Buckets:
| import { | |
| Controls, | |
| MOUSE, | |
| Quaternion, | |
| Spherical, | |
| TOUCH, | |
| Vector2, | |
| Vector3, | |
| Plane, | |
| Ray, | |
| MathUtils | |
| } from 'three'; | |
| /** | |
| * Fires when the camera has been transformed by the controls. | |
| * | |
| * @event OrbitControls#change | |
| * @type {Object} | |
| */ | |
| const _changeEvent = { type: 'change' }; | |
| /** | |
| * Fires when an interaction was initiated. | |
| * | |
| * @event OrbitControls#start | |
| * @type {Object} | |
| */ | |
| const _startEvent = { type: 'start' }; | |
| /** | |
| * Fires when an interaction has finished. | |
| * | |
| * @event OrbitControls#end | |
| * @type {Object} | |
| */ | |
| const _endEvent = { type: 'end' }; | |
| const _ray = new Ray(); | |
| const _plane = new Plane(); | |
| const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD ); | |
| const _v = new Vector3(); | |
| const _twoPI = 2 * Math.PI; | |
| const _STATE = { | |
| NONE: - 1, | |
| ROTATE: 0, | |
| DOLLY: 1, | |
| PAN: 2, | |
| TOUCH_ROTATE: 3, | |
| TOUCH_PAN: 4, | |
| TOUCH_DOLLY_PAN: 5, | |
| TOUCH_DOLLY_ROTATE: 6 | |
| }; | |
| const _EPS = 0.000001; | |
| /** | |
| * Orbit controls allow the camera to orbit around a target. | |
| * | |
| * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls}, | |
| * it maintains the "up" direction `object.up` (+Y by default). | |
| * | |
| * - Orbit: Left mouse / touch: one-finger move. | |
| * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish. | |
| * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move. | |
| * | |
| * ```js | |
| * const controls = new OrbitControls( camera, renderer.domElement ); | |
| * | |
| * // controls.update() must be called after any manual changes to the camera's transform | |
| * camera.position.set( 0, 20, 100 ); | |
| * controls.update(); | |
| * | |
| * function animate() { | |
| * | |
| * // required if controls.enableDamping or controls.autoRotate are set to true | |
| * controls.update(); | |
| * | |
| * renderer.render( scene, camera ); | |
| * | |
| * } | |
| * ``` | |
| * | |
| * @augments Controls | |
| * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | |
| */ | |
| class OrbitControls extends Controls { | |
| /** | |
| * Constructs a new controls instance. | |
| * | |
| * @param {Object3D} object - The object that is managed by the controls. | |
| * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners. | |
| */ | |
| constructor( object, domElement = null ) { | |
| super( object, domElement ); | |
| this.state = _STATE.NONE; | |
| /** | |
| * The focus point of the controls, the `object` orbits around this. | |
| * It can be updated manually at any point to change the focus of the controls. | |
| * | |
| * @type {Vector3} | |
| */ | |
| this.target = new Vector3(); | |
| /** | |
| * The focus point of the `minTargetRadius` and `maxTargetRadius` limits. | |
| * It can be updated manually at any point to change the center of interest | |
| * for the `target`. | |
| * | |
| * @type {Vector3} | |
| */ | |
| this.cursor = new Vector3(); | |
| /** | |
| * How far you can dolly in (perspective camera only). | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.minDistance = 0; | |
| /** | |
| * How far you can dolly out (perspective camera only). | |
| * | |
| * @type {number} | |
| * @default Infinity | |
| */ | |
| this.maxDistance = Infinity; | |
| /** | |
| * How far you can zoom in (orthographic camera only). | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.minZoom = 0; | |
| /** | |
| * How far you can zoom out (orthographic camera only). | |
| * | |
| * @type {number} | |
| * @default Infinity | |
| */ | |
| this.maxZoom = Infinity; | |
| /** | |
| * How close you can get the target to the 3D `cursor`. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.minTargetRadius = 0; | |
| /** | |
| * How far you can move the target from the 3D `cursor`. | |
| * | |
| * @type {number} | |
| * @default Infinity | |
| */ | |
| this.maxTargetRadius = Infinity; | |
| /** | |
| * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.minPolarAngle = 0; | |
| /** | |
| * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians. | |
| * | |
| * @type {number} | |
| * @default Math.PI | |
| */ | |
| this.maxPolarAngle = Math.PI; | |
| /** | |
| * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]` | |
| * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`. | |
| * | |
| * @type {number} | |
| * @default -Infinity | |
| */ | |
| this.minAzimuthAngle = - Infinity; | |
| /** | |
| * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]` | |
| * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`. | |
| * | |
| * @type {number} | |
| * @default -Infinity | |
| */ | |
| this.maxAzimuthAngle = Infinity; | |
| /** | |
| * Set to `true` to enable damping (inertia), which can be used to give a sense of weight | |
