| Solution for Barsoom Adventure #1: The Lost City | |
| ================================================ | |
| Game (c) 1989 by Susan Beth Schnitger. | |
| Solution (c) 2002 by Fredrik Ekman (ekman@lysator.liu.se). | |
| Barsoom Adventure #1: The Lost City for the CP/M operating system is, | |
| in spite of an old-fashioned two-word parser and a few minor bugs, a | |
| very charming adventure from days past. The prose is well-written, the | |
| plot is a variation of "gather the hidden objects" with one or two | |
| little twists and the problems are mostly very logical. In spite of | |
| the title there were no sequels. It is not a very difficult game, so | |
| veteran adventurers should only need to refer to this solution | |
| occasionally. | |
| The game is rather non-linear and therefore this is not a straight | |
| walk-through. Instead each problem in the game is treated under a | |
| separate heading. | |
| Contents | |
| -------- | |
| The Desert | |
| The Thirst | |
| The Windy Courtyard | |
| The Labyrinth | |
| The Body in the Labyrinth | |
| The Roc on the Pillar | |
| The Statues | |
| The Gob of Goo | |
| The Tube | |
| The Domed Room | |
| The Tiled Courtyard | |
| The Brazen Grill | |
| The Fountain | |
| The Blue Knob | |
| The Control Panel | |
| Scoring | |
| Bugs | |
| The Desert | |
| ---------- | |
| Lost in the desert and no idea what way to go. This may look like your | |
| standard adventure labyrinth, but it is not. If you go N then S you | |
| will usually end up where you started. The only thing you must do to | |
| find your way out is to go WEST, WEST, WEST from the starting point | |
| and you will find a ravine. Also, after the second WEST you will find | |
| a chest. OPEN CHEST and your companion forthwith, Ijjit, will fly out | |
| and greet you. | |
| When you have reached the ravine, just follow it SOUTH until you reach | |
| a bridge. Cross the bridge. The area east of the ravine will not hold | |
| anything more of interest for you. | |
| The Thirst | |
| ---------- | |
| Throughout the game you must make sure to drink regularly, or you will | |
| die. Do _not_ drink the water! The only liquid useful for drinking is | |
| the wine produced by the autodispenser in the hopper. You need to have | |
| the bottle (found in the same room). The correct command sequence is | |
| OPEN BOTTLE, FILL BOTTLE, CLOSE BOTTLE, DRINK WINE. Each time you fill | |
| the bottle it will last for three sips, then you must fill it again. | |
| Never, ever, use the bottle for carrying water. It will be | |
| contaminated and the next time you use it for wine you will be | |
| poisoned. | |
| (As an interesting aside it may be illuminating to consider the | |
| amounts of alcoholic beverage consumed during this adventure, which | |
| takes less than a day. The adventure takes not much more than 737 time | |
| units and you must drink about once every 35 units, that is one bottle | |
| every 105 units. A small squeeze bottle contains about one-half litre, | |
| so that means three and a half litres total, or almost five full-size | |
| wine bottles. Enough to make anyone see cubist dragonflies.) | |
| The Windy Courtyard | |
| ------------------- | |
| In the far north-east corner of the city is a windy courtyard filled | |
| with rubble and partly covered with a sticky substance. In order to | |
| discover what the sticky substance forms you must do the following: | |
| Get the bowl from the hopper's hold. Take it outside the ship and FILL | |
| BOWL (with sand). Go to the courtyard and EMPTY BOWL. You will then | |
| find a raised brick. PUSH BRICK. | |
| The Labyrinth | |
| ------------- | |
| The labyrinth under the windy courtyard (far north-east corner of the | |
| city) consists of eight identical rooms and one almost like the | |
| others. Each room has three exists (north, east, south), a rat hole, | |
| and three torches (one by each exit). The ninth room contains a dead | |
| body. The trick to map the labyrinth is to EXTINGUISH TORCH, one, two | |
| or three for each room, which will make them distinguishable. You do | |
| this using the CUP from the hopper's hold. | |
