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<h1 class="relative group"><a id="quicktour" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#quicktour"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Quicktour
</span></h1>
<p>Simulate’s API is inspired by the great <a href="https://github.com/google-research/kubric" rel="nofollow">Kubric API</a>.
The user can create a scene and add assets to it (objects, cameras, lights if needed).
Once the scene is created you can save/share it and also render or do simulations using one of the backend rendering/simulation engines (at the moment Unity, Blender and Godot). The saving/sharing format is engine-agnostic and uses the standard glTF format for saving scenes.</p>
<p>Let’s do a quick exploration together.</p>
<p>To install and contribute (from <a href="CONTRIBUTING.md">CONTRIBUTING.md</a>)</p>
<p>Create a virtual env and then install the code style/quality tools as well as the code base locally</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START -->pip install <span class="hljs-comment">--upgrade simulate</span><!-- HTML_TAG_END --></pre></div>
<p>Before you merge a PR, fix the style (we use <code>isort</code> + <code>black</code>)</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START --><span class="hljs-attribute">make style</span><!-- HTML_TAG_END --></pre></div>
<h2 class="relative group"><a id="project-structure" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#project-structure"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Project Structure
</span></h2>
<p>The Python API is located in src/simulate. It allows creation and loading of scenes, and sending commands to the backend.</p>
<p>The backend options (Unity, Godot, Blender) can be found in the integrations folder.
The most fully-featured backend is Unity, located in <a href="integrations/Unity">integrations/Unity</a>.
The Unity editor isn’t required to run 🤗 Simulate, unless making changes to the backend, which requires Unity 2021.3.2f1.</p>
<h2 class="relative group"><a id="loading-a-scene-from-the-hub-or-a-local-file" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#loading-a-scene-from-the-hub-or-a-local-file"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Loading a scene from the hub or a local file
</span></h2>
<p>Loading a scene from a local file or the hub is done with <code>Scene.create_from()</code>, saving or pushing to the hub with <code>scene.save()</code> or <code>scene.push_to_hub()</code>:</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START -->from simulate import Scene
scene = <span class="hljs-module-access"><span class="hljs-module"><span class="hljs-identifier">Scene</span>.</span></span>create<span class="hljs-constructor">_from(&#x27;<span class="hljs-params">tests</span><span class="hljs-operator">/</span><span class="hljs-params">test_assets</span><span class="hljs-operator">/</span><span class="hljs-params">fixtures</span><span class="hljs-operator">/</span>Box.<span class="hljs-params">gltf</span>&#x27;)</span> # either local (priority) <span class="hljs-keyword">or</span> on the hub <span class="hljs-keyword">with</span> full path <span class="hljs-keyword">to</span> file
scene = <span class="hljs-module-access"><span class="hljs-module"><span class="hljs-identifier">Scene</span>.</span></span>create<span class="hljs-constructor">_from(&#x27;<span class="hljs-params">simulate</span>-<span class="hljs-params">tests</span><span class="hljs-operator">/</span>Box<span class="hljs-operator">/</span><span class="hljs-params">glTF</span><span class="hljs-operator">/</span>Box.<span class="hljs-params">gltf</span>&#x27;, <span class="hljs-params">is_local</span>=False)</span> # Set priority <span class="hljs-keyword">to</span> the hub file
scene.save(&#x27;local_dir/file.gltf&#x27;) # Save <span class="hljs-keyword">to</span> a local file
scene.push<span class="hljs-constructor">_to_hub(&#x27;<span class="hljs-params">simulate</span>-<span class="hljs-params">tests</span><span class="hljs-operator">/</span>Debug<span class="hljs-operator">/</span><span class="hljs-params">glTF</span><span class="hljs-operator">/</span>Box.<span class="hljs-params">gltf</span>&#x27;)</span> # Save <span class="hljs-keyword">to</span> the hub
scene.show<span class="hljs-literal">()</span><!-- HTML_TAG_END --></pre></div>
<p align="center"><br>
<img src="https://user-images.githubusercontent.com/10695622/191554717-acba4764-a4f4-4609-834a-39ddb50b844a.png" width="400">
<br></p>
<h2 class="relative group"><a id="creating-a-scene-and-addingmanaging-objects-in-the-scene" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#creating-a-scene-and-addingmanaging-objects-in-the-scene"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Creating a Scene and adding/managing Objects in the scene
</span></h2>
<p>Basic example of creating a scene with a plane and a sphere above it:</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START -->import simulate as sm
