| A M A Z O N | |
| (Trillium) | |
| Amazon is not really a particularly difficult game; what makes it hard in | |
| some spots is the tricky syntax needed to solve a problem or get past an | |
| obstacle. With this solution you should have no trouble at all in finishing | |
| the game. One note before we get started: this solution is for the | |
| intermediate (seasoned explorer) version. The explorer version has a few | |
| problems/situations that are not in the novice version. I will point these | |
| out in the solution and those playing the novice version can ignore them! | |
| Ok, you start at NSRT headquarters, waiting for the satellite transmission. | |
| Just wait (one move is all that's needed), and the picture will come in. | |
| Adjust your keys to "tune in". Keep adjusting until the picture is | |
| clear. | |
| After viewing the scene of the massacre, "Go Office" to get your | |
| assignment. Give your name to Murphy when he asks, and say "yes" to next | |
| question. You can answer either "yes" or "no" to the "are you scared" | |
| question, and "ok" to the question after that one (Murphy asks a lot of | |
| questions). | |
| When he asks what level you are, you can answer "Seasoned Explorer" if you | |
| like (or Novice, if you prefer). He'll hand you an envelope and tell you to | |
| go to the airport. So, do just that, "go airport". Once there, open the | |
| envelope, which tells you which city to go to, as well as containing an | |
| airplane ticket. "Go Miami". | |
| When you get there, tell the taxi driver to take you to the Institute. | |
| Don't allow him to take you to a hotel, because you'll never get there. | |
| When you reach the Institute, and try to enter the building, a policeman | |
| will stop you. Show him your letter, and he'll let you in (for someone on a | |
| secret mission, you sure are giving out a lot of information!). | |
| Enter the building, where you'll find a secretary. Tell her your name, and | |
| answer yes to the map question. Then head east down the hall to the office, | |
| and enter it. You won't be able to do anything here until you talk to Paco | |
| the obnoxious parrot, so "get drape". Tell Paco your name, then open the | |
| cage. Answer yes to all his questions. | |
| Open the refrigerator when he tells you, and get the fruit. You won't need | |
| the medicine, so leave it. Give the fruit to Paco, then call him: "Paco". | |
| Now you can open the cupboard. Examining the shelves will show you a dart | |
| gun and some food for the parrot. Get those, then leave the office. | |
| The director will show up, telling you that you can't take Paco with you. | |
| Offer the director a bribe: "Bribe director". Keep saying no to his demands | |
| until he's down to ten thousand dollars, then agree. You can now leave with | |
| Paco, so "go airport". Once there, buy tickets for Paco and yourself. | |
| You will be paged to the courtesy booth. Answer yes to the name question, | |
| then take your pack. The only way to find out what's in there is to take | |
| inventory; just looking at or examining the pack won't work (inventory can | |
| be abbreviated to inv). Open the envelope and write down the emergency | |
| transmission code, then read the note that has your regular code (you might | |
| want to write that one down, as well). | |
| Now it's time to be on your way, so "go amazon". You will make an | |
| unscheduled refueling stop in Guatemala City. The immigration officer will | |
| demand cigarettes; give them to him. You really don't need them for the | |
| Kemani later on. If you are playing the Explorer version, you will make a | |
| further stop in La Paz. Here, whatever you do, you will be robbed, and left | |
| with only your computer and belt. Turn your computer on ("computer on") and | |
| input your emergency code. | |
| After the transmission, the police will arrive with Paco, and demand money | |
| to return him to you. Give them the belt (which is a money belt with gold | |
| inside), and you will have Paco with you once more. The rest of this | |
| portion is automatic, and you will eventually be in the Amazon. | |
| Ok, so here you are, flat on your back in the jungle. Sit up, and after the | |
| sound effects are over, turn your computer on and input your regular code. | |
| When the transmission is finished, go East. You're on a jungle trail. Try | |
| to go north, and a wild boar appears. Luckily, he will go back into the | |
| bushes again. Now you can really go north, where you will hear the sound of | |
| guns firing. Corrupt government troops are very close! | |
| Go east, and sure enough, there they are. And they capture you, too. There | |
| is no way around this, but it doesn't matter, since you'll be escaping | |
| later on, anyway. You're taken to a tent, and securely tied. Wait, and the | |
| captain will come in. He isn't too nice, and accuses you of being a spy. | |
| Then he'll ask if you have any money to pay for your freedom. You can say | |
| yes and tell him to look in the pack. | |
| Of course, there's no money there; the troops have already taken it. The | |
| captain will toss the pack aside and leave, promising to have you executed | |
| in the morning, if not sooner, a cheery prospect. Wait until night falls, | |
| and Paco will come around looking for you. Call him: "Paco", and he'll | |
| enter the tent and free you. Take your pack and go west to leave the tent. | |
| It's pretty dark out there, and hard to see. Wear your goggles, and you'll | |
| be able to go north out of the camp. You must wear the goggles, or you | |
| won't be able to do this safely. Once away from the camp, remove the | |
| goggles. However, now the soldiers know you're missing, and they're coming | |
| after you (oops)! | |
| This is definitely an emergency, so turn on your computer and input the | |
| emergency code. NSRT will guide you (provided you have your map and map | |
| coordinate tables) to a safe location. Once there, get some sleep. | |
| In the morning, take the path north. Woosh! An arrow just barely missed | |
| you! Out from the bushes steps a Kemani tribesman, bow ready. You want to | |
| make sure he knows that you're friendly, so smile. He will take you to his | |
| village, where the men will crowd around, making odd motions with their | |
| hands. They obviously want cigarettes, but you gave those away a long time | |
| ago. Just keep entering commands like "go hut" etc., until the Kemani kick | |
