Buckets:
| import { | |
| BoxGeometry, | |
| BufferGeometry, | |
| Controls, | |
| CylinderGeometry, | |
| DoubleSide, | |
| Euler, | |
| Float32BufferAttribute, | |
| Line, | |
| LineBasicMaterial, | |
| Matrix4, | |
| Mesh, | |
| MeshBasicMaterial, | |
| Object3D, | |
| OctahedronGeometry, | |
| PlaneGeometry, | |
| Quaternion, | |
| Raycaster, | |
| SphereGeometry, | |
| TorusGeometry, | |
| Vector3 | |
| } from 'three'; | |
| const _raycaster = new Raycaster(); | |
| const _tempVector = new Vector3(); | |
| const _tempVector2 = new Vector3(); | |
| const _tempQuaternion = new Quaternion(); | |
| const _unit = { | |
| X: new Vector3( 1, 0, 0 ), | |
| Y: new Vector3( 0, 1, 0 ), | |
| Z: new Vector3( 0, 0, 1 ) | |
| }; | |
| /** | |
| * Fires if any type of change (object or property change) is performed. Property changes | |
| * are separate events you can add event listeners to. The event type is "propertyname-changed". | |
| * | |
| * @event TransformControls#change | |
| * @type {Object} | |
| */ | |
| const _changeEvent = { type: 'change' }; | |
| /** | |
| * Fires if a pointer (mouse/touch) becomes active. | |
| * | |
| * @event TransformControls#mouseDown | |
| * @type {Object} | |
| */ | |
| const _mouseDownEvent = { type: 'mouseDown', mode: null }; | |
| /** | |
| * Fires if a pointer (mouse/touch) is no longer active. | |
| * | |
| * @event TransformControls#mouseUp | |
| * @type {Object} | |
| */ | |
| const _mouseUpEvent = { type: 'mouseUp', mode: null }; | |
| /** | |
| * Fires if the controlled 3D object is changed. | |
| * | |
| * @event TransformControls#objectChange | |
| * @type {Object} | |
| */ | |
| const _objectChangeEvent = { type: 'objectChange' }; | |
| /** | |
| * This class can be used to transform objects in 3D space by adapting a similar interaction model | |
| * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera. | |
| * | |
| * `TransformControls` expects that its attached 3D object is part of the scene graph. | |
| * | |
| * @augments Controls | |
| * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js'; | |
| */ | |
| class TransformControls extends Controls { | |
| /** | |
| * Constructs a new controls instance. | |
| * | |
| * @param {Camera} camera - The camera of the rendered scene. | |
| * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners. | |
| */ | |
| constructor( camera, domElement = null ) { | |
| super( undefined, domElement ); | |
| const root = new TransformControlsRoot( this ); | |
| this._root = root; | |
| const gizmo = new TransformControlsGizmo(); | |
| this._gizmo = gizmo; | |
| root.add( gizmo ); | |
| const plane = new TransformControlsPlane(); | |
| this._plane = plane; | |
| root.add( plane ); | |
| const scope = this; | |
| // Defined getter, setter and store for a property | |
| function defineProperty( propName, defaultValue ) { | |
| let propValue = defaultValue; | |
| Object.defineProperty( scope, propName, { | |
| get: function () { | |
| return propValue !== undefined ? propValue : defaultValue; | |
| }, | |
| set: function ( value ) { | |
| if ( propValue !== value ) { | |
| propValue = value; | |
| plane[ propName ] = value; | |
| gizmo[ propName ] = value; | |
| scope.dispatchEvent( { type: propName + '-changed', value: value } ); | |
| scope.dispatchEvent( _changeEvent ); | |
| } | |
| } | |
| } ); | |
| scope[ propName ] = defaultValue; | |
| plane[ propName ] = defaultValue; | |
| gizmo[ propName ] = defaultValue; | |
| } | |
| // Define properties with getters/setter | |
| // Setting the defined property will automatically trigger change event | |
| // Defined properties are passed down to gizmo and plane | |
| /** | |
| * The camera of the rendered scene. | |
| * | |
| * @name TransformControls#camera | |
| * @type {Camera} | |
| */ | |
| defineProperty( 'camera', camera ); | |
| defineProperty( 'object', undefined ); | |
| defineProperty( 'enabled', true ); | |
| /** | |
| * The current transformation axis. | |
| * | |
| * @name TransformControls#axis | |
| * @type {string} | |
| */ | |
| defineProperty( 'axis', null ); | |
| /** | |
| * The current transformation axis. | |
| * | |
| * @name TransformControls#mode | |
| * @type {('translate'|'rotate'|'scale')} | |
| * @default 'translate' | |
| */ | |
| defineProperty( 'mode', 'translate' ); | |
| /** | |
| * By default, 3D objects are continuously translated. If you set this property to a numeric | |
| * value (world units), you can define in which steps the 3D object should be translated. | |
| * | |
| * @name TransformControls#translationSnap | |
| * @type {?number} | |
| * @default null | |
| */ | |
| defineProperty( 'translationSnap', null ); | |
| /** | |
| * By default, 3D objects are continuously rotated. If you set this property to a numeric | |
| * value (radians), you can define in which steps the 3D object should be rotated. | |
| * | |
| * @name TransformControls#rotationSnap | |
| * @type {?number} | |
| * @default null | |
| */ | |
| defineProperty( 'rotationSnap', null ); | |
| /** | |
| * By default, 3D objects are continuously scaled. If you set this property to a numeric | |
| * value, you can define in which steps the 3D object should be scaled. | |
| * | |
| * @name TransformControls#scaleSnap | |
| * @type {?number} | |
| * @default null | |
| */ | |
| defineProperty( 'scaleSnap', null ); | |
| /** | |
| * Defines in which coordinate space transformations should be performed. | |
| * | |
| * @name TransformControls#space | |
