Buckets:
| import { | |
| Box2, | |
| Camera, | |
| Color, | |
| Matrix3, | |
| Matrix4, | |
| Object3D, | |
| SRGBColorSpace, | |
| Vector3 | |
| } from 'three'; | |
| import { | |
| Projector, | |
| RenderableFace, | |
| RenderableLine, | |
| RenderableSprite | |
| } from '../renderers/Projector.js'; | |
| /** | |
| * Can be used to wrap SVG elements into a 3D object. | |
| * | |
| * @augments Object3D | |
| * @three_import import { SVGObject } from 'three/addons/renderers/SVGRenderer.js'; | |
| */ | |
| class SVGObject extends Object3D { | |
| /** | |
| * Constructs a new SVG object. | |
| * | |
| * @param {SVGElement} node - The SVG element. | |
| */ | |
| constructor( node ) { | |
| super(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isSVGObject = true; | |
| /** | |
| * This SVG element. | |
| * | |
| * @type {SVGElement} | |
| */ | |
| this.node = node; | |
| } | |
| } | |
| /** | |
| * This renderer an be used to render geometric data using SVG. The produced vector | |
| * graphics are particular useful in the following use cases: | |
| * | |
| * - Animated logos or icons. | |
| * - Interactive 2D/3D diagrams or graphs. | |
| * - Interactive maps. | |
| * - Complex or animated user interfaces. | |
| * | |
| * `SVGRenderer` has various advantages. It produces crystal-clear and sharp output which | |
| * is independent of the actual viewport resolution.SVG elements can be styled via CSS. | |
| * And they have good accessibility since it's possible to add metadata like title or description | |
| * (useful for search engines or screen readers). | |
| * | |
| * There are, however, some important limitations: | |
| * - No advanced shading. | |
| * - No texture support. | |
| * - No shadow support. | |
| * | |
| * @three_import import { SVGRenderer } from 'three/addons/renderers/SVGRenderer.js'; | |
| */ | |
| class SVGRenderer { | |
| /** | |
| * Constructs a new SVG renderer. | |
| */ | |
| constructor() { | |
| let _renderData, _elements, _lights, | |
| _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, | |
| _v1, _v2, _v3, | |
| _svgNode, | |
| _pathCount = 0, | |
| _precision = null, | |
| _quality = 1, | |
| _currentPath, _currentStyle; | |
| const _this = this, | |
| _clipBox = new Box2(), | |
| _elemBox = new Box2(), | |
| _color = new Color(), | |
| _diffuseColor = new Color(), | |
| _ambientLight = new Color(), | |
| _directionalLights = new Color(), | |
| _pointLights = new Color(), | |
| _clearColor = new Color(), | |
| _vector3 = new Vector3(), // Needed for PointLight | |
| _centroid = new Vector3(), | |
| _normal = new Vector3(), | |
| _normalViewMatrix = new Matrix3(), | |
| _viewMatrix = new Matrix4(), | |
| _viewProjectionMatrix = new Matrix4(), | |
| _svgPathPool = [], | |
| _projector = new Projector(), | |
| _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ); | |
| /** | |
| * The DOM where the renderer appends its child-elements. | |
| * | |
| * @type {DOMElement} | |
| */ | |
| this.domElement = _svg; | |
| /** | |
| * Whether to automatically perform a clear before a render call or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.autoClear = true; | |
| /** | |
| * Whether to sort 3D objects or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.sortObjects = true; | |
| /** | |
| * Whether to sort elements or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.sortElements = true; | |
| /** | |
| * Number of fractional pixels to enlarge polygons in order to | |
| * prevent anti-aliasing gaps. Range is `[0,1]`. | |
| * | |
| * @type {number} | |
| * @default 0.5 | |
| */ | |
| this.overdraw = 0.5; | |
| /** | |
| * The output color space. | |
| * | |
| * @type {(SRGBColorSpace|LinearSRGBColorSpace)} | |
| * @default SRGBColorSpace | |
| */ | |
| this.outputColorSpace = SRGBColorSpace; | |
| /** | |
| * Provides information about the number of | |
