Buckets:
| import { | |
| CylinderGeometry, | |
| CanvasTexture, | |
| Color, | |
| Euler, | |
| Mesh, | |
| MeshBasicMaterial, | |
| Object3D, | |
| OrthographicCamera, | |
| Quaternion, | |
| Raycaster, | |
| Sprite, | |
| SpriteMaterial, | |
| SRGBColorSpace, | |
| Vector2, | |
| Vector3, | |
| Vector4 | |
| } from 'three'; | |
| /** | |
| * A special type of helper that visualizes the camera's transformation | |
| * in a small viewport area as an axes helper. Such a helper is often wanted | |
| * in 3D modeling tools or scene editors like the [three.js editor]{@link https://threejs.org/editor}. | |
| * | |
| * The helper allows to click on the X, Y and Z axes which animates the camera | |
| * so it looks along the selected axis. | |
| * | |
| * @augments Object3D | |
| * @three_import import { ViewHelper } from 'three/addons/helpers/ViewHelper.js'; | |
| */ | |
| class ViewHelper extends Object3D { | |
| /** | |
| * Constructs a new view helper. | |
| * | |
| * @param {Camera} camera - The camera whose transformation should be visualized. | |
| * @param {HTMLDOMElement} [domElement] - The DOM element that is used to render the view. | |
| */ | |
| constructor( camera, domElement ) { | |
| super(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isViewHelper = true; | |
| /** | |
| * Whether the helper is currently animating or not. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default false | |
| */ | |
| this.animating = false; | |
| /** | |
| * The helper's center point. | |
| * | |
| * @type {Vector3} | |
| */ | |
| this.center = new Vector3(); | |
| const color1 = new Color( '#ff4466' ); | |
| const color2 = new Color( '#88ff44' ); | |
| const color3 = new Color( '#4488ff' ); | |
| const color4 = new Color( '#000000' ); | |
| const options = {}; | |
| const interactiveObjects = []; | |
| const raycaster = new Raycaster(); | |
| const mouse = new Vector2(); | |
| const dummy = new Object3D(); | |
| const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 ); | |
| orthoCamera.position.set( 0, 0, 2 ); | |
| const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 ); | |
| const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) ); | |
| const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) ); | |
| const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) ); | |
| yAxis.rotation.z = Math.PI / 2; | |
| zAxis.rotation.y = - Math.PI / 2; | |
| this.add( xAxis ); | |
| this.add( zAxis ); | |
| this.add( yAxis ); | |
| const spriteMaterial1 = getSpriteMaterial( color1 ); | |
| const spriteMaterial2 = getSpriteMaterial( color2 ); | |
| const spriteMaterial3 = getSpriteMaterial( color3 ); | |
| const spriteMaterial4 = getSpriteMaterial( color4 ); | |
| const posXAxisHelper = new Sprite( spriteMaterial1 ); | |
| const posYAxisHelper = new Sprite( spriteMaterial2 ); | |
| const posZAxisHelper = new Sprite( spriteMaterial3 ); | |
| const negXAxisHelper = new Sprite( spriteMaterial4 ); | |
| const negYAxisHelper = new Sprite( spriteMaterial4 ); | |
| const negZAxisHelper = new Sprite( spriteMaterial4 ); | |
| posXAxisHelper.position.x = 1; | |
| posYAxisHelper.position.y = 1; | |
| posZAxisHelper.position.z = 1; | |
| negXAxisHelper.position.x = - 1; | |
| negYAxisHelper.position.y = - 1; | |
| negZAxisHelper.position.z = - 1; | |
| negXAxisHelper.material.opacity = 0.2; | |
| negYAxisHelper.material.opacity = 0.2; | |
| negZAxisHelper.material.opacity = 0.2; | |
| posXAxisHelper.userData.type = 'posX'; | |
| posYAxisHelper.userData.type = 'posY'; | |
| posZAxisHelper.userData.type = 'posZ'; | |
| negXAxisHelper.userData.type = 'negX'; | |
| negYAxisHelper.userData.type = 'negY'; | |
| negZAxisHelper.userData.type = 'negZ'; | |
| this.add( posXAxisHelper ); | |
| this.add( posYAxisHelper ); | |
| this.add( posZAxisHelper ); | |
| this.add( negXAxisHelper ); | |
| this.add( negYAxisHelper ); | |
