| Here are the changes I made to STD.T to display the time and day of the week | |
| on the status line instead of "score/moves". Feel free to use these this code | |
| in your games or modify it as you see fit. Enjoy! | |
| Add the following to the "init" function: | |
| init: function | |
| { | |
| scoreStatus(global.hours, global.minutes); | |
| setdaemon( timeDaemon, nil ); // start the clock daemon | |
| } | |
| Add the following to the "global" object: | |
| global: object | |
| hours = 9 // set the time to Saturday at 9:00 PM | |
| minutes = 0 | |
| PMtime = true // true if PM, nil if AM | |
| DayNum = 7 // 1 = Sunday, 2= Monday, etc. | |
| DayofWeek = ' / Saturday' // set the initial day of the week | |
| ; | |
| Add the following code: | |
| timeDaemon : function ( parm ) | |
| { | |
| global.minutes := global.minutes + 1; | |
| if (global.minutes > 59) | |
| { | |
| global.minutes := 0; | |
| global.hours := global.hours + 1; | |
| } | |
| if (global.hours > 12) | |
| global.hours := 1; | |
| if (global.hours = 12 and global.minutes = 0) | |
| global.PMtime := not global.PMtime; | |
| if (global.hours = 12 and global.minutes = 0 and global.PMtime = nil) | |
| { | |
| global.DayNum := global.DayNum + 1; | |
| if (global.DayNum > 7) | |
| global.DayNum := 1; | |
| switch(global.DayNum) | |
| { | |
| case 1: | |
| global.DayofWeek := ' / Sunday'; | |
| break; | |
| case 2: | |
| global.DayofWeek := ' / Monday'; | |
| break; | |
| case 3: | |
| global.DayofWeek := ' / Tuesday'; | |
| break; | |
| case 4: | |
| global.DayofWeek := ' / Wednesday'; | |
| break; | |
| case 5: | |
| global.DayofWeek := ' / Thurday'; | |
| break; | |
| case 6: | |
| global.DayofWeek := ' / Friday'; | |
| break; | |
| case 7: | |
| global.DayofWeek := ' / Saturday'; | |
| break; | |
| } | |
| } | |
| } | |
| ; | |
| replace scoreStatus: function(hours, minutes) | |
| { | |
| if (minutes < 10) | |
| setscore('Score: ' + cvtstr(global.score) + | |
| ' Time: ' + cvtstr(hours) + ':0' + cvtstr(minutes) + | |
| (global.PMtime ? ' PM' : ' AM') + global.DayofWeek); | |
| else | |
| setscore('Score: ' + cvtstr(global.score) + | |
| ' Time: ' + cvtstr(hours) + ':' + cvtstr(minutes) + | |
| (global.PMtime ? ' PM' : ' AM') + global.DayofWeek); | |
| } | |
| ; | |
| replace turncount: function( parm ) | |
| { | |
| scoreStatus(global.hours, global.minutes); | |
| } | |
| ; | |
| timeVerb: sysverb | |
| verb = 'time' | |
| action( actor ) = | |
| { | |
| displayTime(global.hours, global.minutes); | |
| } | |
| ; | |
| displayTime : function (hours, minutes) | |
| { | |
| "It is "; | |
| if (minutes < 10) | |
| { | |
| say(cvtstr(hours) + ':0' + cvtstr(minutes) + | |
| (global.PMtime ? ' PM' : ' AM')); | |
| } | |
| else | |
| { | |
| say(cvtstr(hours) + ':' + cvtstr(minutes) + | |
| (global.PMtime ? ' PM' : ' AM')); | |
| } | |
| say(global.DayofWeek); | |
| } | |
| ; | |
| replace undoVerb: sysverb | |
| verb = 'undo' | |
| action(actor) = | |
| { | |
| /* do TWO undo's - one for this 'undo', one for previous command */ | |
| if (undo() and undo()) | |
| { | |
| "(Undoing one command)\b"; | |
| Me.location.lookAround(true); | |
| scoreStatus(global.hours, global.minutes); | |
| } | |
| else | |
| "No more undo information is available. "; | |
| abort; | |
| } | |
| ; | |
| replace restoreVerb: sysverb | |
| verb = 'restore' | |
| sdesc = "restore" | |
| doAction = 'Restore' | |
| action( actor ) = | |
| { | |
| local savefile; | |
| savefile := askfile( 'File to restore game from' ); | |
| if ( savefile = nil or savefile = '' ) | |
| "Failed. "; | |
| else if (restore( savefile )) | |
| "Restore failed. "; | |
| else | |
| { | |
| scoreStatus(global.hours, global.minutes); | |
| "Restored.\b"; | |
| Me.location.lookAround(true); | |
| } | |
| abort; | |
| } | |
| ; | |
| Well, that's all there is to it. Please let me know if there is anything I | |
| missed or if there are any bugs. I can be reached here or on GEnie at my | |
| e-mail address of J.MENICHELLI. | |
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