Buckets:
| import { | |
| Box3, | |
| Float32BufferAttribute, | |
| InstancedBufferGeometry, | |
| InstancedInterleavedBuffer, | |
| InterleavedBufferAttribute, | |
| Sphere, | |
| Vector3, | |
| WireframeGeometry | |
| } from 'three'; | |
| const _box = new Box3(); | |
| const _vector = new Vector3(); | |
| /** | |
| * A series of vertex pairs, forming line segments. | |
| * | |
| * This is used in {@link LineSegments2} to describe the shape. | |
| * | |
| * @augments InstancedBufferGeometry | |
| * @three_import import { LineSegmentsGeometry } from 'three/addons/lines/LineSegmentsGeometry.js'; | |
| */ | |
| class LineSegmentsGeometry extends InstancedBufferGeometry { | |
| /** | |
| * Constructs a new line segments geometry. | |
| */ | |
| constructor() { | |
| super(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isLineSegmentsGeometry = true; | |
| this.type = 'LineSegmentsGeometry'; | |
| const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; | |
| const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; | |
| const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ]; | |
| this.setIndex( index ); | |
| this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
| } | |
| /** | |
| * Applies the given 4x4 transformation matrix to the geometry. | |
| * | |
| * @param {Matrix4} matrix - The matrix to apply. | |
| * @return {LineSegmentsGeometry} A reference to this instance. | |
| */ | |
| applyMatrix4( matrix ) { | |
| const start = this.attributes.instanceStart; | |
| const end = this.attributes.instanceEnd; | |
| if ( start !== undefined ) { | |
| start.applyMatrix4( matrix ); | |
| end.applyMatrix4( matrix ); | |
| start.needsUpdate = true; | |
| } | |
| if ( this.boundingBox !== null ) { | |
| this.computeBoundingBox(); | |
| } | |
| if ( this.boundingSphere !== null ) { | |
| this.computeBoundingSphere(); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Sets the given line positions for this geometry. The length must be a multiple of six since | |
| * each line segment is defined by a start end vertex in the pattern `(xyz xyz)`. | |
| * | |
| * @param {Float32Array|Array<number>} array - The position data to set. | |
| * @return {LineSegmentsGeometry} A reference to this geometry. | |
| */ | |
| setPositions( array ) { | |
| let lineSegments; | |
| if ( array instanceof Float32Array ) { | |
| lineSegments = array; | |
| } else if ( Array.isArray( array ) ) { | |
| lineSegments = new Float32Array( array ); | |
| } | |
| const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz | |
| this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz | |
| this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz | |
| this.instanceCount = this.attributes.instanceStart.count; | |
| // | |
| this.computeBoundingBox(); | |
| this.computeBoundingSphere(); | |
| return this; | |
| } | |
| /** | |
| * Sets the given line colors for this geometry. The length must be a multiple of six since | |
| * each line segment is defined by a start end color in the pattern `(rgb rgb)`. | |
| * | |
| * @param {Float32Array|Array<number>} array - The position data to set. | |
| * @return {LineSegmentsGeometry} A reference to this geometry. | |
| */ | |
| setColors( array ) { | |
| let colors; | |
| if ( array instanceof Float32Array ) { | |
| colors = array; | |
| } else if ( Array.isArray( array ) ) { | |
| colors = new Float32Array( array ); | |
| } | |
| const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb | |
| this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb | |
| this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb | |
| return this; | |
| } | |
| /** | |
| * Setups this line segments geometry from the given wireframe geometry. | |
| * | |
| * @param {WireframeGeometry} geometry - The geometry that should be used as a data source for this geometry. | |
| * @return {LineSegmentsGeometry} A reference to this geometry. | |
| */ | |
| fromWireframeGeometry( geometry ) { | |
| this.setPositions( geometry.attributes.position.array ); | |
| return this; | |
| } | |
| /** | |
| * Setups this line segments geometry from the given edges geometry. | |
| * | |
| * @param {EdgesGeometry} geometry - The geometry that should be used as a data source for this geometry. | |
| * @return {LineSegmentsGeometry} A reference to this geometry. | |
| */ | |
| fromEdgesGeometry( geometry ) { | |
| this.setPositions( geometry.attributes.position.array ); | |
| return this; | |
| } | |
| /** | |
| * Setups this line segments geometry from the given mesh. | |
| * | |
| * @param {Mesh} mesh - The mesh geometry that should be used as a data source for this geometry. | |
| * @return {LineSegmentsGeometry} A reference to this geometry. | |
| */ | |
| fromMesh( mesh ) { | |
| this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) ); | |
| // set colors, maybe | |
| return this; | |
| } | |
| /** | |
| * Setups this line segments geometry from the given line segments. | |
| * | |
| * @param {LineSegments} lineSegments - The line segments that should be used as a data source for this geometry. | |
| * Assumes the source geometry is not using indices. | |
| * @return {LineSegmentsGeometry} A reference to this geometry. | |
| */ | |
| fromLineSegments( lineSegments ) { | |
| const geometry = lineSegments.geometry; | |
| this.setPositions( geometry.attributes.position.array ); // assumes non-indexed | |
| // set colors, maybe | |
| return this; | |
| } | |
| computeBoundingBox() { | |
| if ( this.boundingBox === null ) { | |
| this.boundingBox = new Box3(); | |
| } | |
| const start = this.attributes.instanceStart; | |
| const end = this.attributes.instanceEnd; | |
| if ( start !== undefined && end !== undefined ) { | |
| this.boundingBox.setFromBufferAttribute( start ); | |
| _box.setFromBufferAttribute( end ); | |
| this.boundingBox.union( _box ); | |
| } | |
| } | |
| computeBoundingSphere() { | |
| if ( this.boundingSphere === null ) { | |
| this.boundingSphere = new Sphere(); | |
| } | |
| if ( this.boundingBox === null ) { | |
| this.computeBoundingBox(); | |
| } | |
| const start = this.attributes.instanceStart; | |
| const end = this.attributes.instanceEnd; | |
| if ( start !== undefined && end !== undefined ) { | |
| const center = this.boundingSphere.center; | |
| this.boundingBox.getCenter( center ); | |
| let maxRadiusSq = 0; | |
| for ( let i = 0, il = start.count; i < il; i ++ ) { | |
| _vector.fromBufferAttribute( start, i ); | |
| maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); | |
| _vector.fromBufferAttribute( end, i ); | |
| maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); | |
| } | |
| this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); | |
| if ( isNaN( this.boundingSphere.radius ) ) { | |
| console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this ); | |
| } | |
| } | |
| } | |
| toJSON() { | |
| // todo | |
| } | |
| } | |
| export { LineSegmentsGeometry }; | |
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