Buckets:
| layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| const uint i00 = gl_GlobalInvocationID.x; | |
| if (i00 >= p.ne00) { | |
| return; | |
| } | |
| uint gid_z = gl_GlobalInvocationID.z; | |
| while (gid_z < p.ne11 * p.ne12) { | |
| uint gid_y = gl_GlobalInvocationID.y; | |
| while (gid_y < p.ne10) { | |
| const uint i10 = gid_y; | |
| const uint i11 = gid_z / p.ne12; | |
| const uint i12 = gid_z % p.ne12; | |
| const uint i01 = data_b[get_boffset() + i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; | |
| const uint a_offset = get_aoffset() + i01*p.nb01 + i11*p.nb02 + i12*p.nb03; | |
| const uint d_offset = get_doffset() + i10*p.nb21 + i11*p.nb22 + i12*p.nb23; | |
| TEMP_TYPE v = TEMP_TYPE(bf16_to_fp32(data_a[a_offset + i00])); | |
| TEMP_TYPE v = TEMP_TYPE(data_a[a_offset + i00]); | |
| data_d[d_offset + i00] = D_TYPE(v); | |
| data_d[d_offset + i00] = D_TYPE(v); | |
| gid_y += gl_WorkGroupSize.y * gl_NumWorkGroups.y; | |
| } | |
| gid_z += gl_WorkGroupSize.z * gl_NumWorkGroups.z; | |
| } | |
| } | |
Xet Storage Details
- Size:
- 1.26 kB
- Xet hash:
- 0005365bd30768b629935865386e20adf20d36a8ba3015369900b8ed73062798
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.