| * @type {('world'|'local')} | |
| * @default 'world' | |
| */ | |
| defineProperty( 'space', 'world' ); | |
| /** | |
| * The size of the helper UI (axes/planes). | |
| * | |
| * @name TransformControls#size | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| defineProperty( 'size', 1 ); | |
| /** | |
| * Whether dragging is currently performed or not. | |
| * | |
| * @name TransformControls#dragging | |
| * @type {boolean} | |
| * @readonly | |
| * @default false | |
| */ | |
| defineProperty( 'dragging', false ); | |
| /** | |
| * Whether the x-axis helper should be visible or not. | |
| * | |
| * @name TransformControls#showX | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| defineProperty( 'showX', true ); | |
| /** | |
| * Whether the y-axis helper should be visible or not. | |
| * | |
| * @name TransformControls#showY | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| defineProperty( 'showY', true ); | |
| /** | |
| * Whether the z-axis helper should be visible or not. | |
| * | |
| * @name TransformControls#showZ | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| defineProperty( 'showZ', true ); | |
| /** | |
| * The minimum allowed X position during translation. | |
| * | |
| * @name TransformControls#minX | |
| * @type {number} | |
| * @default -Infinity | |
| */ | |
| defineProperty( 'minX', - Infinity ); | |
| /** | |
| * The maximum allowed X position during translation. | |
| * | |
| * @name TransformControls#maxX | |
| * @type {number} | |
| * @default Infinity | |
| */ | |
| defineProperty( 'maxX', Infinity ); | |
| /** | |
| * The minimum allowed y position during translation. | |
| * | |
| * @name TransformControls#minY | |
| * @type {number} | |
| * @default -Infinity | |
| */ | |
| defineProperty( 'minY', - Infinity ); | |
| /** | |
| * The maximum allowed Y position during translation. | |
| * | |
| * @name TransformControls#maxY | |
| * @type {number} | |
| * @default Infinity | |
| */ | |
| defineProperty( 'maxY', Infinity ); | |
| /** | |
| * The minimum allowed z position during translation. | |
| * | |
| * @name TransformControls#minZ | |
| * @type {number} | |
| * @default -Infinity | |
| */ | |
| defineProperty( 'minZ', - Infinity ); | |
| /** | |
| * The maximum allowed Z position during translation. | |
| * | |
| * @name TransformControls#maxZ | |
| * @type {number} | |
| * @default Infinity | |
| */ | |
| defineProperty( 'maxZ', Infinity ); | |
| // Reusable utility variables | |
| const worldPosition = new Vector3(); | |
| const worldPositionStart = new Vector3(); | |
| const worldQuaternion = new Quaternion(); | |
| const worldQuaternionStart = new Quaternion(); | |
| const cameraPosition = new Vector3(); | |
| const cameraQuaternion = new Quaternion(); | |
| const pointStart = new Vector3(); | |
| const pointEnd = new Vector3(); | |
| const rotationAxis = new Vector3(); | |
| const rotationAngle = 0; | |
| const eye = new Vector3(); | |
| // TODO: remove properties unused in plane and gizmo | |
| defineProperty( 'worldPosition', worldPosition ); | |
| defineProperty( 'worldPositionStart', worldPositionStart ); | |
| defineProperty( 'worldQuaternion', worldQuaternion ); | |
| defineProperty( 'worldQuaternionStart', worldQuaternionStart ); | |
| defineProperty( 'cameraPosition', cameraPosition ); | |
| defineProperty( 'cameraQuaternion', cameraQuaternion ); | |
| defineProperty( 'pointStart', pointStart ); | |
| defineProperty( 'pointEnd', pointEnd ); | |
| defineProperty( 'rotationAxis', rotationAxis ); | |
| defineProperty( 'rotationAngle', rotationAngle ); | |
| defineProperty( 'eye', eye ); | |
| this._offset = new Vector3(); | |
| this._startNorm = new Vector3(); | |
| this._endNorm = new Vector3(); | |
| this._cameraScale = new Vector3(); | |
| this._parentPosition = new Vector3(); | |
| this._parentQuaternion = new Quaternion(); | |
| this._parentQuaternionInv = new Quaternion(); | |
| this._parentScale = new Vector3(); | |
| this._worldScaleStart = new Vector3(); | |
| this._worldQuaternionInv = new Quaternion(); | |
| this._worldScale = new Vector3(); | |
| this._positionStart = new Vector3(); | |
| this._quaternionStart = new Quaternion(); | |
| this._scaleStart = new Vector3(); | |
| this._getPointer = getPointer.bind( this ); | |
| this._onPointerDown = onPointerDown.bind( this ); | |
| this._onPointerHover = onPointerHover.bind( this ); | |
| this._onPointerMove = onPointerMove.bind( this ); | |
| this._onPointerUp = onPointerUp.bind( this ); | |
| if ( domElement !== null ) { | |
| this.connect( domElement ); | |
| } | |
| } | |
| connect( element ) { | |
| super.connect( element ); | |
| this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.addEventListener( 'pointermove', this._onPointerHover ); | |
| this.domElement.addEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.style.touchAction = 'none'; // disable touch scroll | |
| } | |
| disconnect() { | |
| this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
| this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | |
| this.domElement.style.touchAction = 'auto'; | |
| } | |
| /** | |
| * Returns the visual representation of the controls. Add the helper to your scene to | |
| * visually transform the attached 3D object. | |
| * | |
| * @return {TransformControlsRoot} The helper. | |
| */ | |
| getHelper() { | |
| return this._root; | |
| } | |
| pointerHover( pointer ) { | |
| if ( this.object === undefined || this.dragging === true ) return; | |
