Buckets:
| import { | |
| Color | |
| } from 'three'; | |
| import { Pass } from './Pass.js'; | |
| /** | |
| * This class can be used to force a clear operation for the current read or | |
| * default framebuffer (when rendering to screen). | |
| * | |
| * ```js | |
| * const clearPass = new ClearPass(); | |
| * composer.addPass( clearPass ); | |
| * ``` | |
| * | |
| * @augments Pass | |
| * @three_import import { ClearPass } from 'three/addons/postprocessing/ClearPass.js'; | |
| */ | |
| class ClearPass extends Pass { | |
| /** | |
| * Constructs a new clear pass. | |
| * | |
| * @param {(number|Color|string)} [clearColor=0x000000] - The clear color. | |
| * @param {number} [clearAlpha=0] - The clear alpha. | |
| */ | |
| constructor( clearColor = 0x000000, clearAlpha = 0 ) { | |
| super(); | |
| /** | |
| * Overwritten to disable the swap. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.needsSwap = false; | |
| /** | |
| * The clear color. | |
| * | |
| * @type {(number|Color|string)} | |
| * @default 0x000000 | |
| */ | |
| this.clearColor = clearColor; | |
| /** | |
| * The clear alpha. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.clearAlpha = clearAlpha; | |
| // internals | |
| this._oldClearColor = new Color(); | |
| } | |
| /** | |
| * Performs the clear operation. This affects the current read or the default framebuffer. | |
| * | |
| * @param {WebGLRenderer} renderer - The renderer. | |
| * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering | |
| * destination for the pass. | |
| * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the | |
| * previous pass from this buffer. | |
| * @param {number} deltaTime - The delta time in seconds. | |
| * @param {boolean} maskActive - Whether masking is active or not. | |
| */ | |
| render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | |
| let oldClearAlpha; | |
| if ( this.clearColor ) { | |
| renderer.getClearColor( this._oldClearColor ); | |
| oldClearAlpha = renderer.getClearAlpha(); | |
| renderer.setClearColor( this.clearColor, this.clearAlpha ); | |
| } | |
| renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | |
| renderer.clear(); | |
| if ( this.clearColor ) { | |
| renderer.setClearColor( this._oldClearColor, oldClearAlpha ); | |
| } | |
| } | |
| } | |
| export { ClearPass }; | |
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