Buckets:
| import { | |
| Controls, | |
| MathUtils, | |
| Spherical, | |
| Vector3 | |
| } from 'three'; | |
| const _lookDirection = new Vector3(); | |
| const _spherical = new Spherical(); | |
| const _target = new Vector3(); | |
| const _targetPosition = new Vector3(); | |
| /** | |
| * This class is an alternative implementation of {@link FlyControls}. | |
| * | |
| * @augments Controls | |
| * @three_import import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js'; | |
| */ | |
| class FirstPersonControls extends Controls { | |
| /** | |
| * Constructs a new controls instance. | |
| * | |
| * @param {Object3D} object - The object that is managed by the controls. | |
| * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners. | |
| */ | |
| constructor( object, domElement = null ) { | |
| super( object, domElement ); | |
| /** | |
| * The movement speed. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.movementSpeed = 1.0; | |
| /** | |
| * The look around speed. | |
| * | |
| * @type {number} | |
| * @default 0.005 | |
| */ | |
| this.lookSpeed = 0.005; | |
| /** | |
| * Whether it's possible to vertically look around or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.lookVertical = true; | |
| /** | |
| * Whether the camera is automatically moved forward or not. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.autoForward = false; | |
| /** | |
| * Whether it's possible to look around or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.activeLook = true; | |
| /** | |
| * Whether or not the camera's height influences the forward movement speed. | |
| * Use the properties `heightCoef`, `heightMin` and `heightMax` for configuration. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.heightSpeed = false; | |
| /** | |
| * Determines how much faster the camera moves when it's y-component is near `heightMax`. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.heightCoef = 1.0; | |
| /** | |
| * Lower camera height limit used for movement speed adjustment. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.heightMin = 0.0; | |
| /** | |
| * Upper camera height limit used for movement speed adjustment. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.heightMax = 1.0; | |
| /** | |
| * Whether or not looking around is vertically constrained by `verticalMin` and `verticalMax`. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.constrainVertical = false; | |
| /** | |
| * How far you can vertically look around, lower limit. Range is `0` to `Math.PI` in radians. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.verticalMin = 0; | |
| /** | |
| * How far you can vertically look around, upper limit. Range is `0` to `Math.PI` in radians. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.verticalMax = Math.PI; | |
| /** | |
| * Whether the mouse is pressed down or not. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default false | |
| */ | |
| this.mouseDragOn = false; | |
| // internals | |
| this._autoSpeedFactor = 0.0; | |
| this._pointerX = 0; | |
| this._pointerY = 0; | |
| this._moveForward = false; | |
| this._moveBackward = false; | |
| this._moveLeft = false; | |
| this._moveRight = false; | |
| this._viewHalfX = 0; | |
| this._viewHalfY = 0; | |
| this._lat = 0; | |
| this._lon = 0; | |
| // event listeners | |
| this._onPointerMove = onPointerMove.bind( this ); | |
| this._onPointerDown = onPointerDown.bind( this ); | |
| this._onPointerUp = onPointerUp.bind( this ); | |
| this._onContextMenu = onContextMenu.bind( this ); | |
| this._onKeyDown = onKeyDown.bind( this ); | |
| this._onKeyUp = onKeyUp.bind( this ); | |
| // | |
| if ( domElement !== null ) { | |
| this.connect( domElement ); | |
| this.handleResize(); | |
| } | |
| this._setOrientation(); | |
| } | |
| connect( element ) { | |
| super.connect( element ); | |
| window.addEventListener( 'keydown', this._onKeyDown ); | |
| window.addEventListener( 'keyup', this._onKeyUp ); | |
| this.domElement.addEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.addEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.addEventListener( 'contextmenu', this._onContextMenu ); | |
| } | |
| disconnect() { | |
| window.removeEventListener( 'keydown', this._onKeyDown ); | |
| window.removeEventListener( 'keyup', this._onKeyUp ); | |
| this.domElement.removeEventListener( 'pointerdown', this._onPointerMove ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerDown ); | |
| this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.removeEventListener( 'contextmenu', this._onContextMenu ); | |
| } | |
| dispose() { | |
| this.disconnect(); | |
| } | |
| /** | |
| * Must be called if the application window is resized. | |
| */ | |
| handleResize() { | |
| if ( this.domElement === document ) { | |
| this._viewHalfX = window.innerWidth / 2; | |
| this._viewHalfY = window.innerHeight / 2; | |
| } else { | |
| this._viewHalfX = this.domElement.offsetWidth / 2; | |
| this._viewHalfY = this.domElement.offsetHeight / 2; | |
