Buckets:
| import { | |
| StereoCamera, | |
| Vector2 | |
| } from 'three'; | |
| /** | |
| * A class that creates an stereo effect. | |
| * | |
| * Note that this class can only be used with {@link WebGLRenderer}. | |
| * When using {@link WebGPURenderer}, use {@link StereoPassNode}. | |
| * | |
| * @three_import import { StereoEffect } from 'three/addons/effects/StereoEffect.js'; | |
| */ | |
| class StereoEffect { | |
| /** | |
| * Constructs a new stereo effect. | |
| * | |
| * @param {WebGLRenderer} renderer - The renderer. | |
| */ | |
| constructor( renderer ) { | |
| const _stereo = new StereoCamera(); | |
| _stereo.aspect = 0.5; | |
| const size = new Vector2(); | |
| /** | |
| * Sets the given eye separation. | |
| * | |
| * @param {number} eyeSep - The eye separation to set. | |
| */ | |
| this.setEyeSeparation = function ( eyeSep ) { | |
| _stereo.eyeSep = eyeSep; | |
| }; | |
| /** | |
| * Resizes the effect. | |
| * | |
| * @param {number} width - The width of the effect in logical pixels. | |
| * @param {number} height - The height of the effect in logical pixels. | |
| */ | |
| this.setSize = function ( width, height ) { | |
| renderer.setSize( width, height ); | |
| }; | |
| /** | |
| * When using this effect, this method should be called instead of the | |
| * default {@link WebGLRenderer#render}. | |
| * | |
| * @param {Object3D} scene - The scene to render. | |
| * @param {Camera} camera - The camera. | |
| */ | |
| this.render = function ( scene, camera ) { | |
| if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | |
| if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | |
| _stereo.update( camera ); | |
| const currentAutoClear = renderer.autoClear; | |
| renderer.getSize( size ); | |
| renderer.autoClear = false; | |
| renderer.clear(); | |
| renderer.setScissorTest( true ); | |
| renderer.setScissor( 0, 0, size.width / 2, size.height ); | |
| renderer.setViewport( 0, 0, size.width / 2, size.height ); | |
| renderer.render( scene, _stereo.cameraL ); | |
| renderer.setScissor( size.width / 2, 0, size.width / 2, size.height ); | |
| renderer.setViewport( size.width / 2, 0, size.width / 2, size.height ); | |
| renderer.render( scene, _stereo.cameraR ); | |
| renderer.setScissorTest( false ); | |
| renderer.autoClear = currentAutoClear; | |
| }; | |
| } | |
| } | |
| export { StereoEffect }; | |
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