| "Heroine's Mantle" solution by pjg | |
| This is not the "official" solution | |
| Feel free to write and upload a better solution | |
| if you want to do so, otherwise, corrective modifications | |
| to this solution are welcomed and encouraged. | |
| For game release 3 / serial number 001211 | |
| Other game versions may be slightly different. | |
| Knowledge of future events is required for some of the puzzles. | |
| Knowledge of Physics and Chemistry is helpful. | |
| If you get stuck then consult the relevant | |
| section of the solution for help. | |
| You will earn 28 points for finding things, | |
| 18 for visiting places, and 354 action points | |
| for a total of 400 points. | |
| Save game files are named according to the score. | |
| Takes about 1300 moves. | |
| Comments and points are in () | |
| -------------------------------------------------------------------------------- | |
| (in this game the Crusader fights many | |
| criminals in her effort to save Atlantic City) | |
| Drowning | |
| -------- | |
| Version | |
| (this solution is for game release 3) | |
| I. Remove clothes (1/1) | |
| z.z.z.z | |
| z.z.z | |
| Get staff (1/2) | |
| x crusader | |
| x staff | |
| x parents (1/3) | |
| W. Read plaque | |
| x bracelet then turn it | |
| (remember what is written on the bracelet) | |
| look under bracelet | |
| open catch | |
| get bracelet (1/4) | |
| wear bracelet (1/5) | |
| save "s5" | |
| Cocktail Reception | |
| ------------------ | |
| x me | |
| (you are a blonde, ocean blue-eyed lady...) | |
| I | |
| se | |
| get chair | |
| sw (1/6) | |
| (you meet Amy) | |
| x screen | |
| nw | |
| look under table | |
| x chairs | |
| (folded...) | |
| nw | |
| fold seat | |
| x door | |
| put chair under handle (3/9) | |
| z.z.z | |
| I. x taser | |
| se. se | |
| save "s9" | |
| look at screen | |
| (the Baron, the evil mastermind...) | |
| z | |
| (who is the woman in red?) | |
| z.z (1/10) | |
| (the party is over) | |
| look | |
| The Bathroom | |
| ------------ | |
| nw. nw | |
| (the woman in red) | |
| smell (1/11) | |
| remove dress | |
| rub woman | |
| kiss woman (2/13) | |
| wear dress | |
| get brush, gum | |
| se. ne | |
| save "s13" | |
| push button | |
| n | |
| get paper | |
| open it then read it (2/15) | |
| (let's visit the lobby) | |
| x panel then read sign | |
| (a hint for later) | |
| The Lobby | |
| --------- | |
| push 2 | |
| (almost any floor will do) | |
| s | |
| look at photographs | |
| (remember the president's name) | |
| d | |
| drop paper | |
| x compartments | |
| x window | |
| remove chain | |
| put gum on contacts | |
| put chain on gum | |
| open compartment (2/17) | |
| get disc (1/18) | |
| close compartment | |
| get chain then wear it | |
| get gum | |
| save "s18" | |
| x desk | |
| look up Marisawa (2/20) | |
| (the President's phone number is ACYB25P) | |
| push button | |
| n | |
| push 23 | |
| s. u | |
| The Elevator | |
| ------------ | |
| open doors with brush | |
| n (1/21) | |
| drop brush | |
| (you'll need it here later!) | |
| save "s21" | |
| remove dress | |
| throw dress at ladder | |
| climb dress | |
| turn dress | |
| climb dress (4/25) | |
| put disc, taser, gum in bra | |
| u | |
| save "s25" | |
| close hatch then x it | |
| (we can lock the hatch using the hoops...) | |
| open hatch | |
| se. sw | |
| open tower | |
| d (1/26) | |
| w | |
| The Penthouse | |
| ------------- | |
| open grille | |
| d | |
| open door | |
| get dress, jacket | |
| x dress then open belt | |
| push pad (1/27) | |
| x jacket then open it | |
| cut stitches with knife | |
| x jacket | |
| get chip (1/28) | |
| x laptop | |
| put chip in laptop | |
| get disc then put it in laptop | |
| put dress in door | |
| put jacket in door | |
| close door | |
| put all in bra | |
| u. e | |
| save "s28" | |
| u. ne | |
| (the guards...) | |
| Balcony Guard | |
| ------------- | |
