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#version 450
#extension GL_EXT_control_flow_attributes : enable
#include "types.glsl"
layout (push_constant) uniform parameter
{
uint32_t ne00;
uint32_t ne01;
uint32_t nb00;
uint32_t nb01;
uint32_t a_offset;
} p;
#define BLOCK_SIZE 256
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {uint data_a[];};
layout (binding = 1) writeonly buffer D {uint data_d[];};
shared uint vals[BLOCK_SIZE];
void main() {
const uint expert_id = gl_WorkGroupID.x;
const uint num_elements = p.ne00 * p.ne01;
const uint tid = gl_LocalInvocationID.x;
uint count = 0;
for (uint idx = tid; idx < num_elements; idx += BLOCK_SIZE) {
const uint i01 = idx / p.ne00;
const uint i00 = idx % p.ne00;
const uint a = data_a[p.a_offset + i01 * p.nb01 + i00 * p.nb00];
count += uint(a == expert_id);
}
vals[tid] = count;
barrier();
[[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
vals[tid] += vals[tid + s];
}
barrier();
}
if (tid == 0) {
data_d[expert_id] = vals[0];
}
}

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