<span class="hljs-built_in">scene</span> = sm.Scene()
<span class="hljs-built_in">scene</span> += sm.Plane() + sm.Sphere(<span class="hljs-built_in">position</span>=[<span class="hljs-number">0</span>, <span class="hljs-number">1</span>, <span class="hljs-number">0</span>], <span class="hljs-built_in">radius</span>=<span class="hljs-number">0.2</span>)
&gt;&gt;&gt; <span class="hljs-built_in">scene</span>
&gt;&gt;&gt; Scene(dimensionality=<span class="hljs-number">3</span>, engine=&#x27;PyVistaEngine&#x27;)
&gt;&gt;&gt; └── plane_01 (Plane - Mesh: <span class="hljs-number">121</span> <span class="hljs-built_in">points</span>, <span class="hljs-number">100</span> cells)
&gt;&gt;&gt; └── sphere_02 (Sphere - Mesh: <span class="hljs-number">842</span> <span class="hljs-built_in">points</span>, <span class="hljs-number">870</span> cells)
<span class="hljs-built_in">scene</span>.<span class="hljs-built_in">show</span>()<!-- HTML_TAG_END --></pre></div>
<p>An object (as well as the Scene) is just a node in a tree provided with optional mesh (as <code>pyvista.PolyData</code> structure) and material and/or light, camera, agents special objects.</p>
<p>The following objects creation helpers are currently provided:</p>
<ul><li><code>Object3D</code> any object with a <code>pyvista.PolyData</code> mesh and/or material</li>
<li><code>Plane</code></li>
<li><code>Sphere</code></li>
<li><code>Capsule</code></li>
<li><code>Cylinder</code></li>
<li><code>Box</code></li>
<li><code>Cone</code></li>
<li><code>Line</code></li>
<li><code>MultipleLines</code></li>
<li><code>Tube</code></li>
<li><code>Polygon</code></li>
<li><code>Ring</code></li>
<li><code>Text3D</code></li>
<li><code>Triangle</code></li>
<li><code>Rectangle</code></li>
<li><code>Circle</code></li>
<li><code>StructuredGrid</code></li></ul>
<p>Most of these objects can be visualized by running the following <a href="https://github.com/huggingface/simulate/tree/main/examples/objects.py" rel="nofollow">example</a>:</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START -->python examples<span class="hljs-regexp">/basic/</span>objects.py<!-- HTML_TAG_END --></pre></div>
<p align="center"><br>
<img src="https://user-images.githubusercontent.com/10695622/191562825-49d4c692-a1ed-44e9-bdb9-da5f0bfb9828.png" width="400">
<br></p>
<h3 class="relative group"><a id="objects-are-organized-in-a-tree-structure" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#objects-are-organized-in-a-tree-structure"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Objects are organized in a tree structure
</span></h3>
<p>Adding/removing objects:</p>
<ul><li>Using the addition (<code>+</code>) operator (or alternatively the method <code>.add(object)</code>) will add an object as a child of a previous object.</li>
<li>Objects can be removed with the subtraction (<code>-</code>) operator or the <code>.remove(object)</code> command.</li>
<li>The whole scene can be cleared with <code>.clear()</code>.</li></ul>
<p>Accessing objects:</p>
<ul><li>Objects can be directly accessed as attributes of their parents using their names (given with <code>name</code> attribute at creation or automatically generated from the class name + creation counter).</li>
<li>Objects can also be accessed from their names with <code>.get(name)</code> or by navigating in the tree using the various <code>tree_*</code> attributes available on any node.</li></ul>
<p>Here are a couple of examples of manipulations:</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START --><span class="hljs-comment"># Add two copy of the sphere to the scene as children of the root node (using list will add all objects on the same level)</span>
<span class="hljs-comment"># Using `.copy()` will create a copy of an object (the copy doesn&#x27;t have any parent or children)</span>
scene += [scene.plane_01.sphere_02.copy(), scene.plane_01.sphere_02.copy()]
&gt;&gt;&gt; scene
&gt;&gt;&gt; Scene(dimensionality=3, engine=&#x27;pyvista&#x27;)
&gt;&gt;&gt; ├── plane_01 (Plane - Mesh:<span class="hljs-number"> 121 </span>points,<span class="hljs-number"> 100 </span>cells)
&gt;&gt;&gt; │ └── sphere_02 (Sphere - Mesh:<span class="hljs-number"> 842 </span>points,<span class="hljs-number"> 870 </span>cells)
&gt;&gt;&gt; ├── sphere_03 (Sphere - Mesh:<span class="hljs-number"> 842 </span>points,<span class="hljs-number"> 870 </span>cells)
&gt;&gt;&gt; └── sphere_04 (Sphere - Mesh:<span class="hljs-number"> 842 </span>points,<span class="hljs-number"> 870 </span>cells)
<span class="hljs-comment"># Remove the last added sphere</span>
&gt;&gt;&gt; scene.remove(scene.sphere_04)
&gt;&gt;&gt; Scene(dimensionality=3, engine=&#x27;pyvista&#x27;)
&gt;&gt;&gt; ├── plane_01 (Plane - Mesh:<span class="hljs-number"> 121 </span>points,<span class="hljs-number"> 100 </span>cells)
&gt;&gt;&gt; │ └── sphere_02 (Sphere - Mesh:<span class="hljs-number"> 842 </span>points,<span class="hljs-number"> 870 </span>cells)