| x pole | |
| get knife | |
| cut cable with knife | |
| get cable | |
| tie cable to me | |
| put all in bra | |
| get taser | |
| d (1/29) | |
| shoot guard (2/31) | |
| x guard | |
| get phone (1/32) | |
| put all in bra | |
| u | |
| untie cable then drop it | |
| (notice that the cable hangs down to the balcony...) | |
| sw. d. w | |
| save "s32" | |
| Office Guard | |
| ------------ | |
| get phone, gum, taser | |
| x phone | |
| put gum on lens | |
| call ACYB25P | |
| z.z.z | |
| shoot guard (4/36) | |
| d | |
| save "s36" | |
| The Laptop | |
| ---------- | |
| open door | |
| x phone | |
| get gum | |
| turn on switch | |
| put phone in door | |
| (the laptop should turn on in a moment) | |
| z.z.z (3/39) | |
| x laptop screen | |
| x memos | |
| read list | |
| (look for the numbers written out in the messages) | |
| say 4379 to laptop | |
| x laptop screen | |
| x desk | |
| read numbers | |
| (subtract) | |
| say 8121 to laptop (5/44) | |
| get disc | |
| (now you have a copy of the Baron's plans...) | |
| put all in bra | |
| close door | |
| save "s44" | |
| Mistletoe Jacuzzi chase | |
| ----------------------- | |
| u. e | |
| open grille | |
| d | |
| get taser | |
| shoot water (1/45) | |
| drop taser | |
| open glass | |
| e | |
| get cable | |
| tie cable to me | |
| u (2/47) | |
| save "s47" | |
| Elevator fight | |
| -------------- | |
| get knife | |
| cut cable with knife (1/48) | |
| nw | |
| (hope you left it here...) | |
| get brush | |
| hit box with brush | |
| hit button with brush | |
| put brush in dress (3/51) | |
| save "s51" | |
| Rooftop fight | |
| ------------- | |
| close hatch then x it | |
| put knife in hoops | |
| s | |
| x tower then get cap (1/52) | |
| hide under cap (3/55) | |
| save "s55" | |
| Mistletoe vs Crusader | |
| --------------------- | |
| grab rope (1/56) | |
| rex, shoot cannon (2/58) | |
| rex, close window (2/60) | |
| rex, open window | |
| z. z | |
| rex, get staff | |
| get staff (1/61) | |
| give staff to crusader (3/64) | |
| rex, land (1/65) | |
| exit | |
| se | |
| save "s65" | |
| Battlefield | |
| ----------- | |
| get staff (1/66) | |
| x warriors | |
| x warrior | |
| turn warrior (1/67) | |
| get sword | |
| give sword to warrior | |
| get staff | |
| z.z.z | |
| (she's telling you to ...) | |
| know (2/69) | |
| go horse (1/70) | |
| save "s70" | |
| Watchtower | |
| ---------- | |
| nw | |
| enter horse | |
| rex, up | |
| rex, go home | |
| rex, land | |
| exit (1/71) | |
| x portraits | |
| x door | |
| x bracelet | |
| hit heart with staff | |
| hit dove with staff | |
| hit scales with staff (2/73) | |
| save "s73" | |
| n. z | |
| get disc | |
| give disc to woman (1/74) | |
| halo (1/75) | |
| Virtual training | |
| ---------------- | |
| hit man with staff | |
| hit female with staff (2/77) | |
| (remember this!) | |
| look | |
| save "s77" | |
| (you will now learn and practice | |
| your 4 special powers) | |
| Cave-in | |
| ------- | |
| n | |
| x woman | |
| get helmet then x it | |
| wear helmet | |
| (you must lead the rescuers to you) | |
| lifescan | |
| helmet, go <direction> | |
| (repeat the lifescan and go | |
| commands until help arrives) | |
| lifescan | |
| helmet, go <direction> | |
| lifescan | |
| helmet, go <direction> (2/79) | |
| save "s79" | |
| Nuclear reactor | |
| --------------- | |
| e | |
| x pipes | |
| x pump | |
| get inlet, outlet | |
| feel w. feel x. feel y. feel z | |
| heatscan w. heatscan x. heatscan y. heatscan z | |
| (hot to cold is ROYGPB) | |
| connect inlet to <cold> | |
| connect outlet to <hot> | |
| turn on pump | |
| heatscan w. heatscan x. heatscan y. heatscan z | |
| remove inlet. remove outlet | |
| (repeat the heatscan, connect, turn on, | |
| and remove commands until the pipes | |
| are all the same (green) temperature/color) (2/81) | |
| save "s81" | |
| Robber | |
| ------ | |
| s | |
| look in window | |
