Buckets:
| layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| const uint i00 = (gl_GlobalInvocationID.x)*2; | |
| init_iq_shmem(gl_WorkGroupSize); | |
| if (i00 >= p.ne00) { | |
| return; | |
| } | |
| uint gid_z = gl_GlobalInvocationID.z; | |
| while (gid_z < p.ne11 * p.ne12) { | |
| uint gid_y = gl_GlobalInvocationID.y; | |
| while (gid_y < p.ne10) { | |
| const uint i10 = gid_y; | |
| const uint i11 = gid_z / p.ne12; | |
| const uint i12 = gid_z % p.ne12; | |
| const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; | |
| const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; | |
| const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; | |
| const uint ib = a_offset + i00/QUANT_K; // block index | |
| const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index | |
| const uint iybs = i00 - i00%QUANT_K; // dst block start index | |
| const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; | |
| vec2 v = dequantize(ib, iqs, 0); | |
| const vec2 dm = get_dm(ib, 0); | |
| v = v * dm.x + dm.y; | |
| data_d[d_offset + iybs + iqs ] = D_TYPE(v.x); | |
| data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y); | |
| gid_y += gl_WorkGroupSize.y * gl_NumWorkGroups.y; | |
| } | |
| gid_z += gl_WorkGroupSize.z * gl_NumWorkGroups.z; | |
| } | |
| } | |
Xet Storage Details
- Size:
- 1.59 kB
- Xet hash:
- 00bdb897a1b4bf1a71821996bbf49da50edd326dc5afb60574c675878e88c087
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.