Buckets:
| layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; | |
| layout (binding = 0) readonly buffer A {float data_a[];}; | |
| layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; | |
| void main() { | |
| const uint i = gl_GlobalInvocationID.x * 16; | |
| if (i >= p.nel) { | |
| return; | |
| } | |
| [[unroll]] for (uint l = 0; l < 16; l++) { | |
| data_b[i + l] = D_TYPE(data_a[i + l]); | |
| } | |
| } | |
Xet Storage Details
- Size:
- 442 Bytes
- Xet hash:
- 5e5c5dff2d7da5ee0163014b9ab5616eae1468add93f80bdf2fb39761d87cb08
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Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.