| x door | |
| attract bell | |
| x gun | |
| repel safety | |
| open door (2/83) | |
| save "s83" | |
| Bridge jumper | |
| ------------- | |
| w | |
| x man | |
| x bag | |
| ask man about bag | |
| mimic scroll | |
| I | |
| show staff to man (2/85) | |
| save "s85" | |
| x plan | |
| (you can go to the problem | |
| areas in any order) | |
| Museum | |
| ------ | |
| x plan | |
| rex, go museum | |
| rex, land | |
| exit | |
| x stalls | |
| get pin (1/86) | |
| s | |
| heatscan lamps (2/88) | |
| x trailer | |
| turn off halo | |
| mimic wand | |
| n. n | |
| x doors | |
| knock on door | |
| (he thinks you are the magician) | |
| turn on halo | |
| knock on door (2/90) | |
| n | |
| push rewind | |
| z.z.z | |
| z.z.z | |
| (until 17:25) | |
| save "s90" | |
| push play | |
| z.z.z | |
| z.z.z | |
| z.z.z | |
| z.z.z | |
| (until static) | |
| s | |
| x mural | |
| heatscan mural | |
| attract chip (3/93) | |
| Statue | |
| ------ | |
| heatscan statue | |
| knock on statue | |
| save "s93" | |
| (do what the magician did...) | |
| push body | |
| push leg. push head. push head | |
| push leg. push head. push head (6/99) | |
| save "s99" | |
| Sword | |
| ----- | |
| nw | |
| x pedestal | |
| x case | |
| get case (1/100) | |
| get sword | |
| get sword with pin (2/102) | |
| Paintings | |
| --------- | |
| ne | |
| feel paint (1/103) | |
| get can | |
| guard, give can to me | |
| (a hint) | |
| get can | |
| x left | |
| x right | |
| throw pin | |
| (notice the reflection...) | |
| throw pin at <left or right> (3/106) | |
| save "s106" | |
| Ankh | |
| ---- | |
| se | |
| heatscan ankh | |
| spray glass with can | |
| put glass on pedestal | |
| heatscan ankh | |
| get ankh (3/109) | |
| nw | |
| (the guard will open the gate) | |
| save "s109" | |
| Mask | |
| ---- | |
| n (1/110) | |
| get staff | |
| get staff | |
| heatscan streamers | |
| heatscan water | |
| attract water (2/112) | |
| s. se. sw | |
| repel cards (1/113) | |
| lifescan | |
| go to presence (2/115) | |
| s | |
| save "s115" | |
| Trailer | |
| ------- | |
| enter trailer (1/116) | |
| x cabinet. x saw | |
| x shoe. x marble | |
| w | |
| (stuck) | |
| x knives | |
| save "s116" | |
| (notice exactly how the magician holds the knife | |
| then tell the guard to move in the opposite direction, | |
| "above head" = down, "downwards" = up, "waist" = N,E,S, or W | |
| depending on the orientation of the box) | |
| guard, go <direction> | |
| save "s116a" | |
| (repeat this for all 6 knives, save | |
| the game after each knife is used) | |
| (notice the direction of the shoe as | |
| the magician rotates the cabinet) | |
| (eventually, the magician will run out of | |
| knives and the shoe will be pointing at you...) | |
| z | |
| x shoe | |
| repel handle (3/119) | |
| repel marble (1/120) | |
| lifescan | |
| go to presence | |
| fight presence (2/122) | |
| z.z | |
| (until the smoke clears) | |
| x cube | |
| x anne | |
| search gloves | |
| get key (1/123) | |
| unlock cabinet with key (4/127) | |
| save "s127" | |
| Heath Messiah | |
| ------------- | |
| x plan | |
| rex, go heath | |
| rex, land | |
| exit | |
| ne. ne | |
| sw. nw (2/129) | |
| get torch | |
| light bracken with torch | |
| get silver (1/130) | |
| x crypt | |
| put silver in hollow | |
| x man | |
| ask man about himself (3/133) | |
| ask man about cult | |
| ask man about notebook | |
| ask man about wife | |
| x mac | |
| (note the mud color) | |
| n. x ground | |
| n. x ground | |
| n. x ground | |
| (keep looking around until the | |
| mud is the right color) | |
| search graves for Seume (3/136) | |
| I | |
| s | |
| drop torch | |
| save "s136" | |
| Catacombs | |
| --------- | |
| s (1/137) | |
| x alcove | |
| enter alcove | |
| read notebook | |
| x diagram | |
| (the mask colors are gender specific | |
| and your staff works best on males (Silver, Grey or White)) | |
