Buckets:
| /** | |
| * @module ExposureShader | |
| * @three_import import { ExposureShader } from 'three/addons/shaders/ExposureShader.js'; | |
| */ | |
| /** | |
| * TODO | |
| * | |
| * @constant | |
| * @type {ShaderMaterial~Shader} | |
| */ | |
| const ExposureShader = { | |
| name: 'ExposureShader', | |
| uniforms: { | |
| 'tDiffuse': { value: null }, | |
| 'exposure': { value: 1.0 } | |
| }, | |
| vertexShader: /* glsl */` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| uniform float exposure; | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| void main() { | |
| gl_FragColor = texture2D( tDiffuse, vUv ); | |
| gl_FragColor.rgb *= exposure; | |
| }` | |
| }; | |
| export { ExposureShader }; | |
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- Size:
- 729 Bytes
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- bd15988434649d80c39a940b74c2b230d1dfad1d850f447c23ff32c7e20a8626
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