| * to the controls. Note that if this is enabled, you must call `update()` in your animation | |
| * loop. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.enableDamping = false; | |
| /** | |
| * The damping inertia used if `enableDamping` is set to `true`. | |
| * | |
| * Note that for this to work, you must call `update()` in your animation loop. | |
| * | |
| * @type {number} | |
| * @default 0.05 | |
| */ | |
| this.dampingFactor = 0.05; | |
| /** | |
| * Enable or disable zooming (dollying) of the camera. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.enableZoom = true; | |
| /** | |
| * Speed of zooming / dollying. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.zoomSpeed = 1.0; | |
| /** | |
| * Enable or disable horizontal and vertical rotation of the camera. | |
| * | |
| * Note that it is possible to disable a single axis by setting the min and max of the | |
| * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical | |
| * or horizontal rotation to be fixed at that value. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.enableRotate = true; | |
| /** | |
| * Speed of rotation. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.rotateSpeed = 1.0; | |
| /** | |
| * How fast to rotate the camera when the keyboard is used. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.keyRotateSpeed = 1.0; | |
| /** | |
| * Enable or disable camera panning. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.enablePan = true; | |
| /** | |
| * Speed of panning. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.panSpeed = 1.0; | |
| /** | |
| * Defines how the camera's position is translated when panning. If `true`, the camera pans | |
| * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up | |
| * direction. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.screenSpacePanning = true; | |
| /** | |
| * How fast to pan the camera when the keyboard is used in | |
| * pixels per keypress. | |
| * | |
| * @type {number} | |
| * @default 7 | |
| */ | |
| this.keyPanSpeed = 7.0; | |
| /** | |
| * Setting this property to `true` allows to zoom to the cursor's position. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.zoomToCursor = false; | |
| /** | |
| * Set to true to automatically rotate around the target | |
| * | |
| * Note that if this is enabled, you must call `update()` in your animation loop. | |
| * If you want the auto-rotate speed to be independent of the frame rate (the refresh | |
| * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.autoRotate = false; | |
| /** | |
| * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds | |
| * per orbit at 60fps. | |
| * | |
| * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop. | |
| * | |
| * @type {number} | |
| * @default 2 | |
| */ | |
| this.autoRotateSpeed = 2.0; | |
| /** | |
| * This object contains references to the keycodes for controlling camera panning. | |
| * | |
| * ```js | |
| * controls.keys = { | |
| * LEFT: 'ArrowLeft', //left arrow | |
| * UP: 'ArrowUp', // up arrow | |
| * RIGHT: 'ArrowRight', // right arrow | |
| * BOTTOM: 'ArrowDown' // down arrow | |
| * } | |
| * ``` | |
| * @type {Object} | |
| */ | |
| this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' }; | |
| /** | |
| * This object contains references to the mouse actions used by the controls. | |
| * | |
| * ```js | |
| * controls.mouseButtons = { | |
| * LEFT: THREE.MOUSE.ROTATE, | |
| * MIDDLE: THREE.MOUSE.DOLLY, | |
| * RIGHT: THREE.MOUSE.PAN | |
| * } | |
| * ``` | |
| * @type {Object} | |
| */ | |
| this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; | |
| /** | |
| * This object contains references to the touch actions used by the controls. | |
| * | |
| * ```js | |
| * controls.mouseButtons = { | |
| * ONE: THREE.TOUCH.ROTATE, | |
| * TWO: THREE.TOUCH.DOLLY_PAN | |
| * } | |
| * ``` | |
| * @type {Object} | |
| */ | |
| this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; | |
| /** | |
| * Used internally by `saveState()` and `reset()`. | |
| * | |
| * @type {Vector3} | |
| */ | |
| this.target0 = this.target.clone(); | |
| /** | |
| * Used internally by `saveState()` and `reset()`. | |
| * | |
| * @type {Vector3} | |
| */ | |
| this.position0 = this.object.position.clone(); | |
| /** | |
| * Used internally by `saveState()` and `reset()`. | |
| * | |
| * @type {number} | |
| */ | |
| this.zoom0 = this.object.zoom; | |
| // the target DOM element for key events | |
| this._domElementKeyEvents = null; | |
| // internals | |
| this._lastPosition = new Vector3(); | |
| this._lastQuaternion = new Quaternion(); | |
| this._lastTargetPosition = new Vector3(); | |
| // so camera.up is the orbit axis | |
| this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); | |
| this._quatInverse = this._quat.clone().invert(); | |
| // current position in spherical coordinates | |
| this._spherical = new Spherical(); | |
| this._sphericalDelta = new Spherical(); | |
| this._scale = 1; | |