| The fastest path from the first room (south of the entrance) to the | |
| room with the dead man is EAST, SOUTH, EAST, SOUTH, NORTH. | |
| The fastest path from the room with the dead man to the exit is NORTH, | |
| SOUTH, EAST, NORTH. | |
| The fastest path from the first room (south of the entrance) to the | |
| exit is SOUTH, SOUTH, EAST, NORTH. | |
| The Body in the Labyrinth | |
| ------------------------- | |
| The rats have stolen the dead man's knob and dragged it into their | |
| hole. You need to be in the room containing the dead man and you need | |
| to have the scepter. Now all you have to do is PROBE HOLE using the | |
| SCEPTER and then TAKE YELLOW (knob). | |
| The Roc on the Pillar | |
| --------------------- | |
| In the far southeast corner of the city stands a fluted pillar and on | |
| that pillar sits a hungry roc. In order to get atop the pillar without | |
| being eaten you must have the loaf from the autodispenser room and the | |
| net from the hopper's hold. First you need to EMPTY NET. When you get | |
| to the square with the pillar, go UP. Timing is now of the essence and | |
| the rest of the sequence must be executed exactly in this order and | |
| without delay: DROP LOAF, DROP NET, UP, TAKE PURPLE (knob), DOWN, | |
| DOWN, WEST. | |
| The Statues | |
| ----------- | |
| When solving the riddle of the statues you, too, must become a vandal. | |
| Bringing the chain from the hopper's hold, PULL STATUE using the CHAIN | |
| and targeting the GARGOYLE. Now you can TAKE BLACK (knob). | |
| The Gob of Goo | |
| -------------- | |
| The gob of goo which you find at the Martian inn contains, of course, | |
| a knob. In order to obtain it you must have the bowl from the hopper's | |
| hold. Go to the pool and FILL BOWL. Then DROP GOO. You can now TAKE | |
| WHITE (knob). The water will have turned into paste. Save it! You will | |
| need it later. | |
| The Tube | |
| -------- | |
| Quite far to the east there is a tube crossing over the canal. Before | |
| you can solve the problem with the tube you need to figure out what to | |
| do with the gob of goo (see above). | |
| Bringing the bowl of paste, go to the platform (UP the granite stairs) | |
| and EMPTY BOWL. This alone does not provide enough friction so go | |
| outside the city and FILL BOWL (with sand). Go back to the platform | |
| and again EMPTY BOWL. Now you can go NORTH and TAKE ORANGE (knob). | |
| The Domed Room | |
| -------------- | |
| The captain has hidden his note in the ceiling above the domed room | |
| north of the large plaza. Here you will need Ijjit's involuntary help, | |
| but Ijjit will not normally go in there with you. | |
| Go to the autodispenser room and fill the bottle. On your way to the | |
| domed room, DRINK WINE exactly twice (or Ijjit will drink himself to | |
| death). When you have reached the plaza, OPEN BOTTLE and immediately | |
| CLOSE BOTTLE. Ijjit is now inside drinking. Go NORTH, NORTH to the | |
| domed room where you OPEN BOTTLE to release Ijjit. Now CLOSE BOTTLE | |
| and go EAST. When Ijjit has done his thing, TAKE NOTE. | |
| The Tiled Courtyard | |
| ------------------- | |
| Just east of the northern end of the pool is a tiled courtyard. In | |
| order to reveal its secrets you must make the tiles wet. Use the bowl | |
| from the hopper's hold. By the pool, FILL BOWL, then go to the | |
| courtyard and EMPTY BOWL. You can now go DOWN to the canal. | |
| The Fountain | |
| ------------ | |
| Before you can solve the problem with the fountain you must solve the | |
| problems with the tiled courtyard and the domed room. | |
| Your first problem will be to reach the fountain in the first place. | |
| This requires the panel, but you can get the panel across neither the | |
| bridge nor the tube. The remaining alternative is the pool. Go to the | |
| south end of the pool and THROW PANEL. You can then go DOWN from the | |
| tiled courtyard and follow the canal EAST until you can TAKE PANEL. Go | |
| to the northernmost end of the pool and DROP PANEL. Now you can reach | |
| the fountain by going SOUTH, SOUTH. | |
| But you still cannot take the red knob without using the orb. Take the | |
