MIKE" "I swear it deliberately misunderstood and cheated us! [Slamming noise of flesh on metal]" | |
| call QuipLib.Quip 24 "TOM" "Ow!" | |
| call QuipLib.Quip 25 "MIKE" "Ah well, back to the drawing board..." | |
| call StandardLib.Dead | |
| end | |
| endif | |
| ;examine | |
| currentplayer.print this.defaultexamine | |
| currentplayer.print "<br>" | |
| call QuipLib.Quip 09 "MIKE" "Those little hackers get everywhere - next thing you know they'll be sending badly written email viri in VBScript and dealing hardcore porn and warez." | |
| call QuipLib.Quip 10 "TOM" "Yeah, persuading you to expand your penis at home for only $49.95!" | |
| call QuipLib.Quip 11 "CROW" "What's a penis?" | |
| call QuipLib.Quip 12 "TOM" "What's a viri?" | |
| call QuipLib.Quip 13 "MIKE" "Um..." | |
| if ( currentplayer.getvalue(exambooth) = 1 ) then | |
| call QuipLib.Quip 14 "CROW" "It's an acid booth! We just need to hunt around for some bad tunes and hard drugs then get out of our little robotic minds to win the game!" | |
| call QuipLib.Quip 15 "MIKE" "Do you see any narcotics around here?" | |
| call QuipLib.Quip 16 "CROW" "[Sulking] They might have some class A nondescript stuff." | |
| endif | |
| currentplayer.setvalue(exambooth) = 1 | |
| endif | |
| end | |
| proc before_get | |
| ' Kill player for picking up the booth | |
| cancelevent | |
| call QuipLib.Quip 32 "<br>ALL" "NOOOOOOOO!!!!!!!!!" | |
| message(201).show | |
| call QuipLib.Quip 33 "<br>TOM" "Hey Mike!? Don't you human things have to be very strong to pick up one of these phone booths enough to drop it on yourself?" | |
| currentplayer.print "<br>" | |
| call StandardLib.Dead | |
| end | |
| ] | |
| } | |
| Module QuipLib { | |
| proc Quip qid bot thetext | |
| var qs = currentplayer.getvalue(quipsseen) | |
| if ( instr(qs>>qid) = 0 ) then | |
| currentplayer.print |"<b>" & bot & "</b>: ~" & thetext & "~"| | |
| qs = |qs & qid & " "| | |
| currentplayer.setvalue(quipsseen) = qs | |
| endif | |
| end | |
| } |
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