| this._panOffset = new Vector3(); | |
| this._rotateStart = new Vector2(); | |
| this._rotateEnd = new Vector2(); | |
| this._rotateDelta = new Vector2(); | |
| this._panStart = new Vector2(); | |
| this._panEnd = new Vector2(); | |
| this._panDelta = new Vector2(); | |
| this._dollyStart = new Vector2(); | |
| this._dollyEnd = new Vector2(); | |
| this._dollyDelta = new Vector2(); | |
| this._dollyDirection = new Vector3(); | |
| this._mouse = new Vector2(); | |
| this._performCursorZoom = false; | |
| this._pointers = []; | |
| this._pointerPositions = {}; | |
| this._controlActive = false; | |
| // event listeners | |
| this._onPointerMove = onPointerMove.bind( this ); | |
| this._onPointerDown = onPointerDown.bind( this ); | |
| this._onPointerUp = onPointerUp.bind( this ); | |
| this._onContextMenu = onContextMenu.bind( this ); | |
| this._onMouseWheel = onMouseWheel.bind( this ); | |
| this._onKeyDown = onKeyDown.bind( this ); | |
| this._onTouchStart = onTouchStart.bind( this ); | |
| this._onTouchMove = onTouchMove.bind( this ); | |
| this._onMouseDown = onMouseDown.bind( this ); | |
| this._onMouseMove = onMouseMove.bind( this ); | |
| this._interceptControlDown = interceptControlDown.bind( this ); | |
| this._interceptControlUp = interceptControlUp.bind( this ); | |
| // | |
| if ( this.domElement !== null ) { | |
| this.connect( this.domElement ); | |
| } | |
| this.update(); | |
| } | |
| connect( element ) { | |
| super.connect( element ); | |
| this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.addEventListener( 'pointercancel', this._onPointerUp ); | |
| this.domElement.addEventListener( 'contextmenu', this._onContextMenu ); | |
| this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } ); | |
| const document = this.domElement.getRootNode(); // offscreen canvas compatibility | |
| document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } ); | |
| this.domElement.style.touchAction = 'none'; // disable touch scroll | |
| } | |
| disconnect() { | |
| this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.removeEventListener( 'pointercancel', this._onPointerUp ); | |
| this.domElement.removeEventListener( 'wheel', this._onMouseWheel ); | |
| this.domElement.removeEventListener( 'contextmenu', this._onContextMenu ); | |
| this.stopListenToKeyEvents(); | |
| const document = this.domElement.getRootNode(); // offscreen canvas compatibility | |
| document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } ); | |
| this.domElement.style.touchAction = 'auto'; | |
| } | |
| dispose() { | |
| this.disconnect(); | |
| } | |
| /** | |
| * Get the current vertical rotation, in radians. | |
| * | |
| * @return {number} The current vertical rotation, in radians. | |
| */ | |
| getPolarAngle() { | |
| return this._spherical.phi; | |
| } | |
| /** | |
| * Get the current horizontal rotation, in radians. | |
| * | |
| * @return {number} The current horizontal rotation, in radians. | |
| */ | |
| getAzimuthalAngle() { | |
| return this._spherical.theta; | |
| } | |
| /** | |
| * Returns the distance from the camera to the target. | |
| * | |
| * @return {number} The distance from the camera to the target. | |
| */ | |
| getDistance() { | |
| return this.object.position.distanceTo( this.target ); | |
| } | |
| /** | |
| * Adds key event listeners to the given DOM element. | |
| * `window` is a recommended argument for using this method. | |
| * | |
| * @param {HTMLDOMElement} domElement - The DOM element | |
| */ | |
| listenToKeyEvents( domElement ) { | |
| domElement.addEventListener( 'keydown', this._onKeyDown ); | |
| this._domElementKeyEvents = domElement; | |
| } | |
| /** | |
| * Removes the key event listener previously defined with `listenToKeyEvents()`. | |
| */ | |
| stopListenToKeyEvents() { | |
| if ( this._domElementKeyEvents !== null ) { | |
| this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown ); | |
| this._domElementKeyEvents = null; | |
| } | |
| } | |
| /** | |
| * Save the current state of the controls. This can later be recovered with `reset()`. | |
| */ | |
| saveState() { | |
| this.target0.copy( this.target ); | |
| this.position0.copy( this.object.position ); | |
| this.zoom0 = this.object.zoom; | |
| } | |
| /** | |
| * Reset the controls to their state from either the last time the `saveState()` | |
| * was called, or the initial state. | |
| */ | |
| reset() { | |
| this.target.copy( this.target0 ); | |
| this.object.position.copy( this.position0 ); | |
| this.object.zoom = this.zoom0; | |
| this.object.updateProjectionMatrix(); | |
| this.dispatchEvent( _changeEvent ); | |
| this.update(); | |
| this.state = _STATE.NONE; | |
| } | |
| update( deltaTime = null ) { | |
| const position = this.object.position; | |
| _v.copy( position ).sub( this.target ); | |
| // rotate offset to "y-axis-is-up" space | |
| _v.applyQuaternion( this._quat ); | |
| // angle from z-axis around y-axis | |
