| "Enemies" step-by-step solution by pjg | |
| This is not the "official" solution | |
| Feel free to write and upload a better solution if you want. | |
| Otherwise, corrective modifications to this | |
| solution are welcomed and encouraged. | |
| For game version 4 / Serial number 990115 | |
| Other game versions may be slightly different. | |
| This game will crash on some Inform interpreters. | |
| You may have to download the JZIP interpreter to complete the game. | |
| You may also want to play the game author's previous | |
| efforts, "Time: All things come to an end (tatctae.z8)" and "heist.z8" | |
| If you get stuck then consult the relevant | |
| section of the solution for help. | |
| Save game files are named according to the score. | |
| Takes about 570 moves | |
| Comments and points are in () | |
| -------------------------------------------------------------------------------- | |
| (your purpose in this game is to "rescue" your date | |
| Joanna from a psychotic killer) | |
| (you begin outside a cinema) | |
| Princess Street Cinema | |
| ---------------------- | |
| What date | |
| z.z | |
| (a motorcycle will, eventually, appear) | |
| x cyclist | |
| z | |
| (your portable phone will beep) | |
| I | |
| Answer phone (1/1) | |
| (the psycho!) | |
| z.z.z.z | |
| say "Joanna" (1/2) | |
| Apartment Entrance | |
| ------------------ | |
| N | |
| X gnome. X base | |
| Turn ring. Open head | |
| Look in gnome. Get key (1/3) | |
| Unlock door with key. Open door | |
| N (1/4) | |
| (you can explore the apartment if you want) | |
| W | |
| X Jacuzzi. Pull lever (1/5) | |
| (remember the method of death, place of victim, and color scheme) | |
| E. X intruder | |
| z.z.z.z | |
| What date | |
| Get certificate (1/6) | |
| Apartment poison | |
| ---------------- | |
| (what do you desire most?) | |
| N. Get knife | |
| Look in oven | |
| I. X photo | |
| Put photo on knife. | |
| Burn photo | |
| S, E | |
| (you don't want to touch the vine...) | |
| Burn vine (1/7) | |
| save "s7" | |
| x canister | |
| (you must spell out "Please Return Joanna") | |
| (the letter sequence may be different) | |
| Touch first pad. g | |
| Touch second | |
| Touch third | |
| Touch sixth. g | |
| (the lights should flicker green) | |
| Touch first | |
| Touch second. g | |
| Touch third. g | |
| Touch fourth | |
| Touch fifth | |
| Touch sixth | |
| (green once more) | |
| Touch first | |
| Touch second. g | |
| Touch third. g | |
| Touch fourth | |
| Touch fifth | |
| Touch sixth (1/8) | |
| (the antidote) | |
| Get vial then open it | |
| Drink antidote (1/9) | |
| save "s9" | |
| The girl on College Road | |
| ------------------------ | |
| What date | |
| Read sign | |
| X girl | |
| Girl, hello | |
| z. g | |
| (the girl will, eventually, point to the ball) | |
| X tree | |
| X fence | |
| X railing then get it (1/10) | |
| Climb tree | |
| Hit ball with railing (1/11) | |
| (ouch, I hope she's going to get help...) | |
| U | |
| z.z.z.z | |
| College Storeroom | |
| ----------------- | |
| save "s11" | |
| (you must gather 7 coloured plastic figurines. | |
| the puzzles in this section are obscure, but logical) | |
| What date | |
| X bracelet then look under it | |
| X shelves then climb it | |
| Get screwdriver, key (1/12) | |
| D | |
| Get bulb | |
| X bulb then get tungsten (1/13) | |
| E | |
| (you will gather some clues) | |
| Search easel then get tracing (1/14) | |
| N, E | |
| z.z.z.z | |
| (listen to the clues) | |
| z.z.z.z (1/15) | |
| Get music | |
| W, N | |
| save "s15" | |
| The Projector | |
| ------------- | |
| (a possible bug, you must turn the large century | |
| dial to 1 more than the century that you actually want) | |