| if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | |
| const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); | |
| if ( intersect ) { | |
| this.axis = intersect.object.name; | |
| } else { | |
| this.axis = null; | |
| } | |
| } | |
| pointerDown( pointer ) { | |
| if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return; | |
| if ( this.axis !== null ) { | |
| if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | |
| const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); | |
| if ( planeIntersect ) { | |
| this.object.updateMatrixWorld(); | |
| this.object.parent.updateMatrixWorld(); | |
| this._positionStart.copy( this.object.position ); | |
| this._quaternionStart.copy( this.object.quaternion ); | |
| this._scaleStart.copy( this.object.scale ); | |
| this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); | |
| this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); | |
| } | |
| this.dragging = true; | |
| _mouseDownEvent.mode = this.mode; | |
| this.dispatchEvent( _mouseDownEvent ); | |
| } | |
| } | |
| pointerMove( pointer ) { | |
| const axis = this.axis; | |
| const mode = this.mode; | |
| const object = this.object; | |
| let space = this.space; | |
| if ( mode === 'scale' ) { | |
| space = 'local'; | |
| } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { | |
| space = 'world'; | |
| } | |
| if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return; | |
| if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | |
| const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); | |
| if ( ! planeIntersect ) return; | |
| this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); | |
| if ( mode === 'translate' ) { | |
| // Apply translate | |
| this._offset.copy( this.pointEnd ).sub( this.pointStart ); | |
| if ( space === 'local' && axis !== 'XYZ' ) { | |
| this._offset.applyQuaternion( this._worldQuaternionInv ); | |
| } | |
| if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; | |
| if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; | |
| if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; | |
| if ( space === 'local' && axis !== 'XYZ' ) { | |
| this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); | |
| } else { | |
| this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); | |
| } | |
| object.position.copy( this._offset ).add( this._positionStart ); | |
| // Apply translation snap | |
| if ( this.translationSnap ) { | |
| if ( space === 'local' ) { | |
| object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); | |
| if ( axis.search( 'X' ) !== - 1 ) { | |
| object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Y' ) !== - 1 ) { | |
| object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Z' ) !== - 1 ) { | |
| object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | |
| } | |
| object.position.applyQuaternion( this._quaternionStart ); | |
| } | |
| if ( space === 'world' ) { | |
| if ( object.parent ) { | |
| object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | |
| } | |
| if ( axis.search( 'X' ) !== - 1 ) { | |
| object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Y' ) !== - 1 ) { | |
| object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( axis.search( 'Z' ) !== - 1 ) { | |
| object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | |
| } | |
| if ( object.parent ) { | |
| object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | |
| } | |
| } | |
| } | |
| object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) ); | |
| object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) ); | |
| object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) ); | |
| } else if ( mode === 'scale' ) { | |
| if ( axis.search( 'XYZ' ) !== - 1 ) { | |
| let d = this.pointEnd.length() / this.pointStart.length(); | |
| if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; | |
| _tempVector2.set( d, d, d ); | |
| } else { | |
| _tempVector.copy( this.pointStart ); | |
| _tempVector2.copy( this.pointEnd ); | |
| _tempVector.applyQuaternion( this._worldQuaternionInv ); | |
| _tempVector2.applyQuaternion( this._worldQuaternionInv ); | |
| _tempVector2.divide( _tempVector ); | |
| if ( axis.search( 'X' ) === - 1 ) { | |
| _tempVector2.x = 1; | |
| } | |
| if ( axis.search( 'Y' ) === - 1 ) { | |
| _tempVector2.y = 1; | |
| } | |
| if ( axis.search( 'Z' ) === - 1 ) { | |
| _tempVector2.z = 1; | |
| } | |
| } | |
| // Apply scale | |
| object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); | |
| if ( this.scaleSnap ) { | |
| if ( axis.search( 'X' ) !== - 1 ) { | |
| object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | |
| } | |
| if ( axis.search( 'Y' ) !== - 1 ) { | |
| object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | |
| } | |
| if ( axis.search( 'Z' ) !== - 1 ) { | |
| object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | |
| } | |
| } | |
| } else if ( mode === 'rotate' ) { | |
| this._offset.copy( this.pointEnd ).sub( this.pointStart ); | |
| const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); | |
| let _inPlaneRotation = false; | |
| if ( axis === 'XYZE' ) { | |
| this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); | |
| this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; | |
| } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { | |
| this.rotationAxis.copy( _unit[ axis ] ); | |
| _tempVector.copy( _unit[ axis ] ); | |
| if ( space === 'local' ) { | |