| this._spherical.setFromVector3( _v ); | |
| if ( this.autoRotate && this.state === _STATE.NONE ) { | |
| this._rotateLeft( this._getAutoRotationAngle( deltaTime ) ); | |
| } | |
| if ( this.enableDamping ) { | |
| this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor; | |
| this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor; | |
| } else { | |
| this._spherical.theta += this._sphericalDelta.theta; | |
| this._spherical.phi += this._sphericalDelta.phi; | |
| } | |
| // restrict theta to be between desired limits | |
| let min = this.minAzimuthAngle; | |
| let max = this.maxAzimuthAngle; | |
| if ( isFinite( min ) && isFinite( max ) ) { | |
| if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI; | |
| if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI; | |
| if ( min <= max ) { | |
| this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) ); | |
| } else { | |
| this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ? | |
| Math.max( min, this._spherical.theta ) : | |
| Math.min( max, this._spherical.theta ); | |
| } | |
| } | |
| // restrict phi to be between desired limits | |
| this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) ); | |
| this._spherical.makeSafe(); | |
| // move target to panned location | |
| if ( this.enableDamping === true ) { | |
| this.target.addScaledVector( this._panOffset, this.dampingFactor ); | |
| } else { | |
| this.target.add( this._panOffset ); | |
| } | |
| // Limit the target distance from the cursor to create a sphere around the center of interest | |
| this.target.sub( this.cursor ); | |
| this.target.clampLength( this.minTargetRadius, this.maxTargetRadius ); | |
| this.target.add( this.cursor ); | |
| let zoomChanged = false; | |
| // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera | |
| // we adjust zoom later in these cases | |
| if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) { | |
| this._spherical.radius = this._clampDistance( this._spherical.radius ); | |
| } else { | |
| const prevRadius = this._spherical.radius; | |
| this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale ); | |
| zoomChanged = prevRadius != this._spherical.radius; | |
| } | |
| _v.setFromSpherical( this._spherical ); | |
| // rotate offset back to "camera-up-vector-is-up" space | |
| _v.applyQuaternion( this._quatInverse ); | |
| position.copy( this.target ).add( _v ); | |
| this.object.lookAt( this.target ); | |
| if ( this.enableDamping === true ) { | |
| this._sphericalDelta.theta *= ( 1 - this.dampingFactor ); | |
| this._sphericalDelta.phi *= ( 1 - this.dampingFactor ); | |
| this._panOffset.multiplyScalar( 1 - this.dampingFactor ); | |
| } else { | |
| this._sphericalDelta.set( 0, 0, 0 ); | |
| this._panOffset.set( 0, 0, 0 ); | |
| } | |
| // adjust camera position | |
| if ( this.zoomToCursor && this._performCursorZoom ) { | |
| let newRadius = null; | |
| if ( this.object.isPerspectiveCamera ) { | |
| // move the camera down the pointer ray | |
| // this method avoids floating point error | |
| const prevRadius = _v.length(); | |
| newRadius = this._clampDistance( prevRadius * this._scale ); | |
| const radiusDelta = prevRadius - newRadius; | |
| this.object.position.addScaledVector( this._dollyDirection, radiusDelta ); | |
| this.object.updateMatrixWorld(); | |
| zoomChanged = !! radiusDelta; | |
| } else if ( this.object.isOrthographicCamera ) { | |
| // adjust the ortho camera position based on zoom changes | |
| const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 ); | |
| mouseBefore.unproject( this.object ); | |
| const prevZoom = this.object.zoom; | |
| this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) ); | |
| this.object.updateProjectionMatrix(); | |
| zoomChanged = prevZoom !== this.object.zoom; | |
| const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 ); | |
| mouseAfter.unproject( this.object ); | |
| this.object.position.sub( mouseAfter ).add( mouseBefore ); | |
| this.object.updateMatrixWorld(); | |
| newRadius = _v.length(); | |
| } else { | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' ); | |
| this.zoomToCursor = false; | |
| } | |
| // handle the placement of the target | |
| if ( newRadius !== null ) { | |
| if ( this.screenSpacePanning ) { | |
| // position the orbit target in front of the new camera position | |
| this.target.set( 0, 0, - 1 ) | |
| .transformDirection( this.object.matrix ) | |
| .multiplyScalar( newRadius ) | |
| .add( this.object.position ); | |
| } else { | |
| // get the ray and translation plane to compute target | |
| _ray.origin.copy( this.object.position ); | |
| _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix ); | |
| // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid | |
| // extremely large values | |
| if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) { | |
| this.object.lookAt( this.target ); | |
| } else { | |
| _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target ); | |
