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| <link rel="modulepreload" href="/docs/reachy_mini/pr_1069/en/_app/immutable/chunks/CodeBlock.f56fd9c8.js"><!-- HEAD_svelte-u9bgzb_START --><meta name="hf:doc:metadata" content="{"title":"Joystick Controller","local":"joystick-controller","sections":[],"depth":1}"><!-- HEAD_svelte-u9bgzb_END --> <p></p> <div class="items-center shrink-0 min-w-[100px] max-sm:min-w-[50px] justify-end ml-auto flex" style="float: right; margin-left: 10px; display: inline-flex; position: relative; z-index: 10;"><div class="inline-flex rounded-md max-sm:rounded-sm"><button class="inline-flex items-center gap-1 h-7 max-sm:h-7 px-2 max-sm:px-1.5 text-sm font-medium text-gray-800 border border-r-0 rounded-l-md max-sm:rounded-l-sm border-gray-200 bg-white hover:shadow-inner dark:border-gray-850 dark:bg-gray-950 dark:text-gray-200 dark:hover:bg-gray-800" aria-live="polite"><span class="inline-flex items-center justify-center rounded-md p-0.5 max-sm:p-0 hover:text-gray-800 dark:hover:text-gray-200"><svg class="sm:size-3.5 size-3" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg></span> <span>Copy page</span></button> <button class="inline-flex items-center justify-center w-6 max-sm:w-5 h-7 max-sm:h-7 disabled:pointer-events-none text-sm text-gray-500 hover:text-gray-700 dark:hover:text-white rounded-r-md max-sm:rounded-r-sm border border-l transition border-gray-200 bg-white hover:shadow-inner dark:border-gray-850 dark:bg-gray-950 dark:text-gray-200 dark:hover:bg-gray-800" aria-haspopup="menu" aria-expanded="false" aria-label="Open copy menu"><svg class="transition-transform text-gray-400 overflow-visible sm:size-3.5 size-3 rotate-0" width="1em" height="1em" viewBox="0 0 12 7" fill="none" xmlns="http://www.w3.org/2000/svg"><path d="M1 1L6 6L11 1" stroke="currentColor"></path></svg></button></div> </div> <h1 class="relative group"><a id="joystick-controller" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#joystick-controller"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a> <span>Joystick Controller</span></h1> <p data-svelte-h="svelte-9fdpfe">This example demonstrates how to control Reachy Mini’s head yaw angle using a joystick (PS4 or Xbox controller). The left joystick controls the head’s left-right rotation, providing intuitive real-time control of the robot.</p> <p data-svelte-h="svelte-gxp1l"><strong>Controls:</strong></p> <ul data-svelte-h="svelte-wu4gg1"><li><strong>LEFT JOYSTICK (Left/Right)</strong>: Control head yaw angle</li> <li><strong>CIRCLE / B BUTTON</strong>: Quit the application safely</li> <li><strong>CTRL-C</strong>: Quit the application</li></ul> <p data-svelte-h="svelte-11lzvnb"><strong>Requirements:</strong></p> <ul data-svelte-h="svelte-8n0q7r"><li>Install pygame: <code>pip install pygame</code></li> <li>Connect a PS4 or Xbox controller to your computer</li></ul> <p data-svelte-h="svelte-1en4vh8"><strong>Controller mappings:</strong></p> <ul data-svelte-h="svelte-haxk4a"><li>PS4: Button 1 = Circle (O), Axis 0 = Left Stick Horizontal</li> <li>Xbox: Button 1 = B, Axis 0 = Left Stick Horizontal</li></ul> <div class="code-block relative "><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg> <div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div> Copied</div></button></div> <pre class="language-python "><!-- HTML_TAG_START --> | |
| <span class="hljs-comment"># Standard library imports</span> | |
| <span class="hljs-keyword">import</span> os | |
| <span class="hljs-keyword">import</span> sys | |
| <span class="hljs-keyword">import</span> time | |
| <span class="hljs-comment"># Third-party imports</span> | |
| <span class="hljs-keyword">import</span> numpy <span class="hljs-keyword">as</span> np | |
| <span class="hljs-keyword">import</span> pygame | |
| <span class="hljs-comment"># Local application/library-specific imports</span> | |
| <span class="hljs-keyword">from</span> reachy_mini <span class="hljs-keyword">import</span> ReachyMini, utils | |
| <span class="hljs-comment"># --- Configuration ---</span> | |
| CONTROL_LOOP_RATE = <span class="hljs-number">0.02</span> | |
| <span class="hljs-comment"># Maximum yaw angle. The joystick's -1 to 1 input will be mapped to this range.</span> | |
| YAW_ANGLE_LIMIT = np.pi / <span class="hljs-number">4</span> * <span class="hljs-number">1.3</span> <span class="hljs-comment"># Radians</span> | |
| <span class="hljs-comment"># To use pygame "headlessly" (without a GUI window).</span> | |
| os.environ[<span class="hljs-string">"SDL_VIDEODRIVER"</span>] = <span class="hljs-string">"dummy"</span> | |
| <span class="hljs-comment"># --- Controller Bindings Comment ---</span> | |
| <span class="hljs-comment"># PS4 controller:</span> | |
| <span class="hljs-comment"># Button 1 = O (Circle)</span> | |
