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/**
* @module LuminosityShader
* @three_import import { LuminosityShader } from 'three/addons/shaders/LuminosityShader.js';
*/
/**
* Luminosity shader.
*
* @constant
* @type {ShaderMaterial~Shader}
*/
const LuminosityShader = {
name: 'LuminosityShader',
uniforms: {
'tDiffuse': { value: null }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
#include <common>
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
float l = luminance( texel.rgb );
gl_FragColor = vec4( l, l, l, texel.w );
}`
};
export { LuminosityShader };

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