| z.z.z | |
| z.z.z | |
| (wait for a white (male) mask cultist) | |
| z.z.z | |
| z.z.z | |
| z.z.z | |
| z.z.z | |
| z.z | |
| hit cultist with staff | |
| exit | |
| search cultist | |
| get robe, mask (3/140) | |
| save "s140" | |
| n | |
| (move around until you exit) | |
| n. x ground | |
| n. x ground | |
| n. x ground | |
| (keep looking around until the | |
| mud is the female (brown) color) | |
| put mask in brown | |
| s. s | |
| wear mask | |
| wear robe | |
| x robe | |
| turn off halo | |
| mimic torch | |
| z.z.z | |
| z.z | |
| (wait for a cultist) | |
| z | |
| (after they pass...) | |
| lifescan (2/142) | |
| (follow the cultist | |
| to the secret door) | |
| save "s142" | |
| knock on door | |
| (oops!) | |
| n | |
| (go somewhere else in the catacombs) | |
| z.z.z | |
| z.z.z | |
| z.z.z | |
| z | |
| (wait for another cultist) | |
| (when the cultist appears then) | |
| (cultist, remove mask) | |
| cultist, what is the password (4/146) | |
| (doomsday) | |
| lifescan | |
| (return to the secret door) | |
| knock on door | |
| say doomsday (1/147) | |
| save "s147" | |
| Temple | |
| ------ | |
| e | |
| remove mask | |
| clean mask | |
| wear mask | |
| x synthesiser | |
| get glass (1/148) | |
| w. s. u | |
| save "s148" | |
| Bell ringing | |
| ------------ | |
| z.z | |
| read first | |
| again | |
| again | |
| again | |
| (1 syllable = bronze) | |
| (2 syllables = silver) | |
| (wait until it's your turn) | |
| save "s149" | |
| ring bronze. ring silver. ring bronze. again. again | |
| ring bronze. ring silver. ring bronze. again | |
| ring silver. ring bronze. again. ring silver. | |
| ring bronze. ring silver. ring bronze. | |
| ring silver. again. again. | |
| ring bronze. ring silver. (4/152) | |
| save "s152" | |
| Dagger tree | |
| ----------- | |
| d. n. w | |
| heatscan tree | |
| remove robe then put it under tree | |
| get dagger (2/154) | |
| get vial | |
| put vial in bra | |
| get robe then wear it | |
| mimic dagger | |
| put dagger in robe | |
| put glass under tree | |
| I | |
| e | |
| (uh-oh!) | |
| lie on floor (5/159) | |
| save "s159" | |
| remove mask then drop it | |
| get silver mask then wear it (1/160) | |
| get dagger | |
| x dagger | |
| put staff in robe | |
| x bookshelves | |
| get dictionary (1/161) | |
| e. s | |
| save "s161" | |
| Messiah ceremony | |
| ---------------- | |
| read second | |
| get red | |
| put red in jug | |
| put dagger in smoke (2/163) | |
| look at dagger | |
| (wait for the smoke to return to yellow) | |
| put dagger in smoke | |
| wave dagger | |
| get brown | |
| put brown in jug | |
| put dagger in smoke | |
| tap altar with dagger | |
| get white | |
| put white in jug | |
| put dagger in smoke | |
| point dagger at angel | |
| get blue | |
| put blue in jug | |
| put dagger in smoke | |
| tap snake with dagger (6/169) | |
| save "s169" | |
| get staff | |
| hit blue jar with staff (2/171) | |
| put staff in trough | |
| save "s171" | |
| get white | |
| put white in jug | |
| put dagger in smoke | |
| d | |
| point dagger at angel | |
| get casket | |
| open casket | |
| get orb | |
| put orb in casket | |
| close casket (2/173) | |
| save "s173" | |
| The Antidote | |
| ------------ | |
| n | |
| get syringe | |
| e | |
| sit in chair | |
| (you will have 1 or more toxins in you...) | |
| (you need the dictionary) | |
| look up ph | |
| look up <chemicals> | |
| look up <antidotes> | |
| look up exothermic | |
| look up endothermic | |
| exit | |
| smell matt. heatscan matt | |
| smell mark. heatscan mark | |
| smell luke. heatscan luke | |
| smell john. heatscan john | |
| push <Matt or Mark or Luke or John> | |
| (push in the required antodotes) | |
| (you want neutral ph) | |
| set dial to <14-ph> | |
| get vial | |
| put vial in cupboard | |
| close cupboard | |
| attract cap (2/175) | |
| open cupboard | |
| get vial | |
| close cap | |