| _ray.intersectPlane( _plane, this.target ); | |
| } | |
| } | |
| } | |
| } else if ( this.object.isOrthographicCamera ) { | |
| const prevZoom = this.object.zoom; | |
| this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) ); | |
| if ( prevZoom !== this.object.zoom ) { | |
| this.object.updateProjectionMatrix(); | |
| zoomChanged = true; | |
| } | |
| } | |
| this._scale = 1; | |
| this._performCursorZoom = false; | |
| // update condition is: | |
| // min(camera displacement, camera rotation in radians)^2 > EPS | |
| // using small-angle approximation cos(x/2) = 1 - x^2 / 8 | |
| if ( zoomChanged || | |
| this._lastPosition.distanceToSquared( this.object.position ) > _EPS || | |
| 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS || | |
| this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) { | |
| this.dispatchEvent( _changeEvent ); | |
| this._lastPosition.copy( this.object.position ); | |
| this._lastQuaternion.copy( this.object.quaternion ); | |
| this._lastTargetPosition.copy( this.target ); | |
| return true; | |
| } | |
| return false; | |
| } | |
| _getAutoRotationAngle( deltaTime ) { | |
| if ( deltaTime !== null ) { | |
| return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime; | |
| } else { | |
| return _twoPI / 60 / 60 * this.autoRotateSpeed; | |
| } | |
| } | |
| _getZoomScale( delta ) { | |
| const normalizedDelta = Math.abs( delta * 0.01 ); | |
| return Math.pow( 0.95, this.zoomSpeed * normalizedDelta ); | |
| } | |
| _rotateLeft( angle ) { | |
| this._sphericalDelta.theta -= angle; | |
| } | |
| _rotateUp( angle ) { | |
| this._sphericalDelta.phi -= angle; | |
| } | |
| _panLeft( distance, objectMatrix ) { | |
| _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix | |
| _v.multiplyScalar( - distance ); | |
| this._panOffset.add( _v ); | |
| } | |
| _panUp( distance, objectMatrix ) { | |
| if ( this.screenSpacePanning === true ) { | |
| _v.setFromMatrixColumn( objectMatrix, 1 ); | |
| } else { | |
| _v.setFromMatrixColumn( objectMatrix, 0 ); | |
| _v.crossVectors( this.object.up, _v ); | |
| } | |
| _v.multiplyScalar( distance ); | |
| this._panOffset.add( _v ); | |
| } | |
| // deltaX and deltaY are in pixels; right and down are positive | |
| _pan( deltaX, deltaY ) { | |
| const element = this.domElement; | |
| if ( this.object.isPerspectiveCamera ) { | |
| // perspective | |
| const position = this.object.position; | |
| _v.copy( position ).sub( this.target ); | |
| let targetDistance = _v.length(); | |
| // half of the fov is center to top of screen | |
| targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 ); | |
| // we use only clientHeight here so aspect ratio does not distort speed | |
| this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix ); | |
| this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix ); | |
| } else if ( this.object.isOrthographicCamera ) { | |
| // orthographic | |
| this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix ); | |
| this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix ); | |
| } else { | |
| // camera neither orthographic nor perspective | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); | |
| this.enablePan = false; | |
| } | |
| } | |
| _dollyOut( dollyScale ) { | |
| if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) { | |
| this._scale /= dollyScale; | |
| } else { | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | |
| this.enableZoom = false; | |
| } | |
| } | |
| _dollyIn( dollyScale ) { | |
| if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) { | |
| this._scale *= dollyScale; | |
| } else { | |
| console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | |
| this.enableZoom = false; | |
| } | |
| } | |
| _updateZoomParameters( x, y ) { | |
| if ( ! this.zoomToCursor ) { | |
| return; | |
| } | |
| this._performCursorZoom = true; | |
| const rect = this.domElement.getBoundingClientRect(); | |
| const dx = x - rect.left; | |
| const dy = y - rect.top; | |
| const w = rect.width; | |
| const h = rect.height; | |
| this._mouse.x = ( dx / w ) * 2 - 1; | |
| this._mouse.y = - ( dy / h ) * 2 + 1; | |
| this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize(); | |
| } | |
| _clampDistance( dist ) { | |
| return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) ); | |
| } | |
| // | |
| // event callbacks - update the object state | |
| // | |
| _handleMouseDownRotate( event ) { | |
| this._rotateStart.set( event.clientX, event.clientY ); | |
| } | |
| _handleMouseDownDolly( event ) { | |
| this._updateZoomParameters( event.clientX, event.clientX ); | |
| this._dollyStart.set( event.clientX, event.clientY ); | |
| } | |
| _handleMouseDownPan( event ) { | |
| this._panStart.set( event.clientX, event.clientY ); | |
| } | |
| _handleMouseMoveRotate( event ) { | |
| this._rotateEnd.set( event.clientX, event.clientY ); | |
| this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed ); | |