&gt;&gt;&gt; └── sphere_03 (Sphere - Mesh:<span class="hljs-number"> 842 </span>points,<span class="hljs-number"> 870 </span>cells)<!-- HTML_TAG_END --></pre></div>
<h3 class="relative group"><a id="objects-can-be-translated-rotated-scaled" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#objects-can-be-translated-rotated-scaled"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Objects can be translated, rotated, scaled
</span></h3>
Here are a couple of examples:
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
<div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div>
Copied</div></button></div>
<pre><!-- HTML_TAG_START --># Let&#x27;s <span class="hljs-built_in">translate</span> our <span class="hljs-built_in">floor</span> (with the <span class="hljs-built_in">first</span> <span class="hljs-built_in">sphere</span>, its child)
<span class="hljs-built_in">scene</span>.plane_01.translate_x(<span class="hljs-number">1</span>)
# Let&#x27;s <span class="hljs-built_in">scale</span> the <span class="hljs-built_in">second</span> <span class="hljs-built_in">sphere</span> uniformly
<span class="hljs-built_in">scene</span>.sphere_03.<span class="hljs-built_in">scale</span>(<span class="hljs-number">0.1</span>)
# Inspect the current <span class="hljs-built_in">position</span> <span class="hljs-keyword">and</span> scaling <span class="hljs-built_in">values</span>
<span class="hljs-built_in">print</span>(<span class="hljs-built_in">scene</span>.plane_01.<span class="hljs-built_in">position</span>)
&gt;&gt;&gt; <span class="hljs-built_in">array</span>([<span class="hljs-number">1</span>., <span class="hljs-number">0</span>., <span class="hljs-number">0</span>.])
<span class="hljs-built_in">print</span>(<span class="hljs-built_in">scene</span>.sphere_03.scaling)
&gt;&gt;&gt; <span class="hljs-built_in">array</span>([<span class="hljs-number">0.1</span>, <span class="hljs-number">0.1</span>, <span class="hljs-number">0.1</span>])
# We can also <span class="hljs-built_in">translate</span> from a <span class="hljs-built_in">vector</span> <span class="hljs-keyword">and</span> rotate from a quaternion <span class="hljs-keyword">or</span> along the various <span class="hljs-built_in">axes</span><!-- HTML_TAG_END --></pre></div>
<h3 class="relative group"><a id="visualization-engine" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#visualization-engine"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Visualization engine
</span></h3>
<p>A default vizualization engine is provided with the vtk backend of <code>pyvista</code>.</p>
<p>Starting the vizualization engine can be done simply with <code>.show()</code>.</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
<div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div>
Copied</div></button></div>
<pre><!-- HTML_TAG_START --><span class="hljs-built_in">scene</span>.<span class="hljs-built_in">show</span>()<!-- HTML_TAG_END --></pre></div>
<p>You can find bridges to other rendering/simulation engines in the <code>integrations</code> directory.</p>
<h1 class="relative group"><a id="reinforcement-learning-rl-with-simulate" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#reinforcement-learning-rl-with-simulate"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Reinforcement Learning (RL) with 🤗 Simulate
</span></h1>
<p>🤗 Simulate is designed to provide easy and scalable integration with reinforcement learning algorithms.
The core abstraction is through the <a href="/docs/simulate/main/en/api/rl_env#simulate.RLEnv">RLEnv</a> class that wraps a <code>Scene</code>.
The <a href="/docs/simulate/main/en/api/rl_env#simulate.RLEnv">RLEnv</a> allows an <a href="/docs/simulate/main/en/api/actuators#simulate.Actuator">Actuator</a> to be manipulated by an external agent or policy.</p>
<p>It is core to the design of 🤗 Simulate that we are <em>not creating</em> Agents, but rather providing an interface for applications of machine learning and embodied AI.
The core API for RL applications can be seen below, where 🤗 Simulate constrains the information that flows from the Scene to the external agent through an Actuator abstraction.</p>
<p align="center"><br>
<img src="https://user-images.githubusercontent.com/10695622/192663853-a7543091-8d45-4fba-b8dc-2b632d66a35f.png" width="500">
<br></p>
<p>At release, we include a set of pre-designed <code>Actor</code>s that can act or navigate a scene. An <code>Actor</code> inherits from an <code>Object3D</code> and has sensors, actuators, and action mappings.</p>
<h3 class="relative group"><a id="tips" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#tips"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Tips
</span></h3>
<p>If you are running on GCP, remember to not install <code>pyvistaqt</code>, and if you did so, uninstall it in your environment, since QT doesn’t work well on GCP.</p>
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