| put vial under spout | |
| push button | |
| get vial | |
| w. s | |
| x syringe | |
| put vial in syringe | |
| put syringe in fire (2/177) | |
| turn on halo | |
| put syringe in me (6/183) | |
| save "s183" | |
| The Wharf | |
| --------- | |
| x plan | |
| rex, go wharf | |
| rex, land | |
| exit | |
| w. get rod | |
| e. n. d. | |
| get duvet | |
| look under bed | |
| get bottle (1/184) | |
| se | |
| clean generator (2/186) | |
| read scraps | |
| read numbers | |
| (element numbers...) | |
| read sketch | |
| (sequence to de/mag metal) | |
| save "s186" | |
| x magnetron | |
| turn it on | |
| turn it off | |
| (the copper wire is now soft...) | |
| wrap wire around rod | |
| turn on magnetron | |
| put rod in coil | |
| turn off magnetron | |
| get rod (4/190) | |
| I | |
| (the rod will be magnetized) | |
| save "s190" | |
| put bottle in coil | |
| turn on magnetron | |
| heatscan bottle | |
| heatscan bottle | |
| heatscan bottle | |
| heatscan bottle | |
| heatscan bottle (2/192) | |
| (until the top twists a quarter circle) | |
| turn off magnetron | |
| get bottle | |
| nw. u. s | |
| x driftwood | |
| get ring with rod | |
| give rod to man (2/194) | |
| give duvet to man | |
| give bottle to man (2/196) | |
| get ring | |
| n. d. ne | |
| save "s196" | |
| The Cargo | |
| --------- | |
| in. slide lever. turn handle. out | |
| get crate then put it in rig | |
| in. turn handle. slide lever. out | |
| put ring under crate | |
| in. slide lever. out | |
| get crate then drop it | |
| get rig then drop it | |
| get crate then put ring on hook | |
| in. turn handle. out (5/201) | |
| search holders | |
| get device (1/202) | |
| sw | |
| show device to ralph (1/203) | |
| ask ralph about device (1/204) | |
| x device | |
| (so the device made the silver (47) | |
| look like lead (82)) | |
| save "s204" | |
| u. s | |
| x hull | |
| (Al 13) | |
| x black | |
| set black to 13 | |
| x red | |
| set red to 47 | |
| (make element 13 Al | |
| look like element 47 Ag) | |
| close device | |
| save "s205" | |
| put device on hull | |
| n (4/208) | |
| (Captain Hydra will appear) | |
| d. ne | |
| turn off halo | |
| mimic holder | |
| save "s208" | |
| z.z. (1/209) | |
| (captured by Hydra!) | |
| The prison cell | |
| --------------- | |
| say ralph | |
| say sorry (2/211) | |
| ralph, I | |
| ralph, tell me about sonar | |
| ralph, tell me about charm | |
| ralph, turn on light (3/214) | |
| x vent | |
| x door | |
| search door | |
| x keypad | |
| ralph, look at door | |
| ralph, tell me about keypad | |
| x north wall (3/217) | |
| open panel | |
| ralph, throw slider to me (1/218) | |
| open panel with slider | |
| drop slider | |
| x panel then clean it | |
| x wiring. x panel | |
| (the color combination! | |
| notice that there are 3 of them...) | |
| save "s218" | |
| x keypad | |
| (you may want to x the gems | |
| to learn their colors) | |
| (remember to reverse left and right!) | |
| pull <top or middle or bottom then left or right> | |
| pull <top or middle or bottom then left or right> | |
| pull <top or middle or bottom then left or right> | |
| pull <top or middle or bottom then left or right> (4/222) | |
| (your cell door will open) | |
| ne | |
| save "s222" | |
| The second door | |
| --------------- | |
| n. d | |
| get detector | |
| u. | |
| z.z.z.z.z.z | |
| z.z.z.z.z.z | |
| (wait and listen to the parrot | |
| give the combination directions) | |
| s | |
| push yellow | |
| push purple | |
| push blue | |
| push green (4/226) | |
| (a secret door will open!) | |
| save "s226" | |
| x detector | |
| turn roller | |
| wave detector at silver | |
| turn roller | |
| s | |
| swing detector | |
| open chest | |
| n. n | |
| turn roller | |
| n | |
| wave detector at gold | |
| s. | |
| turn roller | |
| s. s | |
| swing detector (3/229) | |
| drop detector | |
| n | |
| save "s229" | |
| The third door | |
