| ------------------------------------------------------------------------ | |
| BALANCES WALKTHROUGH | |
| ------------------------------------------------------------------------ | |
| "Balances" is a very short game, written by Graham Nelson to demonstrate | |
| the capabilities of the "Inform" parser and to show that anything that | |
| Infocom could do, he can do too. However, sufficient people seem | |
| interested in playing "Balances" seriously for it to be worth writing a | |
| solution (after all, "Balances" is considerably longer than some of the | |
| games to be found at the IF Archive!). | |
| The magic system is much the same as that in the Infocom trilogy | |
| "Enchanted", "Sorcerer" and "Spellbreaker". | |
| "Spellbreaker" had a number of featureless white cubes that could be | |
| written on; it also had a boneyard, a bazaar and a magic carpet (though | |
| the carpet was more difficult to operate than the one in "Balances"!). | |
| The "filfre" spell to "produce gratuitous fireworks" is a reference to | |
| the scroll in Infocom's "Beyond Zork" that displayed the names of the | |
| authors of that game. | |
| As "Balances" is a demonstration game, the source is available from the | |
| IF Archive at ftp.gmd.de in the directory | |
| /if-archive/programming/inform/examples/ | |
| and should be readable even to people who have never programmed in | |
| Inform. | |
| Gareth Rees <Gareth.Rees@cl.cam.ac.uk>, 12/94 | |
| ------------------------------------------------------------------------ | |
| We should get get started with some information about the background to | |
| the game: | |
| inventory | |
| examine book | |
| who is helistar | |
| what is the great change | |
| what is a magic burin | |
| Then we should do what every seasoned adventurer does, and search | |
| everything in sight: | |
| search furniture | |
| thus uncovering a cedarwood box, which is locked. But a magic spell | |
| comes to our aid: | |
| learn rezrov | |
| rezrov box | |
| examine box | |
| look in box | |
| get grimoire from box | |
| examine grimoire | |
| what is a grimoire | |
| "grimoire" is another word for "spell book", no doubt to prevent the | |
| game having to ask you which spell book you mean every time you read | |
| one. Helistar's grimoire contains a "lleps" spell that may be cast upon | |
| spells you have memorised, and turns them into spells that have the | |
| opposite effect. For example, you could learn the "mortin" spell (that | |
| causes the immediate death of the caster), "lleps mortin" and then | |
| "mortin", in which case you will have ensured your resurrection in the | |
| event of sudden death. | |
| This is a walkthrough, and we're not intending to die, so there's no | |
| need for that (but if you're curious, see the end of the walkthrough). | |
| Now it's time to set off on the quest. | |
| out | |
| north | |
| north | |
| Our explorations have come to a sudden stop. But we know what to do! | |
| search oats | |
| examine shiny scroll | |
| gnusto it | |
| Now we have a spell to make animals grow wings, so following the example | |
| of Bellerophon, we grow ourselves a Pegasus and fly away on it: | |
| learn bozbar | |
| bozbar horse | |
| mount horse | |
| We've discovered a featureless white cube, but we can't take it yet. | |
| Instead, we can explore in search of some help: | |
| north | |
| learn yomin | |
| yomin tortoise | |
| "Somewhere inside the tortoise is a sense of wonder at the amazing blue | |
| canopy of the sky". It would be hard to have been given a clearer hint! | |
| learn bozbar | |
| bozbar tortoise | |
| get chewed scroll | |
| We're not quite finished with the tortoise, yet. If you hang around for | |
| a few turns, you'll see a tortoise feather fall to the ground. | |
| take tortoise feather | |
| northwest | |
| take sapphire | |
| examine it | |
| spells | |
| examine book | |
| I'm not sure I really understand the reasoning behind the sapphire | |
| puzzle (perhaps it was a late night when Graham was writing it), but | |
| staring into the sapphire has implanted into your mind the "caskly" | |
| spell (for causing perfection). In connection with the chewed scroll, | |
| it is obvious what to do: | |
| caskly chewed scroll | |
| examine torn scroll | |
| gnusto lobal | |
| So now we have a spell for sharpening hearing, which will come in handy | |
| later. In the meantime, we could pick up another useful object: | |
| north | |
| take carpet | |
| south | |
| and then enter the cave (but not before we have provided a light | |
| source): | |
| learn rezrov | |
| rezrov door | |
| learn frotz | |
| frotz burin | |
| west | |
| We have acquired out first cube! There will be others (such as the one | |