| X projector. Push advance. X projector | |
| Turn large to 20. Turn small to 69 | |
| (moon landing in 1969) | |
| X projector. Push advance. X projector | |
| Turn large to 18. turn small to 89 | |
| (start of the French revolution in 1789) | |
| X projector. Push advance. X projector | |
| Turn large to 13. turn small to 15 | |
| (signing of the Magna Carta in 1215) | |
| X projector. Push advance. X projector | |
| Turn large to 20. turn small to 63 | |
| (Kennedy assination in 1963) | |
| X projector. Push advance. X projector | |
| Turn large to 20. turn small to 12 | |
| (sinking of the Titanic in 1912) | |
| X projector. Push advance (2/17) | |
| Get green plastic (1/18) | |
| S, W | |
| X boards then read it (1/19) | |
| S | |
| Get satchel | |
| Put all in satchel | |
| verbose | |
| save "s19" | |
| (the cloak room is the center of the school, | |
| we will save the game in this location. | |
| the remaining plastic figures can be | |
| gathered in almost any order) | |
| Headmaster's Study | |
| ------------------ | |
| N, W | |
| X desk | |
| Open drawer then look in it | |
| Get invoice. (1/20) | |
| X bowl then x hand | |
| Get lamp. | |
| Unscrew screw with screwdriver | |
| Drop screwdriver | |
| Get screw, lamp (1/21) | |
| (notice what kind of metal the screw is made from) | |
| Turn on lamp | |
| Put lamp in bowl (1/22) | |
| Turn off lamp | |
| Get purple (1/23) | |
| E, S | |
| Put all in satchel | |
| save "s23" | |
| The Clock/Spring/Test | |
| --------------------- | |
| N, E | |
| X clock then open it | |
| Get spring | |
| What date | |
| (notice what Colin did...) | |
| X desk then get pen, pack | |
| Drop pen | |
| (Big Jim will, eventually, pick up your pen | |
| the game is very forgiving about timing here) | |
| Look under paper | |
| X pack | |
| (wait until Smith is level with your desk) | |
| Cough (1/24) | |
| Throw pack at Colin (2/26) | |
| W, S | |
| Put all in satchel | |
| save "s26" | |
| The Locker and Key | |
| ------------------ | |
| E | |
| X locker | |
| Get tracing then read it then drop it | |
| (the tracing paper contains a "formula" | |
| for making a locker key. It must be modified | |
| to open this locker) | |
| Read sticker | |
| (remember the 3 digit locker number, it's random) | |
| (the formula for this locker is | |
| metal We (tungsten) prong length is first 2 digits read left to right | |
| metal Fe (iron) prong length is sum of the locker digits | |
| metal Cu-Sn (bronze alloy) prong length is last 2 digits read right to left) | |
| W, N, N | |
| S, S | |
| X pipes | |
| Look in kiln then x mould | |
| Get tungsten, spring, screw | |
| Get key then X it | |
| save "s27" | |
| Set scale to 99 | |
| Put tungsten in mould | |
| Turn on gas then turn it off | |
| Set scale to ## | |
| Turn on water (1/27) | |
| Get tungsten then put it in outer hole | |
| Set scale to 99 | |
| Put spring in mould | |
| Turn on gas then turn it off | |
| Set scale to ## | |
| Turn on water | |
| Get iron then put it in center hole | |
| Set scale to 99 | |
| Put screw in mould | |
| Turn on gas then turn it off | |
| Set scale to ## | |
| Turn on water | |
| Get bronze then put it in inner hole | |
| N, N | |
| W, S, E | |
| Unlock padlock with key then drop key | |
| save "s28" | |
| Chinese Restaurant date | |
| ----------------------- | |
| (if you made the key correctly, | |
| then the locker will open) | |
| Open locker (3/30) | |
| What date | |
| Pour wine in glass | |
| (Look under table) | |
| (you can ask Sarah lots of questions) | |
| Ask Sarah about sapphire | |
| Kiss Sarah | |
| Ask Sarah about apartment (1/31) | |
| Look in locker | |
| Get blue plastic (1/32) | |