| <span class="hljs-comment"># Axis 0: Left Joy Left/Right (-1 left, 1 right)</span> | |
| <span class="hljs-comment"># Axis 3 or 4: Right Joy Left/Right</span> | |
| <span class="hljs-comment">#</span> | |
| <span class="hljs-comment"># XBOX controller:</span> | |
| <span class="hljs-comment"># Button 1 = B</span> | |
| <span class="hljs-comment"># Axis 0: Left Joy Left/Right</span> | |
| <span class="hljs-comment"># Axis 2 or 3: Right Joy Left/Right</span> | |
| <span class="hljs-keyword">class</span> <span class="hljs-title class_">Controller</span>: | |
| <span class="hljs-string">"""Handle joystick input using pygame."""</span> | |
| <span class="hljs-keyword">def</span> <span class="hljs-title function_">__init__</span>(<span class="hljs-params">self, deadzone: <span class="hljs-built_in">float</span> = <span class="hljs-number">0.08</span></span>): | |
| <span class="hljs-string">"""Initialize the controller and find the first joystick. | |
| Args: | |
| deadzone (float): Axis value below which input is ignored. | |
| Raises: | |
| IOError: If no joystick is found. | |
| """</span> | |
| pygame.init() | |
| pygame.joystick.init() | |
| <span class="hljs-keyword">if</span> pygame.joystick.get_count() < <span class="hljs-number">1</span>: | |
| <span class="hljs-keyword">raise</span> IOError(<span class="hljs-string">"No joystick controller found."</span>) | |
| self.joystick: pygame.joystick.Joystick = pygame.joystick.Joystick(<span class="hljs-number">0</span>) | |
| self.deadzone = deadzone | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">f"Initialized joystick: <span class="hljs-subst">{self.joystick.get_name()}</span>"</span>) | |
| <span class="hljs-keyword">def</span> <span class="hljs-title function_">_apply_deadzone</span>(<span class="hljs-params">self, value: <span class="hljs-built_in">float</span></span>) -> <span class="hljs-built_in">float</span>: | |
| <span class="hljs-string">"""Apply a deadzone to a joystick axis value."""</span> | |
| <span class="hljs-keyword">return</span> value <span class="hljs-keyword">if</span> <span class="hljs-built_in">abs</span>(value) > self.deadzone <span class="hljs-keyword">else</span> <span class="hljs-number">0.0</span> | |
| <span class="hljs-keyword">def</span> <span class="hljs-title function_">get_horizontal_inputs</span>(<span class="hljs-params">self</span>) -> <span class="hljs-built_in">tuple</span>[<span class="hljs-built_in">float</span>, <span class="hljs-built_in">float</span>]: | |
| <span class="hljs-string">"""Read the horizontal axes of the left and right joysticks. | |
| Returns: | |
| tuple[float, float]: (left_joy_h, right_joy_h) from -1.0 to 1.0. | |
| """</span> | |
| pygame.event.pump() <span class="hljs-comment"># Update pygame's internal event state.</span> | |
| left_joy_h = self._apply_deadzone(self.joystick.get_axis(<span class="hljs-number">0</span>)) | |
| <span class="hljs-comment"># Right joystick horizontal axis can be 2, 3 or 4 depending on controller</span> | |
| right_joy_h = <span class="hljs-number">0.0</span> | |
| <span class="hljs-keyword">if</span> self.joystick.get_numaxes() > <span class="hljs-number">3</span>: | |
| right_joy_h = self._apply_deadzone(self.joystick.get_axis(<span class="hljs-number">3</span>)) | |
| <span class="hljs-keyword">elif</span> self.joystick.get_numaxes() > <span class="hljs-number">2</span>: | |
| right_joy_h = self._apply_deadzone(self.joystick.get_axis(<span class="hljs-number">2</span>)) | |
| <span class="hljs-keyword">return</span> left_joy_h, right_joy_h | |
| <span class="hljs-keyword">def</span> <span class="hljs-title function_">check_for_quit</span>(<span class="hljs-params">self</span>) -> <span class="hljs-built_in">bool</span>: | |
| <span class="hljs-string">"""Check pygame events for a quit signal. | |
| Returns: | |
| bool: True if the designated quit button (Circle/B) is pressed. | |
| """</span> | |
| <span class="hljs-keyword">for</span> event <span class="hljs-keyword">in</span> pygame.event.get(): | |
| <span class="hljs-keyword">if</span> event.<span class="hljs-built_in">type</span> == pygame.JOYBUTTONDOWN: | |
| <span class="hljs-keyword">if</span> self.joystick.get_button(<span class="hljs-number">1</span>): <span class="hljs-comment"># Button 1 is Circle/B</span> | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"\nQuit button pressed."</span>) | |
| <span class="hljs-keyword">return</span> <span class="hljs-literal">True</span> | |
| <span class="hljs-keyword">return</span> <span class="hljs-literal">False</span> | |
| <span class="hljs-keyword">def</span> <span class="hljs-title function_">main</span>() -> <span class="hljs-literal">None</span>: | |
| <span class="hljs-string">"""Run the main joystick control loop."""</span> | |