| we saw back at the snake), so we need to write a label on it to identify | |
| it. | |
| take cube | |
| write balance on cube | |
| Then we need to get the scroll. However, the cave won't let us leave | |
| unless the scales are restored to balance, and the scroll happens to | |
| weigh just as much as the different in weight between a bronze and a | |
| gold (or silver) coin. | |
| There are two solutions. We could take the scroll and the bronze coin, | |
| and leave the silver coin in place of the bronze. But we'll need the | |
| silver coin later, so that's a bad idea. Luckily, it turns out that the | |
| tortoise feather weighs exactly the same as the scroll: | |
| take crumpled scroll | |
| put feather on left pan | |
| examine crumpled scroll | |
| gnusto urbzig | |
| The "urbzig" spell, to "turn a dangerous object into a harmless one", is | |
| just what we need to deal with the snake: | |
| out | |
| southeast | |
| south | |
| learn urbzig | |
| urbzig snake | |
| get cube | |
| write snake on it | |
| Now we need to take a ride on the magic carpet, but since it'll take us | |
| to a place where the brandishing of spell books is forbidden, we had | |
| better learn the spells we need in advance: | |
| learn yomin | |
| again | |
| drop carpet | |
| get on carpet | |
| A third cube is one of the prizes in the lottery, and since we haven't | |
| much money to waste, we'd better cheat by reading the mind of the poor | |
| barker: | |
| give silver coin to barker | |
| yomin barker | |
| again | |
| get ticket 2306 | |
| give it to barker | |
| get ticket 5802 | |
| give it to barker | |
| write lottery on featureless cube | |
| get on carpet | |
| There doesn't seem to be very much to do now, but we haven't used the | |
| "lleps" spell yet! It might be worth stopping to consider how the | |
| "lleps" spell might affect the spells you know about, and experimenting. | |
| The opposite of "frotz" causes darkness; the opposite of "yomin" allows | |
| other creatures to read your mind; the opposite of "rezrov" closes and | |
| locks doors; the opposite of "bozbar" removes wings from an object if it | |
| has any; the opposite of "lobal" causes deafness; and the opposite of | |
| "urbzig" turns a harmless object into a dangerous one. | |
| This last spell sounds the most promising. Let's try it (but not on an | |
| object we're carrying, which is lethal): | |
| get off carpet | |
| drop elephant | |
| learn urbzig | |
| learn lleps | |
| lleps urbzig | |
| urbzig elephant | |
| Oops! The cuddly toy elephant is replaced by a dangerous cyclops with a | |
| mace. Or is it a cyclops with a dangerous mace? Let's find out which: | |
| learn urbzig | |
| urbzig cyclops | |
| learn urbzig | |
| urbzig mace | |
| Obviously the latter! Now we have a fourth cube. | |
| get cube | |
| write cyclops on it | |
| what is a cyclops | |
| Now it is time for the endgame, which involves getting into the giant | |
| cubical temple. Let's spy on the monks: | |
| east | |
| examine temple | |
| listen | |
| The chanting is too faint to make out? We know what to do about that: | |
| learn lobal | |
| lobal me | |
| listen | |
| The monks tell of "one who will some day enlighten their order". Could | |
| this be a terrible, terrible pun? | |
| learn frotz | |
| frotz temple | |
| I think so. Lots of disgruntled players complained on | |
| rec.games.int-fiction about this puzzle! Anyway, there's not much left | |
| to do: | |
| examine podium | |
| clean podium | |
| examine top left socket | |
| Obviously the puzzle is to put the cubes in the correct sockets. It was | |
| a good thing we labelled them, because otherwise we wouldn't know what | |
| to put where. | |
| put lottery cube in top left socket | |
| examine top right socket | |
| put cyclops cube in top right socket | |
| examine bottom right socket | |
| put balance cube in bottom right socket | |
| examine bottom left socket | |
| put snake cube in bottom left socket | |
| And we have won! | |
| Perceptive players will have noticed that by following the above script | |
| we have scored 50 out of 51 points. The traditional "last lousy point" | |
| may be scored by finding the "filfre" spell and casting it; to do so we | |
| could try the following commands near the start of the game: | |
| learn mortin | |
| learn lleps | |
| lleps mortin | |
| mortin | |
| learn mortin | |
| mortin | |
| get worthless scroll | |
| examine it | |
| gnusto filfre | |
| learn filfre | |
| filfre | |
| north | |
| ------------------------------------------------------------------------ |
Xet Storage Details
- Size:
- 8.57 kB
- Xet hash:
- ad228ebc077005776d712bcf0e46f66fa70c0db5e9ef7356862b192dfab81a2f
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.