| W | |
| Put all in satchel | |
| save "s32" | |
| The Canteen/Kitchen/Freezer area | |
| -------------------------------- | |
| W | |
| X refrigerator. | |
| X dispenser then push tap (1/33) | |
| X head | |
| (remember the method of death, place of, | |
| and color scheme of all of the victims) | |
| W | |
| At the cinema with Sarah | |
| ------------------------ | |
| What date | |
| X screen | |
| z | |
| Get up. S | |
| x toilets | |
| Female | |
| Knock on female toilets door | |
| Open it (1/34) | |
| Look in mirror | |
| Look in sink then get file (1/35) | |
| X cubicle then knock on it | |
| Open lock with file (1/36) | |
| X body | |
| (notice that her blue sapphire is gone...) | |
| Get paper then unscrew it (1/37) | |
| save "s37" | |
| Kitchens | |
| -------- | |
| Look then x table | |
| X body then x uniform (1/38) | |
| Open door. N | |
| X bag then clean it | |
| Read label then x body (1/39) | |
| N | |
| Open freezer then search ice | |
| X body then read book (1/40) | |
| Close freezer. S | |
| S. Close door | |
| E, E | |
| save "s40" | |
| (you now know of 6 deaths: | |
| Rose, Jade, Sarah, Wood, Violet, and Amber | |
| and 6 colors: | |
| Red, Green, Blue, Brown, Purple, and Orange | |
| and 6 locations: | |
| Apartment, Nightclub, Cinema, Shopping, Industrial, and Business | |
| and 6 methods: | |
| Poison, Blade, Tie, Knife, Torch, and Crossbow) | |
| The Telescope/Globe/Slab | |
| ------------------------ | |
| S, U, SE | |
| X photos | |
| (notice that Mars through Pluto are missing...) | |
| Look at slabs | |
| (a book on Greek and Roman mythology is needed here) | |
| (War, Rain, Life, Stars, Sea, Death) | |
| X lava then push it | |
| X concrete then push it | |
| X granite then push it | |
| X marble then push it | |
| X obsidian then push it | |
| X limestone then push it (2/42) | |
| (the globe should open) | |
| Get red plastic (1/43) | |
| NW, N | |
| Put all in satchel | |
| save "s43" | |
| The Bomb | |
| -------- | |
| (starting from the Lab wing) | |
| Search equipment then get printout (1/44) | |
| (you will do the blackboard later) | |
| NE | |
| Get cube, sphere | |
| Look under bench then get graph | |
| X device | |
| X board then get chip | |
| X tube then search positive | |
| X switch box | |
| X lamps | |
| X scales | |
| (there is a lot of equipment here but | |
| the solution is logical) | |
| Read printout | |
| (you may want to ignore the second line, | |
| it just confuses things) | |
| (notice that the chip must be charged to 4C) | |
| Put chip on negative | |
| (you have to pretend that electrical charge | |
| requires only one connection to flow) | |
| X chip | |
| (the tube will transfer charge from + to -) | |
| (the chip is now charged to 12C, | |
| you must reduce it to 4C) | |
| save "s44" | |
| Get battery then drop it | |
| Get chip | |
| Read cube then connect it to negative | |
| Connect chip to positive | |
| Get chip then X it | |
| (should be at 12-5=7) | |
| Get cube then drop it | |
| Read sphere then connect it to negative | |
| Connect chip to positive | |
| Get chip then x it | |
| (should be 7-3=4) | |
| Put chip in board | |
| Get sphere then drop it | |
| save "s45" | |
| Read printout. Read graph | |
| X switch box | |
| (the defuse code is in Hexadecimal, base 16 | |
| and is random. Remember that A->F is 10->15. | |
| The Octagon is 8, Square is 4, Cross is 2, and Circle is 1) | |
| Push <Octagon,Square,Cross,Circle> | |
| (push the required switches to make the box represent | |
| the first digit in the hexadecimal defuse code) | |
| Turn on green lamp | |
| X box. X lamps | |
| Push enter | |
| Turn off green | |
