Buckets:
| import { | |
| Color, | |
| LightProbe, | |
| LinearSRGBColorSpace, | |
| SphericalHarmonics3, | |
| Vector3, | |
| SRGBColorSpace, | |
| NoColorSpace, | |
| HalfFloatType, | |
| DataUtils, | |
| WebGLCoordinateSystem | |
| } from 'three'; | |
| /** | |
| * Utility class for creating instances of {@link LightProbe}. | |
| * | |
| * @hideconstructor | |
| * @three_import import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js'; | |
| */ | |
| class LightProbeGenerator { | |
| /** | |
| * Creates a light probe from the given (radiance) environment map. | |
| * The method expects that the environment map is represented as a cube texture. | |
| * | |
| * @param {CubeTexture} cubeTexture - The environment map. | |
| * @return {LightProbe} The created light probe. | |
| */ | |
| static fromCubeTexture( cubeTexture ) { | |
| // https://www.ppsloan.org/publications/StupidSH36.pdf | |
| let totalWeight = 0; | |
| const coord = new Vector3(); | |
| const dir = new Vector3(); | |
| const color = new Color(); | |
| const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]; | |
| const sh = new SphericalHarmonics3(); | |
| const shCoefficients = sh.coefficients; | |
| for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) { | |
| const image = cubeTexture.image[ faceIndex ]; | |
| const width = image.width; | |
| const height = image.height; | |
| const canvas = document.createElement( 'canvas' ); | |
| canvas.width = width; | |
| canvas.height = height; | |
| const context = canvas.getContext( '2d' ); | |
| context.drawImage( image, 0, 0, width, height ); | |
| const imageData = context.getImageData( 0, 0, width, height ); | |
| const data = imageData.data; | |
| const imageWidth = imageData.width; // assumed to be square | |
| const pixelSize = 2 / imageWidth; | |
| for ( let i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed | |
| // pixel color | |
| color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); | |
| // convert to linear color space | |
| convertColorToLinear( color, cubeTexture.colorSpace ); | |
| // pixel coordinate on unit cube | |
| const pixelIndex = i / 4; | |
| const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize; | |
| const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize; | |
| switch ( faceIndex ) { | |
| case 0: coord.set( - 1, row, - col ); break; | |
| case 1: coord.set( 1, row, col ); break; | |
| case 2: coord.set( - col, 1, - row ); break; | |
| case 3: coord.set( - col, - 1, row ); break; | |
| case 4: coord.set( - col, row, 1 ); break; | |
| case 5: coord.set( col, row, - 1 ); break; | |
| } | |
| // weight assigned to this pixel | |
| const lengthSq = coord.lengthSq(); | |
| const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq ); | |
| totalWeight += weight; | |
| // direction vector to this pixel | |
| dir.copy( coord ).normalize(); | |
| // evaluate SH basis functions in direction dir | |
| SphericalHarmonics3.getBasisAt( dir, shBasis ); | |
| // accumulate | |
| for ( let j = 0; j < 9; j ++ ) { | |
| shCoefficients[ j ].x += shBasis[ j ] * color.r * weight; | |
| shCoefficients[ j ].y += shBasis[ j ] * color.g * weight; | |
| shCoefficients[ j ].z += shBasis[ j ] * color.b * weight; | |
| } | |
| } | |
| } | |
| // normalize | |
| const norm = ( 4 * Math.PI ) / totalWeight; | |
| for ( let j = 0; j < 9; j ++ ) { | |
| shCoefficients[ j ].x *= norm; | |
| shCoefficients[ j ].y *= norm; | |
| shCoefficients[ j ].z *= norm; | |
| } | |
| return new LightProbe( sh ); | |
| } | |
| /** | |
| * Creates a light probe from the given (radiance) environment map. | |
| * The method expects that the environment map is represented as a cube render target. | |
| * | |
| * The cube render target must be in RGBA so `cubeRenderTarget.texture.format` must be | |
| * set to {@link RGBAFormat}. | |
| * | |
| * @async | |
| * @param {WebGPURenderer|WebGLRenderer} renderer - The renderer. | |
| * @param {CubeRenderTarget|WebGLCubeRenderTarget} cubeRenderTarget - The environment map. | |
