Buckets:
| /** | |
| * A class that creates an ASCII effect. | |
| * | |
| * The ASCII generation is based on [jsascii]{@link https://github.com/hassadee/jsascii/blob/master/jsascii.js}. | |
| * | |
| * @three_import import { AsciiEffect } from 'three/addons/effects/AsciiEffect.js'; | |
| */ | |
| class AsciiEffect { | |
| /** | |
| * Constructs a new ASCII effect. | |
| * | |
| * @param {WebGLRenderer} renderer - The renderer. | |
| * @param {string} [charSet=' .:-=+*#%@'] - The char set. | |
| * @param {AsciiEffect~Options} [options] - The configuration parameter. | |
| */ | |
| constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) { | |
| // ' .,:;=|iI+hHOE#`$'; | |
| // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ | |
| // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); | |
| // Some ASCII settings | |
| const fResolution = options[ 'resolution' ] || 0.15; | |
| const iScale = options[ 'scale' ] || 1; | |
| const bColor = options[ 'color' ] || false; | |
| const bAlpha = options[ 'alpha' ] || false; | |
| const bBlock = options[ 'block' ] || false; | |
| const bInvert = options[ 'invert' ] || false; | |
| const strResolution = options[ 'strResolution' ] || 'low'; | |
| let width, height; | |
| const domElement = document.createElement( 'div' ); | |
| domElement.style.cursor = 'default'; | |
| const oAscii = document.createElement( 'table' ); | |
| domElement.appendChild( oAscii ); | |
| let iWidth, iHeight; | |
| let oImg; | |
| /** | |
| * Resizes the effect. | |
| * | |
| * @param {number} w - The width of the effect in logical pixels. | |
| * @param {number} h - The height of the effect in logical pixels. | |
| */ | |
| this.setSize = function ( w, h ) { | |
| width = w; | |
| height = h; | |
| renderer.setSize( w, h ); | |
| initAsciiSize(); | |
| }; | |
| /** | |
| * When using this effect, this method should be called instead of the | |
| * default {@link WebGLRenderer#render}. | |
| * | |
| * @param {Object3D} scene - The scene to render. | |
| * @param {Camera} camera - The camera. | |
| */ | |
| this.render = function ( scene, camera ) { | |
| renderer.render( scene, camera ); | |
| asciifyImage( oAscii ); | |
| }; | |
| /** | |
| * The DOM element of the effect. This element must be used instead of the | |
| * default {@link WebGLRenderer#domElement}. | |
| * | |
| * @type {HTMLDivElement} | |
| */ | |
| this.domElement = domElement; | |
| // Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License) | |
| function initAsciiSize() { | |
| iWidth = Math.floor( width * fResolution ); | |
| iHeight = Math.floor( height * fResolution ); | |
| oCanvas.width = iWidth; | |
| oCanvas.height = iHeight; | |
| // oCanvas.style.display = "none"; | |
| // oCanvas.style.width = iWidth; | |
| // oCanvas.style.height = iHeight; | |
| oImg = renderer.domElement; | |
| if ( oImg.style.backgroundColor ) { | |
| oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor; | |
| oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color; | |
| } | |
| oAscii.cellSpacing = '0'; | |
| oAscii.cellPadding = '0'; | |
| const oStyle = oAscii.style; | |
| oStyle.whiteSpace = 'pre'; | |
| oStyle.margin = '0px'; | |
| oStyle.padding = '0px'; | |
| oStyle.letterSpacing = fLetterSpacing + 'px'; | |
| oStyle.fontFamily = strFont; | |
| oStyle.fontSize = fFontSize + 'px'; | |
| oStyle.lineHeight = fLineHeight + 'px'; | |
| oStyle.textAlign = 'left'; | |
| oStyle.textDecoration = 'none'; | |
| } | |
| const strFont = 'courier new, monospace'; | |
| const oCanvasImg = renderer.domElement; | |
| const oCanvas = document.createElement( 'canvas' ); | |
| if ( ! oCanvas.getContext ) { | |
| return; | |
| } | |
| const oCtx = oCanvas.getContext( '2d' ); | |
| if ( ! oCtx.getImageData ) { | |
| return; | |
| } | |
| let aCharList; | |
| if ( charSet ) { | |
| aCharList = ( charSet ).split( '' ); | |
| } else { | |
| const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' ); | |
