Buckets:
| import { | |
| Color, | |
| LinearSRGBColorSpace, | |
| MathUtils | |
| } from 'three'; | |
| /** | |
| * Represents a lookup table for colormaps. It is used to determine the color | |
| * values from a range of data values. | |
| * | |
| * ```js | |
| * const lut = new Lut( 'rainbow', 512 ); | |
| * const color = lut.getColor( 0.5 ); | |
| * ``` | |
| * | |
| * @three_import import { Lut } from 'three/addons/math/Lut.js'; | |
| */ | |
| class Lut { | |
| /** | |
| * Constructs a new Lut. | |
| * | |
| * @param {('rainbow'|'cooltowarm'|'blackbody'|'grayscale')} [colormap='rainbow'] - Sets a colormap from predefined list of colormaps. | |
| * @param {number} [count=32] - Sets the number of colors used to represent the data array. | |
| */ | |
| constructor( colormap, count = 32 ) { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isLut = true; | |
| /** | |
| * The lookup table for the selected color map | |
| * | |
| * @type {Array<Color>} | |
| */ | |
| this.lut = []; | |
| /** | |
| * The currently selected color map. | |
| * | |
| * @type {Array} | |
| */ | |
| this.map = []; | |
| /** | |
| * The number of colors of the current selected color map. | |
| * | |
| * @type {number} | |
| * @default 32 | |
| */ | |
| this.n = 0; | |
| /** | |
| * The minimum value to be represented with the lookup table. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.minV = 0; | |
| /** | |
| * The maximum value to be represented with the lookup table. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.maxV = 1; | |
| this.setColorMap( colormap, count ); | |
| } | |
| /** | |
| * Sets the given LUT. | |
| * | |
| * @param {Lut} value - The LUT to set. | |
| * @return {Lut} A reference to this LUT. | |
| */ | |
| set( value ) { | |
| if ( value.isLut === true ) { | |
| this.copy( value ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Sets the minimum value to be represented with this LUT. | |
| * | |
| * @param {number} min - The minimum value to be represented with the lookup table. | |
| * @return {Lut} A reference to this LUT. | |
| */ | |
| setMin( min ) { | |
| this.minV = min; | |
| return this; | |
| } | |
| /** | |
| * Sets the maximum value to be represented with this LUT. | |
| * | |
| * @param {number} max - The maximum value to be represented with the lookup table. | |
| * @return {Lut} A reference to this LUT. | |
| */ | |
| setMax( max ) { | |
| this.maxV = max; | |
| return this; | |
| } | |
| /** | |
| * Configure the lookup table for the given color map and number of colors. | |
| * | |
| * @param {string} colormap - The name of the color map. | |
| * @param {number} [count=32] - The number of colors. | |
| * @return {Lut} A reference to this LUT. | |
| */ | |
| setColorMap( colormap, count = 32 ) { | |
| this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow; | |
| this.n = count; | |
| const step = 1.0 / this.n; | |
| const minColor = new Color(); | |
| const maxColor = new Color(); | |
| this.lut.length = 0; | |
| // sample at 0 | |
| this.lut.push( new Color( this.map[ 0 ][ 1 ] ) ); | |
| // sample at 1/n, ..., (n-1)/n | |
| for ( let i = 1; i < count; i ++ ) { | |
| const alpha = i * step; | |
| for ( let j = 0; j < this.map.length - 1; j ++ ) { | |
| if ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) { | |
| const min = this.map[ j ][ 0 ]; | |
| const max = this.map[ j + 1 ][ 0 ]; | |
| minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace ); | |
| maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace ); | |
| const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) ); | |
| this.lut.push( color ); | |
| } | |
| } | |
| } | |
| // sample at 1 | |
| this.lut.push( new Color( this.map[ this.map.length - 1 ][ 1 ] ) ); | |
| return this; | |
| } | |
| /** | |
| * Copies the given lut. | |
| * | |
| * @param {Lut} lut - The LUT to copy. | |
| * @return {Lut} A reference to this LUT. | |
| */ | |
| copy( lut ) { | |
| this.lut = lut.lut; | |
| this.map = lut.map; | |
| this.n = lut.n; | |
| this.minV = lut.minV; | |
| this.maxV = lut.maxV; | |
| return this; | |
| } | |
| /** | |
| * Returns an instance of Color for the given data value. | |
| * | |
| * @param {number} alpha - The value to lookup. | |
| * @return {Color} The color from the LUT. | |
| */ | |
| getColor( alpha ) { | |
| alpha = MathUtils.clamp( alpha, this.minV, this.maxV ); | |
| alpha = ( alpha - this.minV ) / ( this.maxV - this.minV ); | |
| const colorPosition = Math.round( alpha * this.n ); | |
| return this.lut[ colorPosition ]; | |
| } | |
| /** | |
| * Adds a color map to this Lut instance. | |
| * | |
| * @param {string} name - The name of the color map. | |
| * @param {Array} arrayOfColors - An array of color values. Each value is an array | |
| * holding a threshold and the actual color value as a hexadecimal number. | |
| * @return {Lut} A reference to this LUT. | |
| */ | |
| addColorMap( name, arrayOfColors ) { | |
| ColorMapKeywords[ name ] = arrayOfColors; | |
| return this; | |
| } | |
| /** | |
| * Creates a canvas in order to visualize the lookup table as a texture. | |
| * | |
| * @return {HTMLCanvasElement} The created canvas. | |
| */ | |
| createCanvas() { | |
| const canvas = document.createElement( 'canvas' ); | |
| canvas.width = 1; | |
| canvas.height = this.n; | |
| this.updateCanvas( canvas ); | |
| return canvas; | |
| } | |
| /** | |
| * Updates the given canvas with the Lut's data. | |
| * | |
| * @param {HTMLCanvasElement} canvas - The canvas to update. | |
| * @return {HTMLCanvasElement} The updated canvas. | |
| */ | |
| updateCanvas( canvas ) { | |
| const ctx = canvas.getContext( '2d', { alpha: false } ); | |
| const imageData = ctx.getImageData( 0, 0, 1, this.n ); | |
| const data = imageData.data; | |
| let k = 0; | |
| const step = 1.0 / this.n; | |
| const minColor = new Color(); | |
| const maxColor = new Color(); | |
| const finalColor = new Color(); | |
| for ( let i = 1; i >= 0; i -= step ) { | |
| for ( let j = this.map.length - 1; j >= 0; j -- ) { | |
| if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) { | |
| const min = this.map[ j - 1 ][ 0 ]; | |
| const max = this.map[ j ][ 0 ]; | |
| minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace ); | |
| maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace ); | |
| finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) ); | |
| data[ k * 4 ] = Math.round( finalColor.r * 255 ); | |
| data[ k * 4 + 1 ] = Math.round( finalColor.g * 255 ); | |
| data[ k * 4 + 2 ] = Math.round( finalColor.b * 255 ); | |
| data[ k * 4 + 3 ] = 255; | |
| k += 1; | |
| } | |
| } | |
| } | |
| ctx.putImageData( imageData, 0, 0 ); | |
| return canvas; | |
| } | |
| } | |
| const ColorMapKeywords = { | |
| 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]], | |
| 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]], | |
| 'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]], | |
| 'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]] | |
| }; | |
| export { Lut, ColorMapKeywords }; | |
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