| Push <Octagon,Square,Cross,Circle> | |
| (push the required switches to make the box represent | |
| the second digit in the hexadecimal defuse code) | |
| Turn on amber lamp | |
| X box. X lamps | |
| Push enter | |
| Turn off amber | |
| Push <Octagon,Square,Cross,Circle> | |
| (push the required switches to make the box represent | |
| the third digit in the hexadecimal defuse code) | |
| Turn on red lamp | |
| X box. X lamps | |
| Push enter | |
| Turn off red | |
| Drop printout, graph | |
| Get orange plastic (5/49) | |
| (you should still be alive) | |
| SW | |
| Put all in satchel | |
| Get invoice, music | |
| save "s49" | |
| The Keypad/Blackboard | |
| --------------------- | |
| (you start in the lab wing) | |
| X blackboard then read it | |
| (the cost of a necklace made from a given metal | |
| is the sum of the costs of an earring and bracelet | |
| made from that same metal) | |
| Turn blackboard then read it (1/50) | |
| (any item made in | |
| platinum is 6 times the cost of that item made in bronze | |
| gold is 4 times the cost of that item made in bronze | |
| silver is 2 times the cost of that item made in bronze) | |
| Turn blackboard then read it | |
| (the cost of | |
| an emerald is the cost of a ruby*ruby | |
| a diamond is the cost of a ruby*ruby*ruby) | |
| Read music | |
| (you must figure out the cost of the 3 items; | |
| a gold earring with a diamond, a bronze bracelet, | |
| and a platinum necklace with 3 rubies) | |
| Read invoice | |
| (the prices are random) | |
| (you may want to make a chart with the | |
| rows labeled Platinum, Gold, Silver, Bronze. | |
| and the columns labeled Earring, Bracelet, and Necklace) | |
| (the invoice gives the cost of 2 silver earrings. | |
| divide this cost by 2 and enter the amount in the | |
| Silver/Earring box. Fill in the rest of the Earring column | |
| using the 2,4,6 ratios from the second blackboard) | |
| (the invoice gives the cost of an emerald. | |
| the cost of a ruby is the square root of the emerald cost | |
| the cost of a diamond is the cube of the ruby cost. | |
| record these values in a separate table) | |
| (the invoice gives the cost of a gold bracelet with | |
| a diamond. Subtract from this number the cost of a | |
| diamond to get the cost of gold bracelet. Enter this number | |
| in the Gold/Bracelet box. Fill in the rest of the Bracelet column | |
| using the 2,4,6 ratios from the second blackboard) | |
| (fill in the Necklace column as the sum of the Earring and | |
| Bracelet columns for each metal) | |
| (you now have all the cost data that you need to | |
| open the display case) | |
| Drop invoice | |
| S, D, W | |
| X case then look in it | |
| X keypad | |
| save "s50" | |
| Read music | |
| (compute the cost of 1 gold earring with 1 diamond) | |
| Type #### on keypad | |
| (look up the cost of a bronze bracelet) | |
| Type #### on keypad | |
| (compute the cost of platinum necklace with 3 rubies) | |
| Type #### on keypad (1/51) | |
| (the display should open for you) | |
| Drop music | |
| Get yellow plastic (1/52) | |
| E, E | |
| Get all from satchel | |
| Drop satchel | |
| Get gun | |
| save "s52" | |
| The Sports-Center/City-Map | |
| -------------------------- | |
| X gun | |
| X map then X screen | |
| (a katana is a Japanese fighting blade) | |
| (you must match the method, location, and color of each victim) | |
| Shoot red plastic | |
| Shoot needle | |
| Shoot apartment (2/54) | |
| Shoot blue plastic | |
| Shoot tie | |
| Shoot cinema | |
| Shoot yellow plastic | |
| Shoot question | |
| Shoot college | |
| Shoot purple plastic | |
| Shoot torch | |
| Shoot industry | |
| Shoot orange plastic | |
| Shoot crossbow | |