| <span class="hljs-keyword">try</span>: | |
| controller = Controller() | |
| <span class="hljs-keyword">except</span> IOError <span class="hljs-keyword">as</span> e: | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">f"Error: <span class="hljs-subst">{e}</span>"</span>, file=sys.stderr) | |
| <span class="hljs-keyword">return</span> | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"Connecting to Reachy Mini..."</span>) | |
| <span class="hljs-keyword">try</span>: | |
| <span class="hljs-comment"># The 'with' statement ensures the robot is properly handled on exit</span> | |
| <span class="hljs-keyword">with</span> ReachyMini(automatic_body_yaw=<span class="hljs-literal">True</span>) <span class="hljs-keyword">as</span> mini: | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"Robot connected."</span>) | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"\n"</span> + <span class="hljs-string">"="</span> * <span class="hljs-number">50</span>) | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">" Reachy Head Yaw Joystick Controller"</span>) | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">" CONTROLS: [Left Stick] to turn | [Circle/B] to quit"</span>) | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"="</span> * <span class="hljs-number">50</span> + <span class="hljs-string">"\n"</span>) | |
| <span class="hljs-keyword">while</span> <span class="hljs-literal">True</span>: | |
| <span class="hljs-keyword">if</span> controller.check_for_quit(): | |
| <span class="hljs-keyword">break</span> | |
| <span class="hljs-comment"># Get scaled joystick values</span> | |
| left_joy, right_joy = controller.get_horizontal_inputs() | |
| <span class="hljs-comment"># Map joystick input (-1 to 1) to the desired angle range</span> | |
| target_yaw = left_joy * YAW_ANGLE_LIMIT | |
| target_body_yaw = right_joy * YAW_ANGLE_LIMIT | |
| <span class="hljs-comment"># Define the target pose: x,y,z and roll,pitch,yaw</span> | |
| target_position = np.array([<span class="hljs-number">0</span>, <span class="hljs-number">0</span>, <span class="hljs-number">0.0</span>]) | |
| target_orientation = np.array([<span class="hljs-number">0</span>, <span class="hljs-number">0</span>, target_yaw]) | |
| <span class="hljs-comment"># Create and send the command to the robot</span> | |
| mini.set_target( | |
| utils.create_head_pose( | |
| x=target_position[<span class="hljs-number">0</span>], | |
| y=target_position[<span class="hljs-number">1</span>], | |
| z=target_position[<span class="hljs-number">2</span>], | |
| roll=target_orientation[<span class="hljs-number">0</span>], | |
| pitch=target_orientation[<span class="hljs-number">1</span>], | |
| yaw=target_orientation[<span class="hljs-number">2</span>], | |
| degrees=<span class="hljs-literal">False</span>, | |
| ), | |
| body_yaw=target_body_yaw, | |
| ) | |
| <span class="hljs-comment"># Print status, overwriting the line</span> | |
| <span class="hljs-built_in">print</span>( | |
| <span class="hljs-string">f"\rHead Yaw: <span class="hljs-subst">{target_yaw:<span class="hljs-number">6.2</span>f}</span> rad | "</span> | |
| <span class="hljs-string">f"Body Yaw: <span class="hljs-subst">{target_body_yaw:<span class="hljs-number">6.2</span>f}</span> rad"</span>, | |
| end=<span class="hljs-string">""</span>, | |
| ) | |
| sys.stdout.flush() | |
| time.sleep(CONTROL_LOOP_RATE) | |
| <span class="hljs-keyword">except</span> KeyboardInterrupt: | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"\nCTRL+C detected. Shutting down..."</span>) | |
| <span class="hljs-keyword">except</span> Exception <span class="hljs-keyword">as</span> e: | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">f"\nAn unexpected error occurred: <span class="hljs-subst">{e}</span>"</span>, file=sys.stderr) | |
| <span class="hljs-keyword">finally</span>: | |
| <span class="hljs-built_in">print</span>(<span class="hljs-string">"\n\nApplication finished. Robot will go to sleep."</span>) | |
| pygame.quit() | |
| <span class="hljs-keyword">if</span> __name__ == <span class="hljs-string">"__main__"</span>: | |
| main()<!-- HTML_TAG_END --></pre></div> <a class="!text-gray-400 !no-underline text-sm flex items-center not-prose mt-4" href="https://github.com/pollen-robotics/reachy_mini/blob/main/docs/source/examples/joy_controller.md" target="_blank"><svg class="mr-1" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M31,16l-7,7l-1.41-1.41L28.17,16l-5.58-5.59L24,9l7,7z"></path><path d="M1,16l7-7l1.41,1.41L3.83,16l5.58,5.59L8,23l-7-7z"></path><path d="M12.419,25.484L17.639,6.552l1.932,0.518L14.351,26.002z"></path></svg> <span data-svelte-h="svelte-zjs2n5"><span class="underline">Update</span> on GitHub</span></a> <p></p> | |
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