| _tempVector.applyQuaternion( this.worldQuaternion ); | |
| } | |
| _tempVector.cross( this.eye ); | |
| // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic. | |
| if ( _tempVector.length() === 0 ) { | |
| _inPlaneRotation = true; | |
| } else { | |
| this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED; | |
| } | |
| } | |
| if ( axis === 'E' || _inPlaneRotation ) { | |
| this.rotationAxis.copy( this.eye ); | |
| this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); | |
| this._startNorm.copy( this.pointStart ).normalize(); | |
| this._endNorm.copy( this.pointEnd ).normalize(); | |
| this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 ); | |
| } | |
| // Apply rotation snap | |
| if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; | |
| // Apply rotate | |
| if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { | |
| object.quaternion.copy( this._quaternionStart ); | |
| object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); | |
| } else { | |
| this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); | |
| object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); | |
| object.quaternion.multiply( this._quaternionStart ).normalize(); | |
| } | |
| } | |
| this.dispatchEvent( _changeEvent ); | |
| this.dispatchEvent( _objectChangeEvent ); | |
| } | |
| pointerUp( pointer ) { | |
| if ( pointer !== null && pointer.button !== 0 ) return; | |
| if ( this.dragging && ( this.axis !== null ) ) { | |
| _mouseUpEvent.mode = this.mode; | |
| this.dispatchEvent( _mouseUpEvent ); | |
| } | |
| this.dragging = false; | |
| this.axis = null; | |
| } | |
| dispose() { | |
| this.disconnect(); | |
| this._root.dispose(); | |
| } | |
| /** | |
| * Sets the 3D object that should be transformed and ensures the controls UI is visible. | |
| * | |
| * @param {Object3D} object - The 3D object that should be transformed. | |
| * @return {TransformControls} A reference to this controls. | |
| */ | |
| attach( object ) { | |
| this.object = object; | |
| this._root.visible = true; | |
| return this; | |
| } | |
| /** | |
| * Removes the current 3D object from the controls and makes the helper UI invisible. | |
| * | |
| * @return {TransformControls} A reference to this controls. | |
| */ | |
| detach() { | |
| this.object = undefined; | |
| this.axis = null; | |
| this._root.visible = false; | |
| return this; | |
| } | |
| /** | |
| * Resets the object's position, rotation and scale to when the current transform began. | |
| */ | |
| reset() { | |
| if ( ! this.enabled ) return; | |
| if ( this.dragging ) { | |
| this.object.position.copy( this._positionStart ); | |
| this.object.quaternion.copy( this._quaternionStart ); | |
| this.object.scale.copy( this._scaleStart ); | |
| this.dispatchEvent( _changeEvent ); | |
| this.dispatchEvent( _objectChangeEvent ); | |
| this.pointStart.copy( this.pointEnd ); | |
| } | |
| } | |
| /** | |
| * Returns the raycaster that is used for user interaction. This object is shared between all | |
| * instances of `TransformControls`. | |
| * | |
| * @returns {Raycaster} The internal raycaster. | |
| */ | |
| getRaycaster() { | |
| return _raycaster; | |
| } | |
| /** | |
| * Returns the transformation mode. | |
| * | |
| * @returns {'translate'|'rotate'|'scale'} The transformation mode. | |
| */ | |
| getMode() { | |
| return this.mode; | |
| } | |
| /** | |
| * Sets the given transformation mode. | |
| * | |
| * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set. | |
| */ | |
| setMode( mode ) { | |
| this.mode = mode; | |
| } | |
| /** | |
| * Sets the translation snap. | |
| * | |
| * @param {?number} translationSnap - The translation snap to set. | |
| */ | |
| setTranslationSnap( translationSnap ) { | |
| this.translationSnap = translationSnap; | |
| } | |
| /** | |
| * Sets the rotation snap. | |
| * | |
| * @param {?number} rotationSnap - The rotation snap to set. | |
| */ | |
| setRotationSnap( rotationSnap ) { | |
| this.rotationSnap = rotationSnap; | |
| } | |
| /** | |
| * Sets the scale snap. | |
| * | |
| * @param {?number} scaleSnap - The scale snap to set. | |
| */ | |
| setScaleSnap( scaleSnap ) { | |
| this.scaleSnap = scaleSnap; | |
| } | |
| /** | |
| * Sets the size of the helper UI. | |
| * | |
| * @param {number} size - The size to set. | |
| */ | |
| setSize( size ) { | |
| this.size = size; | |
| } | |
| /** | |
| * Sets the coordinate space in which transformations are applied. | |
| * | |
| * @param {'world'|'local'} space - The space to set. | |
| */ | |
| setSpace( space ) { | |
| this.space = space; | |
| } | |
| } | |
| // mouse / touch event handlers | |
| function getPointer( event ) { | |
| if ( this.domElement.ownerDocument.pointerLockElement ) { | |
| return { | |
| x: 0, | |
| y: 0, | |
| button: event.button | |
| }; | |
| } else { | |
| const rect = this.domElement.getBoundingClientRect(); | |
| return { | |
| x: ( event.clientX - rect.left ) / rect.width * 2 - 1, | |
| y: - ( event.clientY - rect.top ) / rect.height * 2 + 1, | |
| button: event.button | |
| }; | |
| } | |
| } | |
| function onPointerHover( event ) { | |
| if ( ! this.enabled ) return; | |
| switch ( event.pointerType ) { | |
| case 'mouse': | |
| case 'pen': | |
| this.pointerHover( this._getPointer( event ) ); | |
| break; | |
| } | |
| } | |
| function onPointerDown( event ) { | |
| if ( ! this.enabled ) return; | |
| if ( ! document.pointerLockElement ) { | |
| this.domElement.setPointerCapture( event.pointerId ); | |
