Buckets:
| /** | |
| * @module LuminosityShader | |
| * @three_import import { LuminosityShader } from 'three/addons/shaders/LuminosityShader.js'; | |
| */ | |
| /** | |
| * Luminosity shader. | |
| * | |
| * @constant | |
| * @type {ShaderMaterial~Shader} | |
| */ | |
| const LuminosityShader = { | |
| name: 'LuminosityShader', | |
| uniforms: { | |
| 'tDiffuse': { value: null } | |
| }, | |
| vertexShader: /* glsl */` | |
| varying vec2 vUv; | |
| void main() { | |
| vUv = uv; | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| }`, | |
| fragmentShader: /* glsl */` | |
| #include <common> | |
| uniform sampler2D tDiffuse; | |
| varying vec2 vUv; | |
| void main() { | |
| vec4 texel = texture2D( tDiffuse, vUv ); | |
| float l = luminance( texel.rgb ); | |
| gl_FragColor = vec4( l, l, l, texel.w ); | |
| }` | |
| }; | |
| export { LuminosityShader }; | |
Xet Storage Details
- Size:
- 768 Bytes
- Xet hash:
- 06099d5b9071bf640d993bcdca71abbffcfbb02b88b344d69c59c710849eb047
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