Buckets:
| import { | |
| Matrix4, | |
| Object3D, | |
| Vector2, | |
| Vector3 | |
| } from 'three'; | |
| /** | |
| * The only type of 3D object that is supported by {@link CSS2DRenderer}. | |
| * | |
| * @augments Object3D | |
| * @three_import import { CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js'; | |
| */ | |
| class CSS2DObject extends Object3D { | |
| /** | |
| * Constructs a new CSS2D object. | |
| * | |
| * @param {DOMElement} [element] - The DOM element. | |
| */ | |
| constructor( element = document.createElement( 'div' ) ) { | |
| super(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isCSS2DObject = true; | |
| /** | |
| * The DOM element which defines the appearance of this 3D object. | |
| * | |
| * @type {DOMElement} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.element = element; | |
| this.element.style.position = 'absolute'; | |
| this.element.style.userSelect = 'none'; | |
| this.element.setAttribute( 'draggable', false ); | |
| /** | |
| * The 3D objects center point. | |
| * `( 0, 0 )` is the lower left, `( 1, 1 )` is the top right. | |
| * | |
| * @type {Vector2} | |
| * @default (0.5,0.5) | |
| */ | |
| this.center = new Vector2( 0.5, 0.5 ); | |
| this.addEventListener( 'removed', function () { | |
| this.traverse( function ( object ) { | |
| if ( | |
| object.element instanceof object.element.ownerDocument.defaultView.Element && | |
| object.element.parentNode !== null | |
| ) { | |
| object.element.remove(); | |
| } | |
| } ); | |
| } ); | |
| } | |
| copy( source, recursive ) { | |
| super.copy( source, recursive ); | |
| this.element = source.element.cloneNode( true ); | |
| this.center = source.center; | |
| return this; | |
| } | |
| } | |
| // | |
| const _vector = new Vector3(); | |
| const _viewMatrix = new Matrix4(); | |
| const _viewProjectionMatrix = new Matrix4(); | |
| const _a = new Vector3(); | |
| const _b = new Vector3(); | |
| /** | |
| * This renderer is a simplified version of {@link CSS3DRenderer}. The only transformation that is | |
| * supported is translation. | |
| * | |
| * The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too, | |
| * the respective DOM elements are wrapped into an instance of {@link CSS2DObject} and added to the | |
| * scene graph. All other types of renderable 3D objects (like meshes or point clouds) are ignored. | |
| * | |
| * `CSS2DRenderer` only supports 100% browser and display zoom. | |
| * | |
| * @three_import import { CSS2DRenderer } from 'three/addons/renderers/CSS2DRenderer.js'; | |
| */ | |
| class CSS2DRenderer { | |
| /** | |
| * Constructs a new CSS2D renderer. | |
| * | |
| * @param {CSS2DRenderer~Parameters} [parameters] - The parameters. | |
| */ | |
| constructor( parameters = {} ) { | |
| const _this = this; | |
| let _width, _height; | |
| let _widthHalf, _heightHalf; | |
| const cache = { | |
| objects: new WeakMap() | |
| }; | |
| const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' ); | |
| domElement.style.overflow = 'hidden'; | |
| /** | |
| * The DOM where the renderer appends its child-elements. | |
| * | |
| * @type {DOMElement} | |
| */ | |
| this.domElement = domElement; | |
| /** | |
| * Returns an object containing the width and height of the renderer. | |
| * | |
| * @return {{width:number,height:number}} The size of the renderer. | |
| */ | |
| this.getSize = function () { | |
| return { | |
| width: _width, | |
| height: _height | |
| }; | |
| }; | |
| /** | |
| * Renders the given scene using the given camera. | |
| * | |
| * @param {Object3D} scene - A scene or any other type of 3D object. | |
| * @param {Camera} camera - The camera. | |
| */ | |
| this.render = function ( scene, camera ) { | |
| if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); | |
| if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); | |
| _viewMatrix.copy( camera.matrixWorldInverse ); | |
| _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); | |
| renderObject( scene, scene, camera ); | |
| zOrder( scene ); | |
| }; | |
| /** | |
| * Resizes the renderer to the given width and height. | |
| * | |
| * @param {number} width - The width of the renderer. | |
| * @param {number} height - The height of the renderer. | |
| */ | |
| this.setSize = function ( width, height ) { | |
| _width = width; | |
| _height = height; | |
| _widthHalf = _width / 2; | |
| _heightHalf = _height / 2; | |
| domElement.style.width = width + 'px'; | |
| domElement.style.height = height + 'px'; | |
| }; | |
| function hideObject( object ) { | |
| if ( object.isCSS2DObject ) object.element.style.display = 'none'; | |
| for ( let i = 0, l = object.children.length; i < l; i ++ ) { | |
| hideObject( object.children[ i ] ); | |
| } | |
| } | |
| function renderObject( object, scene, camera ) { | |
| if ( object.visible === false ) { | |
| hideObject( object ); | |
| return; | |
| } | |
| if ( object.isCSS2DObject ) { | |
| _vector.setFromMatrixPosition( object.matrixWorld ); | |
| _vector.applyMatrix4( _viewProjectionMatrix ); | |
| const visible = ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true ); | |
| const element = object.element; | |
| element.style.display = visible === true ? '' : 'none'; | |
| if ( visible === true ) { | |
| object.onBeforeRender( _this, scene, camera ); | |
| element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; | |
| if ( element.parentNode !== domElement ) { | |
| domElement.appendChild( element ); | |
| } | |
| object.onAfterRender( _this, scene, camera ); | |
| } | |
| const objectData = { | |
| distanceToCameraSquared: getDistanceToSquared( camera, object ) | |
| }; | |
| cache.objects.set( object, objectData ); | |
| } | |
| for ( let i = 0, l = object.children.length; i < l; i ++ ) { | |
| renderObject( object.children[ i ], scene, camera ); | |
| } | |
| } | |
| function getDistanceToSquared( object1, object2 ) { | |
| _a.setFromMatrixPosition( object1.matrixWorld ); | |
| _b.setFromMatrixPosition( object2.matrixWorld ); | |
| return _a.distanceToSquared( _b ); | |
| } | |
| function filterAndFlatten( scene ) { | |
| const result = []; | |
| scene.traverseVisible( function ( object ) { | |
| if ( object.isCSS2DObject ) result.push( object ); | |
| } ); | |
| return result; | |
| } | |
| function zOrder( scene ) { | |
| const sorted = filterAndFlatten( scene ).sort( function ( a, b ) { | |
| if ( a.renderOrder !== b.renderOrder ) { | |
| return b.renderOrder - a.renderOrder; | |
| } | |
| const distanceA = cache.objects.get( a ).distanceToCameraSquared; | |
| const distanceB = cache.objects.get( b ).distanceToCameraSquared; | |
| return distanceA - distanceB; | |
| } ); | |
| const zMax = sorted.length; | |
| for ( let i = 0, l = sorted.length; i < l; i ++ ) { | |
| sorted[ i ].element.style.zIndex = zMax - i; | |
| } | |
| } | |
| } | |
| } | |
| /** | |
| * Constructor parameters of `CSS2DRenderer`. | |
| * | |
| * @typedef {Object} CSS2DRenderer~Parameters | |
| * @property {DOMElement} [element] - A DOM element where the renderer appends its child-elements. | |
| * If not passed in here, a new div element will be created. | |
| **/ | |
| export { CSS2DObject, CSS2DRenderer }; | |
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