| Shoot office | |
| Shoot green plastic | |
| Shoot katana | |
| Shoot nightclub | |
| X plan then x screen | |
| (you must get 1 more figure) | |
| Drop gun | |
| W, U, N, NW | |
| save "s54" | |
| The Optics lab | |
| -------------- | |
| X chandelier | |
| X outer | |
| X inner | |
| (you may want to draw a picture of this assembly) | |
| (this is a simple color mixing puzzle) | |
| (you first install your 3 "primary" colors) | |
| (think in terms of paint...) | |
| Put red plastic on top hemisphere | |
| Put blue plastic on left hemisphere | |
| Put yellow plastic on right hemisphere | |
| (red and blue mix) | |
| Put purple on left cone | |
| (blue and yellow mix) | |
| Put green on bottom cone | |
| (yellow and red mix) | |
| Put orange on right cone (1/55) | |
| (the pyramid should open) | |
| X pyramid then get brown plastic (1/56) | |
| SE, S, D, E | |
| Get gun | |
| Shoot brown plastic | |
| Shoot knife | |
| Shoot shopping (5/61) | |
| (the steel shutters will open) | |
| X plan | |
| Drop all | |
| save "s61" | |
| The Steel-Shutters/Pool/Gym | |
| --------------------------- | |
| S, S | |
| Z.z.z.z | |
| X south wall | |
| X panel | |
| Push button | |
| Get cover | |
| (darn!) | |
| Z | |
| E (1/62) | |
| Z.z.z | |
| Get knife | |
| Z.z.z.z.z.z | |
| Kill tony with knife (1/63) | |
| The Van | |
| ------- | |
| (now the game starts to get hard and timing is critical) | |
| save "s63" | |
| X trolley then x handlebars | |
| Search handlebars | |
| Get screw then x it (1/64) | |
| Get washer then drop screw | |
| (the washer will save your life 3 times) | |
| (you may as well look around) | |
| Look | |
| X bench then look under it | |
| X tank | |
| (strange...) | |
| X equipment then x stereo | |
| X buttons | |
| (strange...) | |
| X grille then look through holes | |
| X dashboard then x device | |
| (strange...) | |
| X passenger seat | |
| (strange...) | |
| (if you have time any time then) | |
| (X mirror then x dice) | |
| (Look in mirror) | |
| save "s64" | |
| The Blindfold | |
| ------------- | |
| Z.z.z.z | |
| (wait until your enemy says | |
| "... no idea who I am -- do you?") | |
| Say Joanna to enemy (3/67) | |
| Z.z.z.z | |
| (wait until your enemy says | |
| "... see a pattern form here...") | |
| Nod head (1/68) | |
| Z.z.z | |
| (you must stop the bracelet needle...) | |
| Put washer under bracelet (1/69) | |
| The Water Tank | |
| -------------- | |
| save "s69" | |
| Feel water | |
| (notice the ice) | |
| Feel water (1/70) | |
| (you will grab Sarah's brooch) | |
| Break brooch (1/71) | |
| Unlock irons with pin (1/72) | |
| Get ice (1/73) | |
| Cut blindfold with ice | |
| Remove blindfold (1/74) | |
| (notice the screws on the grate) | |
| Put blindfold in inlet pipe (1/75) | |
| Get washer | |
| Unscrew top left with washer | |
| Unscrew top right with washer | |
| Unscrew bottom right with washer | |
| Move grate | |
| E (1/76) | |
| save "s76" | |
| X pumps | |
| Again | |
| (you must wait until the pumps | |
| are in the "Raise" mode) | |
| E, U, U (1/77) | |
| save "s77" | |
| The Gate | |
| -------- | |
| X gate then x lock | |
| Pry panel with washer (1/78) | |
| Look under panel | |
| (hard to find!) | |
| save "s78" | |
| (you will need some time to figure | |
| out the lock combination, after | |
| you do then "RESTORE" the game | |
| and punch in the unlock sequence) | |
| (there appears to be a short way and a long way | |
| to figure out the combination...) | |
| (Long way) | |
| Look in lock | |
| (notice the angular positions of the marks on the cogs) | |
| (you may want to make a table with the rows labeled | |
| Gold, Silver, White, Black. And the columns labeled | |
