Buckets:
| import { | |
| LineSegments, | |
| BufferGeometry, | |
| Float32BufferAttribute, | |
| LineBasicMaterial | |
| } from 'three'; | |
| /** | |
| * A helper for visualizing an Octree. | |
| * | |
| * ```js | |
| * const helper = new OctreeHelper( octree ); | |
| * scene.add( helper ); | |
| * ``` | |
| * | |
| * @augments LineSegments | |
| * @three_import import { OctreeHelper } from 'three/addons/helpers/OctreeHelper.js'; | |
| */ | |
| class OctreeHelper extends LineSegments { | |
| /** | |
| * Constructs a new Octree helper. | |
| * | |
| * @param {Octree} octree - The octree to visualize. | |
| * @param {number|Color|string} [color=0xffff00] - The helper's color. | |
| */ | |
| constructor( octree, color = 0xffff00 ) { | |
| super( new BufferGeometry(), new LineBasicMaterial( { color: color, toneMapped: false } ) ); | |
| /** | |
| * The octree to visualize. | |
| * | |
| * @type {Octree} | |
| */ | |
| this.octree = octree; | |
| /** | |
| * The helper's color. | |
| * | |
| * @type {number|Color|string} | |
| */ | |
| this.color = color; | |
| this.type = 'OctreeHelper'; | |
| this.update(); | |
| } | |
| /** | |
| * Updates the helper. This method must be called whenever the Octree's | |
| * structure is changed. | |
| */ | |
| update() { | |
| const vertices = []; | |
| function traverse( tree ) { | |
| for ( let i = 0; i < tree.length; i ++ ) { | |
| const min = tree[ i ].box.min; | |
| const max = tree[ i ].box.max; | |
| vertices.push( max.x, max.y, max.z ); vertices.push( min.x, max.y, max.z ); // 0, 1 | |
| vertices.push( min.x, max.y, max.z ); vertices.push( min.x, min.y, max.z ); // 1, 2 | |
| vertices.push( min.x, min.y, max.z ); vertices.push( max.x, min.y, max.z ); // 2, 3 | |
| vertices.push( max.x, min.y, max.z ); vertices.push( max.x, max.y, max.z ); // 3, 0 | |
| vertices.push( max.x, max.y, min.z ); vertices.push( min.x, max.y, min.z ); // 4, 5 | |
| vertices.push( min.x, max.y, min.z ); vertices.push( min.x, min.y, min.z ); // 5, 6 | |
| vertices.push( min.x, min.y, min.z ); vertices.push( max.x, min.y, min.z ); // 6, 7 | |
| vertices.push( max.x, min.y, min.z ); vertices.push( max.x, max.y, min.z ); // 7, 4 | |
| vertices.push( max.x, max.y, max.z ); vertices.push( max.x, max.y, min.z ); // 0, 4 | |
| vertices.push( min.x, max.y, max.z ); vertices.push( min.x, max.y, min.z ); // 1, 5 | |
| vertices.push( min.x, min.y, max.z ); vertices.push( min.x, min.y, min.z ); // 2, 6 | |
| vertices.push( max.x, min.y, max.z ); vertices.push( max.x, min.y, min.z ); // 3, 7 | |
| traverse( tree[ i ].subTrees ); | |
| } | |
| } | |
| traverse( this.octree.subTrees ); | |
| this.geometry.dispose(); | |
| this.geometry = new BufferGeometry(); | |
| this.geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| } | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this | |
| * method whenever this instance is no longer used in your app. | |
| */ | |
| dispose() { | |
| this.geometry.dispose(); | |
| this.material.dispose(); | |
| } | |
| } | |
| export { OctreeHelper }; | |
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