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<h1 class="relative group"><a id="creating-a-scene" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#creating-a-scene"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Creating a scene
</span></h1>
<p>This section describes how to create and save a simple scene. The code in this section is reflected in <a href="https://github.com/huggingface/simulate/blob/main/examples/basic/create_and_save.py" rel="nofollow">examples/basic/create_and_save.py</a>.</p>
<p>Start by creating an empty scene:</p>
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<pre><!-- HTML_TAG_START --><span class="hljs-keyword">import</span> simulate <span class="hljs-keyword">as</span> sm
<span class="hljs-title">scene</span> = sm.<span class="hljs-type">Scene</span>()<!-- HTML_TAG_END --></pre></div>
<p>Then, add a light source and a box to the scene:</p>
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<pre><!-- HTML_TAG_START -->scene += sm.LightSun()
scene += sm.Box()<!-- HTML_TAG_END --></pre></div>
<p>A full list of available built-in objects can be found <a href="https://github.com/huggingface/simulate/blob/main/examples/basic/objects.py" rel="nofollow">here</a>.</p>
<p>You can save the scene using the <a href="https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html" rel="nofollow">glTF 2.0</a> specification, allowing it to be shared across multiple platforms:</p>
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<pre><!-- HTML_TAG_START --><span class="hljs-built_in">scene</span>.<span class="hljs-built_in">save</span>(<span class="hljs-string">&quot;output/test.gltf&quot;</span>)<!-- HTML_TAG_END --></pre></div>
<p>Finally, call <code>show()</code> to display the scene:</p>
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<pre><!-- HTML_TAG_START --><span class="hljs-built_in">scene</span>.<span class="hljs-built_in">show</span>()<!-- HTML_TAG_END --></pre></div>
<h2 class="relative group"><a id="loading-scenes" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#loading-scenes"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
<span>Loading scenes
</span></h2>
<p>Scenes can also be loaded from the hub:</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START --><span class="hljs-attribute">scene</span> <span class="hljs-operator">=</span> sm.Scene.create_from(<span class="hljs-string">&quot;simulate-tests/Box/glTF-Embedded/Box.gltf&quot;</span>)<!-- HTML_TAG_END --></pre></div>
<p>or, they can be treated as individual assets, and added to the scene:</p>
<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5 text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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<pre><!-- HTML_TAG_START -->scene += sm<span class="hljs-selector-class">.Asset</span><span class="hljs-selector-class">.create_from</span>(<span class="hljs-string">&quot;simulate-tests/Box/glTF-Embedded/Box.gltf&quot;</span>)<!-- HTML_TAG_END --></pre></div>
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