| const aDefaultColorCharList = ( ' CGO08@' ).split( '' ); | |
| aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList ); | |
| } | |
| // Setup dom | |
| const fFontSize = ( 2 / fResolution ) * iScale; | |
| const fLineHeight = ( 2 / fResolution ) * iScale; | |
| // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. | |
| let fLetterSpacing = 0; | |
| if ( strResolution == 'low' ) { | |
| switch ( iScale ) { | |
| case 1 : fLetterSpacing = - 1; break; | |
| case 2 : | |
| case 3 : fLetterSpacing = - 2.1; break; | |
| case 4 : fLetterSpacing = - 3.1; break; | |
| case 5 : fLetterSpacing = - 4.15; break; | |
| } | |
| } | |
| if ( strResolution == 'medium' ) { | |
| switch ( iScale ) { | |
| case 1 : fLetterSpacing = 0; break; | |
| case 2 : fLetterSpacing = - 1; break; | |
| case 3 : fLetterSpacing = - 1.04; break; | |
| case 4 : | |
| case 5 : fLetterSpacing = - 2.1; break; | |
| } | |
| } | |
| if ( strResolution == 'high' ) { | |
| switch ( iScale ) { | |
| case 1 : | |
| case 2 : fLetterSpacing = 0; break; | |
| case 3 : | |
| case 4 : | |
| case 5 : fLetterSpacing = - 1; break; | |
| } | |
| } | |
| // can't get a span or div to flow like an img element, but a table works? | |
| // convert img element to ascii | |
| function asciifyImage( oAscii ) { | |
| oCtx.clearRect( 0, 0, iWidth, iHeight ); | |
| oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); | |
| const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; | |
| // Coloring loop starts now | |
| let strChars = ''; | |
| // console.time('rendering'); | |
| for ( let y = 0; y < iHeight; y += 2 ) { | |
| for ( let x = 0; x < iWidth; x ++ ) { | |
| const iOffset = ( y * iWidth + x ) * 4; | |
| const iRed = oImgData[ iOffset ]; | |
| const iGreen = oImgData[ iOffset + 1 ]; | |
| const iBlue = oImgData[ iOffset + 2 ]; | |
| const iAlpha = oImgData[ iOffset + 3 ]; | |
| let iCharIdx; | |
| let fBrightness; | |
| fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; | |
| // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; | |
| if ( iAlpha == 0 ) { | |
| // should calculate alpha instead, but quick hack :) | |
| //fBrightness *= (iAlpha / 255); | |
| fBrightness = 1; | |
| } | |
| iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) ); | |
| if ( bInvert ) { | |
| iCharIdx = aCharList.length - iCharIdx - 1; | |
| } | |
| // good for debugging | |
| //fBrightness = Math.floor(fBrightness * 10); | |
| //strThisChar = fBrightness; | |
| let strThisChar = aCharList[ iCharIdx ]; | |
| if ( strThisChar === undefined || strThisChar == ' ' ) | |
| strThisChar = ' '; | |
| if ( bColor ) { | |
| strChars += '<span style=\'' | |
| + 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' | |
| + ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' ) | |
| + ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' ) | |
| + '\'>' + strThisChar + '</span>'; | |
| } else { | |
| strChars += strThisChar; | |
| } | |
| } | |
| strChars += '<br/>'; | |
| } | |
| oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`; | |
| // console.timeEnd('rendering'); | |
| // return oAscii; | |
| } | |
| } | |
| } | |
| /** | |
| * This type represents configuration settings of `AsciiEffect`. | |
| * | |
| * @typedef {Object} AsciiEffect~Options | |
| * @property {number} [resolution=0.15] - A higher value leads to more details. | |
| * @property {number} [scale=1] - The scale of the effect. | |
| * @property {boolean} [color=false] - Whether colors should be enabled or not. Better quality but slows down rendering. | |
| * @property {boolean} [alpha=false] - Whether transparency should be enabled or not. | |
| * @property {boolean} [block=false] - Whether blocked characters should be enabled or not. | |
| * @property {boolean} [invert=false] - Whether colors should be inverted or not. | |
| * @property {('low'|'medium'|'high')} [strResolution='low'] - The string resolution. | |
| **/ | |
| export { AsciiEffect }; | |
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