| A step by step walk through of Patrick Wigfull's "The Pyramids of Mars" by Rac | |
| This is my solution in a little under 300 moves. I had solved this adventure two | |
| years ago, but when I tried to replay it again a couple weeks ago, I became stuck | |
| at the same point. Hence, this walkthrough. | |
| This game is best played with Agility, by Robert Masenten, which uses true | |
| metacommands. Saves in this game, especially after 200 moves, are made optional | |
| as you've only got till move 300 to destroy Sutekh. Older AGT interpreters do not | |
| allow you to save games without counting the save as a move. | |
| This solution is for game AGT Version ??? (the one at ftp.gmd.de) Release 09/21/95 | |
| Comments and earned/total points are in (). | |
| '>' denotes a direct command to type in. | |
| '>>' denotes general commands or hints. | |
| ------------------------------------------------------------------------------ | |
| Your purpose in this game is to stop the evil Sutekh from freeing himself from | |
| imprisonment on Mars. Along the way the Eye of Horus which keeps him there | |
| will be destroyed, but being the crafty timelord that you are, you will find | |
| an alternate solution to ending his evil desires. | |
| ------------------------------------------------------------------------------- | |
| TARDIS CONSOLE ROOM | |
| >get device | |
| >pull lever | |
| >exit | |
| STORAGE ROOM | |
| (Collins gives a few clues!) | |
| >w, n, e | |
| >pull cord | |
| >w, s, s, s, s | |
| >s, s, s, e, e | |
| >e, e, n, n, w | |
| >south | |
| THE LODGE | |
| (Laurence gives you some good clues!) | |
| >examine photo | |
| >examine laurence | |
| >ask laurence about machine | |
| >ask laurence about priory | |
| >ask laurence about hole | |
| >ask laurence about poacher | |
| (I assume you've seen him.) | |
| >ask laurence about marcus | |
| >ask laurence about namin | |
| (At move 31 you hear a scream.) | |
| >get printout | |
| >read it | |
| >drop it | |
| >n, n, n, w | |
| >w, w, n, n | |
| >east | |
| (Time to find out about that scream!) | |
| STORAGE ROOM | |
| >examine body | |
| >east, east | |
| (A brief but nasty encounter with Namin!!) | |
| AT FRONT FOOR OF PRIORY | |
| >w, s, e | |
| >examine case | |
| >examine portrait | |
| >examine jacket | |
| >examine scarf | |
| >examine sonic | |
| >examine device | |
| >examine tardis | |
| >examine hat | |
| (Dangerous to wear with other things!) | |
| >drop it | |
| >get key | |
| >w, n, e, e, s | |
| >look in window | |
| (First sight of Marcus in the guise of Sutekh!) | |
| >examine window | |
| >n, w | |
| >examine mummy | |
| >w, s, e, e | |
| CORRIDOR | |
| >examine chest | |
| >unlock chest with key | |
| >open chest | |
| >look in chest | |
| >search namin | |
| >>Save as S003.sav (003/003) | |
| >get rifle, ring | |
| >east | |
| TEMPLE | |
| >examine temple | |
| >examine sarcophagus | |
| >examine wall | |
| >examine organ | |
| >play organ | |
| >w, w | |
| >enter tardis | |
| TARDIS CONSOLE ROOM | |
| (There isnt much to do until the mummy | |
| robots start building the rocket. So | |
| you decide to query the Tardis data | |
| banks about what you've learned so far.) | |
| >examine instruments | |
| >examine scanner | |
| >examine computer | |
| >type mars on keyboard | |
| >type egypt on keyboard | |
| >type earth on keyboard | |
| >type priory on keyboard | |
| >type pyramid on keyboard | |
| >type mummy on keyboard | |
| >type sutekh on keyboard | |
| >type osiris on keyboard | |
| >type horus on keyboard | |
| >type eye on keyboard | |
| >type tardis on keyboard | |
| >type gallifrey on keyboard | |
| >type timelord on keyboard | |
| >type sonic on keyboard | |
| >exit | |
| >w, s, e | |
| GATE | |
| >examine rifle | |
| >examine ring | |
| >wear ring | |
| >east | |
| >enter pyramid | |
| INSIDE THE STRUCTURE | |
| >examine urn | |
| >>Save as S013.sav (010/013) | |
| >get pack | |
| >exit | |
| >w, w | |
| GARDEN | |
| >drop ring | |
| >examine pack | |
| >examine key | |
| (At 122 moves, you hear another scream, | |
| and you decide to investigate..) | |
| >south | |
| WOODS | |
| (This part is random, at 122 moves there's a scream, Clement's | |
| has been killed, and his body is in the woods, at a random spot.) | |