| } | |
| this.domElement.addEventListener( 'pointermove', this._onPointerMove ); | |
| this.pointerHover( this._getPointer( event ) ); | |
| this.pointerDown( this._getPointer( event ) ); | |
| } | |
| function onPointerMove( event ) { | |
| if ( ! this.enabled ) return; | |
| this.pointerMove( this._getPointer( event ) ); | |
| } | |
| function onPointerUp( event ) { | |
| if ( ! this.enabled ) return; | |
| this.domElement.releasePointerCapture( event.pointerId ); | |
| this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | |
| this.pointerUp( this._getPointer( event ) ); | |
| } | |
| function intersectObjectWithRay( object, raycaster, includeInvisible ) { | |
| const allIntersections = raycaster.intersectObject( object, true ); | |
| for ( let i = 0; i < allIntersections.length; i ++ ) { | |
| if ( allIntersections[ i ].object.visible || includeInvisible ) { | |
| return allIntersections[ i ]; | |
| } | |
| } | |
| return false; | |
| } | |
| // | |
| // Reusable utility variables | |
| const _tempEuler = new Euler(); | |
| const _alignVector = new Vector3( 0, 1, 0 ); | |
| const _zeroVector = new Vector3( 0, 0, 0 ); | |
| const _lookAtMatrix = new Matrix4(); | |
| const _tempQuaternion2 = new Quaternion(); | |
| const _identityQuaternion = new Quaternion(); | |
| const _dirVector = new Vector3(); | |
| const _tempMatrix = new Matrix4(); | |
| const _unitX = new Vector3( 1, 0, 0 ); | |
| const _unitY = new Vector3( 0, 1, 0 ); | |
| const _unitZ = new Vector3( 0, 0, 1 ); | |
| const _v1 = new Vector3(); | |
| const _v2 = new Vector3(); | |
| const _v3 = new Vector3(); | |
| class TransformControlsRoot extends Object3D { | |
| constructor( controls ) { | |
| super(); | |
| this.isTransformControlsRoot = true; | |
| this.controls = controls; | |
| this.visible = false; | |
| } | |
| // updateMatrixWorld updates key transformation variables | |
| updateMatrixWorld( force ) { | |
| const controls = this.controls; | |
| if ( controls.object !== undefined ) { | |
| controls.object.updateMatrixWorld(); | |
| if ( controls.object.parent === null ) { | |
| console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); | |
| } else { | |
| controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale ); | |
| } | |
| controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale ); | |
| controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert(); | |
| controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert(); | |
| } | |
| controls.camera.updateMatrixWorld(); | |
| controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale ); | |
| if ( controls.camera.isOrthographicCamera ) { | |
| controls.camera.getWorldDirection( controls.eye ).negate(); | |
| } else { | |
| controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize(); | |
| } | |
| super.updateMatrixWorld( force ); | |
| } | |
| dispose() { | |
| this.traverse( function ( child ) { | |
| if ( child.geometry ) child.geometry.dispose(); | |
| if ( child.material ) child.material.dispose(); | |
| } ); | |
| } | |
| } | |
| class TransformControlsGizmo extends Object3D { | |
| constructor() { | |
| super(); | |
| this.isTransformControlsGizmo = true; | |
| this.type = 'TransformControlsGizmo'; | |
| // shared materials | |
| const gizmoMaterial = new MeshBasicMaterial( { | |
| depthTest: false, | |
| depthWrite: false, | |
| fog: false, | |
| toneMapped: false, | |
| transparent: true | |
| } ); | |
| const gizmoLineMaterial = new LineBasicMaterial( { | |
| depthTest: false, | |
| depthWrite: false, | |
| fog: false, | |
| toneMapped: false, | |
| transparent: true | |
| } ); | |
| // Make unique material for each axis/color | |
| const matInvisible = gizmoMaterial.clone(); | |
| matInvisible.opacity = 0.15; | |
| const matHelper = gizmoLineMaterial.clone(); | |
| matHelper.opacity = 0.5; | |
| const matRed = gizmoMaterial.clone(); | |
| matRed.color.setHex( 0xff0000 ); | |
| const matGreen = gizmoMaterial.clone(); | |
| matGreen.color.setHex( 0x00ff00 ); | |
| const matBlue = gizmoMaterial.clone(); | |
| matBlue.color.setHex( 0x0000ff ); | |
| const matRedTransparent = gizmoMaterial.clone(); | |
| matRedTransparent.color.setHex( 0xff0000 ); | |
| matRedTransparent.opacity = 0.5; | |
| const matGreenTransparent = gizmoMaterial.clone(); | |
| matGreenTransparent.color.setHex( 0x00ff00 ); | |
| matGreenTransparent.opacity = 0.5; | |
| const matBlueTransparent = gizmoMaterial.clone(); | |
| matBlueTransparent.color.setHex( 0x0000ff ); | |
| matBlueTransparent.opacity = 0.5; | |
| const matWhiteTransparent = gizmoMaterial.clone(); | |
| matWhiteTransparent.opacity = 0.25; | |
| const matYellowTransparent = gizmoMaterial.clone(); | |
| matYellowTransparent.color.setHex( 0xffff00 ); | |
| matYellowTransparent.opacity = 0.25; | |
| const matYellow = gizmoMaterial.clone(); | |
| matYellow.color.setHex( 0xffff00 ); | |
| const matGray = gizmoMaterial.clone(); | |
| matGray.color.setHex( 0x787878 ); | |
| // reusable geometry | |
| const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 ); | |
| arrowGeometry.translate( 0, 0.05, 0 ); | |
| const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 ); | |
| scaleHandleGeometry.translate( 0, 0.04, 0 ); | |
| const lineGeometry = new BufferGeometry(); | |
| lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); | |
| const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); | |
| lineGeometry2.translate( 0, 0.25, 0 ); | |
