| -------cut here-------------- | |
| // | |
| // This is a very simple piece of code that allows the player to choose | |
| // whether or not they want to be notified when they're score changes. It | |
| // is should be bug-free, being a simple hack. Just include this in your | |
| // game and *POOF*, instant notify. Oh yeah, if you DO find a bug in it | |
| // through some miracle, let me know. | |
| // Gerry Kevin Wilson (whizzard@uclink.berkeley.edu) | |
| // | |
| // notify.t - This is a fairly small, very straightforward piece of code. | |
| // What is does exactly is this: Whenever the player's score changes, | |
| // it prints out a message saying how much it changed by, either up or | |
| // down. It has a special case for 1 and -1 as well. It will not let | |
| // call incscore with a 0 value, which is usually a mistake. All such | |
| // notifications are in bold type, which is easily removed. Lastly, a | |
| // one-time message lets the player know how to turn the notifications | |
| // on and off. There are no spaces between the messages and the | |
| // brackets. | |
| modify global: object | |
| // Set this to nil for a default of off for messages. | |
| notifie = true; // Do NOT change this to notify. That would conflict | |
| // with the notify() command and you will get errors. | |
| warned = nil; // Kind of wasteful, but I couldn't think of a better | |
| // way to tell whether the first notify had popped up | |
| // yet or not. | |
| ; | |
| replace incscore: function( amount ) | |
| { | |
| global.score := global.score + amount; | |
| if (global.notifie <> nil) { | |
| if (amount = 0) { | |
| "Incscore() called with value of 0.\n "; | |
| return(nil); | |
| } | |
| if (amount > 0) | |
| // This covers positive values for amount. | |
| switch(amount) | |
| { | |
| case 1: | |
| "\b\([Your score just went up by <<amount>> point.\)"; | |
| break; | |
| default: | |
| "\b\([Your score just went up by <<amount>> points.\)"; | |
| } | |
| if (amount < 0) | |
| // This covers negative values for amount. | |
| switch(amount) | |
| { | |
| case -1: | |
| "\b\([Your score just went down by <<amount*(-1)>> point.\)"; | |
| break; | |
| default: | |
| "\b\([Your score just went down by <<amount*(-1)>> points.\)"; | |
| } | |
| if (global.warned) | |
| { | |
| // Closing bracket for all calls but the first. | |
| "\(]\)\b"; | |
| } else { | |
| // This message is only recieved in the first notify | |
| "\( You can turn these notifications at any time by typing 'notify'.]\)\b"; | |
| global.warned := true; | |
| } | |
| } | |
| // The old standby call to scoreStatus. | |
| scoreStatus( global.score, global.turnsofar ); | |
| } | |
| notifyVerb: sysverb | |
| verb = 'notify' | |
| sdesc = "notify" | |
| action( actor ) = | |
| { | |
| if(global.notifie) { | |
| "Notify is now OFF. "; | |
| global.notifie := nil; | |
| } | |
| else { | |
| "Notify is now ON. "; | |
| global.notifie := true; | |
| } | |
| } | |
| ; | |
| ---------------------------- | |
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