Buckets:
| import { | |
| InstancedInterleavedBuffer, | |
| InterleavedBufferAttribute, | |
| Mesh, | |
| Vector3, | |
| Vector4 | |
| } from 'three'; | |
| import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js'; | |
| import { LineMaterial } from '../lines/LineMaterial.js'; | |
| const _start = new Vector3(); | |
| const _end = new Vector3(); | |
| const _viewport = new Vector4(); | |
| /** | |
| * A class for creating wireframes based on wide lines. | |
| * | |
| * This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer}, | |
| * import the class from `lines/webgpu/Wireframe.js`. | |
| * | |
| * ```js | |
| * const geometry = new THREE.IcosahedronGeometry(); | |
| * const wireframeGeometry = new WireframeGeometry2( geo ); | |
| * | |
| * const wireframe = new Wireframe( wireframeGeometry, material ); | |
| * scene.add( wireframe ); | |
| * ``` | |
| * | |
| * @augments Mesh | |
| * @three_import import { Wireframe } from 'three/addons/lines/Wireframe.js'; | |
| */ | |
| class Wireframe extends Mesh { | |
| /** | |
| * Constructs a new wireframe. | |
| * | |
| * @param {LineSegmentsGeometry} [geometry] - The line geometry. | |
| * @param {LineMaterial} [material] - The line material. | |
| */ | |
| constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) { | |
| super( geometry, material ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isWireframe = true; | |
| this.type = 'Wireframe'; | |
| } | |
| /** | |
| * Computes an array of distance values which are necessary for rendering dashed lines. | |
| * For each vertex in the geometry, the method calculates the cumulative length from the | |
| * current point to the very beginning of the line. | |
| * | |
| * @return {Wireframe} A reference to this instance. | |
| */ | |
| computeLineDistances() { | |
| // for backwards-compatibility, but could be a method of LineSegmentsGeometry... | |
| const geometry = this.geometry; | |
| const instanceStart = geometry.attributes.instanceStart; | |
| const instanceEnd = geometry.attributes.instanceEnd; | |
| const lineDistances = new Float32Array( 2 * instanceStart.count ); | |
| for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) { | |
| _start.fromBufferAttribute( instanceStart, i ); | |
| _end.fromBufferAttribute( instanceEnd, i ); | |
| lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; | |
| lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end ); | |
| } | |
| const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 | |
| geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 | |
| geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 | |
| return this; | |
| } | |
| onBeforeRender( renderer ) { | |
| const uniforms = this.material.uniforms; | |
| if ( uniforms && uniforms.resolution ) { | |
| renderer.getViewport( _viewport ); | |
| this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w ); | |
| } | |
| } | |
| } | |
| export { Wireframe }; | |
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