| } | |
| } | |
| /** | |
| * Rotates the camera towards the defined target position. | |
| * | |
| * @param {number|Vector3} x - The x coordinate of the target position or alternatively a vector representing the target position. | |
| * @param {number} y - The y coordinate of the target position. | |
| * @param {number} z - The z coordinate of the target position. | |
| * @return {FirstPersonControls} A reference to this controls. | |
| */ | |
| lookAt( x, y, z ) { | |
| if ( x.isVector3 ) { | |
| _target.copy( x ); | |
| } else { | |
| _target.set( x, y, z ); | |
| } | |
| this.object.lookAt( _target ); | |
| this._setOrientation(); | |
| return this; | |
| } | |
| update( delta ) { | |
| if ( this.enabled === false ) return; | |
| if ( this.heightSpeed ) { | |
| const y = MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax ); | |
| const heightDelta = y - this.heightMin; | |
| this._autoSpeedFactor = delta * ( heightDelta * this.heightCoef ); | |
| } else { | |
| this._autoSpeedFactor = 0.0; | |
| } | |
| const actualMoveSpeed = delta * this.movementSpeed; | |
| if ( this._moveForward || ( this.autoForward && ! this._moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this._autoSpeedFactor ) ); | |
| if ( this._moveBackward ) this.object.translateZ( actualMoveSpeed ); | |
| if ( this._moveLeft ) this.object.translateX( - actualMoveSpeed ); | |
| if ( this._moveRight ) this.object.translateX( actualMoveSpeed ); | |
| if ( this._moveUp ) this.object.translateY( actualMoveSpeed ); | |
| if ( this._moveDown ) this.object.translateY( - actualMoveSpeed ); | |
| let actualLookSpeed = delta * this.lookSpeed; | |
| if ( ! this.activeLook ) { | |
| actualLookSpeed = 0; | |
| } | |
| let verticalLookRatio = 1; | |
| if ( this.constrainVertical ) { | |
| verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin ); | |
| } | |
| this._lon -= this._pointerX * actualLookSpeed; | |
| if ( this.lookVertical ) this._lat -= this._pointerY * actualLookSpeed * verticalLookRatio; | |
| this._lat = Math.max( - 85, Math.min( 85, this._lat ) ); | |
| let phi = MathUtils.degToRad( 90 - this._lat ); | |
| const theta = MathUtils.degToRad( this._lon ); | |
| if ( this.constrainVertical ) { | |
| phi = MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax ); | |
| } | |
| const position = this.object.position; | |
| _targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position ); | |
| this.object.lookAt( _targetPosition ); | |
| } | |
| _setOrientation() { | |
| const quaternion = this.object.quaternion; | |
| _lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion ); | |
| _spherical.setFromVector3( _lookDirection ); | |
| this._lat = 90 - MathUtils.radToDeg( _spherical.phi ); | |
| this._lon = MathUtils.radToDeg( _spherical.theta ); | |
| } | |
| } | |
| function onPointerDown( event ) { | |
| if ( this.domElement !== document ) { | |
| this.domElement.focus(); | |
| } | |
| if ( this.activeLook ) { | |
| switch ( event.button ) { | |
| case 0: this._moveForward = true; break; | |
| case 2: this._moveBackward = true; break; | |
| } | |
| } | |
| this.mouseDragOn = true; | |
| } | |
| function onPointerUp( event ) { | |
| if ( this.activeLook ) { | |
| switch ( event.button ) { | |
| case 0: this._moveForward = false; break; | |
| case 2: this._moveBackward = false; break; | |
| } | |
| } | |
| this.mouseDragOn = false; | |
| } | |
| function onPointerMove( event ) { | |
| if ( this.domElement === document ) { | |
| this._pointerX = event.pageX - this._viewHalfX; | |
| this._pointerY = event.pageY - this._viewHalfY; | |
| } else { | |
| this._pointerX = event.pageX - this.domElement.offsetLeft - this._viewHalfX; | |
| this._pointerY = event.pageY - this.domElement.offsetTop - this._viewHalfY; | |
| } | |
| } | |
| function onKeyDown( event ) { | |
| switch ( event.code ) { | |
| case 'ArrowUp': | |
| case 'KeyW': this._moveForward = true; break; | |
| case 'ArrowLeft': | |
| case 'KeyA': this._moveLeft = true; break; | |
| case 'ArrowDown': | |
| case 'KeyS': this._moveBackward = true; break; | |
| case 'ArrowRight': | |
| case 'KeyD': this._moveRight = true; break; | |
| case 'KeyR': this._moveUp = true; break; | |
| case 'KeyF': this._moveDown = true; break; | |
| } | |
| } | |
| function onKeyUp( event ) { | |
| switch ( event.code ) { | |
| case 'ArrowUp': | |
| case 'KeyW': this._moveForward = false; break; | |
| case 'ArrowLeft': | |
| case 'KeyA': this._moveLeft = false; break; | |
| case 'ArrowDown': | |
| case 'KeyS': this._moveBackward = false; break; | |
| case 'ArrowRight': | |
| case 'KeyD': this._moveRight = false; break; | |
| case 'KeyR': this._moveUp = false; break; | |
| case 'KeyF': this._moveDown = false; break; | |
| } | |
| } | |
| function onContextMenu( event ) { | |
| if ( this.enabled === false ) return; | |
| event.preventDefault(); | |
| } | |
| export { FirstPersonControls }; | |
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