| const element = this.domElement; | |
| this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height | |
| this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight ); | |
| this._rotateStart.copy( this._rotateEnd ); | |
| this.update(); | |
| } | |
| _handleMouseMoveDolly( event ) { | |
| this._dollyEnd.set( event.clientX, event.clientY ); | |
| this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart ); | |
| if ( this._dollyDelta.y > 0 ) { | |
| this._dollyOut( this._getZoomScale( this._dollyDelta.y ) ); | |
| } else if ( this._dollyDelta.y < 0 ) { | |
| this._dollyIn( this._getZoomScale( this._dollyDelta.y ) ); | |
| } | |
| this._dollyStart.copy( this._dollyEnd ); | |
| this.update(); | |
| } | |
| _handleMouseMovePan( event ) { | |
| this._panEnd.set( event.clientX, event.clientY ); | |
| this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed ); | |
| this._pan( this._panDelta.x, this._panDelta.y ); | |
| this._panStart.copy( this._panEnd ); | |
| this.update(); | |
| } | |
| _handleMouseWheel( event ) { | |
| this._updateZoomParameters( event.clientX, event.clientY ); | |
| if ( event.deltaY < 0 ) { | |
| this._dollyIn( this._getZoomScale( event.deltaY ) ); | |
| } else if ( event.deltaY > 0 ) { | |
| this._dollyOut( this._getZoomScale( event.deltaY ) ); | |
| } | |
| this.update(); | |
| } | |
| _handleKeyDown( event ) { | |
| let needsUpdate = false; | |
| switch ( event.code ) { | |
| case this.keys.UP: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( this.enableRotate ) { | |
| this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); | |
| } | |
| } else { | |
| if ( this.enablePan ) { | |
| this._pan( 0, this.keyPanSpeed ); | |
| } | |
| } | |
| needsUpdate = true; | |
| break; | |
| case this.keys.BOTTOM: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( this.enableRotate ) { | |
| this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); | |
| } | |
| } else { | |
| if ( this.enablePan ) { | |
| this._pan( 0, - this.keyPanSpeed ); | |
| } | |
| } | |
| needsUpdate = true; | |
| break; | |
| case this.keys.LEFT: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( this.enableRotate ) { | |
| this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); | |
| } | |
| } else { | |
| if ( this.enablePan ) { | |
| this._pan( this.keyPanSpeed, 0 ); | |
| } | |
| } | |
| needsUpdate = true; | |
| break; | |
| case this.keys.RIGHT: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( this.enableRotate ) { | |
| this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); | |
| } | |
| } else { | |
| if ( this.enablePan ) { | |
| this._pan( - this.keyPanSpeed, 0 ); | |
| } | |
| } | |
| needsUpdate = true; | |
| break; | |
| } | |
| if ( needsUpdate ) { | |
| // prevent the browser from scrolling on cursor keys | |
| event.preventDefault(); | |
| this.update(); | |
| } | |
| } | |
| _handleTouchStartRotate( event ) { | |
| if ( this._pointers.length === 1 ) { | |
| this._rotateStart.set( event.pageX, event.pageY ); | |
| } else { | |
| const position = this._getSecondPointerPosition( event ); | |
| const x = 0.5 * ( event.pageX + position.x ); | |
| const y = 0.5 * ( event.pageY + position.y ); | |
| this._rotateStart.set( x, y ); | |
| } | |
| } | |
| _handleTouchStartPan( event ) { | |
| if ( this._pointers.length === 1 ) { | |
| this._panStart.set( event.pageX, event.pageY ); | |
| } else { | |
| const position = this._getSecondPointerPosition( event ); | |
| const x = 0.5 * ( event.pageX + position.x ); | |
| const y = 0.5 * ( event.pageY + position.y ); | |
| this._panStart.set( x, y ); | |
| } | |
| } | |
| _handleTouchStartDolly( event ) { | |
| const position = this._getSecondPointerPosition( event ); | |
| const dx = event.pageX - position.x; | |
| const dy = event.pageY - position.y; | |
| const distance = Math.sqrt( dx * dx + dy * dy ); | |
| this._dollyStart.set( 0, distance ); | |
| } | |
| _handleTouchStartDollyPan( event ) { | |
| if ( this.enableZoom ) this._handleTouchStartDolly( event ); | |
| if ( this.enablePan ) this._handleTouchStartPan( event ); | |
| } | |
| _handleTouchStartDollyRotate( event ) { | |
| if ( this.enableZoom ) this._handleTouchStartDolly( event ); | |
| if ( this.enableRotate ) this._handleTouchStartRotate( event ); | |
| } | |
| _handleTouchMoveRotate( event ) { | |
| if ( this._pointers.length == 1 ) { | |
| this._rotateEnd.set( event.pageX, event.pageY ); | |
| } else { | |
| const position = this._getSecondPointerPosition( event ); | |
| const x = 0.5 * ( event.pageX + position.x ); | |
| const y = 0.5 * ( event.pageY + position.y ); | |
| this._rotateEnd.set( x, y ); | |
| } | |
| this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed ); | |
| const element = this.domElement; | |
| this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height | |
| this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight ); | |