| >>You'll have to: | |
| >>search for the poacher's body in the woods | |
| (You should be able to do this in 123 to 147 moves) | |
| >>once you find it: | |
| >examine body | |
| >drop brass key | |
| >get iron key | |
| >>goto: | |
| WOODS (With Egyptian Urn) | |
| (From Garden: Two souths then four easts.) | |
| >turn off urn | |
| >>Save as S025.sav (012/025) | |
| >e, e | |
| WOODS (With Battered Shed) | |
| >unlock shed with iron | |
| >open shed | |
| >drop iron | |
| >enter | |
| INSIDE THE SHED | |
| >get all | |
| >load rifle | |
| >exit | |
| >w, w, w, w, w | |
| >w, n, n, n, e | |
| STORAGE ROOM | |
| >pry case | |
| >>Save as S027.sav (002/027) | |
| >drop bar | |
| >get wrappings | |
| >w, s, e | |
| >load rifle | |
| >wear wrappings | |
| >east | |
| COURTYARD | |
| >put gelignite on ramp | |
| >west | |
| GATE | |
| >shoot gelignite | |
| >>Save as S037.sav (010/037) | |
| >drop wrappings, rifle | |
| >w, n, e | |
| >enter | |
| TARDIS CONSOLE | |
| >type ferret on keyboard | |
| (Knowledge necessary to get through Maze of Horus.) | |
| >exit | |
| >w, s, s, s, s | |
| >s, s, e, e, e | |
| WOODS (Behind the Lodge) | |
| >>wait until move 200 | |
| (about 1 to 20 moves depending on | |
| how fast you found the dead body | |
| of Ernie Clements.) | |
| >look in window | |
| >e, n, n, w, s | |
| INSIDE THE LODGE | |
| >get glass | |
| >n, n, n, w, w, w | |
| >w, n, n, e, e, e | |
| TEMPLE | |
| >examine wall with glass | |
| >>Save as S040.sav (003/040) | |
| >examine patch | |
| >push patch | |
| >south | |
| PRIEST'S HOLE | |
| >>Save as S045.sav (005/045) | |
| >drop glass | |
| >get matches | |
| >north | |
| TEMPLE | |
| >push lodestone | |
| >enter vortex | |
| ANTEROOM | |
| >open chest | |
| >get bomb | |
| >put pack in bomb | |
| >>Save as S046.sav (001/046) | |
| >east | |
| >>Save as S054.sav (008/054) | |
| (A brief and really nasty encounter | |
| with Sutekh the Destroyer!!!) | |
| >w, w | |
| STORAGE ROOM | |
| >get hat, circuit | |
| >turn on circuit | |
| >>Save as S059.sav (005/059) | |
| >enter | |
| TARDIS CONSOLE | |
| >pull lever | |
| >push button | |
| >pull lever | |
| >exit | |
| THE PYRAMIDS OF MARS | |
| (You are at the entrance to the Maze of Horus. | |
| Unlike mazes in other games this one has real | |
| dead end rooms. If you enter one, you will | |
| not get out. You have to follow tbe ferret. | |
| Write down the directions to the Chamber of | |
| Light, by following him. Then reverse them | |
| to find the way out.) | |
| >drop cage | |
| >open cage | |
| (Woe to the timelord who reverse the order | |
| of these first two commands!!) | |
| >>Save as S069.sav (010/069) | |
| >n, n, w, n | |
| >n, e, n, e | |
| >e, n, n, w | |
| >w, w, w, n | |
| CHAMBER OF LIGHT | |
| >drop bomb | |
| >turn it on | |
| >south | |
| MAZE OF HORUS | |
| >wait | |
| >north | |
| >>Save as S078.sav (009/078) | |
| >get key | |
| >s, e, e, e | |
| >e, s, s, w | |
| >w, s, w, s | |
| >s, e, s, s | |
| THE PYRAMID OF MARS | |
| >enter | |
| >pull lever | |
| >push button | |
| >pull lever | |
| >exit | |
| STORAGE ROOM | |
| >open cabinet with key | |
| >get stick | |
| >e, e | |
| TEMPLE | |
| >light match | |
| >light dynamite | |
| >throw dynamite into vortex | |
| >>Save as S093.sav (015/093) | |
| >w, w | |
| STORAGE ROOM | |
| >enter | |
| TARDIS CONSOLE | |
| >pull lever (015/105) | |
| !!Congratulations. Consider yourself a timelord of thr first rank!! | |
| For fun, try these... | |
| ------------------------------------------------------------------------ | |
| Entering the storage room when Collins is killed. | |
| Examining something that's not in the game. | |
| Trying to pull the lever or pushing the button, when not in the Tardis. | |
| Entering Sutekh's room, twice, after stopping the rocket. | |
| Trying to open the ornate chest, before preventing the rocket from launching. | |
| Dropping the gelignite anywhere. | |
| Entering the sarcophagus room twice, before Namin plays the organ. | |
| Letting Sutekh exit the vortex. | |
| Entering the Courtyard wearing both the mummy wrappings, and the felt hat. | |
| Forgetting to take off the mummy wrappings. | |
| Typing Wigfull on the tardis computer. |
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