Buckets:
| /** | |
| * @module BasicShader | |
| * @three_import import { BasicShader } from 'three/addons/shaders/BasicShader.js'; | |
| */ | |
| /** | |
| * Simple shader for testing. | |
| * | |
| * @constant | |
| * @type {ShaderMaterial~Shader} | |
| */ | |
| const BasicShader = { | |
| name: 'BasicShader', | |
| uniforms: {}, | |
| vertexShader: /* glsl */` | |
| void main() { | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| void main() { | |
| gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); | |
| }` | |
| }; | |
| export { BasicShader }; | |
Xet Storage Details
- Size:
- 523 Bytes
- Xet hash:
- 42fb86d2979e25158c7d57f0bf438c933d48d3b09cc29c903e7fa91ef0edfe27
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