| * @return {Promise<LightProbe>} A Promise that resolves with the created light probe. | |
| */ | |
| static async fromCubeRenderTarget( renderer, cubeRenderTarget ) { | |
| const flip = renderer.coordinateSystem === WebGLCoordinateSystem ? - 1 : 1; | |
| // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works | |
| let totalWeight = 0; | |
| const coord = new Vector3(); | |
| const dir = new Vector3(); | |
| const color = new Color(); | |
| const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]; | |
| const sh = new SphericalHarmonics3(); | |
| const shCoefficients = sh.coefficients; | |
| const dataType = cubeRenderTarget.texture.type; | |
| const imageWidth = cubeRenderTarget.width; // assumed to be square | |
| let data; | |
| if ( renderer.isWebGLRenderer ) { | |
| if ( dataType === HalfFloatType ) { | |
| data = new Uint16Array( imageWidth * imageWidth * 4 ); | |
| } else { | |
| // assuming UnsignedByteType | |
| data = new Uint8Array( imageWidth * imageWidth * 4 ); | |
| } | |
| } | |
| for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) { | |
| if ( renderer.isWebGLRenderer ) { | |
| await renderer.readRenderTargetPixelsAsync( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex ); | |
| } else { | |
| data = await renderer.readRenderTargetPixelsAsync( cubeRenderTarget, 0, 0, imageWidth, imageWidth, 0, faceIndex ); | |
| } | |
| const pixelSize = 2 / imageWidth; | |
| for ( let i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed | |
| let r, g, b; | |
| if ( dataType === HalfFloatType ) { | |
| r = DataUtils.fromHalfFloat( data[ i ] ); | |
| g = DataUtils.fromHalfFloat( data[ i + 1 ] ); | |
| b = DataUtils.fromHalfFloat( data[ i + 2 ] ); | |
| } else { | |
| r = data[ i ] / 255; | |
| g = data[ i + 1 ] / 255; | |
| b = data[ i + 2 ] / 255; | |
| } | |
| // pixel color | |
| color.setRGB( r, g, b ); | |
| // convert to linear color space | |
| convertColorToLinear( color, cubeRenderTarget.texture.colorSpace ); | |
| // pixel coordinate on unit cube | |
| const pixelIndex = i / 4; | |
| const col = ( 1 - ( pixelIndex % imageWidth + 0.5 ) * pixelSize ) * flip; | |
| const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize; | |
| switch ( faceIndex ) { | |
| case 0: coord.set( - 1 * flip, row, col * flip ); break; | |
| case 1: coord.set( 1 * flip, row, - col * flip ); break; | |
| case 2: coord.set( col, 1, - row ); break; | |
| case 3: coord.set( col, - 1, row ); break; | |
| case 4: coord.set( col, row, 1 ); break; | |
| case 5: coord.set( - col, row, - 1 ); break; | |
| } | |
| // weight assigned to this pixel | |
| const lengthSq = coord.lengthSq(); | |
| const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq ); | |
| totalWeight += weight; | |
| // direction vector to this pixel | |
| dir.copy( coord ).normalize(); | |
| // evaluate SH basis functions in direction dir | |
| SphericalHarmonics3.getBasisAt( dir, shBasis ); | |
| // accumulate | |
| for ( let j = 0; j < 9; j ++ ) { | |
| shCoefficients[ j ].x += shBasis[ j ] * color.r * weight; | |
| shCoefficients[ j ].y += shBasis[ j ] * color.g * weight; | |
| shCoefficients[ j ].z += shBasis[ j ] * color.b * weight; | |
| } | |
| } | |
| } | |
| // normalize | |
| const norm = ( 4 * Math.PI ) / totalWeight; | |
| for ( let j = 0; j < 9; j ++ ) { | |
| shCoefficients[ j ].x *= norm; | |
| shCoefficients[ j ].y *= norm; | |
| shCoefficients[ j ].z *= norm; | |
| } | |
| return new LightProbe( sh ); | |
| } | |
| } | |
| function convertColorToLinear( color, colorSpace ) { | |
| switch ( colorSpace ) { | |
| case SRGBColorSpace: | |
| color.convertSRGBToLinear(); | |
| break; | |
| case LinearSRGBColorSpace: | |
| case NoColorSpace: | |
| break; | |
| default: | |
| console.warn( 'WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported color space.' ); | |
| break; | |
| } | |
| return color; | |
| } | |
| export { LightProbeGenerator }; | |
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