| you out into the jungle. | |
| This is a small maze of no great difficulty. Just go North, North, North, | |
| East, and you'll be in a clearing. North again brings you to Macuma. North | |
| once more, and you're on the slopes, pretty high up. It's a trifle chilly, | |
| so wear your parka. Now keep going up until you reach the snowstorm. | |
| Here, you can't go further without help, so turn on the computer. Enter the | |
| emergency code. As before, NSRT will guide you safely out of the storm | |
| (provided you have the map, etc). Then go north and enter the lava tube. | |
| Have another night's sleep (I wonder how Paco managed to survive the | |
| freezing cold?). In the morning, continue north until you're back in the | |
| jungle. | |
| North again (the favorite direction in this game!), and you come to a | |
| clearing, where you see a crate floating down from the sky. Go east until | |
| you come to the drop site. Open the crate, and get the rifle. Also take the | |
| parachute. Leave the raft and oar, because they are both useless (the raft | |
| has a hole, and the oar is broken. So is the rifle, but you won't need to | |
| fire it). Then head north to the river. | |
| Ok, so now you're at the river. It's dark again, so wear your goggles. Aha, | |
| there's a hippo feeding at the river. Just wait until he leaves, then go | |
| west until you come to the native boat. Examine the boat, and you notice | |
| that there's a small hole in it. "Use parachute", and that will plug the | |
| hole. Now go south, and you'll find a handy paddle. | |
| Go back north to the boat. You're almost ready to cross, but first you have | |
| to do something about the water-phobic parrot. "Shoot Paco", and he will | |
| collapse into your arms. Get into the boat, and "cross river". | |
| Part of the way over, alligators will appear. Your rifle is useless for | |
| shooting, but you can use it as a club. This is a tricky one, because "hit | |
| alligators" won't work. Instead, you must say "use rifle" (silly, but | |
| that's what will work). If you are playing the Explorer version, the | |
| alligators leave, but come back. When this happens, "use paddle", and you | |
| will row fast enough to make the shore before they get to you. | |
| This is a good time to save the game. A totally purposeless and extremely | |
| frustrating arcade sequence is coming up. There is no way to avoid it, | |
| alas, and you may lose your patience with it the first time around. Ok, | |
| you're across the river, and you'll be too tired to turn on your computer. | |
| So you might as well just sleep. | |
| In the morning, you'll find that monkeys have stolen everything except the | |
| computer. NSRT will try to guide you to the monkeys, but they move too | |
| fast. Here is where the arcade sequence begins. You will have to move your | |
| little dot (using either the N-S-E-W or the I-J-K-M keys) after the dot | |
| that represents the monkeys with the pack. This is not easy, but, believe | |
| me, it can be done, even if it seems to take forever!! | |
| Once you have the pack (and saved the game so you won't have to go through | |
| this idiocy again), go east to the bridge. Paco will not want to cross, but | |
| you can persuade him by saying: "use gun". Do NOT "shoot Paco", because | |
| he'll have convulsions. Just the threat is sufficient to get him to cross | |
| over. | |
| About half-way across, the bridge starts to collapse. Just continue east, | |
| and you'll make it safely over. From there, go south until you come to the | |
| Tree of Skulls, and go west from there. Aha! The entrance to the Lost City! | |
| However, don't get carried away just yet! | |
| First, turn on your computer, and enter the regular code. Don't worry about | |
| the tape of the massacre that is transmitted; it is not of the least | |
| importance to you. Once transmission is completed, go south to the | |
| campsite. This is another good place to save the game, because yet another | |
| tedious arcade sequence is about to happen. | |
| The Huni will be attacking soon, so wear your goggles. Then turn your laser | |
| on. The Huni will now attack. This night, there are, fortunately, only | |
| three of them to kill. Use the left and right arrows to manuever the laser | |
| (which looks like something left over from "Space Invaders"), and use the | |
| space bar to fire (you stop automatically when you shoot). Once you've | |
| gotten rid of the Huni, you can get a good night's sleep. | |
| In the morning, go back north to the Lost City. Continue going north until | |
| you come to the storeroom. Ignore the fruit (not important) and go east. | |
| This is a temple with a large statue. The statue is not important. Go north | |
| to the wall and push it. A lever appears! Pull the lever, and a set of | |
| stairs is revealed. | |
| Go down the stairs. The entrance closes behind you, but don't worry about | |
| it. Go west to the end of the passage, then up to the vast hall. West again | |
| will bring you to a tiny room, and north to the wall with the key. Take the | |
| key and go south and east back to the hall, then north to the door. | |
| Unlock the door. You'll find a piece of paper on the floor. When you try to | |
| read it, you'll see that it's in code. Your computer will beep, so turn it | |
| on. NSRT will tell you what the paper says. Now is another good time to | |
| save the game, in case you make a mistake later. You will have to enter the | |
| Antechamber and open the doors in the proper sequence. One wrong move, and | |
| you're dead. | |
| Ok, go west. Here are the three doors that must be opened. The sequence is: | |
| Open 132. If you're playing the Explorer version, you will have to open a | |
| second set of doors, but the code is the same. How about that! You found | |
| the emeralds at last! | |
| However, Macuma is about to blow its top. In fact, the whole place seems to | |
| be coming down! Fortunately, the rest of this is almost automatic. Go | |
| south, and continue south until you come to the soft volcanic earth. Here, | |
| you go up into the pit room, and then west out of the city. | |
| The lost city crumbles before your eyes, but don't despair! A helicopter | |
| appears at the last moment, taking you and Paco to safety. Congratulations! | |
| You've just finished your first mission for NSRT!!!!! | |
| * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * | |
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