| function CircleGeometry( radius, arc ) { | |
| const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); | |
| geometry.rotateY( Math.PI / 2 ); | |
| geometry.rotateX( Math.PI / 2 ); | |
| return geometry; | |
| } | |
| // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position | |
| function TranslateHelperGeometry() { | |
| const geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); | |
| return geometry; | |
| } | |
| // Gizmo definitions - custom hierarchy definitions for setupGizmo() function | |
| const gizmoTranslate = { | |
| X: [ | |
| [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
| [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], | |
| [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]] | |
| ], | |
| Y: [ | |
| [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], | |
| [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], | |
| [ new Mesh( lineGeometry2, matGreen ) ] | |
| ], | |
| Z: [ | |
| [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], | |
| [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], | |
| [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]] | |
| ], | |
| XYZ: [ | |
| [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]] | |
| ], | |
| XY: [ | |
| [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]] | |
| ], | |
| YZ: [ | |
| [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | |
| ], | |
| XZ: [ | |
| [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | |
| ] | |
| }; | |
| const pickerTranslate = { | |
| X: [ | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] | |
| ], | |
| Y: [ | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] | |
| ], | |
| Z: [ | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] | |
| ], | |
| XYZ: [ | |
| [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ] | |
| ], | |
| XY: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]] | |
| ], | |
| YZ: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | |
| ], | |
| XZ: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | |
| ] | |
| }; | |
| const helperTranslate = { | |
| START: [ | |
| [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | |
| ], | |
| END: [ | |
| [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | |
| ], | |
| DELTA: [ | |
| [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] | |
| ], | |
| X: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Y: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Z: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ] | |
| }; | |
| const gizmoRotate = { | |
| XYZE: [ | |
| [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]] | |
| ], | |
| X: [ | |
| [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ] | |
| ], | |
| Y: [ | |
| [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]] | |
| ], | |
| Z: [ | |
| [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]] | |
| ], | |
| E: [ | |
| [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]] | |
| ] | |
| }; | |
| const helperRotate = { | |
| AXIS: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
| ] | |
| }; | |
| const pickerRotate = { | |
| XYZE: [ | |
| [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ] | |
| ], | |
| X: [ | |
| [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]], | |
| ], | |
| Y: [ | |
| [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], | |
| ], | |
| Z: [ | |
| [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
| ], | |
| E: [ | |
| [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ] | |
| ] | |
| }; | |
| const gizmoScale = { | |
| X: [ | |
| [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
| [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
| [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], | |
| ], | |
| Y: [ | |
| [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], | |
| [ new Mesh( lineGeometry2, matGreen ) ], | |
| [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]], | |
| ], | |
| Z: [ | |
| [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], | |
| [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], | |
| [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]] | |
| ], | |
| XY: [ | |
| [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] | |
| ], | |
| YZ: [ | |
| [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | |
| ], | |
| XZ: [ | |
| [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | |
| ], | |
| XYZ: [ | |
| [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ], | |
| ] | |
| }; | |
| const pickerScale = { | |
| X: [ | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] | |
| ], | |
| Y: [ | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] | |
| ], | |
| Z: [ | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], | |
| [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] | |
| ], | |
| XY: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]], | |
| ], | |
| YZ: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], | |
| ], | |
| XZ: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], | |
| ], | |
| XYZ: [ | |
| [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]], | |
| ] | |
| }; | |
| const helperScale = { | |
| X: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Y: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ], | |
| Z: [ | |
| [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | |
| ] | |
| }; | |
| // Creates an Object3D with gizmos described in custom hierarchy definition. | |
| function setupGizmo( gizmoMap ) { | |