| Outer, Central, Inner) | |
| Push Gold | |
| (record only the CHANGE in angular position for each of the three cogs) | |
| (usually the outer and inner cogs move) | |
| Push Silver | |
| (record the changes) | |
| (usually the center cog moves) | |
| Push White | |
| (record the changes) | |
| (usually the center and inner cogs move) | |
| Push Black | |
| (record the changes) | |
| (usually the outer and center cogs move) | |
| (you will usually find that 1 or 2 of the cogs | |
| will be correctly lined up. If the center cog | |
| is not correct but the other 2 are, then pushing | |
| the Silver button will usually fix it. | |
| If 2 cogs are wrong then pushing Gold, White, or Black | |
| should fix them. Your table should be able to guide you | |
| as to which button to press) | |
| (Short way) | |
| restore "s78" | |
| (the order of pushing the buttons | |
| does not appear to matter) | |
| Push Gold | |
| Push Silver | |
| Push White | |
| Push Black | |
| Push <Gold or Silver or White or Black> (2/80) | |
| (If the gate does not open then UNDO | |
| or RESTORE and try a different fifth button) | |
| (the gate will, eventually, roll to one side) | |
| (remember what was under the panel...) | |
| Pull cable (1/81) | |
| (gotta slow your enemy down...) | |
| S | |
| Search snow (1/82) | |
| (you will find a manual close slot) | |
| SE | |
| Look in tool cabinet then get handle (1/83) | |
| NW | |
| Put handle in slot | |
| Turn handle (1/84) | |
| Get handle | |
| save "s84" | |
| The Crane | |
| ----------------- | |
| SE (2/86) | |
| (your enemy will appear and be stopped by the | |
| disabled gate, you will get 2 points) | |
| (your enemy is busy cutting open the gate) | |
| Put sapphire under cabinet | |
| Hit wrench with handle (1/87) | |
| (guess Sarah was a fake after all) | |
| Get glass (1/88) | |
| SW | |
| Get unit then x it | |
| Move joystick SE | |
| Move joystick S | |
| Put glass under crane (1/89) | |
| Move joystick E | |
| X crane | |
| (notice that the crane forks are pointing west...) | |
| SW | |
| (oops) | |
| (don't let her cut the cable) | |
| Throw unit over crates (1/90) | |
| (your enemy will soon appear) | |
| save "s90" | |
| The Fight | |
| --------- | |
| (this section is VERY tightly timed) | |
| Z | |
| (you must wait until your enemy says | |
| "... advantage of a better weapon ...") | |
| Joanna, give me the katana (1/91) | |
| X katana then move hilt | |
| (interesting...) | |
| (you must wait until | |
| "... flash from her right wrist...") | |
| Press serpent | |
| (her wire cord trick should fail) | |
| (does she have something in her mouth...) | |
| Duck | |
| (whew!) | |
| Z.z | |
| (z) | |
| (you must wait until | |
| "... bending her arm ...") | |
| Hit knife with katana | |
| (run!) | |
| SW (6/97) | |
| Get unit with katana | |
| (you should hear her step on the glass in front of the crates) | |
| (do you remember where you put the crane?) | |
| Move joystick W | |
| Drop unit | |
| save "s97" | |
| What date | |
| NE (3/100) | |
| Full | |
| ------------------------------------------------------------------------------- | |
| A few unanswered questions | |
| -- How long has she been out to get you? | |
| You were dating Sarah almost 5 years before dating Joanna | |
| -- You were friends with her in school, what made her change? | |
| -- How was the knife in the gym thrown? | |
| -- What made her turn against "easy" woman? | |
| -- What made her turn totally psycho? | |
Xet Storage Details
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- 17.8 kB
- Xet hash:
- 11e28fb4c7cb5b1d8cca74e4f2661d0273de200cd3d88759312f3ff043d8667d
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