Buckets:
| /** | |
| * A class that transpiles shader code from one language into another. | |
| * | |
| * `Transpiler` can only be used to convert GLSL into TSL right now. It is intended | |
| * to support developers when they want to migrate their custom materials from the | |
| * current to the new node-based material system. | |
| * | |
| * @three_import import Transpiler from 'three/addons/transpiler/Transpiler.js'; | |
| */ | |
| class Transpiler { | |
| /** | |
| * Constructs a new transpiler. | |
| * | |
| * @param {GLSLDecoder} decoder - The GLSL decoder. | |
| * @param {TSLEncoder} encoder - The TSL encoder. | |
| */ | |
| constructor( decoder, encoder ) { | |
| /** | |
| * The GLSL decoder. This component parse GLSL and produces | |
| * a language-independent AST for further processing. | |
| * | |
| * @type {GLSLDecoder} | |
| */ | |
| this.decoder = decoder; | |
| /** | |
| * The TSL encoder. It takes the AST and emits TSL code. | |
| * | |
| * @type {TSLEncoder} | |
| */ | |
| this.encoder = encoder; | |
| } | |
| /** | |
| * Parses the given GLSL source and returns TSL syntax. | |
| * | |
| * @param {string} source - The GLSL source. | |
| * @return {string} The TSL code. | |
| */ | |
| parse( source ) { | |
| return this.encoder.emit( this.decoder.parse( source ) ); | |
| } | |
| } | |
| export default Transpiler; | |
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