| -------------- | |
| sw | |
| ralph, tell me about keypad | |
| (Ralph will tell you about the | |
| first and last keys pressed) | |
| ne | |
| x keypad | |
| heatscan keypad | |
| push <first> | |
| save "s230" | |
| (you have to try a few combinations here...) | |
| push <key> | |
| push <key> | |
| push <last> (4/233) | |
| (Ralph's door will open) | |
| save "s233" | |
| Emma robot | |
| ---------- | |
| x engines | |
| x sceptre | |
| (remember this setting!) | |
| repel sceptre (2/235) | |
| (emma will drop) | |
| turn sceptre to <setting> | |
| se | |
| (Ralph will notice the mimiced holder) | |
| nw. s (2/237) | |
| get lighter | |
| save "s237" | |
| Louisa robot | |
| ------------ | |
| n. n. n | |
| (Louisa has already launched the torpedo) | |
| turn on lighter | |
| throw lighter in barrel (2/239) | |
| (boom!) | |
| get unit | |
| x unit | |
| read label | |
| s | |
| The Parrot and control unit | |
| --------------------------- | |
| x parrot | |
| x knob | |
| give knob to parrot | |
| The Rapier | |
| ---------- | |
| pull rapier | |
| x hollow | |
| (a fission battery compartment) | |
| s | |
| x kegs | |
| open keg | |
| get core (1/240) | |
| (you have just cut the power in half, | |
| you can compensate by doubling the setting) | |
| turn sceptre to <2 times the engine setting> | |
| n | |
| put core in hollow | |
| close hilt (4/244) | |
| (a laser saber!) | |
| x laser | |
| (notice the jump, parry, and duck clues) | |
| mimic laser | |
| save "s244" | |
| The fight with Hydra | |
| -------------------- | |
| (you must be carrying the staff/laser | |
| and the bird must have the unit) | |
| u | |
| (the parrot, holding the unit, will follow) | |
| x holoscope | |
| (you must battle Hydra for about 15 moves | |
| or so to give the torpedo time to appear) | |
| z | |
| (if Hydra mentions 'nimble feet' then) | |
| jump | |
| (if Hydra mentions 'stomach defeat' then) | |
| parry Hydra with staff | |
| (if Hydra mentions 'yonder eyes' or 'ahead' then) | |
| duck | |
| (otherwise then just wait) | |
| z | |
| (eventually the red blip of the torpedo will | |
| appear on the holoscope. You gave the bird | |
| the control unit earlier so...) | |
| repel knob (6/250) | |
| (Hydra will be upset at the bird | |
| moving the torpedo control) | |
| save "s250" | |
| Saving the Sub | |
| -------------- | |
| x holoscope | |
| x hydra | |
| get pegleg | |
| get pistol (1/251) | |
| d. n | |
| put pegleg in <left or right> | |
| pull chain (3/254) | |
| (stabilized) | |
| s | |
| open hilt | |
| get core | |
| s | |
| put core in keg | |
| close keg | |
| turn sceptre to 30 (2/256) | |
| (max speed) | |
| save "s256" | |
| (you must dump some weight) | |
| push yellow | |
| push purple | |
| push blue | |
| turn on halo | |
| s | |
| shoot floor | |
| n | |
| push green (3/259) | |
| n. u (3/262) | |
| save "s262" | |
| The Airport | |
| ----------- | |
| x plan | |
| rex, go airport | |
| rex, land | |
| exit | |
| s | |
| sit in chair | |
| look under chair | |
| (when the spider 'jumps in your direction' then) | |
| repel spider | |
| turn knob | |
| (wait for the spider to jump again) | |
| z.z | |
| get up | |
| (boing!) | |
| attract silver (3/265) | |
| get silver | |
| get spider (1/266) | |
| u | |
| x screen | |
| (remember the sector number) | |
| x operators | |
| get keys (1/267) | |
| d. n. n | |
| unlock tanker with keys | |
| in | |
| start tanker | |
| drop keys | |
| x autopilot | |
| type <sector number> | |
| exit | |
| x tower | |
| x reader | |
| heatscan snow (1/268) | |
| save "s268" | |
| enter tanker | |
| type 95 | |
| exit | |
| s. e | |
| x doors | |
| put card in reader | |
| open doors | |
| s (1/269) | |
| get meter | |
| x biplane | |
| n. w. n | |
| in | |
| type <sector number> | |
| exit | |
| save "s269" | |
| u | |
| x meter | |
| (note the wind speed) | |
| d | |
| x meter | |
