Buckets:

imerfanrajabee's picture
download
raw
1.09 kB
/**
* @module DOFMipMapShader
* @three_import import { DOFMipMapShader } from 'three/addons/shaders/DOFMipMapShader.js';
*/
/**
* Depth-of-field shader using mipmaps from Matt Handley @applmak.
*
* Requires power-of-2 sized render target with enabled mipmaps.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const DOFMipMapShader = {
name: 'DOFMipMapShader',
uniforms: {
'tColor': { value: null },
'tDepth': { value: null },
'focus': { value: 1.0 },
'maxblur': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float focus;
uniform float maxblur;
uniform sampler2D tColor;
uniform sampler2D tDepth;
varying vec2 vUv;
void main() {
vec4 depth = texture2D( tDepth, vUv );
float factor = depth.x - focus;
vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
gl_FragColor = col;
gl_FragColor.a = 1.0;
}`
};
export { DOFMipMapShader };

Xet Storage Details

Size:
1.09 kB
·
Xet hash:
41ff09dea356fb828f83b2cfc2e8910311d509d34a94d0bb5dcfdc7fd17cfe52

Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.