Buckets:
| import { TempNode } from 'three/webgpu'; | |
| import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl'; | |
| /** | |
| * Post processing node for creating dot-screen effect. | |
| * | |
| * @augments TempNode | |
| * @three_import import { dotScreen } from 'three/addons/tsl/display/DotScreenNode.js'; | |
| */ | |
| class DotScreenNode extends TempNode { | |
| static get type() { | |
| return 'DotScreenNode'; | |
| } | |
| /** | |
| * Constructs a new dot screen node. | |
| * | |
| * @param {Node} inputNode - The node that represents the input of the effect. | |
| * @param {number} [angle=1.57] - The rotation of the effect in radians. | |
| * @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots. | |
| */ | |
| constructor( inputNode, angle = 1.57, scale = 1 ) { | |
| super( 'vec4' ); | |
| /** | |
| * The node that represents the input of the effect. | |
| * | |
| * @type {Node} | |
| */ | |
| this.inputNode = inputNode; | |
| /** | |
| * A uniform node that represents the rotation of the effect in radians. | |
| * | |
| * @type {UniformNode<float>} | |
| */ | |
| this.angle = uniform( angle ); | |
| /** | |
| * A uniform node that represents the scale of the effect. A higher value means smaller dots. | |
| * | |
| * @type {UniformNode<float>} | |
| */ | |
| this.scale = uniform( scale ); | |
| } | |
| /** | |
| * This method is used to setup the effect's TSL code. | |
| * | |
| * @param {NodeBuilder} builder - The current node builder. | |
| * @return {ShaderCallNodeInternal} | |
| */ | |
| setup() { | |
| const inputNode = this.inputNode; | |
| const pattern = Fn( () => { | |
| const s = sin( this.angle ); | |
| const c = cos( this.angle ); | |
| const tex = uv().mul( screenSize ); | |
| const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale ); | |
| return sin( point.x ).mul( sin( point.y ) ).mul( 4 ); | |
| } ); | |
| const dotScreen = Fn( () => { | |
| const color = inputNode; | |
| const average = add( color.r, color.g, color.b ).div( 3 ); | |
| return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a ); | |
| } ); | |
| const outputNode = dotScreen(); | |
| return outputNode; | |
| } | |
| } | |
| export default DotScreenNode; | |
| /** | |
| * TSL function for creating a dot-screen node for post processing. | |
| * | |
| * @tsl | |
| * @function | |
| * @param {Node<vec4>} node - The node that represents the input of the effect. | |
| * @param {number} [angle=1.57] - The rotation of the effect in radians. | |
| * @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots. | |
| * @returns {DotScreenNode} | |
| */ | |
| export const dotScreen = ( node, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), angle, scale ) ); | |
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