Buckets:
| import { | |
| Controls, | |
| Quaternion, | |
| Vector3 | |
| } from 'three'; | |
| /** | |
| * Fires when the camera has been transformed by the controls. | |
| * | |
| * @event FlyControls#change | |
| * @type {Object} | |
| */ | |
| const _changeEvent = { type: 'change' }; | |
| const _EPS = 0.000001; | |
| const _tmpQuaternion = new Quaternion(); | |
| /** | |
| * This class enables a navigation similar to fly modes in DCC tools like Blender. | |
| * You can arbitrarily transform the camera in 3D space without any limitations | |
| * (e.g. focus on a specific target). | |
| * | |
| * @augments Controls | |
| * @three_import import { FlyControls } from 'three/addons/controls/FlyControls.js'; | |
| */ | |
| class FlyControls extends Controls { | |
| /** | |
| * Constructs a new controls instance. | |
| * | |
| * @param {Object3D} object - The object that is managed by the controls. | |
| * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners. | |
| */ | |
| constructor( object, domElement = null ) { | |
| super( object, domElement ); | |
| /** | |
| * The movement speed. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.movementSpeed = 1.0; | |
| /** | |
| * The rotation speed. | |
| * | |
| * @type {number} | |
| * @default 0.005 | |
| */ | |
| this.rollSpeed = 0.005; | |
| /** | |
| * If set to `true`, you can only look around by performing a drag interaction. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.dragToLook = false; | |
| /** | |
| * If set to `true`, the camera automatically moves forward (and does not stop) when initially translated. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.autoForward = false; | |
| // internals | |
| this._moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; | |
| this._moveVector = new Vector3( 0, 0, 0 ); | |
| this._rotationVector = new Vector3( 0, 0, 0 ); | |
| this._lastQuaternion = new Quaternion(); | |
| this._lastPosition = new Vector3(); | |
| this._status = 0; | |
| // event listeners | |
| this._onKeyDown = onKeyDown.bind( this ); | |
| this._onKeyUp = onKeyUp.bind( this ); | |
| this._onPointerMove = onPointerMove.bind( this ); | |
| this._onPointerDown = onPointerDown.bind( this ); | |
| this._onPointerUp = onPointerUp.bind( this ); | |
| this._onPointerCancel = onPointerCancel.bind( this ); | |
| this._onContextMenu = onContextMenu.bind( this ); | |
| // | |
| if ( domElement !== null ) { | |
| this.connect( domElement ); | |
| } | |
| } | |
| connect( element ) { | |
| super.connect( element ); | |
| window.addEventListener( 'keydown', this._onKeyDown ); | |
| window.addEventListener( 'keyup', this._onKeyUp ); | |
| this.domElement.addEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.addEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.addEventListener( 'pointercancel', this._onPointerCancel ); | |
| this.domElement.addEventListener( 'contextmenu', this._onContextMenu ); | |
| } | |
| disconnect() { | |
| window.removeEventListener( 'keydown', this._onKeyDown ); | |
| window.removeEventListener( 'keyup', this._onKeyUp ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.removeEventListener( 'pointercancel', this._onPointerCancel ); | |
| this.domElement.removeEventListener( 'contextmenu', this._onContextMenu ); | |
| } | |
| dispose() { | |
| this.disconnect(); | |
| } | |
| update( delta ) { | |
| if ( this.enabled === false ) return; | |
| const object = this.object; | |
| const moveMult = delta * this.movementSpeed; | |
| const rotMult = delta * this.rollSpeed; | |
| object.translateX( this._moveVector.x * moveMult ); | |
| object.translateY( this._moveVector.y * moveMult ); | |
| object.translateZ( this._moveVector.z * moveMult ); | |
| _tmpQuaternion.set( this._rotationVector.x * rotMult, this._rotationVector.y * rotMult, this._rotationVector.z * rotMult, 1 ).normalize(); | |
| object.quaternion.multiply( _tmpQuaternion ); | |
| if ( | |
| this._lastPosition.distanceToSquared( object.position ) > _EPS || | |
| 8 * ( 1 - this._lastQuaternion.dot( object.quaternion ) ) > _EPS | |
| ) { | |
| this.dispatchEvent( _changeEvent ); | |
| this._lastQuaternion.copy( object.quaternion ); | |
| this._lastPosition.copy( object.position ); | |
| } | |
| } | |
| // private | |
| _updateMovementVector() { | |
| const forward = ( this._moveState.forward || ( this.autoForward && ! this._moveState.back ) ) ? 1 : 0; | |
| this._moveVector.x = ( - this._moveState.left + this._moveState.right ); | |
| this._moveVector.y = ( - this._moveState.down + this._moveState.up ); | |
| this._moveVector.z = ( - forward + this._moveState.back ); | |
| //console.log( 'move:', [ this._moveVector.x, this._moveVector.y, this._moveVector.z ] ); | |