| (wait, your face is about 2 meters above ground!) | |
| drop meter | |
| (now you have an accurate | |
| reading on the altitude) | |
| x markers | |
| (note the direction) | |
| The Bear | |
| -------- | |
| enter tower (1/270) | |
| fight man | |
| x bear | |
| feel bear | |
| z.z | |
| attract spider | |
| pry panel with spider | |
| get clip | |
| x clip | |
| put silver on quartz | |
| put clip on silver (4/274) | |
| save "s274" | |
| x terminal | |
| read terminal | |
| look under terminal | |
| type help (2/276) | |
| type setts | |
| type about wddrn | |
| type wddrn <1-8> | |
| type about wdspd | |
| type wdspd <speed at dish> | |
| type about gdlvl | |
| type gdlvl <altitude at face-2> | |
| type trsmt | |
| save "s276" | |
| The Biplane | |
| ------------ | |
| out | |
| enter tanker | |
| type 95 | |
| exit | |
| s. e. | |
| (eventually, a jumbo jet will land safely) (6/282) | |
| s | |
| (a duel) | |
| w | |
| in | |
| rex, up | |
| save "s282" | |
| Blaze | |
| ----- | |
| x blaze | |
| rex, close window | |
| z.z. (2/284) | |
| Kula | |
| ---- | |
| rex, open window | |
| x kula | |
| x engines | |
| rex, afterburners on (2/286) | |
| Ampere | |
| ------ | |
| rex, afterburners off | |
| x ampere | |
| rex, turn off rex | |
| z. (2/288) | |
| Decibelle | |
| --------- | |
| activate rex | |
| x decibelle | |
| rex, listen | |
| rex, set antenna to <number> (3/291) | |
| The parachute | |
| ------------- | |
| x plane | |
| x toymaker | |
| x parachute | |
| attract ripcord (2/293) | |
| save "s293" | |
| Runway 7 | |
| -------- | |
| rex, land | |
| listen | |
| exit | |
| s. u | |
| x screen | |
| (note the blinking sector) | |
| look for runway 7 on screen | |
| (sectors 84 and 85) | |
| d. n. n | |
| in | |
| type <blinking sector> (2/295) | |
| out | |
| look in plane | |
| x mouse (1/296) | |
| in | |
| type <tower sector> | |
| exit | |
| u | |
| ask toymaker about mouse | |
| (3 squeaks and boom) | |
| d | |
| enter tanker | |
| type 84 | |
| exit | |
| x tanker | |
| x valve | |
| open tap | |
| in | |
| (manual override...) | |
| e | |
| (leaving a trail behind you...) | |
| exit | |
| x valve | |
| squeeze mouse | |
| squeeze mouse | |
| squeeze mouse (2/298) | |
| drop mouse | |
| in | |
| type <tower sector> (6/304) | |
| (boom!) | |
| save "s304" | |
| The Plaza | |
| --------- | |
| x plan | |
| rex, go plaza | |
| rex, land | |
| exit | |
| se. d | |
| x dress | |
| z.z | |
| Daphne | |
| ------ | |
| x daphne | |
| get cream (1/305) | |
| put cream on top | |
| turn top | |
| untie top (3/308) | |
| turn off halo | |
| u | |
| x citizens | |
| mimic umbrella | |
| (hmmm...) | |
| nw | |
| u | |
| pull canvas | |
| tie top to canvas (2/310) | |
| d | |
| se | |
| Dice game | |
| --------- | |
| x reporters | |
| mimic microphone | |
| n. (1/311) | |
| save "s311" | |
| w | |
| repel flame (2/313) | |
| look under table | |
| look in mel's then get loaded die | |
| look in dave's then get fair die | |
| put fair in mel's then put loaded in dave's | |
| z.z.z | |
| z.z.z | |
| z.z (4/317) | |
| (wait until Mel is forced to leave) | |
| e. n | |
| give staff to mel | |
| n (1/318) | |
| (TV people go NE) | |
| ne | |
| save "s318" | |
| TV camera | |
| --------- | |
| x camera | |
| turn knob | |
| look in camera | |
| look for mirror dress (3/321) | |
| look | |
| look at seat | |
| (remember the seat number) | |
| look on seat | |
| look at purse | |
| attract purse (2/323) | |
| save "s323" | |
| The bottle and pill | |
| ------------------- | |
| d. s. s. nw | |
| search skips | |
| get bottle then open it | |
| get pink then x it | |
| put pink in bottle | |
| fill bottle with rain | |
| close bottle | |
| se. n. w | |
| x flask | |
| put bottle in flask (6/329) | |
| e. s. d | |
| spray daphne with bottle (2/331) | |
| get pass (1/332) | |
| spray me with bottle (2/334) | |
| u | |
| mimic umbrella | |