| * rendered vertices and faces. | |
| * | |
| * @type {Object} | |
| */ | |
| this.info = { | |
| render: { | |
| vertices: 0, | |
| faces: 0 | |
| } | |
| }; | |
| /** | |
| * Sets the render quality. Setting to `high` means This value indicates that the browser | |
| * tries to improve the SVG quality over rendering speed and geometric precision. | |
| * | |
| * @param {('low'|'high')} quality - The quality. | |
| */ | |
| this.setQuality = function ( quality ) { | |
| switch ( quality ) { | |
| case 'high': _quality = 1; break; | |
| case 'low': _quality = 0; break; | |
| } | |
| }; | |
| /** | |
| * Sets the clear color. | |
| * | |
| * @param {(number|Color|string)} color - The clear color to set. | |
| */ | |
| this.setClearColor = function ( color ) { | |
| _clearColor.set( color ); | |
| }; | |
| this.setPixelRatio = function () {}; | |
| /** | |
| * Resizes the renderer to the given width and height. | |
| * | |
| * @param {number} width - The width of the renderer. | |
| * @param {number} height - The height of the renderer. | |
| */ | |
| this.setSize = function ( width, height ) { | |
| _svgWidth = width; _svgHeight = height; | |
| _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2; | |
| _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight ); | |
| _svg.setAttribute( 'width', _svgWidth ); | |
| _svg.setAttribute( 'height', _svgHeight ); | |
| _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf ); | |
| _clipBox.max.set( _svgWidthHalf, _svgHeightHalf ); | |
| }; | |
| /** | |
| * Returns an object containing the width and height of the renderer. | |
| * | |
| * @return {{width:number,height:number}} The size of the renderer. | |
| */ | |
| this.getSize = function () { | |
| return { | |
| width: _svgWidth, | |
| height: _svgHeight | |
| }; | |
| }; | |
| /** | |
| * Sets the precision of the data used to create a paths. | |
| * | |
| * @param {number} precision - The precision to set. | |
| */ | |
| this.setPrecision = function ( precision ) { | |
| _precision = precision; | |
| }; | |
| function removeChildNodes() { | |
| _pathCount = 0; | |
| while ( _svg.childNodes.length > 0 ) { | |
| _svg.removeChild( _svg.childNodes[ 0 ] ); | |
| } | |
| } | |
| function convert( c ) { | |
| return _precision !== null ? c.toFixed( _precision ) : c; | |
| } | |
| /** | |
| * Performs a manual clear with the defined clear color. | |
| */ | |
| this.clear = function () { | |
| removeChildNodes(); | |
| _svg.style.backgroundColor = _clearColor.getStyle( _this.outputColorSpace ); | |
| }; | |
| /** | |
| * Renders the given scene using the given camera. | |
| * | |
| * @param {Object3D} scene - A scene or any other type of 3D object. | |
| * @param {Camera} camera - The camera. | |
| */ | |
| this.render = function ( scene, camera ) { | |
| if ( camera instanceof Camera === false ) { | |
| console.error( 'THREE.SVGRenderer.render: camera is not an instance of Camera.' ); | |
| return; | |
| } | |
| const background = scene.background; | |
| if ( background && background.isColor ) { | |
| removeChildNodes(); | |
| _svg.style.backgroundColor = background.getStyle( _this.outputColorSpace ); | |
| } else if ( this.autoClear === true ) { | |
| this.clear(); | |
| } | |
| _this.info.render.vertices = 0; | |
| _this.info.render.faces = 0; | |
| _viewMatrix.copy( camera.matrixWorldInverse ); | |
| _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); | |
| _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements ); | |
| _elements = _renderData.elements; | |
| _lights = _renderData.lights; | |
| _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse ); | |
| calculateLights( _lights ); | |
| // reset accumulated path | |
| _currentPath = ''; | |
| _currentStyle = ''; | |
| for ( let e = 0, el = _elements.length; e < el; e ++ ) { | |
| const element = _elements[ e ]; | |
| const material = element.material; | |