| } | |
| _updateRotationVector() { | |
| this._rotationVector.x = ( - this._moveState.pitchDown + this._moveState.pitchUp ); | |
| this._rotationVector.y = ( - this._moveState.yawRight + this._moveState.yawLeft ); | |
| this._rotationVector.z = ( - this._moveState.rollRight + this._moveState.rollLeft ); | |
| //console.log( 'rotate:', [ this._rotationVector.x, this._rotationVector.y, this._rotationVector.z ] ); | |
| } | |
| _getContainerDimensions() { | |
| if ( this.domElement != document ) { | |
| return { | |
| size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], | |
| offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] | |
| }; | |
| } else { | |
| return { | |
| size: [ window.innerWidth, window.innerHeight ], | |
| offset: [ 0, 0 ] | |
| }; | |
| } | |
| } | |
| } | |
| function onKeyDown( event ) { | |
| if ( event.altKey || this.enabled === false ) { | |
| return; | |
| } | |
| switch ( event.code ) { | |
| case 'ShiftLeft': | |
| case 'ShiftRight': this.movementSpeedMultiplier = .1; break; | |
| case 'KeyW': this._moveState.forward = 1; break; | |
| case 'KeyS': this._moveState.back = 1; break; | |
| case 'KeyA': this._moveState.left = 1; break; | |
| case 'KeyD': this._moveState.right = 1; break; | |
| case 'KeyR': this._moveState.up = 1; break; | |
| case 'KeyF': this._moveState.down = 1; break; | |
| case 'ArrowUp': this._moveState.pitchUp = 1; break; | |
| case 'ArrowDown': this._moveState.pitchDown = 1; break; | |
| case 'ArrowLeft': this._moveState.yawLeft = 1; break; | |
| case 'ArrowRight': this._moveState.yawRight = 1; break; | |
| case 'KeyQ': this._moveState.rollLeft = 1; break; | |
| case 'KeyE': this._moveState.rollRight = 1; break; | |
| } | |
| this._updateMovementVector(); | |
| this._updateRotationVector(); | |
| } | |
| function onKeyUp( event ) { | |
| if ( this.enabled === false ) return; | |
| switch ( event.code ) { | |
| case 'ShiftLeft': | |
| case 'ShiftRight': this.movementSpeedMultiplier = 1; break; | |
| case 'KeyW': this._moveState.forward = 0; break; | |
| case 'KeyS': this._moveState.back = 0; break; | |
| case 'KeyA': this._moveState.left = 0; break; | |
| case 'KeyD': this._moveState.right = 0; break; | |
| case 'KeyR': this._moveState.up = 0; break; | |
| case 'KeyF': this._moveState.down = 0; break; | |
| case 'ArrowUp': this._moveState.pitchUp = 0; break; | |
| case 'ArrowDown': this._moveState.pitchDown = 0; break; | |
| case 'ArrowLeft': this._moveState.yawLeft = 0; break; | |
| case 'ArrowRight': this._moveState.yawRight = 0; break; | |
| case 'KeyQ': this._moveState.rollLeft = 0; break; | |
| case 'KeyE': this._moveState.rollRight = 0; break; | |
| } | |
| this._updateMovementVector(); | |
| this._updateRotationVector(); | |
| } | |
| function onPointerDown( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( this.dragToLook ) { | |
| this._status ++; | |
| } else { | |
| switch ( event.button ) { | |
| case 0: this._moveState.forward = 1; break; | |
| case 2: this._moveState.back = 1; break; | |
| } | |
| this._updateMovementVector(); | |
| } | |
| } | |
| function onPointerMove( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( ! this.dragToLook || this._status > 0 ) { | |
| const container = this._getContainerDimensions(); | |
| const halfWidth = container.size[ 0 ] / 2; | |
| const halfHeight = container.size[ 1 ] / 2; | |
| this._moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; | |
| this._moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; | |
| this._updateRotationVector(); | |
| } | |
| } | |
| function onPointerUp( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( this.dragToLook ) { | |
| this._status --; | |
| this._moveState.yawLeft = this._moveState.pitchDown = 0; | |
| } else { | |
| switch ( event.button ) { | |
| case 0: this._moveState.forward = 0; break; | |
| case 2: this._moveState.back = 0; break; | |
| } | |
| this._updateMovementVector(); | |
| } | |
| this._updateRotationVector(); | |
| } | |
| function onPointerCancel() { | |
| if ( this.enabled === false ) return; | |
| if ( this.dragToLook ) { | |
| this._status = 0; | |
| this._moveState.yawLeft = this._moveState.pitchDown = 0; | |
| } else { | |
| this._moveState.forward = 0; | |
| this._moveState.back = 0; | |
| this._updateMovementVector(); | |
| } | |
| this._updateRotationVector(); | |
| } | |
| function onContextMenu( event ) { | |
| if ( this.enabled === false ) return; | |
| event.preventDefault(); | |
| } | |
| export { FlyControls }; | |
Xet Storage Details
- Size:
- 8.89 kB
- Xet hash:
- c2d13e3d464d5acf148d6cc530defa4089c1ab481d24339378877c286e9f389d
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.