| const gizmo = new Object3D(); | |
| for ( const name in gizmoMap ) { | |
| for ( let i = gizmoMap[ name ].length; i --; ) { | |
| const object = gizmoMap[ name ][ i ][ 0 ].clone(); | |
| const position = gizmoMap[ name ][ i ][ 1 ]; | |
| const rotation = gizmoMap[ name ][ i ][ 2 ]; | |
| const scale = gizmoMap[ name ][ i ][ 3 ]; | |
| const tag = gizmoMap[ name ][ i ][ 4 ]; | |
| // name and tag properties are essential for picking and updating logic. | |
| object.name = name; | |
| object.tag = tag; | |
| if ( position ) { | |
| object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); | |
| } | |
| if ( rotation ) { | |
| object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); | |
| } | |
| if ( scale ) { | |
| object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); | |
| } | |
| object.updateMatrix(); | |
| const tempGeometry = object.geometry.clone(); | |
| tempGeometry.applyMatrix4( object.matrix ); | |
| object.geometry = tempGeometry; | |
| object.renderOrder = Infinity; | |
| object.position.set( 0, 0, 0 ); | |
| object.rotation.set( 0, 0, 0 ); | |
| object.scale.set( 1, 1, 1 ); | |
| gizmo.add( object ); | |
| } | |
| } | |
| return gizmo; | |
| } | |
| // Gizmo creation | |
| this.gizmo = {}; | |
| this.picker = {}; | |
| this.helper = {}; | |
| this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); | |
| this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); | |
| this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); | |
| this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); | |
| this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); | |
| this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); | |
| this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); | |
| this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); | |
| this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); | |
| // Pickers should be hidden always | |
| this.picker[ 'translate' ].visible = false; | |
| this.picker[ 'rotate' ].visible = false; | |
| this.picker[ 'scale' ].visible = false; | |
| } | |
| // updateMatrixWorld will update transformations and appearance of individual handles | |
| updateMatrixWorld( force ) { | |
| const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation | |
| const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion; | |
| // Show only gizmos for current transform mode | |
| this.gizmo[ 'translate' ].visible = this.mode === 'translate'; | |
| this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; | |
| this.gizmo[ 'scale' ].visible = this.mode === 'scale'; | |
| this.helper[ 'translate' ].visible = this.mode === 'translate'; | |
| this.helper[ 'rotate' ].visible = this.mode === 'rotate'; | |
| this.helper[ 'scale' ].visible = this.mode === 'scale'; | |
| let handles = []; | |
| handles = handles.concat( this.picker[ this.mode ].children ); | |
| handles = handles.concat( this.gizmo[ this.mode ].children ); | |
| handles = handles.concat( this.helper[ this.mode ].children ); | |
| for ( let i = 0; i < handles.length; i ++ ) { | |
| const handle = handles[ i ]; | |
| // hide aligned to camera | |
| handle.visible = true; | |
| handle.rotation.set( 0, 0, 0 ); | |
| handle.position.copy( this.worldPosition ); | |
| let factor; | |
| if ( this.camera.isOrthographicCamera ) { | |
| factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; | |
| } else { | |
| factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); | |
| } | |
| handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); | |
| // TODO: simplify helpers and consider decoupling from gizmo | |
| if ( handle.tag === 'helper' ) { | |
| handle.visible = false; | |
| if ( handle.name === 'AXIS' ) { | |
| handle.visible = !! this.axis; | |
| if ( this.axis === 'X' ) { | |
| _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); | |
| handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | |
| if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( this.axis === 'Y' ) { | |
| _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); | |
| handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | |
| if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( this.axis === 'Z' ) { | |
| _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); | |
| handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | |
| if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | |
| handle.visible = false; | |
| } | |
| } | |
| if ( this.axis === 'XYZE' ) { | |
| _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); | |
| _alignVector.copy( this.rotationAxis ); | |
| handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); | |
| handle.quaternion.multiply( _tempQuaternion ); | |
| handle.visible = this.dragging; | |
| } | |
| if ( this.axis === 'E' ) { | |
| handle.visible = false; | |
| } | |
| } else if ( handle.name === 'START' ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| handle.visible = this.dragging; | |
| } else if ( handle.name === 'END' ) { | |
| handle.position.copy( this.worldPosition ); | |
| handle.visible = this.dragging; | |
| } else if ( handle.name === 'DELTA' ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| handle.quaternion.copy( this.worldQuaternionStart ); | |
| _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); | |
| _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); | |
| handle.scale.copy( _tempVector ); | |
| handle.visible = this.dragging; | |
| } else { | |