| if ( material === undefined || material.opacity === 0 ) continue; | |
| _elemBox.makeEmpty(); | |
| if ( element instanceof RenderableSprite ) { | |
| _v1 = element; | |
| _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf; | |
| renderSprite( _v1, element, material ); | |
| } else if ( element instanceof RenderableLine ) { | |
| _v1 = element.v1; _v2 = element.v2; | |
| _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf; | |
| _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf; | |
| _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] ); | |
| if ( _clipBox.intersectsBox( _elemBox ) === true ) { | |
| renderLine( _v1, _v2, material ); | |
| } | |
| } else if ( element instanceof RenderableFace ) { | |
| _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; | |
| if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue; | |
| if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue; | |
| if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue; | |
| _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf; | |
| _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf; | |
| _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf; | |
| if ( this.overdraw > 0 ) { | |
| expand( _v1.positionScreen, _v2.positionScreen, this.overdraw ); | |
| expand( _v2.positionScreen, _v3.positionScreen, this.overdraw ); | |
| expand( _v3.positionScreen, _v1.positionScreen, this.overdraw ); | |
| } | |
| _elemBox.setFromPoints( [ | |
| _v1.positionScreen, | |
| _v2.positionScreen, | |
| _v3.positionScreen | |
| ] ); | |
| if ( _clipBox.intersectsBox( _elemBox ) === true ) { | |
| renderFace3( _v1, _v2, _v3, element, material ); | |
| } | |
| } | |
| } | |
| flushPath(); // just to flush last svg:path | |
| scene.traverseVisible( function ( object ) { | |
| if ( object.isSVGObject ) { | |
| _vector3.setFromMatrixPosition( object.matrixWorld ); | |
| _vector3.applyMatrix4( _viewProjectionMatrix ); | |
| if ( _vector3.z < - 1 || _vector3.z > 1 ) return; | |
| const x = _vector3.x * _svgWidthHalf; | |
| const y = - _vector3.y * _svgHeightHalf; | |
| const node = object.node; | |
| node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' ); | |
| _svg.appendChild( node ); | |
| } | |
| } ); | |
| }; | |
| function calculateLights( lights ) { | |
| _ambientLight.setRGB( 0, 0, 0 ); | |
| _directionalLights.setRGB( 0, 0, 0 ); | |
| _pointLights.setRGB( 0, 0, 0 ); | |
| for ( let l = 0, ll = lights.length; l < ll; l ++ ) { | |
| const light = lights[ l ]; | |
| const lightColor = light.color; | |
| if ( light.isAmbientLight ) { | |
| _ambientLight.r += lightColor.r; | |
| _ambientLight.g += lightColor.g; | |
| _ambientLight.b += lightColor.b; | |
| } else if ( light.isDirectionalLight ) { | |
| _directionalLights.r += lightColor.r; | |
| _directionalLights.g += lightColor.g; | |
| _directionalLights.b += lightColor.b; | |
| } else if ( light.isPointLight ) { | |
| _pointLights.r += lightColor.r; | |
| _pointLights.g += lightColor.g; | |
| _pointLights.b += lightColor.b; | |
| } | |
| } | |
| } | |
| function calculateLight( lights, position, normal, color ) { | |
| for ( let l = 0, ll = lights.length; l < ll; l ++ ) { | |
| const light = lights[ l ]; | |
| const lightColor = light.color; | |
| if ( light.isDirectionalLight ) { | |
| const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize(); | |
| let amount = normal.dot( lightPosition ); | |
| if ( amount <= 0 ) continue; | |
| amount *= light.intensity; | |
| color.r += lightColor.r * amount; | |
| color.g += lightColor.g * amount; | |
| color.b += lightColor.b * amount; | |
| } else if ( light.isPointLight ) { | |
| const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ); | |
| let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() ); | |
| if ( amount <= 0 ) continue; | |
| amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 ); | |