| n. n | |
| give staff to mel | |
| n | |
| show pass to usher | |
| x seats | |
| save "s334" | |
| The Auditorium | |
| -------------- | |
| (you must find Mistletoe's seat) | |
| n | |
| again | |
| (until you reach Mistletoe's row) | |
| w (or e) | |
| again | |
| (until you reach Mistletoe's aisle) | |
| (you will find her seat) | |
| sit in seat | |
| look on seat | |
| (she is not wearing the mirror dress anymore...) | |
| get dress then wear it | |
| close dress | |
| get purse then look in it | |
| get sight then open it (1/335) | |
| clean sight | |
| get rifle then x it (1/336) | |
| put sight in groove | |
| look in sight (4/340) | |
| smell | |
| fight mercedes (3/343) | |
| save "s343" | |
| (you will run to a random spot | |
| and must now go to then bottom center G-01) | |
| Understage | |
| ---------- | |
| (a call for an Oboe player will be heard) | |
| n | |
| again | |
| (until you reach row 1) | |
| w (or e) | |
| again | |
| until you reach aisle G | |
| (you will see the understage door) | |
| knock on door (1/344) | |
| n | |
| mimic oboe | |
| get veil then wear it | |
| s | |
| save "s344" | |
| The Orchestra | |
| ------------- | |
| u (2/346) | |
| join orchestra | |
| put staff in mouth (3/349) | |
| x audience | |
| look | |
| x stewards (2/351) | |
| x mistletoe | |
| x tray | |
| heatscan tray | |
| repel hot cup | |
| (condensation...) | |
| go to mayor (4/355) | |
| (whew, that was close!) | |
| save "s355" | |
| The Dummy | |
| --------- | |
| d. n | |
| get oboe then drop it | |
| x racks | |
| search racks | |
| get mirror dress | |
| open dress | |
| put dress on dummy | |
| close dress | |
| get dummy | |
| s. u | |
| drop dummy | |
| x pole | |
| push pole | |
| get pole | |
| put pole on dummy | |
| look at dummy | |
| d | |
| x controls | |
| push yellow | |
| save "s356" | |
| The Stage | |
| --------- | |
| push lever (6/361) | |
| get rifle | |
| turn on halo | |
| u | |
| x curtain | |
| x sandbags | |
| crawl under sandbags | |
| shoot rope with rifle (4/365) | |
| save "s365" | |
| Tower Clock | |
| ----------- | |
| x plan | |
| rex, go clock | |
| rex, land | |
| exit (1/366) | |
| go clock (1/367) | |
| save "s367" | |
| (these are the statues of the "Great 4", | |
| the greatest crusaders of the last 1000 years) | |
| x statue | |
| x sword | |
| turn statue south | |
| (sword blade faces inward) | |
| go 4. go 5. go 6 | |
| x statue | |
| turn statue south | |
| (mirror faces inward) | |
| go 7. go 8. go 9. | |
| x statue | |
| close helmet | |
| (helmet faces inward) | |
| go 10. go 11. go 12 | |
| x statue | |
| open locket | |
| turn statue sw | |
| (locket faces inward) | |
| save "s368" | |
| z | |
| again | |
| (wait until you have 10 seconds left) | |
| throw staff at hands (3/370) | |
| (whew!) | |
| go 1. go 2. go 3 | |
| duck (8/378) | |
| (that was close) | |
| go 2. go 1. go 12 | |
| save "s378" | |
| Katya | |
| ----- | |
| z.z | |
| (wait until she "starts to pry the staff loose") | |
| score | |
| go hands (3/381) | |
| (remember what happened back at save s65?) | |
| girl, get sword | |
| girl, give sword to me | |
| mimic staff | |
| give staff to girl | |
| girl, know (4/385) | |
| save "s385" | |
| The Crusader | |
| ------------ | |
| throw staff at baron (3/388) | |
| jump in helicopter (2/390) | |
| x lever | |
| (you must center the lever) | |
| move lever <direction> | |
| open lever | |
| save "s390" | |
| push button (10/400) | |
| save "s400" | |
| z.z.z.z | |
| Full | |
| -------------------------------------------------------------------------------- | |
| For fun have you: | |
| -- looked for your parents in the graveyard? | |
| -- figured out when the mayor was elected? | |
| -- figured out Amy's last name? | |
| -- figured out Ralph's last name? | |
| -- figured out the name of the insane asylum? | |
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