| this.add( negZAxisHelper ); | |
| interactiveObjects.push( posXAxisHelper ); | |
| interactiveObjects.push( posYAxisHelper ); | |
| interactiveObjects.push( posZAxisHelper ); | |
| interactiveObjects.push( negXAxisHelper ); | |
| interactiveObjects.push( negYAxisHelper ); | |
| interactiveObjects.push( negZAxisHelper ); | |
| const point = new Vector3(); | |
| const dim = 128; | |
| const turnRate = 2 * Math.PI; // turn rate in angles per second | |
| /** | |
| * Renders the helper in a separate view in the bottom-right corner | |
| * of the viewport. | |
| * | |
| * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer. | |
| */ | |
| this.render = function ( renderer ) { | |
| this.quaternion.copy( camera.quaternion ).invert(); | |
| this.updateMatrixWorld(); | |
| point.set( 0, 0, 1 ); | |
| point.applyQuaternion( camera.quaternion ); | |
| // | |
| const x = domElement.offsetWidth - dim; | |
| const y = renderer.isWebGPURenderer ? domElement.offsetHeight - dim : 0; | |
| renderer.clearDepth(); | |
| renderer.getViewport( viewport ); | |
| renderer.setViewport( x, y, dim, dim ); | |
| renderer.render( this, orthoCamera ); | |
| renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w ); | |
| }; | |
| const targetPosition = new Vector3(); | |
| const targetQuaternion = new Quaternion(); | |
| const q1 = new Quaternion(); | |
| const q2 = new Quaternion(); | |
| const viewport = new Vector4(); | |
| let radius = 0; | |
| /** | |
| * This method should be called when a click or pointer event | |
| * has happened in the app. | |
| * | |
| * @param {PointerEvent} event - The event to process. | |
| * @return {boolean} Whether an intersection with the helper has been detected or not. | |
| */ | |
| this.handleClick = function ( event ) { | |
| if ( this.animating === true ) return false; | |
| const rect = domElement.getBoundingClientRect(); | |
| const offsetX = rect.left + ( domElement.offsetWidth - dim ); | |
| const offsetY = rect.top + ( domElement.offsetHeight - dim ); | |
| mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1; | |
| mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1; | |
| raycaster.setFromCamera( mouse, orthoCamera ); | |
| const intersects = raycaster.intersectObjects( interactiveObjects ); | |
| if ( intersects.length > 0 ) { | |
| const intersection = intersects[ 0 ]; | |
| const object = intersection.object; | |
| prepareAnimationData( object, this.center ); | |
| this.animating = true; | |
| return true; | |
| } else { | |
| return false; | |
| } | |
| }; | |
| /** | |
| * Sets labels for each axis. By default, they are unlabeled. | |
| * | |
| * @param {string|undefined} labelX - The label for the x-axis. | |
| * @param {string|undefined} labelY - The label for the y-axis. | |
| * @param {string|undefined} labelZ - The label for the z-axis. | |
| */ | |
| this.setLabels = function ( labelX, labelY, labelZ ) { | |
| options.labelX = labelX; | |
| options.labelY = labelY; | |
| options.labelZ = labelZ; | |
| updateLabels(); | |
| }; | |
| /** | |
| * Sets the label style. Has no effect when the axes are unlabeled. | |
| * | |
| * @param {string} [font='24px Arial'] - The label font. | |
| * @param {string} [color='#000000'] - The label color. | |
| * @param {number} [radius=14] - The label radius. | |
| */ | |
| this.setLabelStyle = function ( font, color, radius ) { | |
| options.font = font; | |
| options.color = color; | |
| options.radius = radius; | |
| updateLabels(); | |
| }; | |
| /** | |
| * Updates the helper. This method should be called in the app's animation | |
| * loop. | |
| * | |
| * @param {number} delta - The delta time in seconds. | |
| */ | |
| this.update = function ( delta ) { | |
| const step = delta * turnRate; | |
| // animate position by doing a slerp and then scaling the position on the unit sphere | |
| q1.rotateTowards( q2, step ); | |
| camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center ); | |
| // animate orientation | |
| camera.quaternion.rotateTowards( targetQuaternion, step ); | |
| if ( q1.angleTo( q2 ) === 0 ) { | |
| this.animating = false; | |
| } | |
| }; | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this | |
| * method whenever this instance is no longer used in your app. | |
| */ | |
| this.dispose = function () { | |
| geometry.dispose(); | |
| xAxis.material.dispose(); | |
| yAxis.material.dispose(); | |
| zAxis.material.dispose(); | |
| posXAxisHelper.material.map.dispose(); | |
| posYAxisHelper.material.map.dispose(); | |
| posZAxisHelper.material.map.dispose(); | |
| negXAxisHelper.material.map.dispose(); | |
| negYAxisHelper.material.map.dispose(); | |
| negZAxisHelper.material.map.dispose(); | |
| posXAxisHelper.material.dispose(); | |
| posYAxisHelper.material.dispose(); | |
| posZAxisHelper.material.dispose(); | |
| negXAxisHelper.material.dispose(); | |
| negYAxisHelper.material.dispose(); | |
| negZAxisHelper.material.dispose(); | |
| }; | |
| function prepareAnimationData( object, focusPoint ) { | |
| switch ( object.userData.type ) { | |
| case 'posX': | |
| targetPosition.set( 1, 0, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) ); | |
| break; | |
| case 'posY': | |
| targetPosition.set( 0, 1, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) ); | |
| break; | |
| case 'posZ': | |
| targetPosition.set( 0, 0, 1 ); | |
| targetQuaternion.setFromEuler( new Euler() ); | |
| break; | |
| case 'negX': | |
| targetPosition.set( - 1, 0, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) ); | |
| break; | |
| case 'negY': | |
| targetPosition.set( 0, - 1, 0 ); | |
| targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) ); | |
| break; | |
| case 'negZ': | |
| targetPosition.set( 0, 0, - 1 ); | |
| targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) ); | |
| break; | |
| default: | |
| console.error( 'ViewHelper: Invalid axis.' ); | |
| } | |
| // | |
| radius = camera.position.distanceTo( focusPoint ); | |
| targetPosition.multiplyScalar( radius ).add( focusPoint ); | |
| dummy.position.copy( focusPoint ); | |
| dummy.lookAt( camera.position ); | |
| q1.copy( dummy.quaternion ); | |
| dummy.lookAt( targetPosition ); | |
| q2.copy( dummy.quaternion ); | |
| } | |
| function getAxisMaterial( color ) { | |
| return new MeshBasicMaterial( { color: color, toneMapped: false } ); | |
| } | |
| function getSpriteMaterial( color, text ) { | |
| const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options; | |
| const canvas = document.createElement( 'canvas' ); | |
| canvas.width = 64; | |
| canvas.height = 64; | |
| const context = canvas.getContext( '2d' ); | |
| context.beginPath(); | |
| context.arc( 32, 32, radius, 0, 2 * Math.PI ); | |
| context.closePath(); | |
| context.fillStyle = color.getStyle(); | |
| context.fill(); | |
| if ( text ) { | |
| context.font = font; | |
| context.textAlign = 'center'; | |
| context.fillStyle = labelColor; | |
| context.fillText( text, 32, 41 ); | |
| } | |
| const texture = new CanvasTexture( canvas ); | |
| texture.colorSpace = SRGBColorSpace; | |
| return new SpriteMaterial( { map: texture, toneMapped: false } ); | |
| } | |
| function updateLabels() { | |
| posXAxisHelper.material.map.dispose(); | |
| posYAxisHelper.material.map.dispose(); | |
| posZAxisHelper.material.map.dispose(); | |
| posXAxisHelper.material.dispose(); | |
| posYAxisHelper.material.dispose(); | |
| posZAxisHelper.material.dispose(); | |
| posXAxisHelper.material = getSpriteMaterial( color1, options.labelX ); | |
| posYAxisHelper.material = getSpriteMaterial( color2, options.labelY ); | |
| posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ ); | |
| } | |
| } | |
| } | |
| export { ViewHelper }; | |
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