| this._rotateStart.copy( this._rotateEnd ); | |
| } | |
| _handleTouchMovePan( event ) { | |
| if ( this._pointers.length === 1 ) { | |
| this._panEnd.set( event.pageX, event.pageY ); | |
| } else { | |
| const position = this._getSecondPointerPosition( event ); | |
| const x = 0.5 * ( event.pageX + position.x ); | |
| const y = 0.5 * ( event.pageY + position.y ); | |
| this._panEnd.set( x, y ); | |
| } | |
| this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed ); | |
| this._pan( this._panDelta.x, this._panDelta.y ); | |
| this._panStart.copy( this._panEnd ); | |
| } | |
| _handleTouchMoveDolly( event ) { | |
| const position = this._getSecondPointerPosition( event ); | |
| const dx = event.pageX - position.x; | |
| const dy = event.pageY - position.y; | |
| const distance = Math.sqrt( dx * dx + dy * dy ); | |
| this._dollyEnd.set( 0, distance ); | |
| this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) ); | |
| this._dollyOut( this._dollyDelta.y ); | |
| this._dollyStart.copy( this._dollyEnd ); | |
| const centerX = ( event.pageX + position.x ) * 0.5; | |
| const centerY = ( event.pageY + position.y ) * 0.5; | |
| this._updateZoomParameters( centerX, centerY ); | |
| } | |
| _handleTouchMoveDollyPan( event ) { | |
| if ( this.enableZoom ) this._handleTouchMoveDolly( event ); | |
| if ( this.enablePan ) this._handleTouchMovePan( event ); | |
| } | |
| _handleTouchMoveDollyRotate( event ) { | |
| if ( this.enableZoom ) this._handleTouchMoveDolly( event ); | |
| if ( this.enableRotate ) this._handleTouchMoveRotate( event ); | |
| } | |
| // pointers | |
| _addPointer( event ) { | |
| this._pointers.push( event.pointerId ); | |
| } | |
| _removePointer( event ) { | |
| delete this._pointerPositions[ event.pointerId ]; | |
| for ( let i = 0; i < this._pointers.length; i ++ ) { | |
| if ( this._pointers[ i ] == event.pointerId ) { | |
| this._pointers.splice( i, 1 ); | |
| return; | |
| } | |
| } | |
| } | |
| _isTrackingPointer( event ) { | |
| for ( let i = 0; i < this._pointers.length; i ++ ) { | |
| if ( this._pointers[ i ] == event.pointerId ) return true; | |
| } | |
| return false; | |
| } | |
| _trackPointer( event ) { | |
| let position = this._pointerPositions[ event.pointerId ]; | |
| if ( position === undefined ) { | |
| position = new Vector2(); | |
| this._pointerPositions[ event.pointerId ] = position; | |
| } | |
| position.set( event.pageX, event.pageY ); | |
| } | |
| _getSecondPointerPosition( event ) { | |
| const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ]; | |
| return this._pointerPositions[ pointerId ]; | |
| } | |
| // | |
| _customWheelEvent( event ) { | |
| const mode = event.deltaMode; | |
| // minimal wheel event altered to meet delta-zoom demand | |
| const newEvent = { | |
| clientX: event.clientX, | |
| clientY: event.clientY, | |
| deltaY: event.deltaY, | |
| }; | |
| switch ( mode ) { | |
| case 1: // LINE_MODE | |
| newEvent.deltaY *= 16; | |
| break; | |
| case 2: // PAGE_MODE | |
| newEvent.deltaY *= 100; | |
| break; | |
| } | |
| // detect if event was triggered by pinching | |
| if ( event.ctrlKey && ! this._controlActive ) { | |
| newEvent.deltaY *= 10; | |
| } | |
| return newEvent; | |
| } | |
| } | |
| function onPointerDown( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( this._pointers.length === 0 ) { | |
| this.domElement.setPointerCapture( event.pointerId ); | |
| this.domElement.addEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.addEventListener( 'pointerup', this._onPointerUp ); | |
| } | |
| // | |
| if ( this._isTrackingPointer( event ) ) return; | |
| // | |
| this._addPointer( event ); | |
| if ( event.pointerType === 'touch' ) { | |
| this._onTouchStart( event ); | |
| } else { | |
| this._onMouseDown( event ); | |
| } | |
| } | |
| function onPointerMove( event ) { | |
| if ( this.enabled === false ) return; | |
| if ( event.pointerType === 'touch' ) { | |
| this._onTouchMove( event ); | |
| } else { | |
| this._onMouseMove( event ); | |
| } | |
| } | |
| function onPointerUp( event ) { | |
| this._removePointer( event ); | |
| switch ( this._pointers.length ) { | |
| case 0: | |
| this.domElement.releasePointerCapture( event.pointerId ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | |
| this.dispatchEvent( _endEvent ); | |
| this.state = _STATE.NONE; | |
| break; | |
| case 1: | |
| const pointerId = this._pointers[ 0 ]; | |
| const position = this._pointerPositions[ pointerId ]; | |
| // minimal placeholder event - allows state correction on pointer-up | |
| this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } ); | |
| break; | |
| } | |
| } | |
| function onMouseDown( event ) { | |
| let mouseAction; | |
| switch ( event.button ) { | |
| case 0: | |
| mouseAction = this.mouseButtons.LEFT; | |
| break; | |
| case 1: | |
| mouseAction = this.mouseButtons.MIDDLE; | |
| break; | |
| case 2: | |
| mouseAction = this.mouseButtons.RIGHT; | |