| orb to the mouth of the tube. DROP ORB, then PUSH ORB. Fetch it by the | |
| trampoline, bring it to the middle of the panel bridge and DROP ORB. | |
| Now you can go SOUTH and TAKE RED (knob). (If Ijjit is with you at | |
| this point he will throw the knob into the pool, and it will be | |
| forever lost.) | |
| The Brazen Grill | |
| ---------------- | |
| Before you can solve the problem with the grill you must solve the | |
| problem with the fountain. | |
| When you have solved the problem with the tiled courtyard you can | |
| follow the canal to its eastern end, where you will find a brazen | |
| grill. PRY GRILL with the STAFF and you will be able to TAKE GREEN | |
| (knob). | |
| The Blue Knob | |
| ------------- | |
| Found all the knobs except the blue one (fuel injector)? Have no fear! | |
| That one is the easiest of all. Just go the the ship's storage and | |
| TAKE SAPPHIRE, then TAKE BLUE (knob). | |
| The Control Panel | |
| ----------------- | |
| Solving the problem with the control panel and starting the ship | |
| requires that you have previously solved all other problems in the | |
| game. You need all the knobs plus the captain's note and the page from | |
| the manual (which you will find if you go DOWN, WEST from the tiled | |
| courtyard). | |
| As you bring back the knobs to the ship, INSERT BLUE (knob), INSERT | |
| RED (knob), etc, until you have all the knobs in their proper places. | |
| Next, make sure that you have listened to the entire log (go to the | |
| captain's quarters and PUSH BUTTON) and read the manual page. | |
| You can now proceed to decipher the captain's note. Just start reading | |
| in the top left corner. Read down, then right and follow the text as | |
| it spirals counter-clockwise toward the centre. Combining the | |
| information from the page and the note, TURN BLUE, TURN RED, etc, | |
| until you have set all the knobs to their correct values. | |
| The fuel injector's blue knob must be set to 16. | |
| The magnetic regulator's red knob must be set to 430. | |
| The gyroscopic inhibitor's green knob must be set to 30. | |
| The drift adjustor's yellow knob must be set to 180. | |
| The wave enhancer's purple knob must be set to 6. | |
| The phase shifter's orange knob must be set to 240. | |
| The pressure magnifier's white knob must be set to 33. | |
| The spindizzy coupler's black knob must be set to 40. | |
| Finally, if you feel confident that everything is in order, just PUSH | |
| BUTTON and you have completed the game! | |
| Scoring | |
| ------- | |
| The following are the actions that score points and the value of each. | |
| Opening Ijjit's chest 50 | |
| Pouring water on the tiles 50 | |
| Pushing the brick 50 | |
| Releasing Ijjit from bottle 50 | |
| Taking the blue knob 10 | |
| Taking the red knob 10 | |
| Taking the green knob 10 | |
| Taking the yellow knob 10 | |
| Taking the purple knob 10 | |
| Taking the orange knob 10 | |
| Taking the white knob 10 | |
| Taking the black knob 10 | |
| Inserting the blue knob 15 | |
| Inserting the red knob 15 | |
| Inserting the green knob 15 | |
| Inserting the yellow knob 15 | |
| Inserting the purple knob 15 | |
| Inserting the orange knob 15 | |
| Inserting the white knob 15 | |
| Inserting the black knob 15 | |
| Total 400 | |
| Bugs | |
| ---- | |
| The Lost City is not without its share of bugs. Most are harmless, | |
| however, and some are rather amusing. Here are a handful of the most | |
| interesting. | |
| If you slide down the tube with a full bowl, the contents will of | |
| course spill all over the place. Even if you have placed the bowl in | |
| an entirely different part of town... | |
| When you climb halfway up the pillar and drop something it will fall | |
| to the ground since there is no surface on which to put it. But if you | |
| throw an object instead it will remain hanging in the air beside you. | |
| Are you becoming tired of Ijjit's constant remarks? While Ijjit is | |
| with you, you can type DROP RUBBLE and have the satisfaction of seeing | |
| his dead body on the ground. He will keep up the comments, though. | |
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