| if ( amount == 0 ) continue; | |
| amount *= light.intensity; | |
| color.r += lightColor.r * amount; | |
| color.g += lightColor.g * amount; | |
| color.b += lightColor.b * amount; | |
| } | |
| } | |
| } | |
| function renderSprite( v1, element, material ) { | |
| let scaleX = element.scale.x * _svgWidthHalf; | |
| let scaleY = element.scale.y * _svgHeightHalf; | |
| if ( material.isPointsMaterial ) { | |
| scaleX *= material.size; | |
| scaleY *= material.size; | |
| } | |
| const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z'; | |
| let style = ''; | |
| if ( material.isSpriteMaterial || material.isPointsMaterial ) { | |
| style = 'fill:' + material.color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity; | |
| } | |
| addPath( style, path ); | |
| } | |
| function renderLine( v1, v2, material ) { | |
| const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ); | |
| if ( material.isLineBasicMaterial ) { | |
| let style = 'fill:none;stroke:' + material.color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap; | |
| if ( material.isLineDashedMaterial ) { | |
| style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize; | |
| } | |
| addPath( style, path ); | |
| } | |
| } | |
| function renderFace3( v1, v2, v3, element, material ) { | |
| _this.info.render.vertices += 3; | |
| _this.info.render.faces ++; | |
| const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z'; | |
| let style = ''; | |
| if ( material.isMeshBasicMaterial ) { | |
| _color.copy( material.color ); | |
| if ( material.vertexColors ) { | |
| _color.multiply( element.color ); | |
| } | |
| } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) { | |
| _diffuseColor.copy( material.color ); | |
| if ( material.vertexColors ) { | |
| _diffuseColor.multiply( element.color ); | |
| } | |
| _color.copy( _ambientLight ); | |
| _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 ); | |
| calculateLight( _lights, _centroid, element.normalModel, _color ); | |
| _color.multiply( _diffuseColor ).add( material.emissive ); | |
| } else if ( material.isMeshNormalMaterial ) { | |
| _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize(); | |
| _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); | |
| } | |
| if ( material.wireframe ) { | |
| style = 'fill:none;stroke:' + _color.getStyle( _this.outputColorSpace ) + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin; | |
| } else { | |
| style = 'fill:' + _color.getStyle( _this.outputColorSpace ) + ';fill-opacity:' + material.opacity; | |
| } | |
| addPath( style, path ); | |
| } | |
| // Hide anti-alias gaps | |
| function expand( v1, v2, pixels ) { | |
| let x = v2.x - v1.x, y = v2.y - v1.y; | |
| const det = x * x + y * y; | |
| if ( det === 0 ) return; | |
| const idet = pixels / Math.sqrt( det ); | |
| x *= idet; y *= idet; | |
| v2.x += x; v2.y += y; | |
| v1.x -= x; v1.y -= y; | |
| } | |
| function addPath( style, path ) { | |
| if ( _currentStyle === style ) { | |
| _currentPath += path; | |
| } else { | |
| flushPath(); | |
| _currentStyle = style; | |
| _currentPath = path; | |
| } | |
| } | |
| function flushPath() { | |
| if ( _currentPath ) { | |
| _svgNode = getPathNode( _pathCount ++ ); | |
| _svgNode.setAttribute( 'd', _currentPath ); | |
| _svgNode.setAttribute( 'style', _currentStyle ); | |
| _svg.appendChild( _svgNode ); | |
| } | |
| _currentPath = ''; | |
| _currentStyle = ''; | |
| } | |
| function getPathNode( id ) { | |
| if ( _svgPathPool[ id ] == null ) { | |
| _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' ); | |
| if ( _quality == 0 ) { | |
| _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed | |
| } | |
| return _svgPathPool[ id ]; | |
| } | |
| return _svgPathPool[ id ]; | |
| } | |
| } | |
| } | |
| export { SVGObject, SVGRenderer }; | |
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