| WorldClass | |
| Pre-release | |
| Version 1.0 Notes | |
| David Baggett | |
| 14-Aug-94 | |
| What's WorldClass? | |
| WorldClass is a class library designed for use with High Energy Software's | |
| TADS (Text Adventure Development System). It completely replaces the ADV.T | |
| that comes with TADS. The motiviation behind WorldClass is simply stated: | |
| I wanted to correct the few things that irritated me about ADV.T and add | |
| support for some nifty stuff that I'd always thought would be cool to | |
| have in games. Not very scientific, but there you have it. | |
| Restrictions | |
| First things first. Please read the license carefully. The general gist | |
| of it is as follows: | |
| - Noncommercial or shareware use of WorldClass in your own | |
| works is permitted, but you must include the text | |
| "This product includes portions of WorldClass, | |
| a TADS class library developed by David M. Baggett | |
| for ADVENTIONS. WorldClass is Copyright (C) 1994 | |
| by David M. Baggett." | |
| in the title page of anything you use it in. | |
| - Before using WorldClass in any commerical products, contact | |
| me and we can work something out. I do not intend to make | |
| such use difficult or expensive. | |
| - If you make your own edition of WorldClass, it is subject | |
| to the same restrictions. | |
| The spirit of these terms is this: I don't want anyone making lots of money | |
| from WorldClass unless I know about it, and I don't want people to have a | |
| hard time getting WorldClass in the first place. | |
| Requirements | |
| WorldClass requires TADS version 2.1.2.0 or greater. It relies on | |
| changes made starting with this version, so don't try to use an earlier | |
| version. | |
| Mailing List | |
| Mail anything about WorldClass to the WorldClass mailing list: | |
| <worldclass@ai.mit.edu> | |
| Mail requests to be added or deleted to <dmb@ai.mit.edu>, not to the | |
| mailing list itself. | |
| Dave's Role | |
| I'm releasing this source code because I think other people might be able | |
| to use it in their own games. I hope that this decision won't result in | |
| hundreds of hours of support or maintenance, because I unfortunately have | |
| almost no time for such things right now. | |
| However, I'd really like to see WorldClass used widely, and this will | |
| require good documentation and support. This is where *you* come in, | |
| dear reader. If you want WorldClass to really be a useful tool, please | |
| do everything you can to help the WorldClass user community, by doing | |
| any of the following: | |
| - Help write the manual. | |
| - Answer users' questions in Usenet and other forums. | |
| Tell people about the benefits of using WorldClass. | |
| Warn people about problems with WorldClass. | |
| - Report bugs to the WorldClass mailing list. | |
| - Fix bugs; improve the code. | |
| - When writing your own TADS code, try to keep it modular | |
| so that it can be integrated seamlessly into WorldClass | |
| for others to benefit from. Follow WorldClass class and | |
| method naming conventions. | |
| I hope to help with all of these things, and will try my best to answer | |
| tough questions about the more obscure fringes of the class library. | |
| (There are plenty of tricky bits in the current code, that's for sure.) | |
| Dave Baggett | |
| August 14, 1994 | |
Xet Storage Details
- Size:
- 3.12 kB
- Xet hash:
- 21812793e20ccd2ec369a97ce341e254001ab907ac7447b6e661dba73550f564
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.