| handle.quaternion.copy( quaternion ); | |
| if ( this.dragging ) { | |
| handle.position.copy( this.worldPositionStart ); | |
| } else { | |
| handle.position.copy( this.worldPosition ); | |
| } | |
| if ( this.axis ) { | |
| handle.visible = this.axis.search( handle.name ) !== - 1; | |
| } | |
| } | |
| // If updating helper, skip rest of the loop | |
| continue; | |
| } | |
| // Align handles to current local or world rotation | |
| handle.quaternion.copy( quaternion ); | |
| if ( this.mode === 'translate' || this.mode === 'scale' ) { | |
| // Hide translate and scale axis facing the camera | |
| const AXIS_HIDE_THRESHOLD = 0.99; | |
| const PLANE_HIDE_THRESHOLD = 0.2; | |
| if ( handle.name === 'X' ) { | |
| if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'Y' ) { | |
| if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'Z' ) { | |
| if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'XY' ) { | |
| if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'YZ' ) { | |
| if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| if ( handle.name === 'XZ' ) { | |
| if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | |
| handle.scale.set( 1e-10, 1e-10, 1e-10 ); | |
| handle.visible = false; | |
| } | |
| } | |
| } else if ( this.mode === 'rotate' ) { | |
| // Align handles to current local or world rotation | |
| _tempQuaternion2.copy( quaternion ); | |
| _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); | |
| if ( handle.name.search( 'E' ) !== - 1 ) { | |
| handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); | |
| } | |
| if ( handle.name === 'X' ) { | |
| _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); | |
| _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | |
| handle.quaternion.copy( _tempQuaternion ); | |
| } | |
| if ( handle.name === 'Y' ) { | |
| _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); | |
| _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | |
| handle.quaternion.copy( _tempQuaternion ); | |
| } | |
| if ( handle.name === 'Z' ) { | |
| _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); | |
| _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | |
| handle.quaternion.copy( _tempQuaternion ); | |
| } | |
| } | |
| // Hide disabled axes | |
| handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); | |
| handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); | |
| handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); | |
| handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) ); | |
| // highlight selected axis | |
| handle.material._color = handle.material._color || handle.material.color.clone(); | |
| handle.material._opacity = handle.material._opacity || handle.material.opacity; | |
| handle.material.color.copy( handle.material._color ); | |
| handle.material.opacity = handle.material._opacity; | |
| if ( this.enabled && this.axis ) { | |
| if ( handle.name === this.axis ) { | |
| handle.material.color.setHex( 0xffff00 ); | |
| handle.material.opacity = 1.0; | |
| } else if ( this.axis.split( '' ).some( function ( a ) { | |
| return handle.name === a; | |
| } ) ) { | |
| handle.material.color.setHex( 0xffff00 ); | |
| handle.material.opacity = 1.0; | |
| } | |
| } | |
| } | |
| super.updateMatrixWorld( force ); | |
| } | |
| } | |
| // | |
| class TransformControlsPlane extends Mesh { | |
| constructor() { | |
| super( | |
| new PlaneGeometry( 100000, 100000, 2, 2 ), | |
| new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) | |
| ); | |
| this.isTransformControlsPlane = true; | |
| this.type = 'TransformControlsPlane'; | |
| } | |
| updateMatrixWorld( force ) { | |
| let space = this.space; | |
| this.position.copy( this.worldPosition ); | |
| if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation | |
| _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | |
| _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | |
| _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | |
| // Align the plane for current transform mode, axis and space. | |
| _alignVector.copy( _v2 ); | |
| switch ( this.mode ) { | |
| case 'translate': | |
| case 'scale': | |
| switch ( this.axis ) { | |
| case 'X': | |
| _alignVector.copy( this.eye ).cross( _v1 ); | |
| _dirVector.copy( _v1 ).cross( _alignVector ); | |
| break; | |
| case 'Y': | |
| _alignVector.copy( this.eye ).cross( _v2 ); | |
| _dirVector.copy( _v2 ).cross( _alignVector ); | |
| break; | |
| case 'Z': | |
| _alignVector.copy( this.eye ).cross( _v3 ); | |
| _dirVector.copy( _v3 ).cross( _alignVector ); | |
| break; | |
| case 'XY': | |
| _dirVector.copy( _v3 ); | |
| break; | |
| case 'YZ': | |
| _dirVector.copy( _v1 ); | |
| break; | |
| case 'XZ': | |
| _alignVector.copy( _v3 ); | |
| _dirVector.copy( _v2 ); | |
| break; | |
| case 'XYZ': | |
| case 'E': | |
| _dirVector.set( 0, 0, 0 ); | |
| break; | |
| } | |
| break; | |
| case 'rotate': | |
| default: | |
| // special case for rotate | |
| _dirVector.set( 0, 0, 0 ); | |
| } | |
| if ( _dirVector.length() === 0 ) { | |
| // If in rotate mode, make the plane parallel to camera | |
| this.quaternion.copy( this.cameraQuaternion ); | |
| } else { | |
| _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); | |
| this.quaternion.setFromRotationMatrix( _tempMatrix ); | |
| } | |
| super.updateMatrixWorld( force ); | |
| } | |
| } | |
| export { TransformControls, TransformControlsGizmo, TransformControlsPlane }; | |
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