| break; | |
| default: | |
| mouseAction = - 1; | |
| } | |
| switch ( mouseAction ) { | |
| case MOUSE.DOLLY: | |
| if ( this.enableZoom === false ) return; | |
| this._handleMouseDownDolly( event ); | |
| this.state = _STATE.DOLLY; | |
| break; | |
| case MOUSE.ROTATE: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( this.enablePan === false ) return; | |
| this._handleMouseDownPan( event ); | |
| this.state = _STATE.PAN; | |
| } else { | |
| if ( this.enableRotate === false ) return; | |
| this._handleMouseDownRotate( event ); | |
| this.state = _STATE.ROTATE; | |
| } | |
| break; | |
| case MOUSE.PAN: | |
| if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | |
| if ( this.enableRotate === false ) return; | |
| this._handleMouseDownRotate( event ); | |
| this.state = _STATE.ROTATE; | |
| } else { | |
| if ( this.enablePan === false ) return; | |
| this._handleMouseDownPan( event ); | |
| this.state = _STATE.PAN; | |
| } | |
| break; | |
| default: | |
| this.state = _STATE.NONE; | |
| } | |
| if ( this.state !== _STATE.NONE ) { | |
| this.dispatchEvent( _startEvent ); | |
| } | |
| } | |
| function onMouseMove( event ) { | |
| switch ( this.state ) { | |
| case _STATE.ROTATE: | |
| if ( this.enableRotate === false ) return; | |
| this._handleMouseMoveRotate( event ); | |
| break; | |
| case _STATE.DOLLY: | |
| if ( this.enableZoom === false ) return; | |
| this._handleMouseMoveDolly( event ); | |
| break; | |
| case _STATE.PAN: | |
| if ( this.enablePan === false ) return; | |
| this._handleMouseMovePan( event ); | |
| break; | |
| } | |
| } | |
| function onMouseWheel( event ) { | |
| if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return; | |
| event.preventDefault(); | |
| this.dispatchEvent( _startEvent ); | |
| this._handleMouseWheel( this._customWheelEvent( event ) ); | |
| this.dispatchEvent( _endEvent ); | |
| } | |
| function onKeyDown( event ) { | |
| if ( this.enabled === false ) return; | |
| this._handleKeyDown( event ); | |
| } | |
| function onTouchStart( event ) { | |
| this._trackPointer( event ); | |
| switch ( this._pointers.length ) { | |
| case 1: | |
| switch ( this.touches.ONE ) { | |
| case TOUCH.ROTATE: | |
| if ( this.enableRotate === false ) return; | |
| this._handleTouchStartRotate( event ); | |
| this.state = _STATE.TOUCH_ROTATE; | |
| break; | |
| case TOUCH.PAN: | |
| if ( this.enablePan === false ) return; | |
| this._handleTouchStartPan( event ); | |
| this.state = _STATE.TOUCH_PAN; | |
| break; | |
| default: | |
| this.state = _STATE.NONE; | |
| } | |
| break; | |
| case 2: | |
| switch ( this.touches.TWO ) { | |
| case TOUCH.DOLLY_PAN: | |
| if ( this.enableZoom === false && this.enablePan === false ) return; | |
| this._handleTouchStartDollyPan( event ); | |
| this.state = _STATE.TOUCH_DOLLY_PAN; | |
| break; | |
| case TOUCH.DOLLY_ROTATE: | |
| if ( this.enableZoom === false && this.enableRotate === false ) return; | |
| this._handleTouchStartDollyRotate( event ); | |
| this.state = _STATE.TOUCH_DOLLY_ROTATE; | |
| break; | |
| default: | |
| this.state = _STATE.NONE; | |
| } | |
| break; | |
| default: | |
| this.state = _STATE.NONE; | |
| } | |
| if ( this.state !== _STATE.NONE ) { | |
| this.dispatchEvent( _startEvent ); | |
| } | |
| } | |
| function onTouchMove( event ) { | |
| this._trackPointer( event ); | |
| switch ( this.state ) { | |
| case _STATE.TOUCH_ROTATE: | |
| if ( this.enableRotate === false ) return; | |
| this._handleTouchMoveRotate( event ); | |
| this.update(); | |
| break; | |
| case _STATE.TOUCH_PAN: | |
| if ( this.enablePan === false ) return; | |
| this._handleTouchMovePan( event ); | |
| this.update(); | |
| break; | |
| case _STATE.TOUCH_DOLLY_PAN: | |
| if ( this.enableZoom === false && this.enablePan === false ) return; | |
| this._handleTouchMoveDollyPan( event ); | |
| this.update(); | |
| break; | |
| case _STATE.TOUCH_DOLLY_ROTATE: | |
| if ( this.enableZoom === false && this.enableRotate === false ) return; | |
| this._handleTouchMoveDollyRotate( event ); | |
| this.update(); | |
| break; | |
| default: | |
| this.state = _STATE.NONE; | |
| } | |
| } | |
| function onContextMenu( event ) { | |
| if ( this.enabled === false ) return; | |
| event.preventDefault(); | |
| } | |
| function interceptControlDown( event ) { | |
| if ( event.key === 'Control' ) { | |
| this._controlActive = true; | |
| const document = this.domElement.getRootNode(); // offscreen canvas compatibility | |
| document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } ); | |
| } | |
| } | |
| function interceptControlUp( event ) { | |
| if ( event.key === 'Control' ) { | |
| this._controlActive = false; | |
| const document = this.domElement.getRootNode(); // offscreen canvas compatibility | |
| document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } ); | |
| } | |
| } | |
| export { OrbitControls }; | |
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